danph7
danph7
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- danph7
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Comments
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1787358#Comment_1787358
it is ironic i agree. :) and i am not always right, i'm just someone that is observant and has a great deal of computer experience (over 40 years of it). yea ah well can't fix that which doesn't want to learn eh?
Than you agree how ironic your entire life is. :) "i am not always right" .... and you are not right at this particular junction either...you just cant admit it. You dont seem very observant to me...and that is my observation :) Oh 40 years of computer experience huh? Where's your degree and certifications? Stop trying to make it sound like you have a career in it when you dont...you have been using the computer until your midlife crisis...wow so impressive. That doesnt mean you know anything.
ah well you know what they say....can't fix that which doesn't want to learn eh?
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@WheresTheGate said:
https://forum.deadbydaylight.com/en/discussion/comment/1784339#Comment_1784339
While I don't think I'm wrong I at least realize I could be. At the same time I saw the reply you received from the other person. Apparently they believe the definition of irony is not accepting their opinion as fact. Somehow that seems ironic to me.
Lets be real...there are plenty of things you are doing in your life that is wrong and you know it but continue to do them...that is what is ironic. Learn the difference between an opinion and a fact...but I doubt you ever will because you are so deluded you actually think some facts are "opinions". That is some damn good brainwashing.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1783076#Comment_1783076
honestly it's a lost cause talking to this "PLAYER" why? they are the only ones that can be right and won't look at reality. You are correct in your assessment and the other one is just a person that hates being wrong.
Honestly you are a lost cause...you get emotional about everything. Stop being a little ######### and drop your nuts kid. You dont have to cry about everything. Stop getting offended at facts and the truth and thinking you are right when you are BLATANTLY wrong. "reality" lol....when those who are wrong call their bubble reality and actually believe they are on the side of truth...thats ironic.
"just a person that hates being wrong." ---stop self projecting kiddo
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The point wasnt just about those who have left because of latency issues...but those who dont get the game as well because of that issue...and in the gist of things is alot of people.
1) Solving this issue would not only bring back old players that left but would bring in new ones who havent bought the game because of this reason...and just in general a better performing game is going to attract more players when fair play can be guaranteed. side note.. (this is why alot of people chose console over PC...which doesnt matter much anymore because the future is going crossplay...but it was a huge thing to avoid hackers)
2) in the long run they gain more money because they gain more players
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@WheresTheGate said:
In business you don't spend money fixing problems that aren't costing you money or you believe are going to cost you money. The latency issues have been a problem for a long time and people are still playing the game. This game is a business. That's not a criticism. It's just the way it is.
Its also very naive and short term thinking. In the short run it costs more money to fix problems that need to be fixed but are considered non priority because they only factor that its not costing them at the moment instead of thinking long term...but if these problems were fixed now it would result in better return on investment. They would recapture players who have left because of those issues and regain new ones and in the end have the potential to make even more money.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1782511#Comment_1782511
since you have no proof i am done speaking with you as you are the one that has to convince me not that I have to convince you. I even accepted it and suggested you try to show them and use that to get a position so this won't happen again.... but you don't want to and you want to complain keep doing so and maybe someday someone else will bend an ear that isn't a sycophant.
Umm what proof? Its common knowledge...lol. You are done speaking to me because you know I am right and your feelings are starting to get hurt for some unusual reason. Dont let your emotions control you so much. If you dont want to accept facts and the truth than so be it...I have no concern anymore to waste my time with someone trying to "convince" them of what is true when they so desperately hold onto the lies they have become accustomed to. This is the real world...not a game.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1781256#Comment_1781256
perhaps you should see if they'll take you on since you can fix this without an issue... but meh you also are incorrect as the game uses dedicated servers where available. not EVERY area has them and when they are not available the game is still point to point. this IS from the devs directly. but keep thinking you know everything, i certainly do not but i know what i knew. sheesh. you think you so good that you can charge 120-150K to code a game? they have more coders than one person and you'd never be able to do a game like this on your own in the time they do it.
Why would I when its obvious I have a better placement right now? I am 100% correct in what I said and you are trying to 'disprove' it on technicalities. Also its peer to peer or how most normal IT people just say p2p... and most senior leads get paid 120-150k its quite normal...also for the amount of employees they have the turnaround isnt good by most standards. But meh, you are just a kid that thinks he knows too much, but keep thinking that you will go 'far'...
