Simplest solution to gen speeds
So, as I see it generators go so fast from the sole reason that survivors are at their strongest while having all 4 survivors alive. Thus makeing tunneling the best way to slow down the game which isn't always possible for various reasons and is also discouraged as "toxic" tactit to use.
Killer is forced to kill surviors as fast as he can otherwise he'll be at large disadvatage in mid game and late game, you can see almost all killer players say while having 1-2 gens left and 4 survivors alive "I need to kill someone fast", why is that so ? Because they know that the have 0 chance to kill them all (unless survivors throw by playing really poorly) no matter the hooks or how they played if there are 4 surviors alive with only 1 gen left.
So, let's make hooking surviors actually be usefull even without use of perks since the preassure hooks give killer is extremely small (unless death hook ofc) compared to for example slugging that said survior.
New debuff gained by beiing hooked could significantly help with this issue.
- So, for the first time survivor is unhooked his generator repair speed is decreased by certain % for limited period of time.
- The second time the same rules apply but with either higher % of decreased repair speed of singificantly higher time length of the debuf.
This makes it so that the survior is either discouraged to do gens while his debuff is in effect making him prioritize other actions such as healing, breaking totems etc or suffer the slowdown penalty for allowing himself to get hooked while also make killer consider letting the unhooked survivor go since he's less of a threat concerning gen preassure.
I don't see this as perfect solution to the problem of "gen rushing" but unless devs want to do some rather huge update for survior objectives or even completely new second objective, this seems to me as the fastest way to lessen the problems with game lenghts in general.
Comments
Slowing down generators speed through a passive method will only make those killers that are already strong + who use strong slow add ons... too OP. Then they would have to adjust perks because of that reason.
Speed isn't the issue with gens, it is the lack of the invividual power of certain killers that is the problem. Hillbilly and Spirit are strong in applying map pressure because of how fast they can get to an area. Giving them an upper hand to be able to pressure gens.
As much as I think your idea is interesting, it is not going to make killers play "nicer", a tunneler will only be encouraged to further tunnel because of their skill gap. So IMO they need to look at each individual killer because some of them are already in a good place, that making a drastic change for all of them would just overtune them.