Feedback and Suggestions

Our team will be happy to read these!
  • Maybe I missed the point somewhere along the lines. (pretty sure I did...) Maybe this game was actually supposed to be balanced. Or maybe I'm just confused. Because: I don't want balance, and here's why...: I bought this game as a horror game. I bought this game to play against other players who were going to play as the killer and absolutely just murder me as I attempt to do my very best
    4 comments 51 views last activity
  • In light of the Ruin changes, I've seen lots of people making the suggestion that the new Ruin would be better if it was not a hex perk. Personally, I think that would be too powerful when mixed with other perks like Surveillance. But, hex perks have often been disappointing as they blow up within the first minute of a match. So, I started thinking of a way to better balance the hex issue, whi
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  • Hello, Let me preface by saying that I actually like the changes made to Ruin. Passive regression sounds a lot more interesting and will actually put more pressure on survivors than the current "oh boy, here I go tapping again". However, many people are worried that this change will make red rank games too survivor-favoured. Red rank survivors are generally quite good at running extended chases,
    4 comments 91 views last activity
  • One problem with Reverse Bear Traps that can be reasonably agreed upon is that for good Survivors, they do not pose enough of a threat to make those Survivors want to stop working on a gen with an inactive Trap on. This causes Reverse Bear Traps to effectively have a delay against these people on when they begin to stall and buy the Pig time. Some ideas have been proposed by players to remedy thi
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  • Reduce the chances to be sent to a map when survivor plays an offering for it. There are 4 survivors and 1 killer. Right now your chances of being sent to a map are x4
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  • E434869E-0409-40F2-A74E-93CFDAC7A603.jpeg I am so pissed off because of the matchmaking after dedicated servers are set up on PS4. As rank 10 killer, it has been about 15 games and everytime i have been matched with red rank survivors and probably most of them were friend groups. I didnt see a single green or even purple rank survivor group which is very very frasturating.
    3 comments 41 views last activity
  • A Hex that affects the Survivors skills at repairing Generators. All Survivors are affected by Ruin, which causes the following: All Survivors receive a penalty of 40/45/50 % to their Repair. Good Skill Checks result in a 0% Progression on the Generator. Great Skill Checks grant 7% Bonus Progression on the Generator. Failing the Skill Check results in an additional -1% Regression penalty.
    2 comments 21 views last activity
  • Every time you design a map that has a second floor or hard to reach places you seem to forget that killers need to hook survivors to complete their objective
    3 comments 11 views last activity
  • I think the Legion could have a second ability where it would go into locker and could choose from 3 other map lockers to come out as another Legion since they are four and if survival tried to enter a locker where one of the Legion is hidden the player could switch to this Legion (like Hag) and the previous Legion would automatically enter the nearest closet.
    2 comments 32 views last activity
  • I'm really tired of having to do skill checks that are 4 times smaller than 1080p and not being able to read anything without shoving me face into the screen. Also the menu looks horrible...
    3 comments 902 views last activity
  • So i'm fairly new to the game about a week in. Been playing killer quite a bit. I'm about rank 10/11 and the last 3 games i've vsed reds and been getting DESTROYED. Instead of hiding everyone's rank how about you fix your match making? What is the point of having a ranking system when it just pairs you up with whoever?
    1 comments 11 views last activity
  • We have seen a lot of quality of life updates to useless perks like sloppy butcher, deja vu, spies from the shadows and no one left behind (its actually good now) ect. Those are perks me and many other players already mentioned on forum. Could we have some more? Furtive Chase - it literally servers no purpose now that we have Nemesis. Lower terror radius is okayish but tokens are gone once obse
    8 comments 51 views last activity
  • Let's suppose the hex totem tied to ruin lasted to late game (sounds rare I know, but sometimes it was something that happened) with old ruin, sometimes that would make survivors dont touch gens at all and make the match easy for the killer. However, the new ruin inverted this problem: because now it encourages survivors to NOT leave gens and therefore "gen rush" and/or don't help with things l
    16 comments 271 views last activity
  • With the dedicated servers now on Ps4, these are now live on most platforms, the experience is better in some areas and worse in other areas, let's talk about it: Let's start with good things: - Similar matchmaking queue times but way less errors than when it was p2p, also in case of killer backing out, no need to go for a search again, a new one enters the lobby not too long after. So overa
    4 comments 441 views last activity
  • Here is my suggestion: -You gain tokens when the entity is summoned on a hooked survivor. -You can gain tokens up to 4 tokens. -Each token decrease the gen repair speed by 5%/5.5%/6% -When the hex totem breaks, the effect will last for 30 seconds.
    2 comments 32 views last activity
  • I would appriciate a second option to use a mouse instead of A and D keys to struggle free for those who don't seem to be able to tap the A and D the way the game wants it. My bar stutters constantly, not making much progress because I am unable to tap the A and D steadily. Just let us wiggle the mouse to break free, please.
