Perk Suggestions Now that Old Ruin Will be No More

Now that Ruin is being changed, killers don't have many perks that grant early game pressure, which is when survivors are at their strongest. With that in mind, I have some suggestions to fill this niche.

One idea is kind of like Dying Light but in reverse. Instead of an action penalty that grows per hook, I'd like to see a perk that starts survivors off with a repair penalty (say 20%) that decreases (say 5%) per hook, and maybe even gives survivors a 5% and then 10% repair bonus by the 5th and 6th hooks, respectively.

Another idea is a timed perk (like Corrupt Intervention or Lucky Break) that starts survivors off with a 5% progression penalty on great skill checks (i.e. a great skill check grants no extra progress) and for every, say, 60 seconds or so that the trial goes on, the penalty decreases by 1%. In other words, in the first minute of the game, great skill checks grant 0% progression; the second minute, they grant 1% progression, and so on.

Thoughts?

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