The Doctor feedback
So i'm glad to see that some of the issues and feedback where improved upon from the ptb, but there is still a few things left.
First off the cooldown after a shock charge is still way to awkward at 1.5 seconds. Most people wanted it completely gone, myself included or at a maximum of 1 second. This is still the case. There is still that awkward delay where you just stare at the survivor without being able to do anything for far to long. The delay has to be removed or reduced to 1 second if the killer is ever going to have that smooth feeling to him.
Secondly the range is still an issue. 10% is not even half of what the moldy electrode used to give and that was a must. And still is. If the basekit doesnt allow for different types of addons to be used, then it NEEDS to be improved. Without a range addon currently the shock charge is usually just making you worse in a chase than better. Making these range addons a MUST. So the range has to be increased by 25%, similar to the moldy electrode. In return i suggest just make the shock charge more narrow to have it still be somewhat skillbased.
The shock blast. This is more of a wish, but i wish we could either shave of 5-10 seconds of the cooldown or have it added to one of the existing addons, the "calm" addons could for example have the shock blast recharge slightly, moderatly and considerably faster aswell as the decrease and increase in the terror radius effects.
The maple knight addon. (common). This addon is completely useless even for beginners. So i expected it to get reworked with the doctor, but seeing as it wasn't changed at all i have change that is highly requested among many players.
Change the addon into decreasing the shock charging of shock charge and static blast. If we had an addon like this combine with one of the electrode addons we could be seeing some very high skilled doctor plays.
And i've encountered some bugs, atleast i think they are bugs.
First off is the restraint addons. The seem to only reveal survivors for 1/2/3 seconds only when going into madness 3. except for the initial madness tier up. This severly weakens the addons making them only half as good with the big nerf to snap out of it, causing survivors to decrease the madness to lvl 1.
Secondly, but this i have noticed like forever, but thought i would mention it here aswell. And that is terror radius affection perks like unnerving presence, overwhelming presence and so on does not affect survivors in the expanded terror radius from addons or perks. Let me explain it in an example.
If the doctor has 32 meter terror radius. He eguipps distressing, making his terror radius 40 meters. Then he eguipps unnerving presence. The survivor in the doctors terror radius, between the 40 meter range and 32 meter range is not affected by unnerving presence only whenthey are within 32 meters. Is this intended?
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