SpideyDude3
SpideyDude3
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- SpideyDude3
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This is brilliant and I hope it gets added
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@Yung_Slug said:
I would like it to be a feature in custom matches, though they'll probably not put so much effort into making something that would only be in custom games.
At least making it happen somewhere in the game would be cool
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@TunnelVision said:
Can i have 8 hooks in the basement as well please.
Lol ๐
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Here's a link to my discord server I made to make 2 Killers happen https://discord.gg/xVvmgC
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I feel ya man. I never feel afraid to tunnel or camp if I have to. The killer is supposed to kill no matter the strategy. If I'm having a good game, I won't need to be dirty. If I'm not doing so good, it's time to get real dirty. Cause that's what I do. I'm a killer, so I kill. Nuff said
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@TragicSolitude said:
Doesn't Identity V have bots? Maybe BHVR can borrow those.
Ye๐
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1014979#Comment_1014979
Thats actually the tricky part. Making an AI that messes up every now and then is hard, and you also wouldnt have any of the typical "mindgames". The bots would always know your location, so sneaking up on them with ghostface or myers for example would be impossible. Imagine playing against 4 OoO, but you dont see their aura and they see yours at any range... That would be what playing against bots would feel like. One one end, theyd be predictable and never spice things up from 1 bot to the next unlike humans do, so hitting them with Huntress hatchets shouldnt be too difficult. On another end, stealth killers would be a joke and theyd be pros at jungle gyms. No amount of red stain tricks and moonwalking is gonna matter.
True. True
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@KillerMonkey236 said:
I'd want a early game perk that makes it so I, as killer can have some time to actually find someone before a gen pops.....oh wait there was.
Lol. More tracking perks tho
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I would really like a 2 Killers vs 8 survivors mode, and an offline mode with ai survivors
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@Freudentrauma said:
https://forum.deadbydaylight.com/en/discussion/comment/1014943#Comment_1014943
On a predefined path. For DbD you have to consider the RNG aspect of the maps e.g. And then comes the complicated thing. Dealing with chases and actual interaction with the killer. Reacting to their movement, actions, especially the killer powers, which is also complicated. With each new Killer and their power they would have to constantly update Survivor AI behaviour as well.
Designing and support bots on an acceptable level, probably takes way too much ressources to be worth it, considering the niche use they would have.
True. But what about if they add difficulty levels? I feel that may help a little bit.
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But what about the tutorial. A ai survivor is smart enough to run away from you and drop pallets
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It's a back to the future reference. Sorry that I wasn't relevant
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All I gotta say is this is heavy doc lol
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@Elk said:
One time i did. They said I'm not a good survivor for using them. I still escaped for a survivor who isn't good then.
Also toxic/salt and so on is in most games. I learn to tease them and not let it bother me.
It's tough being the bigger better person sometimes...
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Ye I feel ya my dude
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If I'm having a bad day, I just pretend that I'm a killer in a horror movie and that I'm scary (cause not all horror movie killers win) and that helps me relax. I always play GF no matter what
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Toxicity is everywhere when it comes to survivors. I'm sorry that you got harassed like that. It's BS
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Funnily enough I'm actually tryna get Devour Hope on my Ghostface so I can Mori everyone without an offering lol ๐
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@Zagrid said:
No, since they are licensed killers you have to spend real money on them if you want to play them.
Ok. Thank you
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1009160#Comment_1009160
I'll give a summary before I go, the build i'm suggesting is tweaked for patch 3.5.0, as Ruin will be changed soon, so I changed up the build to reflect this.
Here's that build, Corrupt Intervention, Pop Goes the Weasel, Nurse's Calling, and BBQ & Chili.
- Corrupt Intervention [A Plague perk] (Since Ruin is being changed up, I'm using this as its substitute. Simply put, Corrupt Intervention will block the 3 farthest generators from your spawn for 80/100/120 seconds, depending on the tier it's in. This is good for blocking the generators that MOST of the Survivors spawn at, and it'll make it even easier to sneak up there and catch any Survivors walking to the un-blocked generators!)
