Feedback and Suggestions

Our team will be happy to read these!
  • So in my last few posts that I have made on here and other social media sites, and also after seeing a tweet where paulie Esther even mentions he sees alot of the dbd community wishing for a supernatural DLC, I am very sure that the community would love one. However, my problem is, I don't even know if the devs know about supernatural or not, and if they would even be interested or not. How would
    4 comments 71 views last activity
  • Feels like killer are shrinking because of a certain perk. I play on ps4 but it takes about 5-15 minutes to find a match as a survivor. Killer takes about 1 second. It really feels like a huge difference in player base on both sides at the moment. I can't say for xbox or pc since don't own the game on those two. So i was wondering if you can do some type of live test for having an option (check
    0 comments 1 views last activity
  • As the title says, the end gates are still spawning too close together to the point of disallowing a lone survivor any remote chance of escaping w/o a key after the hatch has been shut. VERY frequently, I see the gates spawning in direct eyeshot of each other- that is to say spawning on the same wall adjacent to each other with no break in line of sight, or spawning on on either side of the sam
    0 comments 11 views last activity
  • Hello. I want to ask you guys at Behavior to add in a 2 killer vs 8 survivor mode with bigger maps, team killer perks like killers bond (similar to bond from Dwight), double the amount of hooks, faster healing speeds for survivors, and maybe 4 hooks instead of 3 hooks for a kill. Please add this in for some spice to the game
    2 comments 51 views last activity
  • Hello, I am suggesting that Small Game get a QoL change: The sound notification could be different for: Totems Bear-Traps Phantasm Traps Dream Snares You can go even far as providing the totem or trap's aura for 5 seconds (half of the cooldown time for Tier 3).
    1 comments 21 views last activity
  • Your queues are bad now, wait until ruin gets nerfed, so why not offer a BP multiplier as compensation to the people that are going to act as BP pinata until the game gets fixed? How it works: If you play against a 4-stack, you basically get BBQ for free, if you play against two 2 stacks, same thing. If you play against one two stack, you get only two stacks of BBQ, if you catch my drift.
    4 comments 31 views last activity
  • You have two dailies that I believe are not scored correctly. Doctor... Get 4 hits with shocking them... you do in about 1 minute in a match... I think it should be 20K, or lower, or maybe the number of hits is 8. Opening an exit gate using a specific survivor, for 30K..... This, I think, should be worth 60K, I don't believe you have a 60K survivor daily. Maybe this could be the first one. I
    1 comments 11 views last activity
  • Personally for the longest time I've wanted a killer associated with magic..I wanna completely sow terror with sorcery..it at least throw fire at unholy blendettes
    14 comments 71 views last activity
  • do you have any plans for the Alchemist as a playable character? he seemed pretty interesting. would be a shame to waste him
    1 comments 51 views last activity
  • With how far Dead By Daylight has grown, i look back at the older cosmetics and see how outdated some can be. Example 1: Most of Nea Karlsons pants include a Chain-Like object on the side of them, these chains are basically glued to her body and dont move at all, while if you look at one of david king's newer cosmetics you can see that there is a chain that flops around like it was real. Examp
    2 comments 41 views last activity
  • Hello.I would ask you to add the option to save a replay of current match,since some PC's (like my laptop) losing a lot of frames to record the game and have some sick plays that we couldn't share because of that, would be a really nice to do.Give your opinions.
    0 comments 11 views last activity
  • Ok, I've been playing this game for about 1k hours, started as killer main and switched to survivor main as I play with friends. One thing I find very sad is the fact that each killer has a unique gameplay (almost) and ambiance. Survivors are all the same. Once you've got all talents, no difference except cosmetics and the sounds... Why not specialize survs in order to prevent the spreading
    7 comments 321 views last activity
  • So my friend plays doctor and got a 24 hour ban for "holding the game hostage" because survivors 3 genned themselves. By constantly patrolling and not been baited into chases he was able to keep their gens from being completed. I watched him playing this game and he was not griefing. So Killer using strats to win is now a ban-able offence because survivors were salty and refusing to commit to gen
    26 comments 842 views last activity
  • I'm tired of getting slugged! it's boring and I just end up afking or quitting the match altogether! or maybe survivors should be able to pick themselves up but they cannot run for 120 seconds. Slugging is so toxic I don't want to play survivor anymore!
