Feedback and Suggestions
Our team will be happy to read these!
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Ok, so with new Ruin released/about to be released, the topic of generator speeds has come up again. With all the talk, there's one (well, two, but I I'd rather discuss the other issue in a separate thread) solution that could solve a lot of issues for both sides, and also allow for more creative freedom from the Devs: MAKE GENERATOR SPEED MAP DEPENDENT This means that killers will no lon13 comments 111 views last activity
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Greetings readers, As some of you might agree, the "mist" in the game functions as an insignificant double edge sword as it slightly yet situatuinally benefiting/ effecting each gameplay side. Although in some instances it may conceal the killer at tremendous distances that is usually not the case. It also makes survivors slightly more difficult to spot and see as they usually linger along the0 comments 31 views last activity
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I'll make a youtube compilation if I have to but its seriously annoying that EVERY MATCH I play as killer they just leave because they cant take the death. The only way this wont bother me is if I get a bigger quitter bonus. I want 20k each D/C Because if they stayed I would've had a perfect game every time. Its not fair that as the killer I have to loose out on gameplay and earning potential16 comments 361 views last activity
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Prologue Hello, welcome to the thread series " Remastered " where I do my very best to make something balanced while keeping the main aspects of that something! Therefore, my goal in each thread is to not make something UP, OP, and something OP, UP. Instead, I find the best of both worlds such keeping things fun and interactive for both sides. In this thread, I'm going over Amanda Young since16 comments 182 views last activity
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A small list of things that don't drastically change gameplay, but it would make the game look nicer and feel better. -Make killer adept achievements require a Ruthless instead of a Merciless. That, or make survivor adepts require a double pip instead of just escaping. It's a lot more difficult to get a killer Adept achievement rather than a survivor adept achievement. -Make an animation for1 comments 22 views last activity
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We were all happy to find that every game Ping is Green which is great Only downside is, the number of players in the middle east isn't by the thousands, some times doesn't even reach the hundred, so late at night what do you get? Long Lobby Queue, same players over and over and over we would appreciate when its a long queue that we can play on Asian and European servers also instead of waiting38 comments 1,592 views last activity
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Just cut killer animation times by half. Lol. No but forreal. Speeding up killer's base speed and vaulting/kicking/grabbing/hooking and reducing COOLDOWN times by just a little bit would make people play killer more. And also, make breaking pallets reduce 1 tier of bloodlust instead of all three. Or: 1. Add a second objective for survivors, 2. Make skillchecks actually challenging and dyna0 comments 31 views last activity
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Prologue After seeing the recent Ruin changes that made the perk less effective in slowing the game down. Killers are going to struggle against survivors who want to pressure generators like no tomorrow, so I decided to create a second objective for survivors. My goal with a second objective for survivors is to give the killer more time, while not making it impossible for survivors to escape.4 comments 81 views last activity
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Prologue Object of Obsession is a perk many players find confusing and frustrating because at its core, the perk has too much going on. SWF groups, specifically the upper tiers, will use this perk to give everyone information on the killer. Solo survivors, find themselves having a hard time using it and sometimes the killer takes them out first — the killer thinks they are in a SWF group.0 comments 111 views last activity
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Ok, so this is a subject near and dear to everyone's heart, and there are a lot of great ideas on the forums, but I would like to submit mine for consideration The real problem with balancing a game like this is that it is, at its core, imbalanced. Being 1v4, first person vs 3rd person, and wildly different and directly opposed objectives. In addition there is the skill level of the players to b4 comments 51 views last activity
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Since survive with friend have the great all mighty voice chat. What if they can't use the same perks as fellow party members. Only party members will be effected, so only one can have decisive strike equipped, only one can have borrowed time equipped, etc. Randoms who get paired with 2 or 3 swf members can have any perk since they may not work well as a team. Just an suggestion/idea.0 comments 21 views last activity
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Unnerving Presence The skill checks' probabilities are increased by 10% and progression reward for succeding great skill checks while repairing, healing and sabotaging is reduced to just 1% Survivors within your Terror Radius are faced skill checks with reduced succes zones by 40/50/60% Brutal Strength Break generators and pallets 20% quicker After breaking a generator gain 3/42 comments 41 views last activity
