Feedback and Suggestions
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Survivors are given 15 tokens for fast vaulting. As they use tokens, they gain various effects: After using 5 tokens, survivor actions are 10% louder, and 3% slower for 60 seconds. After using 10 tokens, survivor actions are 15% louder, and 6% slower for 60 seconds. When survivors run out of tokens, they receive the Exhausted status effect until they regenerate 3 tokens. While healthy, toke2 comments 31 views last activity
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Hello I want to express my idea that I had to avoid GEN RUSH please be constructive in your answers. New killer perk or hex ruin rework 😀 All 5 HEX / TOTEN are activated / bewitched on the map as soon as the game starts. Each HEX / TOTEN delays the repair speed of the generators by 10% totaling a total of 50% delay in the repair speed, for each HEX destroyed the speed returns by 10% t1 comments 31 views last activity
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At least 2 second stun time. I’m a decent Legion. Granted they aren’t a good killer but definitely fun. I can get 3k or 4k at times BUT I can’t explain how many a survivors escape from me because of the long 4 second stun time. I run spirit fury and enduring just to get out of my power quicker. My most recent game was I had this Kate and I hit with my FF. She Was running to the door. She thou4 comments 51 views last activity
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I love the game right now as far as personality it’s nice but I feel maybe there should be more emotes to help express are feelings and what are thoughts are.0 comments 11 views last activity
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Hi ever since the ruin change (sorry dont mean to bother you guys about ruin) but killers have only been able to get 3 to 4 kills in a game only if they use super toxic behavior like tunneling and camping. I'm very passionate about your game I love playing every night I'm a survivor main I have both survivor and killer in red rank right now and unless you do the toxic things I already mentioned i0 comments 21 views last activity
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Killer perk Roadblock: Gain the power of the entity. Whenever you enter an opened exit gate, the entity will block the path for the survivors. The exit gates remain blocked as long as you are within the exit gate. The exit gate remains blocked for 4/6/8 seconds after you leave the exit gate area. This is a perk i've been wanting for so long. It will basically remove the teabagging survivo5 comments 41 views last activity
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Snap out of it puts survivors in to tier 2 madness. Missed skillchecks or stopping during snap out of it reset the progress. Static blast functions the same but cannot inflict madness past tier 2.0 comments 11 views last activity
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A short (20-30 seconds) corrupt intervention style block of all gens at the start of the game would help in bridging the gap between killers with little ability to travel across the map quickly and those that do. A dev said in the stream you were never meant to be able to protect all gens but one of them getting completed or almost completed before you can even get there because of the map is o3 comments 81 views last activity
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There are many unused perks based around hooking slugging and carring survivors Repair speed toolboxes arn't needed when 2 people on a gen is already very fast Seeing a toolbox means a killer can prepare for sabo Hangmans trick may need to be nerfed a little bit I think? Toolboxes arn't needed for repair when gens go so fast already Ruin is no longer in 80% of games Currently as a kil6 comments 61 views last activity
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I play both sides, but I know people who only play one role or the other, so.. Could it be possible to have two dailies a day, one for killer and one for survivor, and have the player decide which one they want to do? (or just have two dailies a day, one for each side, up to 3 for each side)0 comments 11 views last activity
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After stunning the killer [Pallet stun, Flashlight save stun], break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds the next time you start running , if you are in the injured state . Causes the Exhausted Status Effect for 60 / 50 / 40 seconds. Fight Back cannot be used while Exhausted . You do not recover from Exhaustion while runn7 comments 61 views last activity
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Every game, I've been tunneled or camped and I'm honestly sick of it, I don't get how to not get this in a game.7 comments 91 views last activity
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So this perk is underwhelming to say the least. And now that we have nemesis, then there really is no good reason to use this perk anymore. So i have to possible reworks for it. The obsession has the oblivious status effect for as long as they are the obsession. Obsession still changes when someone unhooks the hooked obsession. Everytime you hook the obsession you gain 1 token. Every token incr0 comments 31 views last activity
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Today I had a great match, but I didn't record it and some bad matches: So I think, don't you think it would be good to download the demo of the match from the server? I know that some of you will say: "the servers are bad and you want to overload them with this feature" I know that recording the demo will take some resources from the server (that will be translated as a slightly higher ping, but1 comments 11 views last activity
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Everything is said in the title: You must fix the waiting time for the survivors matchmaking. I don't know if the issue concerns every consoles, but on PS4, it is ridiculously long: almost 15 minutes just to join a lobby, sometimes 20. My controller once disconnected for innactivity while waiting to find a lobby. Plus, a lot of killers dodge lobbies, it makes it really frustrating when it happen8 comments 2,101 views last activity
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At first: Good evening! I don't know if this idea is new or not, but I think this could help to make the effects of totems a little bit more concistent. If this effect is too strong as bonus to all totems, it could be a perk If one survivor destroyes a Hex-Totem, the curse takes it last power to affect the survivors. The effect for cleansed totems lasts (maybe) 60 seconds after being destroyed.2 comments 21 views last activity