    11 comments 91 views last activity
  • So, I was mostly ok and enjoying the first Rift we just had, loved the Tome & Challenges, however I ended up getting a little burnt out and stopped playing DBD for a couple months....I do somewhat regret that, as I ended up not finishing the Rift. My suggestion tho, is to implement a grace period between when a Rift ends and before a new one starts, for players to make any last decisions
    1 comments 11 views last activity
  • I say add in a new bp category. Call it valor or some ######### like that but here's how it works. For killer and survivor it will give a max of 2k bp per emblem you get at the end of the match. Here's how it'll look No emblem is 0 bp Bronze is 750 bp Silver is 1k bp Gold is 1.5k bp Iridescent is 2k bp This will give rewards for doing good and even still reward people to do more. And it add
    3 comments 42 views last activity
  • Good day beloved Community and b I'm a fan of dead by daylight as it is now(if we overlook the bugs and Server lags) but i don´t have the feeling anymore that i have to do anything in the game. I reached rank 1 as Survivor ages ago and played over a 1000 hours at rank 1 but i do not have anything to do except just leveling new Survivors and killers and this getting pretty boring...I had ideas be
    0 comments 21 views last activity
  • Idea: In addition to the aura reading, the killer gets a 10-15% increased break speed for pallets/generators and a 5-10% increased speed to vaulting (does not block window). These additional affects are NOT active while Zanshin Tactics is on cooldown. Reason: Zanshin Tactics in its current state doesn't do enough for the killer to warrant a perk slot, especially for experienced players. This wo
    7 comments 61 views last activity
  • Been playing since 2017, and I remember being surprised from the beginning that there was only one game mode, and a ranked one at that. I've always thought that it would be very easy to implement, as it's already in the programming (nothing new would need to be made, other than a menu icon) - to make a perkless mode. No items, no offerings, no perks. This mode would also be unranked. Sort of li
    4 comments 42 views last activity
  • Hey Devs, what do you think about introducing the possibility to pick a killer at random ? You would pick a "?" (question mark) character, then during the loading screen you would know which killer has been picked for you, possibly with a summary of its perks and add-ons loaded up. The perks, add-ons and sacrifice loaded would be the ones that you have saved in your character at the time of th
    0 comments 201 views last activity
  • I just think this perk needs to be looked at. The last four games I played, 15/16 of the survivors were using it. It’s much more common than DS. I can’t be the only killer that is constantly running into this perk every single game?
    1 comments 31 views last activity
  • Here is my thoughts on Ghostface that I believe something needs to be done about him. Many other players and I who play this game often agree that Ghostface is a super unfair killer to play against as a survivor. I do understand he is a stealth killer like Pig, Myers, and Wraith but trying to play against him is miserable than all the killers. Mainly because of two reasons. When a survivor loo
    43 comments 2,202 views last activity
  • Introduce variable gen speeds ie for example without gens near them, and within strong or far locations of the map will have a hidden speed debuff up to about 9%. Gens incredibly close together whilst gen numbers are low, will go faster up to about 9%. - stops lack of pressure early game from survivors doing far gens/gens on specific map tiles and makes the game less map dependant for killer. -
    0 comments 11 views last activity
  • So yes I'm aware that jerks exist on both ends of the spectrum, but toxicity is 100% more prominent with high level survivors, which I think is directly linked to how much easier survivor success is right now than killer success. I run into so many survivors that give the role a bad name by being entitled crybabies who literally complain about anything and everything, unless they win, and when th
    8 comments 52 views last activity
  • Freddy needs another re-work. His swings are horribly, horribly extended. The fact that he can jump to any gen is way too OP and the fact that you can't permanently stay out of the dream world is ridiculous to me. DEFINITELY needs re-working again in my opinion.