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Greetings: I have been playing Dead by Daylight for aprox three years now. I fell in love, made a latin america community, helped new players and old alike and continously support it. However, I cannot deny that the current changes and old flags are getting annoyignly unfair, making the game not fun at all. I will try to list what I think down bellow. 1) Pip system simply does not work properl4 comments 121 views last activity
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Before I get started with this, this is NOT a 💩 post, okay? Also, before you invalidate my post because you assume I'm not a viable player, I've been in the red ranks on both sides and I've been playing for over a year. Now that's out of the way, here I go! The concept of the game is like no other. We all love your game! But, we all know that there have been lingering issues. The new Hex Ruin cha1 comments 41 views last activity
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Very minor suggestion, don't look here for an idea that fixes all balance issues. 😜 *completes the level 49 Bloodweb* "You reached Bloodweb level 50! You can also Prestige!" Hurray, thanks for informing me of my accomplishment! *completes the level 50 Bloodweb* "You reached Bloodweb level 50! You can also Prestige!" Yeah okay, gotcha. *completes the level 50 Bloodweb*1 comments 41 views last activity
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I would like to see either "OoO and mori reworks" ... or at least some constraints when people decide to use it Perk OoO : if you decide to play with your friends, you can't equip OoO perk. This perk was designed to make some challenge or boldness play, not to tell your friends where the killer is during the whole game (like a semi-permanent kindred without any counter-play from the killer sid1 comments 81 views last activity
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So, as I see it generators go so fast from the sole reason that survivors are at their strongest while having all 4 survivors alive. Thus makeing tunneling the best way to slow down the game which isn't always possible for various reasons and is also discouraged as "toxic" tactit to use. Killer is forced to kill surviors as fast as he can otherwise he'll be at large disadvatage in mid game and l1 comments 21 views last activity
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I noticed the higher you rank up the longer it is to find a match, that's cause it tries to find similar rank matches. Do what Rocket League does, after 30sec open the search criteria to search for everyone. This would be much better and I'm sure people rather see this then wait for minutes on end as a Survivor or 10min if your lucky as a Killer.1 comments 11 views last activity
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So, Charms. Tiny, meant to show off. They're mostly quite easily earned, requiring no specific goal aside from the ones earned by completing Tome levels, so that's nice for casuals, i wouldn't have minded if Tome Challenges offered Charms as well. I dislike having 5 of the same Charm inventory because the developers' opinion is that simply a different color or material is good enough for a new3 comments 41 views last activity
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I think you have already all information you need. There are a lot of streams to watch and see dedicated servers in action. (You should watch good players tho.) But just in case... Myers gaining Evil Within when noone is in sight or regressing Evil Within after stalking, Nurse is still kinda broken on servers, Huntress clear hatchet hits wont register, missed hatchets register. In general0 comments 21 views last activity
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If all perks were unlocked, all players and killers would get the opportunity to play the "full" game. This stems from some major obstacles that I believe a lot of new players run into. New players are inherently at a disadvantage (especially killers). There are many intricacies to this game, and a lot of fun is experimenting with new builds and trying perks. Unlocked perks takes the focus from13 comments 451 views last activity
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Greetings to the dev. of a really nice game I've been enjoying myself with. I apologize for my laziness if I missed the topic where suggestions should be. Since I've played this game for a while and I want to see more people online, new updates; I simply have no desire seeing * grizzly end * as it happened with the game the Friday 13th... Here's something rather crucial to notice. We can di0 comments 11 views last activity
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So when you play survivor against a Pig, and you draw the short straw when it comes to unlocking the RBT a lot of times you get shafted on points. If I get the RBT off on the first box then I can participate in the game as normal. However if it takes 4-5 boxes (depending on add ons) to get that trap off then the game often whizzes by without me being able to participate in gens, totems or unhook0 comments 11 views last activity
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I keep ending up in low rank lobby's as a high rank survivor/killer. I don't know how hard it is to get a server up and running and keep gameplay balanced but the amount of BS I see makes me lose a little faith in our game devs.0 comments 11 views last activity
