Random objectives
In order to make funnier for survs while not changing the gameplay too much, one solution could be to have individual objectives, choosen a t random at the beginning of the game:
- Escape with him/her
- Sabotage a few hooks
- Drop x pallets on the killer
- Can't repair gens and be chased for that much time (one extra life).
- Do x totems
Since the end game sucks so hard as well (key or lose on 1v1, basically), two things could be done:
- set up the doors at the maximum possible distance between them (could be an offering).
- After all 5 gens are done, the killer can sacrifice him/herself to cast the entity that swallows everything on the map including the killer: nobody wins.
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