UbiSubject17
UbiSubject17
About
- Username
- UbiSubject17
- Joined
- Visits
- 46
- Last Active
Comments
-
The Konami code that OP is talking about is:
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start. It has to be entered at the main menu screen before you select killer or survivor. You have to be fast. Once you do it, you'll hear 8 bit music. Then go to your charms & you'll have unlocked a brand new secret charm called Vic Viper. It's very cool looking.
Sadly, this currently does not work on console. Hopefully they will fix that soon, because dang it I want that thing dangling from my hooks!
-
I've tried on Xbox. Nothing... yes. I bought the DLC package
-
I agree with this. Especially the 2nd person in from the left, if they have a key, it's pretty much masked by some foliage behind them. It's very hard to see, especially on a smaller screen. I have a 42" TV and still struggle to spot keys. My hubby has a 28" TV and can't spot a key for looking.
-
But, it's also toxic when survivors expect an easy ride from killers. Killers have 1 job & 1 job only & it's in their job title. When the killer knows matter of factly there are other survivors right near the hook ready to perform a save, ofcourse they're not going to leave the area. This is not camping.
For example, Myers with Scratched/Vanity Mirror will see the auras of everyone, through walls, rocks, you name it. If any survivors are lying in wait for that save, he aint leaving! Sometimes it really is survivor mistakes that cause the killer to remain in the area.
The likes of Borrowed Time & Decisive Strike are there to counter tunneling, so take advantage of their strong capabilities. Again, it is really about survivor mistakes in both circumstances. Although BT can't counter Insidious, DS can. I never rescue anyone near the killer unless I have BT.
I agree it's not nice being tunneled or camped, but killers gotta kill. My biggest complaint is stop rescuing me in front of the killer if you don't have BT. That's exactly what's going to get me killed. That is precisely the kind of survivor mistake that will cause 'tunneling.'
-
I've been bringing Shroud of Binding & Bond but I'm all out of Shrouds now. Always do try to do gens together but when crazy killers are lurking around every corner, I'm finding that everyone just splits, which makes it harder. If 2 people do two gens, you're done for.
I just think this needs to be reduced to 3. I'm doubting if this one got tested properly before they patched the last one.
Were you solo or SWF?
-
Or leave oil slicks so survivors lose their balance & trip over for a hot second :D
-
@TAG said:
New Killer: The Oddjob :P
Or the cat from that From Russia With Love one :D
-
I posted about this earlier. I'm very upset about Mike Myers being nerfed. This takes away everything that he is. My post is titled "The Shape - No Longer a Viable Killer"
-
@CaptainCastle Thank you :)
There should be no babysitting in this game (I don't mean the perk!) There's an array of characters to learn & that's the fun. Nobody should be expected to master a killer or survivor straight away, that's the fun of learning perks & what suits you, plus matchmaking should, 'should' put you in a lobby with the same skill level of players . What's good for one isn't good for another. So I don't understand their intentions.
This is a horror game, intended to scare, intended to drive that adrenaline, if these things are lost, then it's just a glorified hide & seek.
I've only been playing for a year but I had to learn everything the hard way & I'm grateful for having to do so. I bet Dark Souls wouldn't change their intentions for love nor money because it would compromise the integrity of the games.
There's no need to cater for low levels, I mean, Dweet for instance, has Bond. You can find people! Nancy has Better Together, again, easy. Killers have all kinds of aura reading perks & game slowing perks, so there's plenty there to help people learn to play.
I just really want Mikey back the way he was. My feelings are hurt by this change.
-
Ghost Face you can call him out of his stealth. There really is a large difference between him & Myers. Myers has to take a long time stalking, Ghosty, not so much!
-
It's not a crutch mechanic, Ruin & NOED are crutches. Not sure how you would think of it that way? EW1 is his most basic form so there's no mechanics involved at all, in fact, you're penalised for staying EW1, however, it's a fun way to play him. EW1, giving the jump scares. He's fairly unique in that way. If you play as him often & like to stay EW1, then it is a game changer. I respect your opinion, no offense was taken.