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since we're getting the doctor reworked, i thought that the next killer on the "rework list" should be the clown. he has no map pressure at all and is imo, garbage. rework idea: instead of his power being called "The Afterpiece Tonic", i came up with "Of Death and Laughter" (bad name, ik), as my rework idea isn't solely based around bottles that hinder and blind your victims, rather 3 powers0 comments 71 views last activity
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Could it be possible to add the following: Sorting perks by name or rarity (so that way if you're looking for a specific perk by name, you don't have to look for it in different colors in case you have it but are not sure at which level/rarity it is) Unlocked perk count (say you got 61 killer perks on a specific killer, it could say 41/66, or 41/60 if you don't own some of the DLC killers, or0 comments 11 views last activity
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Alright, before you berate me and explain the current state of the matchmaking system, I'm aware - I'm not suggesting we remove ranks entirely. I am, however, suggesting we remove pips and never look back after implementing this proposed solution. I'm also aware that this solution is similar to the back-end working of the current pip system. ~~~ Solution ~~~ • Cut the number of ranks present4 comments 51 views last activity
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Has a waiting list ever been considered? I haven't played in a while but I watched some streams and a friend play recently, and they've said the wait times are (still) bad. I'm not good at math but if 100 people queue for killer you need another 400 players to make a lobby. You should implement some type of waitlist with modifiers if someone has played mainly survivor the last n games, he shoul2 comments 31 views last activity
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Many killers often call perks like ds, head on, bt or ######### like that broken or unfun (not saying some of them have their premisses unfinished or poorly desined) but if anything survivors don't need a nerf, nor killers need a buff, because then solo q would be an ASS BLASTING experience in the bad way. Hear me out: what if instead of heavily changing perks that only need to be tweaked, makin5 comments 151 views last activity
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Hexes have been around since the release of The Hag. For as long as we remember, the biggest frustration for Killers who use Hexes is when they’re cleansed right when the match begins. Could we change this? My suggestion is to make all totems start out dull, so Survivors can’t destroy them if they don’t activate . They CAN still cleanse the totems, but the hex won’t spawn in until the related p3 comments 51 views last activity
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As the title says... No Mither: Grunts of pain caused by injury reduced from 0/25/50% to 25/50/75% You no longer leave scratch marks when in the killer's terror radius Boil Over: Now affects wiggle speed You remove the ability for the killer to see all hooks when they pick you up instead of obscuring it within a certain distance Distortion: Now grants a token per generator10 comments 132 views last activity
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What about wraith being able to use a secondary power that make survivors at close distance start screaming and cancel actions? Something like doctor shocks. It would help wraith on chases12 comments 421 views last activity
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Just remove it. It serves completly no purpose, requires no skill, is not fun and not needed. Just make it completly automatic, without any input from the player. Currently there are only 2 reasons not to struggle: 1.giving up and wanting to commit not living 2.technical problems. 1st one is toxic and 2nd one is ... well ... a technical problem. If you REALLY want to keep the wiggle mechani1 comments 31 views last activity
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Prologue Hello, I'm going to be changing some under used perks to spice up the meta a bit. However, with that said, my goal isn't to make these perk a must use — just enough to be an option for players to use. 😁 Second Wind After healing the equivalent of a health state, Second Wind will activate . While injured, after being in a chase for 15 seconds, this perk will start a 60 secon7 comments 112 views last activity
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Especially with the new rank reset changes, survivors of very different skill level seem to be at red ranks at the moment. And it's not getting better. I get that the monthly rank reset was annoying, but it was needed since pipping, especially as survivor, is too easy. I think the first thing that needs to be done is to revert the rank reset changes that were introduced a few patches ago, and th0 comments 41 views last activity
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Achieving goals boosts your confidence. After a Generator is completed, you leave no Scratch Marks for 6 / 8 / 10 seconds. If you work for 35/30/25 seconds on a generator uninterrupted , you will leave no Scratch Marks for 3 / 4 / 5 seconds after you stop repairing it. "Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero3 comments 61 views last activity
