Feedback and Suggestions
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Like most changes, the new Ruin proposed changes has some benefits and some drawbacks. I'm writing this, btw, as a survivor main and... I actually kind of like Ruin? Like, it's irritating when you can't find the totem, but I like that it actually adds variety to the game. Is this a game where Ruin's in play and I just bang out generators until the killer finds me (basic game), or is this a g0 comments 21 views last activity
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+2 additional hatchets + grants insta down ability when thrown from a minimum distance of 30 meters (value can be tweaked) Why? More skillful, more hatches, more fun.20 comments 182 views last activity
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Here i put copy of my suggestion (when main topic - unvailable again). Because, when i check grammar errors and edit post - topic sometimes disables and waits for moderator approval.1 comments 26 views last activity
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Through my own gameplay at greeish ranks and lots of stream footage from higher ranks I've come to conclusion that early gens beeing done so quickly is the main problem with SO HIGH ruin usage. My suggestion is to add some way of early game objective for survivors, *please write your ideas in this discussion*, to make early gens take longer to be done. Or simply make gen progression at early s0 comments 11 views last activity
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I'm wondering if I can squeeze in a few more rounds tomorrow or if i should just buy all my remaining tiers now. Does anyone know what exact time it ends? It says "in 1 day" but I don't know how long that really equals to.4 comments 121 views last activity
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Hey guys. I wanna start by saying I play both sides. My experiences with Ruin are basically when I’m a survivor we can never find it but when I’m the killer, it’s popped within the first minute of the game. I learned to overcome Ruin as a survivor, and I’ve always had this feeling as a killer I was wasting a slot. I’m a green rank killer and with how screwed up matchmaking is, I’m going against p13 comments 201 views last activity
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The notes say that Ruin is used in a massive amount of games (I'd be willing to bet it's the #1 pick in the entire game, including Survivor perks), but didn't address why at all. Changing Ruin is pointless without changing repair speeds because that's why it's used. Killers don't care about emblems, I've never heard anyone being annoyed they missed out on Gatekeeper. Without addressing gen spee2 comments 91 views last activity
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The entire mid chapter patch post only said things about making things more fun/less frustrating for survivor players. What about killer players? These changes are gonna make it more frustrating, does BHVR care about Killer fun or the killer experience? Answer: No they never had, don't believe me? They said it themselves, they told the killers to go play something else if they don't like it.6 comments 81 views last activity
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The justification I see for a lot of Killer nerfs is "Survivors didn't find it fun." Let's take a look at what Killers don't find fun. Adrenaline Dead Hard for distance Sprint Burst Object of Obsession, especially in conjunction with a SWF on comms Toolboxes Keys Ironworks of Misery window Suffocation Pit centre (oh look another jungle gym!) Suffocation Pit infinite Wretched Shop infin3 comments 51 views last activity
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"OMG more survivor buffs" No, this is how the offering should work. Even keep the damage applied to the item, but this rare addon is entirely worthless if the killer decides to bring franklin's.51 comments 453 views last activity
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As much as I love the team at DBD, I have to say this was the most mindless dev blog I have read in my time of playing. The whole point of the game is to learn as you go on and realize that there will be faults in every plan you make. Removing these faults breaks the purpose and makes the game too difficult and tedious for the unprivileged side (the killers) and too easy and boring for the privil0 comments 71 views last activity
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I think you guys would be pleasantly surprised how well these would be recieved 1...most important..give nurse her base kit back..do whatever you want to her addons..though I'd recommend the cd addons be changed to boost fatigue fov a little..may even help with the queasiness people get..nerf any problematic addons..and please..aura read on blink hit instead of 3 blinks for her red addon..se32 comments 1,131 views last activity
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Hears something you've probably never heard before. I think the new Ruin is solid, on one condition. First with the positives, I think this is much better to manage for newer players. The number one grievance with ruin was that it punished players for not being able to land great skill checks and in an environment where ~40% of killers are running it, safe learning environments are far between.9 comments 171 views last activity
