Feedback and Suggestions
Our team will be happy to read these!
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Decisive strikes idea of being a anti tunnel perk is great I don’t mind that, it’s the fact that if a survivor gets unhooked then you down the unhooker the person who was hooked has invulnerability and there is nothing you can do about it besides leave them on the floor and hover over them like a vulture wasting time or leave and let the person get back up. I think it should be once you hook ano93 comments 1,411 views last activity
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So this will be the first time i will be posting something like this so i will attempt to make it quick but also give a valid argument and answer while i am at it. The games player base is at a sort of cut off right now: a mini civil war if you would with some liking current patches and different things while others not so much and are leaving due to this. But another thing that is very prevalent0 comments 11 views last activity
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the title says it all..I am so confused how that represents the doctor in any way really..it is something id expect from spirit or oni3 comments 61 views last activity
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I really want them to add 3D sound so you can hear witch way the killer comes from because i play stealthy please agree if you think the same. I want to hear where the killes is coming from so i can survive better. 😴 🤔0 comments 21 views last activity
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I'll start with the changes and then explain the reasoning behind them: 1.Distorsion is disabled when entering the trial. Survivors have to press a button to activate the perk. After it is activated it works as it does right now. To be clear: this is not like "decide which aura readings to block", but it's "from now one block 3 aura readings". 2.Distorsion gets a new passive: every time your au3 comments 51 views last activity
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Ok, now everyone knows the changes to ruin by now, and I have an idea for it to be more useful. Now hear me out. Make Hex:Ruin a passive perk, so just Ruin. NOW HOLD ON. Before you all call me anything nasty or throw shade, listen. The devs want Ruin to be a useful LATEGAME perk. Can't be used late game perk if it's still a totem thats destroyed 1 minute into the game. If it's passive, it will a0 comments 21 views last activity
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Titel^ No specific order. 1. Matchmaking : It should not be ever that you run into killers / survivors that are +/- 10 ranks. Here is an example of myself: 2. The Hitboxes : This happens to me every day and it is so annoying and frustrating. I wittness it on killer and on survivor side. It especially becomes really silly vs Huntress. There are tons61 comments 1,401 views last activity
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Can we shuffle everyone challenges around so the likelihood of everyone doing the same exact challenge is less than likely? I think that would be neat, and possibly have the games not turn into a sandbag match of everyone running to unhook because they all have the same challenge. I feel like the tome might end up teaching newer players bad habits by the end of this.1 comments 11 views last activity
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Currently the Static Blast takes 60 seconds to recharge, I don't have any real problem with it as a passive ability but it doesn't seem to synergise with gameplay. Would it be possible to give this ability the potential to recharge faster after hitting a survivor with shock therapy? Perhaps a speed increase variable for a certain amount of seconds? It just seems that this ability should natural4 comments 281 views last activity
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I remember it was so much darker and looked so good on PTB, now it doesn't feel like that anymore, why?!?3 comments 41 views last activity
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First off, I strongly disagree with this change to his dash flick. I honestly feel like we are going down the same route of Spirit post release from 2018. Lacking stats within the first month and people asking for changes leading to a rush change to a non-reached potential. Which then leads to many months of an extremely potent killer. He was already strong with his wrath ability which allowed2 comments 61 views last activity
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Gwent was in beta for a long time and it was great at first, but they began removing complexity from the game to make it more appealing to newer players. They made too many drastic changes, simplified the game for a part of the community. Over time their core base of players started to leave as the game favored simple, straight-forward playstyles. Not long after that the newer players began leavi3 comments 71 views last activity
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I was skeptical at first, but I'm much happier with the turn angle limitation on Demon Strike over the turn speed limitation. I've found that it's much easier to know when or when not to use Demon Strike from Demon Dash, not so much a guessing game anymore. Many survivors will be squashed. I still wish the cooldowns for activating/de-activating Blood Fury, and Demon Dash were slightly reduced. :0 comments 11 views last activity
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it's so boring to have a long queue time to find out that you're playing with the same players you just played with. in red ranks, we just face the same people again and again for hours with long queues for both sides. Let us be able to play on other regions.0 comments 21 views last activity
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When the killer carries a survivor and launches himself from the stairs or from the holes, the survivor should fall, as it is inconceivable that he can launch and continue walking as if nothing had happened6 comments 61 views last activity
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Hey! Rank 1 Killer, Rank 1 Survivor. If you don't fix Ruin, make another perk that replaces it, or fix any map larger than "Small" sized, I'm not playing killer anymore. It is impossible to win against anyone that isn't potatoes. Also, you ruined matchmaking. 1 killer quitting makes 4 survivors queue longer so good job nerfing killer again lmao. I've been a loyal player of ONLY this game for4 comments 131 views last activity