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I am suggesting that the Devs look into "buffing" the losing side during a trial. For each generator repaired, the Killer should a movement speed increase and reduced attack cooldown. If each hooked Survivor, the Survivors should get a generator repair speed increase. An example: if a Killer is squashing the Survivors at the start of the match, the Survivors should get a generator repai1 comments 11 views last activity
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It may take some programming, but what if each color of rank, like purple, red green etc. came with new challenges. Let me explain... Say youre a newbie. Nerfing gen speed and adding difficulty to them would hurt newbies, and be utterly frustrating for new players yet satisfying for higher ranks. Not doing anything clearly upsets all older players who know how to hit a skill check. I see a new0 comments 11 views last activity
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Gaining shards only come from leveling up,which is getting harder and harder, and the amount you get is little. Can you add more ways of getting them. I believe that they are available on the new tome, but I was thinking of either A get shards each match, B make some killers less expensive or have some sales for example, C increase the amount of shards you get from each lvl up. It is hard to ge1 comments 41 views last activity
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I remember sometime last year, late spring, in one of the Q&A's (the one about the Archives, I think?) someone mentionned something about being able to sell back the clutter of junk you bought just to fill up the web, and never saw or heard any mention of it ever again.. What's happening with this idea? I would be happy with a 25% refund, if it helps me get rid of stuff I don't ever plan on0 comments 21 views last activity
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something that could be added, whenever the killer was close to a survivor who was on the hook (CAMPER), a life bar did not fall or the survivors could stay alive as long as the monster was nearby, this can prevent the killers from standing still in front of the hook, they are forced to leave if they want the survivors to be killed by the hook sorry this text was translated from portuguese may c7 comments 61 views last activity
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I heal up a fellow survivor, but then they follow me everywhere around the map like a lost puppy who will wet themselves if they lose sight of me. Killer shows up and they bodyblock me. Last gen pops during the chase, so I get camped out of the match. If your movement is impeded by another survivor and you get hit by the killer, can the survivor who blocked you get injured instead? Reporting5 comments 51 views last activity
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i find that the lobbies that we have are a bit boring after a while ... its only to wait and nothing more, i would recommend creating a complete new lobby! !! For the ones that like the old lobby there should be an option to switch between the new and the old one.!! FOR THE SURVIVORS: the new one should be an open camp for survivors with the campfire in the middle and the log benches15 comments 292 views last activity
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Introduce splinters for dlc killers and a similar type of offerings for survivors in a bloodweb to be able to play as them with 3 teachable for the duration of the rift. 1 challenge should not be worth 9000 shards 500 auric cells. Considering you also bring characters from 4 completely different DLCs1 comments 71 views last activity
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I know I'm not the only one who's tired of getting corn maps after corn maps, or preschool, or any of the other maps, really. So I just checked the Wiki, there are 13 realms as of now (and 33 maps, if you count all 5 preschools) But let's just keep it at realms. So what the game could do before sending you to a specific map is just check which maps the 5 players played last, and then remove th0 comments 21 views last activity
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Hello, Since the Doctor got a new chase music + new torror radius music and the Lery rework, I would say the game is back on the track according to the horror genre. Those reworks are very nice and the suspenseful effect is well made. But it still has to be reworked on that way: I mean that every killer should have this same chase music, or something proper to every killer but more stresseful0 comments 1 views last activity
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i really really love it alot. i get nostalgia vibes from hearing it :D thanks0 comments 1 views last activity
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When a survivor cleanses the hex totem they become obsessed and possessed by the entity. Survivors who are possessed: - become the obsession - their aura is revealed when engaging in any altruistic actions - their aura is revealed when working a gen with another survivor - their aura is revealed when opening a chest Idea behind this perk is inspired by hex haunted grounds. It's a hex trap0 comments 21 views last activity
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With the new lery's rework i got inspired and started thinking about customization and such to make the game feel more immersed and unique, especially on the killer side. So here are a few things i would love to see in the game. Customisable mories. These could be unlocked via challenges or trough the rift. Customisable powers. An additional customisation for the killers powers. Some examples0 comments 1 views last activity
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Ok it was kinda Clickbait but this is your chance to share some creative ideas for new items. I'm gonna list a few suggestions. See if you can think of a use which could fit into dbd. Glowsticks - A throwable source of light emitting a small hum of light within a small radius. Any survivors within a 6m radius of a glowstick is highlighted to all survivors within 42m. Energy Drink - A quench22 comments 742 views last activity