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1781021#Comment_1781021
I guess i read the OP wrong when it talked about latency, which is what I talked about. till the game moves to a SEVER BASED backbone game you will not have the ability to do anything you all want as the client is still a point to point with a server connection just playing referee. and that's if you go through a server! they would have to re-write the source code and have more robust servers and NO ONE would be able to play without going through a server (this is still allowed if there are no servers in the client area). but this is a completely different animal because once you go there you can have it the way you and others talk about it but for now the server has to make a referee call as to whom takes precedent and that is not a good way to work with this. You seem soooooooo informed on how to do so why not do it and show them how to do it since you know so much more than them.
You did read wrong. The game is already using dedicated servers...the client on both sides communicates with the server and the server determines what is fair and produces that outcome...you have no idea what you are talking about but so desperately want to believe you do...because I am not an employee of the company and they are not paying me 120-150k to code their game.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1781003#Comment_1781003
server side hit validation has nothing to do with fixing latency. that just puts a bandaid on the problem and they tried this and had to remove it because it was causing huntress to miss every hatchet even when it was a CLEAN hit. there are lots of ways to bandaid latency and none of it FIXES it what so ever. what I said is that there is no way to make a change to the latency which is what the OP was talking about at first and then moves on to other ideas but again you can not make a change to anyone's latency from slower to faster what so ever. I'd rather keep my fast speed in the game than get slowed down where i can't even determine when i need to hit the space bar to vault, skill check or swing/throw.
Are you serious? The topic was NEVER about fixing latency...there will ALWAYS be those with low latency and those with high latency. Whether that be natural or intentional. Its not a bandaid...its a solution to provide fair play so both sides experience similar outcomes. They implemented it wrong..."they tried this" lol, you think DBD devs implementation of server side hit validation was going to be good right off the bat? Correctly implemented it is the solution. And the other ways of restricting latency and imposing caps to server and region locking is also a thing but much more strict. What I am saying is you dont understand the concept out of what you were first introduced to...dont worry about it...just know when I say correctly implemented server side hit validation IS A FIX...as there are many games that have it and have done it correctly.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1780940#Comment_1780940
you do realize the OP did not talk about how to fix the latency? so if person A has the fastest connection, and person C has the slowest and the only way they can "FIX" it is to SLOW the faster connections down artificially to the slowest connection. why can't they speed someone up? because you can't make someone that takes 100 milliseconds and push data to them FASTER than their connection can take, how ever you can delay data going to someone no matter their connection speed. Also didn't talk about how latency changes every second, every minute and depends on many factors that even go beyond 5 players and into the dark area called the internet. can't predict lag spikes from one router detecting a power loss and transferring it's load to another etc. so what are they supposed to do? do you want to have your game slowed down? why not work on something they can truly improve upon.
This is wrong. Its called server side hit validation...its been a thing for over 8 years. You can have a laggy player go up against players with less latency and the server will factor the hits and positioning based on multiple algorithms to keep it pretty much perfectly fair for both sides. SO no they would have to slow fast connections down...they can improve on it...its called investing money in something that they believe wont have as much return as BS MTXs and fancy visuals...in the long run ppl want FAIR gameplay
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@[Deleted User] said:
I only play because of dedicated servers.
I remember p2p it was a nightmare, every other game was someone basically lagging all around the map.
I'll take one whiffed attack or BS hit now and then over totally unplayable matches 1/3 times any day.
P2P at the beginning was a nightmare...before they switched over it wasnt too bad. You had a connection bar to see your connection to the host...if it wasnt green you left...simple as that. If it was green there was never any issues...so yea, I rather not take BS hits and consider it fine because of lack of competence.
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post is almost a year old.....
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@TomSands said:
It is really hard to play some killers and it is really fair that it is killed-sided.
lol you dont know what "fair" is, do you?
if they actually coded the game right it latency wouldnt have an issue to either side. Getting hit on the other side of pallets is just as much BS as going for a hit and the survivor "teleporting" just inches away.
Its not fair...and some killers are meant to be hard to play...I am rank 1 killer and survivor 2000 hrs.