- Pop Goes the Weasel [A Clown perk] (When you hook a Survivor Pop Goes the Weasel will activate. Once active, any generators you kick during it's 40/50/60 second time-span is regressed by 25% of its progression bar. So in a sense, you can mark and down any Survivors at a heavily repaired generator, hook them, than go back and regress that generator heavily! This keeps it from being done quickly and you can always go back to it to rinse and repeat. This perk is pretty good for most M1 Killers, and it's still a meta perk for 3.5.0.)
- Nurse's Calling [A Nurse perk] (This perk is great for Myers and GhostFace, that's why it's on both of my Myers and GF builds! Basically, if you're in NightShroud with Nurse's Calling in your perk slot you can sneak up on any Survivors that're healing within 20/22/24 meters. Since they can't hear you Terror Radius and they might not see you depending on the obstacles or walls of the map, you'll easily down them as a result and get a free hook. It's very good for stealth Killers, it's indeed a must have.)
- BBQ & Chili [A LeatherFace perk] (BBQ & Chili works like this, if you hook a Survivor than any Survivors that're 40 meters away from the hook will have their auras revealed for 4 seconds. It also has a 50%/75%/100% BP bonus during post-game, but it depends on the tier of the perk. Why is this great on GhostFace and Myers? Because stealth Killers can easily see the aura of any Survivors that're revealed with this perk, than go to them and continue applying pressure by insta-downing them with Tier lll Myers, Marked GF, or just normally hit them for a easy hit. It's for sure a good pick for stealth Killers like Myers and GF, and the BP bonus is great too!)
That's about it, this build is pretty solid for my GhostFace, and while my Myers is a bit different (since it swaps PGTW for M&A) it's still an amazing build for GhostFace if you don't want to be tied to one specific build, rather, this build is versatile for all situations in-game.
Hope it helps you out too, it's pretty good for high-level play as well! That's why I use it at Red Ranks regularly.
Stay safe out there,
see you in the fog.
Thx man. I really appreciate you for your time giving me suggestions and going in depth. Thx man ๐๐
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@FireHazard said:
other suggestions and information
Besides Corrupt Intervention, you can also use Huntresses lullaby. It isn't as good as pre-rework Ruin since Ruin works right off the bat, but if you get 4-5 stacks it's arguably better than ruin, especially when combined with other perks.
here's the thing about thanatophobia
Thanatophobia isn't a good perk to use on most Killers, as the perk itself works off of Killers that can naturally damage other Survivors easily, like Legion, Post-Nerf Nurse (somewhat still), Plague, and sometimes Freddy.
If anything, you should use Corrupt Intervention as a substitute for Ruin, or experiment with other perks that combine with Corrupt Intervention like Pop Goes the Weasel.
an optional build with post-rework ruin in 3.5.0
You can also just try the new Ruin out with the Surveillance and Discordance combo, this will tell you about any generators that're getting gen rushed AND Surveillance will tell you about any generators that're suddenly being regressed.
Once a generator has Surveillance white aura, you can walk away from a generator and look back to see it suddenly turning yellow, which means a Survivor is there and snuck back onto the generator to keep working on it.
basically...
You have options besides Ruin, you can even try Devour Hope as a substitute for Ruin and work off of the instant downs you keep getting with the 3 tokens + the eventual 5 tokens. Once at 5, you'll be able to mori Survivors.
But besides that, Thanatophobia is best for Legion, Nurse (somewhat), Plague, and sometimes Freddy. If you use it on someone like Myers than that's a bit of a stretch...
So if you want the best option, go with Pop Goes the Weasel and Corrupt Intervention. If you want to try out the new Ruin combo, than use 3.5.0 Ruin with Surveillance and Discordance.
@FireHazard said:
other suggestions and information
Besides Corrupt Intervention, you can also use Huntresses lullaby. It isn't as good as pre-rework Ruin since Ruin works right off the bat, but if you get 4-5 stacks it's arguably better than ruin, especially when combined with other perks.
here's the thing about thanatophobia
Thanatophobia isn't a good perk to use on most Killers, as the perk itself works off of Killers that can naturally damage other Survivors easily, like Legion, Post-Nerf Nurse (somewhat still), Plague, and sometimes Freddy.
