Feedback and Suggestions

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  • Now I know people will not be happy to see another nerf to killer thread again, especially with Doc since his rework was just released a few days a go. Still, I've been playing with him a lot, and I wanted to make a thread about what small nerf I think Doctor will most likely need, because I do predict that more and more people will catch on how strong he now is, and in what way he might be a bit
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  • What I mean is you keep the old moris but you can unlock new moris through maybe the rift or iri shards
    15 comments 191 views last activity
  • It doesn't have to be anything special, just a little star or something to say we have all perks level 3 on the character
    3 comments 51 views last activity
  • No Mither is the ultimate meme perk, and has been for a looong time, but maybe this perk could be useful for once. The problem with No Mither is that its existence contradicts its purpose. It allows you to pick yourself up INFINITE TIMES, making it infinitely stronger than Unbreakable. But there are several problems: Just like Unbreakable, it relies on killer NOT picking you up, and this can on
    0 comments 31 views last activity
  • Just a quick PSA: A GOOD killer should never have to rely on Hex: Ruin to get a 4K (or at least enough points to pip).. I've mained the Spirit for over a year now and am slowly transitioning to Oni. I'm glad to say I don't even have Ruin unlocked. I currently run: Haunted Ground, BBQ&Chili, NOED, and Bitter Murmur. On most days, I can easily kill all four survivors, but occasionally one or
    3 comments 21 views last activity
  • Prologue As we all know, Cruel Limits is one of the most useless perk on the killer perk pool. It barely gets any use on open maps and indoor maps doesn't make it that much better. Therefore, I'm going to suggest multiple versions to make it better while not making it meta. 😁 Cruel Limits: Version I After a generator is completed, the Entity will form a wall that only the killer can pass th
    6 comments 171 views last activity
  • Hi all, I've been playing DBD for a while now as both survivor and killer so I have no bias towards either side. A lot of things frustrate me with the direction this game is going but the one I believe that is worth discussing today is the DC option for survivors. Just to clarify when a killer DCs it does not affect the survivors at all in terms of rank and they still gain blood points so othe
    12 comments 221 views last activity
  • Obviously everyone will use Mr.Puddles costume rather than the purple recolor of one of The Clown's outfit. To me it just seems like unnecessary padding
    2 comments 31 views last activity
  • Knock Out is a perk I like a lot, especially on stealth killers since it makes survivors uncertain on what is happening, but the perk is held back a lot by one major flaw: it is trumped by survivors' aura reading perks/keys. I think killer perks should be "stronger" than the survivor counterpart, kinda like Stridor and Iron Will, so Knock Out should be the one to trump survivor's perks. That
    1 comments 21 views last activity
  • So I was watching the most recent Otz video and noticed he got kinda boned at the end by a person who DCd to give someone hatch right in his face. (See exhibit A - https://www.youtube.com/watch?v=oEZGBqFlPF4) So I ask the people who program this game, is it possible to make it where a DC does not auto open the hatch? I'm not saying doesn't open at all as that would bone someone if the DC was a
    3 comments 51 views last activity
  • Yes! I didnt like to use ruin before. Now, i kinda like to use it. Maybe as i aways thought "i dont need to stall the game cause ill get then before the 5 gens or i must get better"... and so i released that perk slot for other builds and had more freedon to explore options that would make me "get then faster" instead of "stalling the game". But now, ruin is viable and more fun to use. I dont
    1 comments 11 views last activity
  • Hello Devs, Since the current patch with the new rift and all every time i try to use a mori on a killer like i been trying to do it on meyers it freezes at the load screen and it uses the mori. Please fix your game and let me get those mori's back was lame they were used but i "disconnected" or "game failed to respond" cause of the current patch which before it i had no problems at all.
    0 comments 11 views last activity
  • Ever since Ruin was nerfed, Killers in red ranks have become more and more Toxic. The use of Mori's have been increased, and Killers are tunneling survivors and face camping more than ever before. Something really needs to be done about this.
    9 comments 101 views last activity
  • So I have noticed that some survivors (red ranks...mostly SWFs) will abuse Decisive Strike and Borrowed Time. They will not be followed off hook and around 30-45 secs later come back to protect a friend from getting downed just to get picked up and DS the killer and waste their time (this is against the intended design of the perk...its suppose to prevent direct tunnel) SO I recommend that with D
    2 comments 51 views last activity
  • So I have noticed that some survivors (red ranks...mostly SWFs) will abuse Decisive Strike and Borrowed Time. They will not be followed off hook and around 30-45 secs later come back to protect a friend from getting downed just to get picked up and DS the killer and waste their time (this is against the intended design of the perk...its suppose to prevent direct tunnel) SO I recommend that with D
    13 comments 111 views last activity
  • I played +1.200 hours as survivor, since almost 3 years ago. Recently, due to The Archive, I started playing killer. In Tome 1 I could achieve some things, a lot of other don't, but was a nice semi-balanced experience, even tho with the matchmaking problem. Now is almost impossible to do it right as killer. Matchmacking is even worst than ever, after more than 10 and even 15 minutes, pair me wi
    6 comments 101 views last activity
  • A lot of killers will “Camp the hook” basically sit around after hooking a survivor and wait for the other survivors to help them and then grab them or re- grab the unhooked survivor. I wish it was a once in a while scenario but it’s all too common. Perhaps add a stun after a survivor is hooked within a specified radius to hinder the camping experience and aid the survivors. It just makes me not
    0 comments 11 views last activity
  • I personally think it's pretty dumb that they release a rift and include challenges in there for people who only own the particular dlc for those characters. While I understand they're not necessary to completing the rift and the characters are earnable for free, the latter method involves a lot of grinding which is just not possible for a majority of the fanbase or shelling out cash to buy a cha
    15 comments 171 views last activity
  • In every map the hooks are themed for that certain map. Would there ever be themed lockers and generators?
