Feedback and Suggestions

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  • Time for some perk brainstorming. you can try to go for balance or for ludacrisi. just have fun with it : D Survivors Survivor perk: Gone in a Flash After succesfully blinding a killer break into a sprint at 150 % your normal running speed for a maximum of 3 seconds . You leave no scratch marks for 3 seconds Causes the Exhausted Status Effect for 150/120/90seconds. Safe Have
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  • I personally feel if they made this for virtual reality, this game would corner that market. The biggest games for VR have tended to be horror based for the most part. Couldn't even imagine how scary the immersion of dbd and VR would be!
    7 comments 161 views last activity
  • I love playing Pleague but she's similar to the Pig when she was released. Everytime I play any other killer I get 25-30k points, but Pleague gets only 17-20k. Please rework her point system just like you did with the Pig.
    2 comments 21 views last activity
  • I was playing against a doctor on the Nintendo switch. Everyone’s ping was fine and no lag. I dropped a pallet and he still hit me from the other side of the dropped pallet. Twice! In the end I ended up doing due to my frustration. Can something be done about this in the next hotfix?
    2 comments 21 views last activity
  • I don't get it and I think it's unfair comparing to other killers He has already so much tools and no big weakness like the Trapper. It sounds like the Spirit's invisible vaulting animation to me, something don't really needed on a killer that is already very strong, and has good counter-loop material
    Mod
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  • Title. My last 50 games since the rework I got this map 16!!! times. Without extensive use of offerings. Who wants to play all time on new treatment theater?
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  • Can you please increase points for precise and lethal blinks? Since she is blinking way less than she used to but the points remained same.
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  • Let all totems (including dull ones) emit a 32 meter terror radius after 30 seconds have elapsed in the game. Its nice because it confuses survivors and gives them a choice to destroy them or ignore them. If they destroy them, then this suggested perk can be combo-ed with haunted ground. If they ignore them, then the killer gains cover in a sense. I think this perk wouldn't be too OP because th
    9 comments 42 views last activity
  • Making slowdown perks their own category would let you limit how many killers can bring to 1 per load out. This means you wouldn't have to worry about slowdown perks interacting with each other thus letting you make them more powerful without worrying about making the game too slow. This would also avoid a lot of bugs what could happen by trying to rework the slowdown perks to not interact with
    6 comments 41 views last activity
  • Thats for stopping the bodyblock bullying with killers, specially in SWF. Besides, it makes no sense in a horror game that a player puts his body in front of the killer to stop the killers movement. Im not suggesting a perk, it may be a basic mechanic. Once you get a survivor in you shoulders, any hit in another survivor while carrying the downed one will be a instadown. So survivors can
    4 comments 41 views last activity
  • In the recent Q&A the devs told us that they will not increase generator time nore increase generator amaount to slow down the game because they think that it will be not fun for survivor just to click M1. And in my opinion they are correct that it is simply not fun pressing M1. They also told us that they dont want the matches to drag to much. My solution: I am going to jump right on thei
    16 comments 251 views last activity
  • If you've looked at Fornite's customization options, you know that there are options to change the loading screen and the menu music. Apex: Legends has this too for the loading screen. Now hear me out: What if we could do this for our killer's chase music as well? How cool would that be? :D We could have multiple custom tracks to switch from for our killers. There's a couple of issues I see wit
    0 comments 11 views last activity
  • I've recently had an issue with survivors intentionally getting in the way of another survivor after being saved from a hook. I agree it's unsportsmanlike to baby sit a survivor on a hook.. but if they save the survivor literally as soon as I walk away then the recently unhooked survivor gets in the way of me chasing the other survivor, I kinda feel like that is taking advantage of the game..
    2 comments 31 views last activity
  • I propose to remove The Huntress's "shing", which can be heard from everywhere on the map. That notification unnecessarily serves to alert survivors outside of a chase if they should be wary of imminent danger. Survivors on generators already have little fear of a killer when another survivor is in chase. This change is similar to the removal of The Ghostface's warning sounds when in stealth. Th
    1 comments 11 views last activity
  • Add Vulkan support on PC so we can choose DirectX or Vulkan in settings. Adding support would help performance issues for some players. I have heard that Unreal Engine supports Vulkan and that adding support is easy for developers.