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1) Killers are frustrating. I tried take games as Killers easily, but I cannot stand poor map design (separated gens, god loops, grow windows, huge maps). Cocky Survivors abusing this things and SWF teams coordinating their perks, items, add-ons which is incredibly strong. Gen speed. Not a problem by itself, but with poor map design which devs ignore completely (huge maps, god windows, farm3 comments 91 views last activity
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It is pretty well-known that the Clown is one of the weakest killers in the game. Pretty much all he has going for him is his ability to force early pallet drops. So, here's some of my ideas: First, rework the larger maps. This will help many low-tier killers, as they don't have the mobility to effectively pressure gens across the map, especially now that Ruin is gone. If these maps were sma29 comments 411 views last activity
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The upcoming change to Hex: Ruin has me thinking that Regression should be updated generally and regression times decreased. For example currently a Gen at 99% will take just over 5 minutes to regress completely. Regression should be split into two categories: Passive and Active Passive Regression happens when the Generator is not being worked on. Active Regression happens after the Generator1 comments 791 views last activity
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Give killers the option to relight totems. Give them difficult skillchecks if you have to... but I wanna turn my perks back on when i loose them 20 seconds into the trail. Time wasted re lighting would give survivors time to work on gens or save someone so it's not gonna be a problem is it ?11 comments 151 views last activity
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I'm done with this toxic killer rampage that is being allowed. I have played back to back killers the past few months who literally hook someone and stand 3 feet infront of them. Even barrowed time doesn't save me from being downed getting a survivor off hook, just to have the same killer stand 3 feet from me until I die on hook. Yeah. Great game! -would love to say that this isn't just a on10 comments 201 views last activity
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Over the course of a match, I was looped around a total of 12 pallets by different survivors who also had DS and Borrowed Time. At that point, it's just a free win. A participation trophy. There was no actual reason to play that match. When a match lasts about 6 minutes, I feel like you shouldn't get 14 free escapes. Maybe by making escapes more difficult, survivors might actually take their fing4 comments 51 views last activity
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Because Wes Craven is having some, uhhh, stuff happening, we won't be seeing anything happen to Freddy Krueger and Smith cosmetic wise until later on. So how about these two getting cosmetics Adam He has a small amount of cosmetics for a non-licensed character. He really needs some new cosmetics as its been too long since he has gotten some cosmetics. He needs some teacher like outfits.2 comments 31 views last activity
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just some is all i ask. seriously tired of playing against super toxic swfs. sorry to ay but the eu playerbase on ps4 is toxic af, all day now nothing but eu lobbies im in northeast us... I seriously cant be one of 10 people playing this on ps4 in the us.0 comments 1 views last activity
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Okay, last time. I've done two posts now to update Ghostie and make him a bit better. I... somehow forgot to actually include my changes for the add-ons and perks in the last post. I can see why no one commented, lol. I promise, this is (probably) my last one. With a ton more Ghostie experience under my belt, here's some stuff that I think Ghostie needs to make him pretty much perfect. _____13 comments 101 views last activity
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Trapper will eventually get an update or maybe a rework. But that will take awhile. In the mean time, can trapper be able to carry 2 traps by default? I'm not asking for him to start with 2 traps, just to be able to carry them. This should be a simple change in the code (I assume it's changing a 1 to a 2 somewhere) and would make it so trapper doesn't need to always use a bag addon. Because14 comments 341 views last activity
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Too many advantages which solo players will never have. SWF players can abuse certain builds to bully killers (saboing with breakout, full heal party, or just 4 meta perks, the only ability to coordinate perks and other stuff is too strong). SWF can be a reason why matchmaking sux (tofu video). The problems can be solved very easily.7 comments 181 views last activity
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Why not add special Emotes you can use while being hooked? Something like Dab or Hug.0 comments 11 views last activity
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I have an idea for private and public lobbies. How many times did you have situation, where you wanted to check something in the game, (for example you want to train looping) but on swf, but you couldn't because for example any of your friends don't play dbd. My idea is to be able to create private lobbies where you don't need at least one survivor and one killer, for example, there is no kille0 comments 1 views last activity