    3 comments 51 views last activity
  • Hey! So lately I made friends with a guy from Australia and I'm from Europe. I recently just introduced him to DbD, told him to play without me so he wouldn't start out playing against red rank killers. He played it and loved it, though the issue is when we wanna play together. We're so far from each other, so the ping is bound to be horrible for one of us. If he hosts the SWF lobby, I get 300 pi
    0 comments 11 views last activity
  • Like probably everyone who plays the game - There is some "bug" or game mechanic change that they want to be worked on. From the ranking system, certain perks and the good ol' Dead Hard reliability, to map design, hex totems and the dedicated server tech. There's pretty much a lot of things in the game that need fixing or changing. Here's my little (not really little) list of things that NEED to
    6 comments 41 views last activity
  • Hello, my suggestion is to put the totems in the lockers, not being at first glance it would cost more we find, you would give more value to perks that just look like small game, iron maiden or detective's hunch, would slow down the pace a bit The generators are currently made and would add value to hex totems. Sorry, English is not my native language.
    6 comments 51 views last activity
  • so i decided to go digging into some of the old concept art for cosmetics and characters for survivors like meg, dwight, etc. and it made me think... why not recycle some more of these old concepts? there's actually a lot of good ideas i see that would work out pretty well and would love to see brought to life in-game. i even doodled some of these old cosmetics myself (personally) to try and gi
    4 comments 11 views last activity
  • Here is my way of improving some bad killer perks. I am a fan of Obsession Perks that really put Survivors in danger when using DS or OoO for example (how it used to be). Please tell me, what you think about it. Dying Light : I like the idea of DL being a late game perk, but the benefits the obsession gets are way too much. I would reduce the buffs for the obsession to 15% faster altruist
    7 comments 53 views last activity
  • Yeah, it's a meme how he went from weakest to strongest - but let's face it. Freddy has way too much utility right now. Instant synergy with PGTW? Check. No slow while chucking down pallets and snares? Check. Borrowed Time counter? Check. Check your stats with him right now. It doesn't matter what map he's on, he destroys - and let's not forget a Freddy is completely unfun to verse with the t
    0 comments 21 views last activity
  • Heya, 1900 hour survivor main here. So there is obviously a lot of talk about the upcoming changes (cancellation) to Ruin, and since the beginning of the game there has been a lot of talk about the pace of the game. I'm sure I'm not alone in the thought that I've had since I first played in 2017 - there should be more than just generators for our objective. To me it makes more sense to the tal
    0 comments 31 views last activity
  • Is anybody else on the PS4 having a long queuing time? I been waiting for about 20 mins as Survivor....😦
    2 comments 11 views last activity
  • I wrote about it, I will write again. What about the sound mixer in the game? Or at least a chase. https://forum.deadbydaylight.com/en/discussion/120297/music-and-sounds-in-the-game
    0 comments 1 views last activity
  • Right now when you down a survivor the dediciated servers sometimes teleport them randomly like 10 meters in a random direction. I've literally had to spend like 10 seconds looking for the survivor I just downed in the grass because they teleported so far from where I downed them, and then started crawling on top of that. If this can't be flat out fixed, in the meantime could you apply deer stal
    2 comments 21 views last activity
  • Don't get me wrong, I'm okay with most of the maps for most of the killers, but you look at certain maps with different killers and you realize what the heck is going on and why most killers DC when they get on certain maps. The maps that I'm referring to I feel should be rather obvious, and until they are fixed, why are you implementing DC penalties for basically what amounts to losing as soon a
    8 comments 62 views last activity
  • Heya! I'm a regular lurker on the forums, but I haven't posted here before. I've been thinking about secondary objectives and the general gameplay loop for the past few months, just based on my personal experiences as both Survivor and Killer. The problem I've noticed right now is the very low interactivity with both sides when it comes to the whole Survivor vs Killer aspect. The slight exceptio