    0 comments 481 views last activity
  • Hello devs and people first off all i'd like to thank the devs so much for making the new doctor a BLAST to play i think you did very well ive had 4 games of absolute fun i think the static blast and shock therapy rework was very good the new queen addon is excellent ive used them atleast 2 out of the 4 games and i think its well done i have one thing to ask though does iron maiden still show
    5 comments 51 views last activity
  • https://forum.deadbydaylight.com/en/discussion/123532/i-watched-the-dev-stream-so-you-dont-have-to-once-again/p1 Q: REGARDING THE ISSUE OF 'EARLY GAME PRESSURE': A: try a strategy of allowing the furthest generators to get completed in order to guard the nearest ones more closely, or watch content created by really good killer players for more tips. That's totally obvious. Good killer c
    0 comments 11 views last activity
  • Then change his Daily Mission to only require putting survivors into the exposed status X amount of times. None of this; put them in exposed and then go hit them. That's just bullshit on top of bullshit because you're too terrified to put his power in his own hands instead of the hands of Survivors -- because you are so terrified at doing anything ever to make your surv main players cry; because
    0 comments 21 views last activity
  • Simple idea (maybe good or maybe bad) We need something (a perk or basilar mechanic of the game) that blocks a gen with the entity things for sometime (one minute for example, 30 sec dont know) after another gen is completed. Similar to corrupted but after every gen. Because of big maps, gen rushing and slow pressure killers games goes to fast (new players that want try killer now is almost impos
    2 comments 31 views last activity
  • Change it so keys only open hatch after it's been slammed shut and after all gens are completed, so sooner. They should also make it so it takes a set amount of time to open the same as the gates do. For balance at the same time change green and ebony mori so they only kill survivors if they've previously entered struggle state. Thoughts?
    2 comments 11 views last activity
  • hey guys ^^ so ive started playing some survivor today, mainly to get the tome challenges done, and in all honesty, i already dont wanna continue. its mainly the super long lobby times that annoy me. and probaply also to an extend the fact that, once you are found, its very likely you are dead, as the killer just gets genrushed and therefore they dont want to give up on the hooks they got - or t
    1 comments 21 views last activity
  • I loved Legion on release, but you folks at BHVR just keep hurting Legion more and more trying to work around the Deep Wounds mechanic of Feral Frenzy due to how delicate it is. So why not try a different approach? There are 2 facts about Legion that could be addressed with rework ideas. 1) The Trailer. You folks at BHVR can't hide from the fact that a LOT of people felt lied to with what was r
    1 comments 21 views last activity
  • Hi, I think Premonition would be a lot better if it had a 15 secs cooldown, and not usable during chases
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  • I was chatting in the scoreboard, and then i crashed.(Reported trough the engine) Before that i had 2 times the same survivor,same killer and i had 4/5 times lerys memorial in a row. What have i done to get 4/5 TIMES LERYS MEMORIAL? Oh yea, i reported on the first LERYS MEMORIAL i got, a player for afking in a locker the whole game. LERYS MEMORIAL has now reached a level where u cant find tot
    5 comments 51 views last activity
  • I think an interesting perk idea to experiment with would be to have a perk that reveals the auras of all players at the start of the match. It would not be overpowered because it would last at most one minute or until the first aggressive action. People would be interested in running it because it would get rid of the beginning of the game "searching" for someone by giving you a general idea of
    11 comments 61 views last activity
  • As a lot of us know, when it comes to perk balancing, the entire cast of killers need to be considered. You can't give I'm All Ears a cooldown buff because then killers like Nurse, Huntress etc will completely demolish with it every game it's used. Example to hand, that leads me to the reason of my thread: Infectious Fright as it stands has zero cooldown and can be spammed with every form of att
    9 comments 71 views last activity
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  • Before I peak I am a full on survivor main but as killer gets nerfed more and more I think it's time something survivor gets nerfed. Adrenaline will still maintain it's speed boost after gens, but when 5 gens are powered, you'll get endurance for 120 seconds. I mean, who likes to mend, right? (The timer will continue to go while dying or hooked.)
    21 comments 181 views last activity
  • I know they reworked the map, it's not that I don't like it, but without map offerings it's almost impossible to enjoy playing Billy or it get too boringly repetitive to play survivor. Did they systematically increased the odds of getting new/reworked maps because I don't remember being spammed as much than by this map.
    7 comments 41 views last activity
  • I honestly think the Deep Wound state is such a bad mechanic. In every form, it's been some mix of boring or frustrating. I honestly think that if the Legion would just apply the Broken effect for a duration after hit instead, it'd be way better for everyone involved. As the killer, you feel like chain stabs are actually worth going for, since your damage won't be healed off as soon as you leave
    2 comments 21 views last activity
  • Right now, there are only two which can allow you to point or wave towards yourself for communication. I thought it would be a cool idea if you guys could create more for both fun and communication benefit and it could also be in the store as auric cells which could be accessible for any character. It would just make everything more creative and a fun way for survivors to interact further.
    7 comments 901 views last activity
  • BHVR,please do something about your game..U just ruined all the fun with that hex change,for real..Playing as a survivor,got tunelled and camped all the time,because there are 90% of noob killers :))) Playing as a killer,gens pops like a popcorn and u'll be lucky if u get 1 hook for entire match if you're not camping or tunelling...