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- Timer Reduced from 15 seconds to 8 seconds. - Borrowed Time will be activated regardless if there is a terror radius or not.26 comments 511 views last activity
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In short, my suggestion is that the game hides the BP % increase offerings (for both killers and survivors) to prevent people from DC'ing and/or throwing the game to grief the person burning the offering. When I use the common blood point increase offerings (the ones that give you 50%) as the killer, I don't have any real issues; games are played out fine, no more than the usual amount of dis0 comments 21 views last activity
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The rework is such an improvement over the old design, I can hardly believe it's the same place. Love the textures, colors, and attention to detail - very nice job!0 comments 11 views last activity
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Ruin was the only way to stop 3+ gens popping before the first chase was completed0 comments 61 views last activity
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This one is a little different than most I have seen (unless it got buried), but what if there were a way to punish Survivors for playing excessively brassily and getting continually hit by the killer -- and in the process, slightly reduce the effectiveness of self-care since Devs have stated that they are too afraid to nerf self-care any further because SO many survivors use it? My suggestion i1 comments 31 views last activity
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Designer team, you flopped this time... that sweater is so last year! it doesn't look anything like a rat, I know red is suppose to be the lucky color but this just makes it look even more like a Pig and not a Rat. And I'd imagine a Rat's ear would be a lot smaller, rounde1 comments 371 views last activity
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When Devour gives the haste effect after hooking someone with 2 tokens it shows the generic perk buff icon instead of the Haste icon. It would be helpful to have the Haste icon to keep things standard, like with Play With Your Food. Also, the description says "Gain a 5% Haste Status Effect, 10 seconds after hooking a Survivor, for a duration of 10 seconds" which I believe means the effect comes i0 comments 61 views last activity
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Put this in general discussions earlier because I was curious but no one seemed to want to give any discussion to it, so I will put it here instead I think. I had a random thought not too long ago about Legion having an "alternate power" on the same button as, say, Ghost Face's crouch button, that allows him to kick pallets rather then vaulting them. Kicking the pallet will drop you out of his p0 comments 11 views last activity
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An anti-tunnel perk is fantastic. but sometimes can be more like an invulnerability. The perk should stay the same, With the only change that if someone else is hooked, it will disable the perk. (Unless they get unhooked again.)1 comments 41 views last activity
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Can someone please explain why this yellow add-on for Demogorgon is more rare than the pink addons? I get one maybe every five full bloodwebs. Get real with this. It's one of the only decent add ons for Demo, and even though it's yellow it hardly shows up. Also Fix his framerate drops please.0 comments 31 views last activity
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Can we apply the deer stalker effect if all survivors are in bleed out state, do not have an unbreakable, and hatch has been closed, gates not open? If all those parameters have been met why do I still have to stumble around like an idiot unable to find anyone. Yeah sound and blood trails, but the maps are so dark and when you are someone loud like oni or demo you can't really hear them at all.4 comments 31 views last activity
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New Ruin is obviously very strong in the late game, less so in the early game. In its current iteration it can't be a non-Hex perk because it would be too strong, but by being an Hex its use in the late game become so situational and based mostly on luck (or even incompetence of survivors) that I think we will very seldom see it at that stage of the game. So I have an idea to maintain th0 comments 31 views last activity
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On PS4, the square image you see that depicts the game on your console is called the Game Tile. I'm not sure what Xbox and PC call this but I would like to see this updated. It is very simple to do, many games like Fortnite update it frequently. It just freshens up the visuals a bit and would go better with the updated menu intro.0 comments 11 views last activity
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Seems that I've made a bunch of these already, but as long as legion stays the same and I keep thinking of new ideas then I don't see any reason to stop posting. Add in on hit effects back to feral frenzy. Change the deep wounds effect based on which health state the survivor is in when it gets applied. Might want to just give legion his own version of the debuff if you don't want to change it5 comments 41 views last activity
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(Google Translate) This would make the Pig trap less useless. When looking in a box with the trap off, you would just be eliminating the search in that box later. If you look at all, you will find the key in the last box Thoughts?3 comments 71 views last activity
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It's way too hard to unlock these achievements. You can't play terribly because then you won't get the emblems. which makes sense. But the fact that I can play well and get a 4K and STILL not get the achievement is ridiculous. especially had red ranks. My suggestion is simple. To unlock killer adepts you must : Kill all 4 survivors in a Trial using only the killers 3 unique perks It would ma6 comments 51 views last activity
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What we heard at the PTB was not ideal, but it was at least somewhat atmospheric. The new track does not stand out anything special and is only annoying, as if someone is tapping on the iron.1 comments 62 views last activity