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Traps should spawn all open. Traps should also spawn either on the closest side of the corresponding loop tile to the trappers spawn location or in relation to the center of the map making it more convenient for him to go grab them. What would be even better would them spawning preset in loops however that would be quite overpowered imo and also take what makes trapper fun away from him. However2 comments 51 views last activity
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Got some footage of a player using very obvious hacks, where do i send this footage?6 comments 51 views last activity
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3 comments 81 views last activity
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First of all I just love how you called ruin a late game perk. Ruin is used in 80% of the games in red ranks - that makes the game annoying and unfun for both survivors AND killers alike. Why do you think killers use it, knowing that it will most likely get destroyed in first minute of the game? You decided to change a perk without addressing the actual issue - which is a lack of pressure most k0 comments 31 views last activity
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So I've been a passive member of this forum for a while now and with that I mean that i've been just reading post and commenting with friends what people talk and share here. I usually say in my mind whats the point in posting and wining and asking the devs to nerf or buff this and that. I find it silly and usually nothing comes out of the discussion that people have here, only salty people or ma0 comments 21 views last activity
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-Block all generators after 1 gen its done,for 20/30/60 seconds depending on ranks 20-10,10-6,6-1,or make it so u cant finish them and to be 99%and not to be able to finish it it gives time for killers ,makes survivors depending on stealth or forces u to be a good loper,make this in game thing(like end game collapse) or make it a hex,after the hex is cleansed the gens be normal.2 comments 81 views last activity
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Adrenaline gives you a full health state and 5 seconds of sprint. I'd say that is stronger than mettle of Man which was nerfed to the ground. I hate going up against adrenaline as a killer because it undoes the hard work you put into getting the hit, plus everyone uses it in a swf a lot of the time. It feels cheap to use yet no-one ever makes a 'nerf adrenaline' thread. I personally think e81 comments 2,281 views last activity
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They really need to make sure the use their PTB this time around to make sure that the balancing is fair and received well by the community1 comments 31 views last activity
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Dear Behaviour, instead of nerfing perks that keep the game going more than a few minutes why not address the actual problem, generator speed and that being the only objective for survivors to do. I play both killer and survivor, I admit I am not too good at hitting great skill checks except on ps4 because, for some strange reason, the game runs much smoother for me on that platform. If I see he0 comments 42 views last activity
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The devs think that it is OP to have a passive perk being so valuable. The perk is just meta, because it gets people off gens. It gives killers more time to setup their game (Trapper, Hag, Freddy etc.). Killers can also benefit from this perk to find survivors faster, because they run around searching for it. Ruin stops the early gen-rush when 2-3 survivors spawn together and hesitates them to do0 comments 31 views last activity
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Are the devs really this dense with the changes they keep making to killers? Pretty soon they are going to kill their game and the only people they can blame are themselves. But go ahead and keep nerfing the killer side into the ground and see where it gets you. It’s baffling how they haven’t noticed the clear community out cry and yet continue to do it...1 comments 61 views last activity
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New ruin COULD be useful - but a couple key things need to happen for it to be remotely decent. Rework the maps. If you expect killers with no mobility power (Trapper, Bubba, Clown, Doctor...etc etc) to be able to apply adequate pressure in a map like Mother's Dwelling, you're insane. If new Ruin is supposed to require us to apply that pressure in order for it to be useful, the maps can't be th11 comments 51 views last activity
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i did the sacrifice 4 survivors in the basement challenge but i had the ######### plunderer's instinct challenge selected ᵉⁿᵈ ᵐʸ ˢᵘᶠᶠᵉʳᶦⁿᵍ0 comments 11 views last activity
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-New Ruin shouldn’t be a hex anymore. -Doctor is still going to be annoying and unfun to play as and against. -Gatekeeper and all emblems are pointless, rank doesn’t matter. -Reminder we haven’t had a single Killer buff since Ghostface’s release. (And Demo’s change to break pallets isn’t something I would consider a buff either, moreso a QoL change, especially considering the ability to do so1 comments 51 views last activity