    13 comments 422 views last activity
  • DEVS: it's great you gave us a new tome and all, but the disconnections have ramped up since it came out. I lost out on points, tome challenges and what not because of disconnections. this is intollerable. you rolled out a very buggy DC penalty a while back for a test and yes it needs work but since it was only a test everyone went right back to their old ways and dc to penalize the killer (
    9 comments 61 views last activity
  • Survivor matchmaking is so slow compared to killer. Add SWF block setting and Survivor nerf plz. Killer rank 1, Survivor rank 9, PC, Region Japan
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  • when i tried this add-on i found it very hard because when i shocked people, they had enough time to run out of the tiny line this provides. i feel like it wouldn't make it too op, but make it a fun experience, it's a very interesting add-on and it's one of the few he has that isn't based around his range and charge time on both his shock blast and shock therapy.
    2 comments 21 views last activity
  • The Plague desperately needs more ways of actually being able to use her power.. otherwise she's the most basic M1 killer in the game. Not sure why this hasn't been addressed in what, nearly a year? There are so many ways available so that Plague is interesting to play once more: Basic attack 2 different survivors to get Corrupt (similar to Oni, so it would be consistent) Break 2 different sur
    7 comments 321 views last activity
  • This takes all skill & fun away from both sides & ruins the experience tremendously. Any half decent killer with a pink mori can wipe the whole team with no effort. It should also not bypass decisive strike since they don't have to pick you up to mori. Mori's are game ruining & gives the killer the biggest advantage possible. Only 1 hook then the killer gets to mori? That encourages e
    19 comments 272 views last activity
  • Keys and moris are a hot topic again and I wanted to share my proposal for a creative way for both to still be relevant while also making them fair..ready? Moris..cypress turns into base kit..The ivory and ebony offerings become after second hook..but your no longer penalized for sacrifice emblem as they count as a hook sac, it also boosts your total bp by 25 percent for each sac AFTER other
    80 comments 663 views last activity
  • I have noticed that some of the add-ons dont clarify how well they work with other add-ons. like for example, with the new doc rework, i dont know if i can use two add-ons that do the same thing but at different rarities (like two that increase range, but increase charge time, or use the add-on that turns his shock into a 2 meter line with a 20 meter range and a increase range and charge time add
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  • As title asks. Why did you create a post-game chat when it literally disconnects as soon as someone says something, or so it feels.
    5 comments 21 views last activity
  • hi could you please make keys more visible in the lobby screen as currently they are almost invisible (on ultra).
    4 comments 21 views last activity
  • I've reported so many griefers on console and I guarantee none of them have been banned, because I still run into them all the time, why have a report system on console if it's not even looked at
    6 comments 111 views last activity
  • The after game chat is so toxic dump screenshots or pics of it here so it’ll get the devs attention. And notice how much you have to scroll to read it all XD
    2 comments 21 views last activity
  • @Peanits Here's a list of what you're doing wrong and how to fix them. You want to keep the feature, SWF, because that draws more people (friend's connections) which will get you more money. We get it, but for "Rank", it's not fair, is it? That beats the whole purpose of not having chat system. If you persist to keep SWF in ranked, why not just add chat system? You can divide "Normal" and "
    5 comments 71 views last activity
  • Just a thought... I'm on Xbox, I would love to have DBD Avatars, killers and survivors. Will this ever be something you could do for your adoring Xbox community? Or maybe just prop items like a medkit or trapper traps?
    0 comments 11 views last activity
  • Hello everyone, as the title states, I wanted to discuss BBQ and Chili and Borrowed Time. As we all know, camping and tunneling has always been a huge issue on this game for the players who do not have BBQ and Chili and/or Borrowed time. The games are very frustrating without these perk as a killer and survivor. Borrowed time and BBQ and chili are currently run in the majority of all killer and
    0 comments 21 views last activity
  • I would love to see a mechanic implemented in the game where dead survivors could still help and assist living survivors who are still in the game by spectating the match and using some form of dead-perks that would act as assistance to increase the chance of escape for living survivors. Example: Watchful eye: Select a crow from the map to monitor the game that reveals killer's aura to living
    0 comments 11 views last activity
  • @Peanits first off, I want to say you are awesome and I love your support and rapid responses here. You are great and I appreciate you. But I have a bit of a concern if you wouldn't mind me stealing some of your time. First, I understand that the beginning of the game is not detrimentally critical to most killers. Thus the Ruin rework which makes it more balanced for the other killers. Howeve
    7 comments 291 views last activity
  • I can't play the game for fun anymore. 4 out of every 5 games I play are filled with red ranks. I've never been past rank 12 and can't get a lobby around my rank.
    4 comments 41 views last activity
  • Have you guys ever thought about making better animations for healing and gen repairs?
    2 comments 11 views last activity