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  • I am a bit annoyed they are making challenge's character specific, due to me already buying their perks from the shrine, as they said survivors are just for looks, so it saves money just to get their perks if you don't want to play the survivor. Had I known I was going to be forced to buy the character to complete challenges or do anything in the future with them... I could have saved those shard
    1 comments 21 views last activity
  • With the game's last season here it might be cool to have Clementine continue on in DBD. Something worth thinking about.
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  • I play on ps4 and it’s been getting worse and worse. I’m not sure what’s going on. It’s just after 9pm during an event and it took me 30 min to find one game. This is my favorite game, but lately it’s been so difficult to even play that I just don’t try. Sometimes I sit and do other things while I wait for a game. Just disappointing. I’d love to be able to play a game right after one ends.
    3 comments 21 views last activity
  • Why is he so slow? It's not even fun to play as him anymore. Endless looping and chasing.. Then survivors wanna talk ######### about how good they are.. yeah right. Good at complaining. UN-NERF THE DOC
    15 comments 131 views last activity
  • I would like to suggest a decrease in the cost of some offerings that are rarely used/not as valuable as they used to be. Since survivors nearly always spawn near each other, or around the corner the shroud offerings for spawning together is just a waste of bp in most cases. I rarely see it used. Can Shroud of Binding be decreased from its 6k bloodpoints to say 4k and maybe lower the shroud of u
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  • Please keep the person/team/group that reworked Lery's Memorial map and pay them a bonus. Great work, now it feels like a map from DBD, with all the nice details and the general textures and atmosphere. Before the rework it was my most avoided map, but now i really like it. 😀 Keep up the good work.
    2 comments 21 views last activity
  • First, I am a survivor main. Before the end game collapse update survivors use to have to complete two generators before the hatch would even spawn. So my idea is that if the survivors were unable to complete two generators the hatch would show it's aura to the killer. This mechanic is already in the game as Bill's perk Left Behind, so would be simple to implement. If the game is going badly
    31 comments 941 views last activity
  • It made sense back when the hatch was completely survivor sided. However now the hatch is massively killer sided so why is slugging for the 4k still a thing It’s arguably the dullest part of the game. You removed hatch standoffs because it was dull but why not this? I can’t help but feel you cave in to too much pressure from the killer mains that make up the majority of your forum.
    10 comments 81 views last activity
  • It would be cool after the match that the killer can award one survivor for great gameplay or any other reason he wants to award the survivor: the award would be a notification and a small bonus of 3000BP and so for the killer 3000BP if he awards someone. It could also be possible that the awards are displayed just like in Overwatch so people seeing that this person is awarded often because of fa
    16 comments 271 views last activity
  • Before cosmetics were a thing, everyone P3'd they're characters for the additional bloody cosmetics. Even then, it didn't seem worth it to many people that I talked to. I've had this idea rolling around in my head for a while to give all players an extra perk slot but that fifth perk is limited some way. Now I want to tie that into being a reason to prestige the characters. Idea: If character i
    0 comments 41 views last activity
  • Start off by rolling back ruin changes. It's a good idea, but alot else needs to be changed before that. (Like gen times.) Killers pretty much needed the old ruin, to not have games be over in two minutes. (And that in itself is a biig issue.) There's not enough map pressure in the world to stop this from happening. A gen is gone before you even have time to cross the map. TO CROSS THE MAP. O.o
    17 comments 211 views last activity
  • All killers have a specific active ability they can use. All characters have unlockable perks that can then be distributed to others. What if all characters, both survivors and killers, had a passive in addition to their active ability that was specifically tied to them? I guess you could argue that some killers already have passives in the form of the Spirit phasing in and out, or some being abl
    6 comments 31 views last activity
  • They are an insignificant "secondary objective" if you can even call them that because they have no incentive to cleanse due to the fact that they mostly and usually have a minimal effect on the final outcome of the match. You might as well just rename them the "insurance policy for No One Escapes Death that rewards you some bloodpoints". A simple way to fix this would be to make it so that hex
    1 comments 11 views last activity
  • Hi, I think most of the player base can agree that the queue times are far from optimal now. Apart from the diminishing number of killers, the current matchmaking system plays a major role for it. The problem is: High rank survivor queues are very long on average Low rank killer times are even worse The current system will find a killer with rank related to the highest survivor rank, comple
    1 comments 41 views last activity
  • Hi guys, it is my intention to start a series of threads where I suggest reworks for what are in my opinion underwhelming perks. I'll try to post a new thread every 2-3 days with the tag [Buff My Perk!] so bear with me for a while, if you want. My Rules one survivor and one killer perk per thread - let's take out of the way the "survivor/killer main" bias :) only one rework per per
    0 comments 51 views last activity
  • Since the devs said something about looking into DS and how it can be used as a 1min immunity to do gens and such. I got a change idea that both buffs and nerfs the perk at the same time DS has UNLIMITED time to be activated after being unhooked, or lasts a lot longer (devs choice) DS is automatically disabled when another survivor gets hooked or you are the last survivor alive DS still has 1
    37 comments 251 views last activity
  • Have you ever looked at the amount of yellow items you have and thought, "These are considered uncommon? But I have so many of them. They're always on the bloodweb..." You're not alone. I think we should rename the rarity schemes for items, perks, offerings, all that stuff. Brown -> Poor Yellow -> Common Green -> Uncommon Purple -> Rare Red -> Very Rare
    0 comments 21 views last activity
  • I want an option to disable my chat entirely, and furthermore I want it to show I have my chat disabled so they don't even waste their time. You can't have chat open if you play killer, since 90% of survivors just insult and harass you with 0 repercussions for their behavior.
