End gates still spawning too close together (within eyeshot of each other).
As the title says, the end gates are still spawning too close together to the point of disallowing a lone survivor any remote chance of escaping w/o a key after the hatch has been shut.
VERY frequently, I see the gates spawning in direct eyeshot of each other- that is to say spawning on the same wall adjacent to each other with no break in line of sight, or spawning on on either side of the same corner. There needs to be an adjustment to the algorithm that determines the exit gates' spawn locations that increases the minimum distance the gates can spawn from each other, and possibly having certain if/then "no zones" designated on each map to prevent direct line of sight between gates. Obviously this will have to be a careful adjustment as to not overcorrect this issue, but as it currently exists, a positive outcome in the endgame for a lone survivor is VERY frequently, a complete impossibility. I understand it being incredibly difficult, or even nearly impossible to win, as this is a team oriented game, and it is not meant for a lone survivor to have a great chance at getting out alive, but ACTUALLY impossible? That's just not fun for anyone. It's totally boring for the killer, and serves as a bitter frustration for the survivor.
Please look into it.
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