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Aeichi

Aeichi

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Aeichi
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  • @Avilgus said:

    Why not...Survivors can spawn near totems

    LaitMelon :hap: ?

    :ahi:

  • @Bwsted said:

    So, survivors can simply see you spawn your perk and instantly know where your ruin is?

    Just pay attention when you set-up your ruin location

    The idea was to let the killer put ruin in the area he wants to protect, or give him the opportunity to wait the mid game to use Ruin and put it into his 4 or 3 gen.

    It's more interesting to reward killers for their decision-making than pure RNG tbh

  • It was not

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2213672#Comment_2213672

    Hatch is fine and fair, it's keys that make hatch unfair.

    This

  • Wraith has better map pressure and a bit of counterloop but he will never be above midtier with his actual kit and counterplays


    He is not overpowered.

  • @SkeletalElite said:

    A huntress hatchet hitting you downs you.

    The death slinger hitting you only injures you. Getting in for the m1 often requires a little more work than just landing the shot. Additionally the death slinger is more limited in range then the huntress. If you added these things, the death slinger would just be a worse huntress.


    Only the second grab need to connect to a hit to down a survivor as the Deathslinger. But yeah, I got your point.

    The thing is, Deathslinger can easily grab you (quickshot, thiner projectile) then drag you toward him, on most loops.

    Counterplays are really hard to do and lead to fake 50/50 most of the time (because DL can easily fake aiming then quickscop, Huntress can also do it but not that easily), and he can shoot really fast. He is definetly not a lowcost Huntress for now.

    Adding a delay between aiming/shooting might seems too much, I can understand that.

    But he should not be able to do quickshots that easily.

    "the longer you aim, the more accurate/stable your aiming is" sounds like a great idea to balance him and tend more to a "high risk high reward" killer in my opinion

  • Okay thanks for your answers

  • @6yXJI0 said:

    His lunge is normal.

    Are you sure about this ?

    For example, when I used my DH last time: he lunged at the start of the animation and still hit me at the end (and without any bloodlust btw)

    Same for hits on windows, he seems to be able to hit you through larger distance