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The problem with this skill is that from the beginning of the game the killer can see if one or more people use decisive strike (result = the killer will not pick up the survivor(s) who was saved). Yes, there is one obsession in the game, but the killer will be suspicious of everyone and won't pick up anyone for 60 seconds to prevent the survivors from using the skill. SOLUTION: To so3 comments 42 views last activity
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Without current Hex: Ruin or Corrupt Intervention, I feel like there is a lack of creative ways for killers to apply pressure in the early game. Hex: Ruin in its current state can be powered through if a team is good at their skill checks, but it still does reasonably well as supported by the numbers BHVR reported to us in their latest notes. Corrupt Intervention is also a great choice because2 comments 51 views last activity
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It should just be a normal perk with a change like this. 2 times regression is literally 1% every 2 seconds. It's still takes 160 seconds to fully regress a gen this is a big fat joke.12 comments 161 views last activity
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You've basically proved a massive point that people have been making since 2017 - You only care about survivors and survivor mains. Hex: Ruin is officially dead and you can see in your statistics that it'll be used in less than 1% of all games. All because survivors can't hit skill checks? Lullaby is a better perk now. Will be using that and Corrupt Intervention as well. The doc nerf is also a0 comments 21 views last activity
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I'm always open to changes and new stuff, but I have some concerns about the Ruin change. Before you yell at me, that I should wait until tomorrow, before I say something.... I will go to the PTB and then maybe my opinion changes on this, when I see that it works. If Gatekeeper rewards you for a good 3-gen-strategy then I have no problem with a perk that is strong in the endgame. I can still use2 comments 51 views last activity
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It is not worth being a hex perk anymore, it will be cleansed before any generator can get a considerable amount of progress for the killer to kick it (im talking about +50%). And you can argue that without the old ruin, survivors won't be always looking for the totem, but they spawn in ######### areas so they can see them going to - or working on- a gen. Also Id like some clarification on rui1 comments 51 views last activity
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As the title says... As Slippery Meat has greatly aged and is not all that great (barring a few synergies, such as Up the Ante); I felt like it could use some love and a quick update. Slippery Meat: Upon being unhooked (self or by ally), a token is consumed and you sprint at 150% of your normal running speed for 5 seconds, causing exhaustion for 60/50/40 seconds. You have two tokens.12 comments 132 views last activity
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A survivor version of The Nightmare's Blood Warden Perk: "As soon as the Exit Gate is opened, Survivor's Blood Warden is activated. The Auras of any Survivors located within Exit Gate areas are revealed to all other survivors. Once per Trial, entering an Exit Gate area while using this perk blocks the Exit to the killer for 5/10/15 seconds." The time the Exit Gate is blocked is significantl4 comments 61 views last activity
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Lol I swear..I try to stay hopeful but what I'm reading on this next patch is shameful and frankly once again biased beyond belief..doc will essentially get stunned for using his power now so the loss of stance swapping wont even matter I'd bet AND hes getting a range addon nerf to boot..Then theres hex ruin..which will finally dethrone the third seal as the weakest hex in the game , now gens jus0 comments 21 views last activity
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This game urgently needs an option to give up, there are killers who leave you lying on the ground or simply do not want to play, let you escape from their hands and want you to repair engines for them to break them, etc. and get points. It is totally unfair to have to endure such killers, please add an ability to kill myself.12 comments 162 views last activity
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Legion Rework (he still has his FF into Mending Pressure but its overall Power is decreased while adding the option to confuse Survivor in order to down them). Rework in a Nutshell: Legion can no longer 4 man Deep Wound Survivors over and over again (cuz hitting every survivor once with FF will trigger his new Power)(a 3 man Rotation is still a Option see Details below). Legion can confuse0 comments 21 views last activity