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In my opinion the main mechanic of the original terror radius is that the intensity of the heartbeat rises the closer a killer is to a survivor. With the new Terror music of the three mention killer above is so slight that they are almost identical when the killer is 32m away or when he is standing right next do you. Especially with the new Doctor music! On indoor maps it is almost impossible t2 comments 41 views last activity
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I'd still like to know what everyone's ping is when in the lobby, but that's not what this is about... Can we see, on the scoreboard screen after the match just ended, what everyone's average ping was during the match? It's moreso just out of curiousity's sake, but it could also deny some claims that they had high ping. Idk, does anyone think it'd be bad to have?0 comments 11 views last activity
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Today i was playing legion when everyone disconnected right before the third hook and i seen i had no devout and thought that shouldn't happen so i thought if someone disconnects the killer should go up a devout rank (Bronze to silver etc) to make the game more fair0 comments 11 views last activity
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So i'm glad to see that some of the issues and feedback where improved upon from the ptb, but there is still a few things left. First off the cooldown after a shock charge is still way to awkward at 1.5 seconds. Most people wanted it completely gone, myself included or at a maximum of 1 second. This is still the case. There is still that awkward delay where you just stare at the survivor with0 comments 31 views last activity
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Recently, it has been discussed by many that the game is too quick, generators are repaired far too quickly, yet survivors have nothing else to do. Killers complained that Ruin shouldn't have been removed for this reason, yet survivors didn't like Ruin because of how annoying it was. Because of this, it is necessary to add an additional objective for survivors to complete, besides generators. In0 comments 31 views last activity
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As first, three things out: -Her name is not fixed but since I am pretty bad at actual finding names, I have just use this one. -This will not be a ordinary m1 killer and it is not intended to be one. -I will not go into perks or addons, since well... I am mostly interested into the basekit of the characters. So now let us come finally to the killer: I imagine this killer as a ghost-like ch1 comments 31 views last activity
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Ok, now everyone knows the changes to ruin by now, and I have an idea for it to be more useful. Now hear me out. Make Hex:Ruin a passive perk, so just Ruin. NOW HOLD ON. Before you all call me anything nasty or throw shade, listen. The devs want Ruin to be a useful LATEGAME perk. Can't be used late game perk if it's still a totem thats destroyed 1 minute into the game. If it's passive, it will a1 comments 31 views last activity
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I posted about this a couple months ago and didn't really get a response, so instead of reviving the post, I'll just make another one. He just needs two things to make him worth playing at high ranks: Increase his uncloak boost from 1 second to 1.5 seconds, same as old Windstorm (Blood) His default cloak speed to be increased to 140%, or 5.6 m/s No need to do anything else, it'd take about1 comments 131 views last activity
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https://drive.google.com/file/d/1uGsUvaVKMYZ6eHVbh7p4jt-HPu54sEEH/view My goal was to make Legion more fun to play AS and against. I tried to get Legion out of the M1 Killer hell. I tried to keep everything balanced for survivors with counterplay, however Legion would be stronger with this ideas. I would be thankfull for any constructive feedback and thoughts!6 comments 61 views last activity
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I think it would make the perk more viable and also help killers that get gen-rushed :)2 comments 111 views last activity
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I just got both the become rank 1 and rank 5 survivor achievment after playing a round of hag. I can't beleave this #########.0 comments 21 views last activity
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Just had a match where a guy used sprint burst and it never ended, he kept running 150%, couldn’t catch up to him. Sprint burst needs to be fixed.1 comments 41 views last activity
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The biggest advantage of SWF over Solo surviviors is ability to communicate. As SWF are "unbalanceable", we have to fix Solo surviviors so that we can balance them both. So my idea is "Voice Commands" No, not Voice Chat, Voice commands. A set of voicelines for surviviors to comunicate with eachother, something like "save me!" "do the gens!" "killer is here" etc. Voice commands are available in0 comments 21 views last activity
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I think it should reveal the auras of hooks along with what it currently does, so it can be more useful on indoor maps like Hawkins. Can I hear some opinions on this?1 comments 21 views last activity
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Heya! I'm back with another suggestion, writing this again while sleep deprived. I know ideas can come from anywhere, even for free, but making them a reality and having them work outside of paper theory is the actual challenge. But regardless, on we go! This is meant to be me brainstorming an idea for a Killer and showing the thought process I go through, so apologies if it's not a 'ready to be2 comments 41 views last activity
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Wouldn't it be an important feature to display the fact that some survivors are in a SWF in lobbies and/or ingame? As a killer, you can't really play the same knowing that some survivors are playing with their friends. You don't have the luxury to play "nice" or using fun builds and add-ons. You can even have a use for perks made for fighting aggressive swf (mad grit, lightborn, etc.) that aren'0 comments 11 views last activity
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Strictly speaking, here is another request for developers about animation. Devs please, pay att-tionBut now this post will be directly about broken animations that developers have not fixed for the past 2-3 years. https://gfycat.com/ru/wealthywindyinsect https://gfycat.com/ru/gloomylastaurochs https://gfycat.com/ru/ringedicyamericancurl Link to Reddit's post. I'm not the only one who cares about it. https://ww1 comments 61 views last activity