    0 comments 62 views last activity
  • Now my partner had the simple but in my opinion genius idea of solving genrushing atomic explosions in higher ranks. The higher the rank of the survivors, the more gens they have to finish before the gates open.Purple gets one more gen, red two more gens. To fix the placement problem, spawn more gens on the map the higher the ranks. This would be calculated by the average rank of all survivors.
    7 comments 51 views last activity
  • All killers have to deal with stuns, and other delays. But the Oni has a delay to charge his power (3 seconds), when he charges demon dash (2 seconds), when demon dash ends (1 second), when his power ends (3 seconds), and when he's absorbing blood orbs he loses ~1m/s or 1 second of travel time, for every 4 seconds spent absorbing blood orbs. I average 3-4 Blood Fury activations a match. Assuming
    0 comments 131 views last activity
  • I had played dbd a lot when the first rift came out and in my personal experience of playing only survivor except to finish my challenges I found that I was only able to get to tier 65 by the end. I play a rather large amount and feel that i takes too long to finish it, any thoughts?
    1 comments 21 views last activity
  • So here we go. I like The Archives as much as the next guy. But what I DON'T like is the fact that ever since it came out, killers have been nothing but EXTREMELY toxic. Camping, tunneling... Doing things that just aren't fun and make it impossible to enjoy the game. It's causing problems where if you're in a lone party by yourself playing with randoms, they D/C much more often because of how to
    1 comments 31 views last activity
  • This is my first post, and I know this has probably already been posted somewhere, but I figured I'd ask anyway...: Would it be possible to obtain forgiveness for disconnects in terms of loss of items? This would be in addition to penalties for leaving//disconnecting so it doesn't get abused and I'm not trying to whine.. But as a semi-new player it would be really nice when leveling my kill
    2 comments 51 views last activity
  • It would be really fun to be able to queue with a friend and still play killer. It would finally be a place for all these gigantic maps like the Swamp, lol Some perks might have to be reworked for this mode, but I think it would be a lot of fun :)
    4 comments 21 views last activity
  • Quick idea i just had, not sure how balanced it would be but i wanted to share it anyway What if prestiging made certain addons and items become unlimited For example prestige 1 makes brown addons unlimited, 2 makes yellows unlimited and 3 makes greens There will probably have to be some shifting in rarity for some things but i wanted to share this idea anyway
    2 comments 41 views last activity
  • We all know that the luck system is kinda meh right now, I mean all it really affects is Beartraps and self unhooked. Unhooking yourself feels very inconsistent and beartraps are hit or miss with how long you get trapped in one and any other things it effects. My point is, that luck should play at least a bigger role in DBD. My ideas are for survivors are. 1- luck affects how far away from the
    0 comments 31 views last activity
  • What if instead of just making gens go faster toolboxes make the great skill check zone bigger That way they still increase gen speed in a way Newer survivors who are struggeling will still be able to use this while veterans who can hit greats anyway would slow down It would be a way to reduce genspeed at higher ranks without effecting lower ranks to much More things could be added such as mo
    1 comments 11 views last activity
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  • Now that Ruin is being changed, killers don't have many perks that grant early game pressure, which is when survivors are at their strongest. With that in mind, I have some suggestions to fill this niche. One idea is kind of like Dying Light but in reverse. Instead of an action penalty that grows per hook, I'd like to see a perk that starts survivors off with a repair penalty (say 20%) that
    0 comments 21 views last activity
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  • I started playing Dead by Daylight since it's free release on ps4 during the BBQ event. I've just bought a gaming pc and I have so much things on my ps4 account that I have grinded and purchased for. I think it's a shame that if I get the game I would have to start all over from the beginning again. If anyone is interested about my progress then continue reading... KILLERS - Every killer except
    0 comments 11 views last activity
  • I said this in an earlier post today, but it'd be cool to utilize Doctor's ability to use electricity through generators. They're electric and are all connected to help power the gates, right? Whereas Freddy can teleport via generators, Doctor can slow down gen progression from a distance and would coexist with his Overcharge perk. Imagine him putting a hand over a completed gen and sending a p
    0 comments 12 views last activity
  • Victims should be able to set off traps throughout the map. Victims should be able to push/pull/run over buttons/levers to set off traps. Killers have plenty off traps that slow us down but victims only have pallets and other items just to block them but not trap them . Just a cool idea I thought.