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@Kaelum said:
Another necro’d thread, but everything that I stated over a year ago, has come to pass. Could things be better? ABSOLUTELY! Will they get better, probably not. The developers working on this do not have the knowledge or expertise. Out with the old, in with the seasoned experts. That’s the only way that this will ever be fixed properly.
P.S. This goes for the game level designers as well.
i rather have P2P back...and I thought I would never say something like that...
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@0mikeya0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1058165#Comment_1058165
No I'm just someone looking for the best way to counter him because theres not much you can do, but I read some things that may help and Im going to try to adapt to those, but my opinion stands. I feel he's got a lot going for him... This is the only killer I've ever really had problem with...
I've never said I want something else to do other than gens btw, but I don't mind if there is something else to do... I was just listing what the doc can do...
*If you cannot have a mature discussion on this please don't reply*
you havent even given enough time to learn him and you are saying hes the only one you have problems with...give it 2-3 weeks first...dont make judgments so quick
i was stating the majority consensus...most ppl say they want other objectives
a mature discussion is realizing the pros and cons of both sides instead of only thinking about one side and calling for nerfs on that side without realizing how to make it fun for both parties
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@Bullywully said:
https://forum.deadbydaylight.com/en/discussion/comment/1058282#Comment_1058282
usually they trow the pallet down the second they are in a chase
well ppl do this to prevent getting hit from a shock or in general if you are running spirit fury or nemesis they will do that #########
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@kazzymoyashi said:
I agree with this. he's actually more frustrating now than before. Now that he doesn't have to switch, all the doc has to do is shock you and now you can't throw the pallet, can't vault windows, can't deadhard, can't get an unhook properly... I get that he needed a buff, but his shock therapy needs an adjustment. Shock blast doesn't bother me - it's honestly just the fact that he can shock me and it stops my unhook no matter the progress. That's the most infuriating part for me. I know he always had the ability, so I'm not complaining about that, but make it so he can't stop an unhook from happening mid unhook.
i think its fine...dont unhook when hes right there...the point of the game is unhooking teammates SAFELY...and BT is not supposed to be used intentionally and even then Doc has to be close to shock you...just time your unhooks better
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@Bullywully said:
doc is definately harder to go against now. He's also a lot more annoying somehow.
I like to play as him but i don't like versus him.
Probably too many killers playing doctor doesnt help cause it's not fun to have so many doc matches.
calm spirit makes him almost useless...ive seen alot of ppl using it
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1058167#Comment_1058167
Winning, that’s what they get. They have practiced looping and learned which loops are strongest so they have become accustomed to safety. When something takes away that feeling they can either adjust and learn another play style OR whine and call for nerfs
i see some survivors who are actually good but alot of them think they are good when they are just in good EZ no skill loop spots
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@johnmwarner said:
Any killer that cannot be looped for at least 5 minutes is OP clearly. There is a reason people like @ppo8820 complain most about nurse, spirit, Freddy and now doc... they do not play by the base formula
- see killer coming
- head to safe loop
- proceed to loop three times then move on to next safe loop during pallet break
- rinse repeat
so bland and dumb...i dont see what survivors get out of this mindless #########
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1057458#Comment_1057458
Is that ur second account ppo?
prob is...just like on reddit when ppl upvote themselves on alt accounts LOL
Funny ppl complain about docs time wasting aspects...umm...thats the point so you are not mindlessly gen rushing...survivors say "give us other things to do" and then want to do nothing but gen rush and finish a game as quick as possible.
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/comment/1055108#Comment_1055108
Aw is someone pressed? Wanting killer to stay easy? Or just projecting their own insecurity onto random people behind the safety of their computer? Either option makes you pathetic. Do better.
you sound like a bitchy entitled survivor main...as someone who plays both sides equally at rank 1...SOLO Q...that speaks volumes.
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@forthelulz said:
https://forum.deadbydaylight.com/en/discussion/comment/1034508#Comment_1034508
I said multiples of 30.. which means 30, 60, 90, 120 and locked to one that your system can always maintain because the dedicated servers are running like they always have at 30hz.
and where is the proof of this?