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something that could be added, whenever the killer was close to a survivor who was on the hook (CAMPER), a life bar did not fall or the survivors could stay alive as long as the monster was nearby, this can prevent the killers from standing still in front of the hook, they are forced to leave if they want the survivors to be killed by the hook desculpe este texto foi traduzido do português pode0 comments 11 views last activity
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Is there a way to implement an option to hide the display of perks to prevent stream sniping?0 comments 31 views last activity
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I'd even go as far as arguing the point that with proper numbers it'd be stronger than original Ruin. And by proper numbers I mean regression speed that's 2-3x faster than the repair speed. A generator has 80 charges. A solo survivor without tools or perks repairs 1 charge per second, and 2 survivors almost double that. Base regression speed regresses it at 0.25 charges per second with ruin bumpi0 comments 21 views last activity
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I'm talking from a general standpoint, I play killer and survivor evenly, and the ruin change absolutely sucks. Games go by way too fast, it's disgusting. Bring back old ruin or change gen speeds. and don't try to have people stop focusing on it by selling us more things.1 comments 42 views last activity
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Can you please make it so killers can see the survivors ranks in lobbies? Killers should be able to see survivor ranks in lobbies so it's harder for people to get screwed by matchmaking. Its getting more and more stressful to play killer and matchmaking is a big part if it.2 comments 21 views last activity
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I always thought why a survivor require 3 hooks to be killed and can get fully healed whithout any downsides for being pierced by that hook 2 times before death. Are they mutants that can regenerate? Hooking people needs an incentive and we have gens that gets done too fast, so we have the perfect couple to balance the game a bit. Give survivors that gets hooked a permanets debuff to any action9 comments 91 views last activity
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The ruin change to me really wasn`t that bad, it can be very strong if you keep those survivors off the gens.. My problem with ruin is the same problem i had with the old ruin, which is it being found in the first 30 seconds of the match.. So to fix it i thought of something that wouldn`t be too hard to do for the Dev team,they just set up ruin like they did with the pig`s trap...Ruin would not3 comments 41 views last activity
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I just had a match where my internet went crazy; my ping shot up to 3k, i could barely do anything, but i was able to hit people and hook no problem; and frankly that is not okay..I'm starting to understand why the bugs with killers starting to just teleport around and get hits they shouldn't. Frankly the matchmaking system needs to not allow you to play if your ping is higher than 200. It should2 comments 21 views last activity
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What is your optimization team doing BHVR? Eating donuts on the job? I make a post praising you guys for such a well done patch and after a few hours play session killer framerate drops harder than a paper weight and not even on the new map but haddonfield??? BHVR i've played games 10x more demanding than dbd and have gotten flawless experiences, get your stuff together and properly optimize your4 comments 31 views last activity
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Playerbase is gradually decreasing, lobby time is getting longer, and the grind is becoming so frustrating. Please consider at least double the bloodpoints gain for the game devs. It's not worth grinding like this anymore, for me, for you, for all of the players out there! You can make free-to-play week, huge sale down to the earth... to attract new players but sure won't keep them long. I got2 comments 51 views last activity
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We need more of those, with community-made charms, outfit... for non-licensed killers/survivors. Seriously the elephant Clown outfit looks so good!0 comments 11 views last activity
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Ive played this game long enough. That i think i can give a decent idea off i also want to apologize if i seem to act rude! Thats not intended to be taken as rudness i just wamt to plant all info and stuff un the open and make a segestion and be discriptive. So to keep it as simple as i can, i will focus on the main gameplay of this. Killers dont have enough time PERIOD. And survivors die way to0 comments 11 views last activity
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I have multiple characters I want to prestige but I won't because I don't want to lose items I can never get again.3 comments 171 views last activity
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I understand that the long survivor wait times is due to there being more people playing as Survivor than as Killer. I also like how you have been able to make a really good and interactive tutorial with bots doing certain actions. Could you decrease the survivor and killer lobby wait times by adding bots to the game for when lobbies are taking too long? If a person (or partial party) waits for6 comments 611 views last activity
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As we all know, Hex Ruin got nerfed leaving many killers upset and vulnerable to gen rushing. However, I have an idea that can make hex ruin a more balanced perk for both survivors and killers. Basically, this is a modified version of the pre-nerfed ruin. You take the pre-needed ruin, but remove the great skill zone leaving only 2 options, good skill check (which will cause gen progression to sto0 comments 21 views last activity
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Genrushing is a big topic at the moment and I really have to say that its kinda unfun to play as a killer and also as a survivor.. (who wants to play a boring game that could be over after 5 minutes?) I also dont mind that killers running NOED, starting to tunnel or camp to get a kill after the ruin rework - its way too stressful for them. So I had a little idea to reduce genrushing and to make6 comments 62 views last activity
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BHVR, can you please put Left Behind in The Shrine? It has never been sold! Thank you!3 comments 41 views last activity