    1 comments 11 views last activity
  • Removing moonwalking has me worried. I understand that they're trying to make survivor movement more clear to killers, but moonwalking doesn't make you harder to hit, it just looks kinda silly. It's fun, that's all it ever has been, and all removing moonwalking has served to do is remove something fun from the game. My first time pulling off a moonwalk, a random saw me do it and asked me in the p
    0 comments 591 views last activity
  • I stopped playing months ago, around the time the Stranger Things DLC was supposed to come out. I had watched the anniversary stream and saw there was going to be a battlepass as well as archives and that's what I was most interested in. Fast forward to today when I see a news post finally on Steam where there's an update to Archives coming out, so I start googling things not realizing it had alr
    0 comments 1 views last activity
  • What if when a survivor(s) is affected by the Blindness Status Effect it makes Hex Totems appear as Dull Totems? This would make Blindness Status better and it would make it to where survivors would have to cleanse every totem they see instead of running past dull totems to just look for the hex. Gen Rush is going to be stronger than ever after the next patch so I fee like this would be a good id
    9 comments 111 views last activity
  • Killer perk Hidden terror: Gain the undetectable status effect whenever there are no survivors in the injured, dying or hooked state. This would be a great first hit perk, but deactivates as soon as any survivors are hit to balance it out. And it could give some serious jumpscare potential.
    0 comments 11 views last activity
  • The hemorrhage is completely useless in the game, in fact it can only be used with Bloodhound, but even with it the effect does not get better, another thing is if the bloody traces were visible without Bloodhound. Maybe it is worthwhile to make this effect affect the speed of movement of the arrow of skill checks, in addition to traces of blood? Thus, many hemorrhage add-ons will receive buff
    3 comments 21 views last activity
  • I think it'd be a fun and simple way to differentiate each character from one another if they all got their own special emote (Separate from Point and Beckon).
    3 comments 101 views last activity
  • Devs please.. remove the dedicated servers or give russians a server! every single game i play against russians, i live 3.500 miles away (5.000Km) from russian but i only play against russians and the latency between me and the killer is crap! before the dedicated servers i could atleast see the ping and find another lobby but now i cant do anything about that. or give them a server... if i liv
    5 comments 912 views last activity
  • Hello people, I'm here today to explain what my idea is to rework WGLF (We're gonna live forever), a David King Unique perk that uniquely involves the survivor's bloodpoint gain, without any additional feature to it. So my idea is basically reducing the cap of maximum tokens to 2, each one of them should be worth 50% of the bloodpoints. Tokens should be given by: Safe Hook Rescues Killer Gras
    2 comments 52 views last activity
  • I have seen that there is an active community in this and people's work is amazing and sharing their work is rewarding. It would be something very good for the community.
    8 comments 81 views last activity
  • It seems these game developers cater to survivors that do nothing but complain about the game due to their lack of skill. I play as a killer for my main. The more you nerf, the more petty killers have to be. Hope all you "SURVIVORS" enjoy tunneling and hook babysitting. Because that's what this game has come to. Nerfing the Doc and Hex:Ruin at the same time...?!? I've played this game si
    11 comments 201 views last activity
  • Hey, serious post about Decisive Strike. I would like to share an idea for a minor rework on Decisive Strike; albeit I do appreciate the way it's not always as much of a free out-of-jail card as it used to be in the past, there's still some situations in which I believe that some killers should not get stabbed with it when they in fact are or should get stabbed when they in fact aren't. Before
    17 comments 332 views last activity
  • Give us a feature where you can blacklist certain players like in Street fighter v i would rather wait a bit longer than to encounter certain low climax having ######### on killer and survivor side. Can you do that? It would certainly be one of the more welcome changes.
    11 comments 41 views last activity
  • Seriously, with queue times being absolutely absurd, the only thing they can do is make it cross platform or open it up free and call it a beta. Option 1: If possible, cross platform would be amazing. It could also have the game a little less toxic in the sense of harassment in end game chat, and less swfs on mics. Don’t show that someone is on what platform- less of a chance to receive
    3 comments 31 views last activity
  • The perk simply isnt as strong as it was, considering it was able to override the highly popular, powerful Ruin. Dont really see a reason to take it now, unless you have a Great Skill check challenge on your Archive.
    2 comments 32 views last activity
  • When the match ends, system message will popup and ask people to rate player(s) of the other side, these ratings will contribute to match making experience, good sportmanship and fairplay players will have more chance to match against similar ones and vice versa, make the game more enjoyable for each type of individuals.
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  • It would be nice to view the items avalible in the rift clearly The colours are muted and hard to make out details with how dark the rift looks
    0 comments 11 views last activity
  • This is so frustrating, I have gotten new controllers because of how bad implemented the sensitivity is when pushing forward. You guys really don’t listen to any feedback that’s actually worth while do you?
    5 comments 41 views last activity
  • Can we get a time period with the servers turned off followed by a feedback survey? Window vaults feel terrible, grab animations cancel roughly 50% of the time... game feel awful for both sides.
    0 comments 11 views last activity