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that sounds good...forgot about stealth killers
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@Artick said:
Why killer mains always use the word "abusing" to reffer to "survivors using their perks"?
did you read anything I said other than the title? Lol...I am a RANK 3 survivor and RANK 1 killer. I play BOTH sides equally. So unlike mains I only suggest what is fair and conducive to make playing on both sides enjoyable. The problem with mains is they always think they are being attacked and something is being took away from them. You kinda sound like a survivor main...aint gonna lie
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1038349#Comment_1038349
Well maybe hte purpose needs to be changed then?
Not to mention it can be quicky to kill someone right infront of you on the floor then taking them to a hook and you save that hook for later so advantages are still there.
What is the point of a mori on the last hook? well its just a choice, if you like mori's you do a mori, I know I would, great way to end the match.
thats not what i meant by that. I was saying your idea of making it so moris dont work until the very last hook defeats the entire purpose of them. if you have to wait until the last hook just to be able to mori it takes all the purpose out of it even being needed in the game...it would just default to last hook = hook or mori...which is pointless to have the offering.
thats like saying black lock keys should unlock the hatch until every gen is done OR even on the last survivor make it so it has a progress bar...see? defeats the purpose of them...they are ultra rare and are suppose to be massive game changers. they are fine the way they are...moris and black locks should stay the same
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@AngryFluffy said:
I think both perks are fine. You just get affected by BT if you hit the unhooked. Easy counter: don't hit the unhooked, or wait for 15 seconds. Also DS has counterplay. I rarely have problems with both perks as killer and as survivor I ven stopped using DS because 90% of all games it is a wasted perk slot. I get to use it in maybe 1 out of 10 matches, which means in 90% of my matches I basically played with 3 perks. I don't think a perk which gets activated in 10% of all matches needs a nerf.
I think we should let the perks be how they are now and instead buff the weaker killers and useless killer perks. That would help a lit more imo.
well at red rank it doesnt work like that at all. BT is not about hitting the unhook its about it not being spammed
also DS doesnt really have counterplay outside of unnerving which most can still hit.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1038318#Comment_1038318
just make it so you cant mori until they would be on Death Hook and its fine, I think we all like mori's honestly, it fits the theme, has a cool animation.
Just make it a bit more fair like I just said, give the survivor some extra points for pleasing the entity with a spectacular death and hell maybe even add Cypress Mori to the default game where it only works provided the death hook on the last remaing character has been reached.
To OP, im not sure this is the solution but yeah DS and BT need to be looked at, they are rediculous perks that the killer can do nothing against.
Down someone at the exit gate, great, pick them up and they DS and run out, leave them for 60 seconds and they will just crawl out, nothing you can do as killer.
Or, have the gates be open, one survivor runs in an unhooks the person, BT takes a hit and they just leave, again, nothign you can do really.
that defeats the purpose of moris...its to elimnate someone from the equaltion quickly. Just like how you get get a certain amount of gens done the hatch spawns and you can use a key to escape...whats the point of mori on the last hook if they are dead on the last hook...why not just make it mori by default then. i think moris are fine...they dont show up on the bloodweb that often. Survivors have more than enough second chance perks...and I play Rank 3 survivor (been rank 1) and I am rank 1 killer.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1038305#Comment_1038305
They also need a rework, although they do counter dis
meh moris are fine as long as black lock keys exist...its the same thing
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well thats not really "fair" is it? Lol
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@forthelulz said:
While it doesn't solve the issues completely it is best to make sure that your FPS is locked to a multiple of 30 that your system can maintain at all times.
Having a fluctuating FPS, even mildly, greatly exacerbates the issues even more so if they aren't locked to a multiple of 30.
...umm this is 2020...noone plays 30 fps anymore...hell most ppl are starting to leave 60...its all about 144-360hz....the future is now old man
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EXACTLY!!! The lag is starting to REALLY tick me off. I wish they never put in dedicated servers...they are suppose to be better but they didnt implement them properly...I had less issues with P2P...
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@toxicmegg said:
and ppl wonder why this game is so toxic. that's because playing normally is boring so butt dancing makes it more fun lol
if you feel the need to be toxic to get enjoyment...you need to go play another game for awhile..
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Then stop playing the game 24/7 and learn how to play other games
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I had the same thing MULTIPLE times today and in the past few days of survivors stuttering around and latency abusing. Its almost impossible to catch them or hit them. I got so pissed I got a video this time around. People will do ANYTHING to win. Doesnt matter if they cheat or dont play fair. AND IT SICKENS ME!