    1 comments 21 views last activity
  • I think this would be really cool to add into the game, especially now the archives are delving more into the lore and characters. In game voice lines would really add character to the survivors. for example when someone is being chased they say “help” or “oh god” and when gens blow up after missing a skill check “#########!” Exit gates open: “yes! Let’s get out of here’”
    2 comments 41 views last activity
  • I just got Bone Splinter (the offering that allows you to play as the Cannibal) on my Ghost Face. I thought it might be good feedback to say that the splinter offerings (including Bone, Glass, Smoking, Black, etc.) should be completely removed from the game, or at minimum once you own the killer have them removed from the bloodweb entirely. These are worthless offerings to me. I suggest that
    3 comments 31 views last activity
  • I started playing this game around Summer 2018. Back when I first start and I was in green ranks for a while Ruin wasn't too common. You'd only see it here and there. Then of course you changed it so that tiers 1 and 2 of the perk weren't so useless, and then we got the bloodweb changes and to cut a long story short, I'm more surprised when the killer doesn't have Ruin now. In fact I'm surprised
    2 comments 41 views last activity
  • 0 comments 11 views last activity
  • Decisive Strike, Borrowed Time, Dead Hard, Unbreakable, Styptic Agent, Deliverance, Flashlights, Adrenaline, etc. All these second chances are fairly situational. DS can be pretty much ignored by not tunneling or slugging, the same thing with BT. Flashlights are fair at saving people, Adrenaline rewards surviving, Unbreakable is situational, Styptic is a bit unfair, but it is addon, very rare a
    47 comments 921 views last activity
  • Make them activate when the End Game Collapse start insted when the doors being powered.
    3 comments 51 views last activity
  • New chapters are great and all, but we should focus on spooks, fun, and overall diversity in the play-style of the survivors and killers we already have and enjoy! Lets spice it up in a good, and spooky way! Post your favorite ideas, and feedback to others! Some from me, and from others who've I have taken inspiration from! Perk Recycling, New Survivor Key Objective, QOL Nurse Changes, We're
    0 comments 11 views last activity
  • To be honest, I don't really care what my rank is once I got my Steam achievements, are you guys planning on put up a reward system someday? I would suggest nothing that great, Ie Iridicent shards or a few auric cells if you rank high because if you put up something like a cosmetic reward the toxicity will be real.
    0 comments 11 views last activity
  • Five games in a row, rage quit after rage quit after rage quit. Please introduce TIME OUTS for atleast 20 minutes if they do it more than twice. I'm SERIOUSLY FED UP of this now. SERIOUSLY... You said it would be addressed yet here I am still seeing rage quitters game after game.
    0 comments 11 views last activity
  • In order to make funnier for survs while not changing the gameplay too much, one solution could be to have individual objectives, choosen a t random at the beginning of the game: Escape with him/her Sabotage a few hooks Drop x pallets on the killer Can't repair gens and be chased for that much time (one extra life). Do x totems Since the end game sucks so hard as well (key or lose on 1v1,
    0 comments 11 views last activity
  • So I just saw this in my bloodweb: Now I have to take Discordance II because the entity isn't active yet. Just imagine this happening at P3. It's ridiculous that the perk still gets worse when you upgrade it. It wouldn't even be that bad if you could either refuse to upgrade a perk or choose between all unlocked tiers in the loadout screen. However, stuf
    9 comments 242 views last activity
  • crappy game.jpg Every game it's the same now. I carry the team, often resorting to needing to keep the killer distracted for at least 3 gens. I then go down to NOED at the end and get left to die on the first hook. "just cleansing totems" isn't an option since it's pretty hard to cleanse totems when I'm being chased... Here's the takeaway from all this... The killer doe
    0 comments 11 views last activity
  • 78 comments 801 views last activity