    4 comments 31 views last activity
  • I have been frustrated by the amount of idiots just SABOing to trying and do Tome challenges. It should be made so perhaps the challenges are longer but you can select more than one. That way instead of someone trying to sabo 10 hooks in one game and doing ######### all for the team they could choose maybe 1 gen challenge, 1 unhook challenge and 1 secondary objective challenge. The Sabo challenge
    1 comments 21 views last activity
  • Hi! I'm a customer who admittedly has not played your game yet, and was looking to take advantage of the free weekend on steam as I've watched a lot of content for the game and finally wanted to give it a try. Much to my immediate dismay I not only ran into extreme performance issues, I also ran into a message saying the EAC has detected file changes and thus promptly boots me from the game. Bet
    4 comments 41 views last activity
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  • https://youtu.be/bsC8io4w1sY please watch it. This is a video about why it’s better to buff everything than cut down “stronger” things in the game. Nerfs will always be seen as negative, buffs always positive. This is healthy for the game community as a whole. Give Balanced Landing back, bring back 4-5 Blink Nurse etc. Its not about making everything as mediocre as possible so “everyone is
    6 comments 61 views last activity
  • Yes, i am going there again. In the QnA they mention how DS could be a real "Anti-Tunnel" perk (Thanks to Louis McLean for bringing it up) can be implemented which i think should happen, they said they are looking into it from what i remember. I know people are going to say that "Its already been nerfed hard" when really, it was balanced, not nerfed. If they really want to make it an anti tunnel
    19 comments 221 views last activity
  • If the devs run out of ideas for a new killer. Then worry not,the community is very creative. Let's get started: -The Mummy -The Serial Killer -The Zombie -The Wolf -The Vampire(Oni is kinda a vampire,but at the same time he is a demon) -Cthulhu -The Alien -Pyramid Head -The Doll -The Undead Soldier -The Reptile -The Insect -The Headless Horseman -The Henker -The Digger(Mine Work
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  • Hey everyone, i was thinking a ton about DS lately and how it doesnt work at its current state as a fair perk to play against. It is supposed to be a anti-tunnel perk. But in its current state its possible that the killer hooks 2 other people and you still get to use your anti-tunnel perk. Sound kinda like you missed the mark in that aspect. Also i witnessed both as a killer and a survivor that
    2 comments 21 views last activity
  • Hello, I am a Korean player who has been playing Dead by Daylight for 140 hours for 2 months. With the help of a translator, I want to leave an opinion about this game that I enjoyed deeply for a short time. I'm a user playing both survivors and murderers. I'm still low in rank, haha As a dual player, I agree with Ruin's downward move. Because novice survivors become too helpless when dealing
    2 comments 61 views last activity
  • If the killer has the undetectable status, the perk should not light up, because it's an aura reading perk and you aren't seeing the killer's aura. As it currently is, it becomes a global premonition with no cooldown, still giving you plenty of information when it shouldn't be working at all.
    2 comments 241 views last activity
  • BBQ Chili is an amazing perk that I run for the BP stack (100% bonus - heck yeah!). But the UNLIMITED aura reading sequence makes it complete OP. I think once the max token/stack has been reached, the devs should remove the aura reading ability. This would really help balance the fast killers who have great map pressure. The limitation wouldn't impact BBQC for its meta-ness... but it's a star
    136 comments 1,713 views last activity
  • Please i would really like something like you press Certain node in the bloodweb and automatically does a route to get to that node and it doesn't take ages to level up a character when you have 1kk bloodpoints , i think it would be a really cool feature and people would appreciate it , thx for reading
    8 comments 361 views last activity
  • Why is that a thing? It kinda ruins his ability to mindgame at some chunks.
    3 comments 41 views last activity