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I think The pig should be able to recover the traps from the boxes when the survivors remove them from the head. An addon could be added so that the killer can carry 2 traps at the same time with him. Mainly I think it would be interesting if the trap was activated seconds after to the survivor get off to the hook too, it would help the killer to make traps useful when there are no generators to6 comments 51 views last activity
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So..as the title says..I'm frankly mentally drained from all the people abusing the bad sensitivity and frames on console..and you managed to tweak onis sensitivity up just to nerf it back soen on console if I'm remembering correctly..how come this is seemingly so hard to get polished and put out..? You guys claimed you were working on it but have heard nothing in a couple months..please help us2 comments 21 views last activity
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Wouldnt it be nice to have more masks to unlock for Cannibal ? Like, one for every survivor (licensed survs can not be included, we know it can be hard to get those rights [cough, Halloween] and we already have a bunch of originals) Imagine : Kill 25 Kates : You get blond long haired Bubba Kill 25 Jeffs : Bearded Bubba Kill 25 Bills (ok i know i said licensed can not have a mask but it would b4 comments 61 views last activity
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I think most people agree that the RBTs hardly ever do anything to slow the game down? And most of the time never get to the point where they kill anyone? So im asking, would it be better if..... 1)Bear traps worked like freddys alarm clocks. The farthest box from you is the one with the key, but timer is considerably decreased to 45 seconds? Which of course would stop if downed or in a chase?8 comments 21 views last activity
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Don't you just love it when it's the end of the game & the killer decides to slug you until he finds the last player and/or hatch? I know we have DCs, but that costs two precious pips and a point towards getting perma/temp-banned. Maybe under the conditions that you have been in the downed state for more than 60 seconds & only one other survivor is alive, the player may kill themselves a8 comments 81 views last activity
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I love this game! I try to spread positivity and always message some sort of “gg” message when I lose. I really, truly, do not mind losing as survivor or killer when I lose to the other player. That said, nothing is more upsetting and discouraging than losing to a button-spamming mechanic, whether it’s due to hand cramping, button malfunction, lag spikes, or just a missed beat. On PC, most re8 comments 61 views last activity
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Since most swf groups are voice comm and it's a huge advantage for swf versus a solo killer, they can just inform each other of killer location, who is getting chased so the others can rush gens and some other critical information... It results in a really quick match and unfair for killer players. So here's my idea to give the killer more time to play their game vs swf survivors. Basic gen spe7 comments 42 views last activity
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I always think that botany knowledge is a really handy perk, it works for healing others and med-kit self heal, and this perk alone can basically cancel out sloppy+thana at once if the killer has it. But I think there is a little problem with the efficiency part, I'm not sure if the devs know it. Med-kits in the game basically use 8 charges as one unit, the kits have 16, 24, 32 charges as defau3 comments 51 views last activity
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maybe behind the add ons or in the bottom right corner? so i wont forget about the cypress mori i brought in xD2 comments 11 views last activity
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Im teetering between rank 4 and rank 5 with 3 pips because no matter how I play, teammates constantly ruin games. I just had a game with a rank 6, 14, and 9 survivors on my team (i think they were survive with friends but as far as ranks go this is more balanced than most of my teams where i get all yellow/brown rank teammates for no reason) the rank 14 got hooked, and the other 2 got downed0 comments 31 views last activity
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devs please make this challenge easier. i have tried and tried and tried again to do this. i;m finding it impossible. i have been stuck on this challenge forever now, this is the only fragment piece i need to complete the story. i have bought the primium pass, completed rift 70 a long time ago. please do me a favour and probably a lot of others, make it easier, i'm a survivor main, this is so rid15 comments 51 views last activity
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TL;DR for those who don't want to read my ranting: New Freddy is great Old Freddy was also great, even if he wasn't as strong Old Freddy's power was a lot more in-depth than people thought Old Freddy encouraged players to avoid camping and tunnelling Reworking Old Freddy's power was unfair on the people who spent time and effort learning him, although I don't blame BHVR for doing so Changi21 comments 471 views last activity