If anything, you should use Corrupt Intervention as a substitute for Ruin, or experiment with other perks that combine with Corrupt Intervention like Pop Goes the Weasel.
an optional build with post-rework ruin in 3.5.0
You can also just try the new Ruin out with the Surveillance and Discordance combo, this will tell you about any generators that're getting gen rushed AND Surveillance will tell you about any generators that're suddenly being regressed.
Once a generator has Surveillance white aura, you can walk away from a generator and look back to see it suddenly turning yellow, which means a Survivor is there and snuck back onto the generator to keep working on it.
basically...
You have options besides Ruin, you can even try Devour Hope as a substitute for Ruin and work off of the instant downs you keep getting with the 3 tokens + the eventual 5 tokens. Once at 5, you'll be able to mori Survivors.
But besides that, Thanatophobia is best for Legion, Nurse (somewhat), Plague, and sometimes Freddy. If you use it on someone like Myers than that's a bit of a stretch...
So if you want the best option, go with Pop Goes the Weasel and Corrupt Intervention. If you want to try out the new Ruin combo, than use 3.5.0 Ruin with Surveillance and Discordance.
@FireHazard said:
other suggestions and information
Besides Corrupt Intervention, you can also use Huntresses lullaby. It isn't as good as pre-rework Ruin since Ruin works right off the bat, but if you get 4-5 stacks it's arguably better than ruin, especially when combined with other perks.
here's the thing about thanatophobia
Thanatophobia isn't a good perk to use on most Killers, as the perk itself works off of Killers that can naturally damage other Survivors easily, like Legion, Post-Nerf Nurse (somewhat still), Plague, and sometimes Freddy.
If anything, you should use Corrupt Intervention as a substitute for Ruin, or experiment with other perks that combine with Corrupt Intervention like Pop Goes the Weasel.
an optional build with post-rework ruin in 3.5.0
You can also just try the new Ruin out with the Surveillance and Discordance combo, this will tell you about any generators that're getting gen rushed AND Surveillance will tell you about any generators that're suddenly being regressed.
Once a generator has Surveillance white aura, you can walk away from a generator and look back to see it suddenly turning yellow, which means a Survivor is there and snuck back onto the generator to keep working on it.
basically...
You have options besides Ruin, you can even try Devour Hope as a substitute for Ruin and work off of the instant downs you keep getting with the 3 tokens + the eventual 5 tokens. Once at 5, you'll be able to mori Survivors.
But besides that, Thanatophobia is best for Legion, Nurse (somewhat), Plague, and sometimes Freddy. If you use it on someone like Myers than that's a bit of a stretch...
So if you want the best option, go with Pop Goes the Weasel and Corrupt Intervention. If you want to try out the new Ruin combo, than use 3.5.0 Ruin with Surveillance and Discordance.
Thx bro for those really in depth suggestions. In case you have any more, I only play ghostface.
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@Hex_KillerMainBTW said:
Thanataphobia is good though you'd have to find survivors. If you're going for anti gen perks, corrupt intervention since most of the time survivors spawn furthest from you
Nice. Corrupt intervention mixed with discordance seems like a nice combo. Thx man
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@Defarakka said:
I hope this thread gets more attention.
Yes, I absolutely think a mode where there is more than one Killer would be amazing. I agree with what MysticAdvisor and TheRealHansGruber said, I also think 2 Killers vs 8 Survivors would be the best.
Heck ye I would love it to happen. They could have a ranked and unranked mode like Smash Bros did where unranked is fun, but ranked is serious. In Dbd they could have the 2v8 mode in unranked, and 1v4 in ranked
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They could make an unranked mode like Smash Bros did with unranked being fun, and ranked being serious. In Dbd unranked there is 2v8 and in ranked the default 1v4๐๐
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@Boosted_Dwight said:
Maybe as a limited time for fun mode because would be pretty difficult to balance if it stayed.
Or only custom match or an unranked match. Kinda like how in Smash Bros 3ds they had unranked for fun, but ranked for serious
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@Walker_of_the_fog_96 said:
And 8 or 9 gens to do
Ye it would be fun๐
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Yes kinda like F13 only better. I love the idea and have wanted it to happen for a long time. Does Behavior see these polls?
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That's the point. To add some spice
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Ye some good killer combos I can imagine ๐ do you think behavior will add that in?