MyersRulz
MyersRulz
About
- Username
- MyersRulz
- Joined
- Visits
- 111
- Last Active
Comments
-
Im pretty sure that if you don't prestige at all, with this you should still get some of your characters to prestige 1-2 depending on how many Tier 3 perks you have on said killer, honestly i hope they adress this more deeply cause i didn't quite get it fully. I hope it means what i just said cause personally i have 0 prestige 3 characters at the moment, I only have a prestige 2 Steve and a prestige 1 Huntress and everything else level 50. So it be cool that I at least get everything to prestige 1 so i can finally go for some more wierd builds for characters i don't spend so many bloodpoints into.
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1543612#Comment_1543612
That's perfectly fine. Thank you for your constructive input.
Of course man, i did get a little defensive there for a bit but it was all in good faith.
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1543582#Comment_1543582
One small oversight isn't an indicator of bias. OP probably didn't have anybody to bounce this off of which is why it's so unpolished. If you really want to work with others to make good changes to dbd, now's the time for doing that, not for name calling.
Im not name calling, as i said i do think he has some good ideas here, but the ones that are focused on to the killer side seem way to harsh compared to the surivor side thats all. So its hard to take him seriously when he proposes a 30 second stun when you know that is enough time to 50% at least 2 gens.
-
@Waffleyumboy Plus it says it only deactivates if you are picked up outside the killer terror radius, imagine bodyblocking infinitely because you keep getting back up inside the killer terror radius.
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1543563#Comment_1543563
The unhooked survivor can still get hit right? Even then with all these restrictions we can assume that ATM deactivates when the surv takes a protection hit(because literally everything deactivates it) so bodyblocking is not just not a problem, but also favorable for the killer as it allows them to tunnel.
But we cant since he didnt put that as a deactivation method so yeah easily abused as i said.
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1543548#Comment_1543548
Survivors can't waste the killer's time, nothing's forcing the killer to tunnel. If the survivors want to run around doing nothing until ATM wears off, the killer should be glad.
Yeah because there is not such a thing as body blocking....
-
@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1543530#Comment_1543530
Not biased at all. Look at it. Noed nerf. Mori removed. Keys still in game. Endgame where a door is 50% a locked closet? 30 second stun to a killer, or if missed skill check gives 15 sec stun? Yet you called me bias? Okay. Lol
But dude what are you talking about he proposed an animation change to Devour Hope and Rancor wich doesnt make those perks useless at all.
NOT BIASED AT ALL.
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1543521#Comment_1543521
You didn't even read the restrictions they put on the ATM, it basically only activates if the killer literally just follows the survivor straight off the hook. They are not survivor biased at all, but I see now where your bias lies. I agree 30 seconds is pretty dumb, 5 seconds is enough even with the added restrictions.
I did read all of it, in high level plays survivors will obviously take advantage of this by chasing the killer knowing that they have full immunity making it just a time waster for the killer, it just sound incredibly broken.
-
Yeah man you have a couple of good ideas in here, the totem indicator and the doc changes (this one is kind of broken though but it sounds cool) for example.
But to be honest you lost me with the 30 seconds stun to punish tunneling, even 5 seconds is already too much, 15 seconds stun for new ds (given how meta it already is), 20 seconds immunity in a locker... Sorry man you just sound way too survivor biased to take you seriously.
-
@Frareid88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1467566#Comment_1467566
It's my post.....
Hahahahah yeah boys we did it so many post that they cant tell from the troll ones.
-
-
@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/1467504#Comment_1467504
https://us.v-cdn.net/6030815/uploads/5ZJ9IVY4TEME/image.png
You mean this? Perfect order btw. But I saw there was a 4th as well but it slipped downwards.
Yeah that would be mine that slipped down, i was also trying to be funny, guess it didnt work out :(
-
@Fonay said:
https://forum.deadbydaylight.com/en/discussion/comment/1365344#Comment_1365344
Okay, gotta give it to you the cages do make it harderti tunnel but i dont expect many survivors are actually gonna be hit with the trail, meaning most likely ending up on the hook. Setting up trail to block a path for the survivor leaving them limited option of running away safely, then the ranged attack can be used to hit the survivor, or if they try to dodge cancel into M1. Now that i think about this, you probably want to be hit with the troment since its way better for the survivor since its anti tunnel lol. (All of this is waht i saw in my games)
Yeah thats correct, my problem with this whole situation is that some people are coming here and saying that the only tactic that PH players are using is the "tunnel tactic" and in my mind and the experienced that ive had is that this "tactic" is the worst one and ive bearly seen it in use, since is so counterintuitive to cage someone and waste gen pressure or focus another survivor to just tunnel.
I know it happens, but specially with PH is just so not worth it, any killer that tunnel will tunnel you no matter what killer they use, and i can already tell that PH will not be the choice of tunnelers since their are much easier and better options (facecamping bubba, spirit, doctor).
-
@Fonay said:
https://forum.deadbydaylight.com/en/discussion/comment/1364861#Comment_1364861
How is he least optimised? Im confused right now. If played right, his ranged attack can basically guarantee a hit
Also yes if played right is guaranted hit, and if played right by the survivor is a guranted miss (since is so easy to dodge).
-
@Fonay said:
https://forum.deadbydaylight.com/en/discussion/comment/1364861#Comment_1364861
How is he least optimised? Im confused right now. If played right, his ranged attack can basically guarantee a hit
Because he has to waste time running to the other side of the map expecting that no one got their before him. In my experience every single time that i was far away from PH when he caged someone the cage spawned somewhat close to me or another survivor, making it very hard to effectivily tunnel someone. But hey thats just me, maybe i just got super lucky with about 20 games.
-
@Fonay said:
https://forum.deadbydaylight.com/en/discussion/comment/1364918#Comment_1364918
Not many killers proved that wrong, for me personally at least
Bad luck i guess, but if you want to see a more accurate representation of both sides, just watch a dbd stream of your choice and you will see that scummy players are in not in the mayority.
-
@Fonay said:
https://forum.deadbydaylight.com/en/discussion/comment/1364782#Comment_1364782
Yea, but it comment like this really depend on personal expierience. For me personally, chances of the killer being a tunneller or a camper are about 70%
I agree, some days i get multiple scummy players in row, some days is just potatoes, but yoy cant just assume every killer plays like a jerk.
-
Imo in gameplay perspective, that would obviously be survivors, the mechanics are quite easy to learn and the main objective is pressing m1. Looping is also quite easy once you learn it. Now i do believe killer is pretty easy too but since the are multiple killers you need to learn more mechanics in orde to get better.
In terms of game knowledge (perks, items, maps, etc.) is the same for both and you should learn from both sides in order to get better.
-
@Onionthing said:
Tactical Nerf Nuke incoming.
I doubt it, decent survivors will adapt easily to this so called "tunnel tactic" and avarage killers will probably not use PH so much since it actually a bit hard to use his ability and is kind just another M1 killer without it.
-
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1365119#Comment_1365119
Nah. That survivor ran them for a bit before they went into a cage. It's only after they got caged they were tunneled off.
Hhahaha a bit? what 15 seconds? well i guess it can be possible, where can i find me some of those survivors.
-
@Johnny_XMan said:
Cage tunnelers is a real thing. So I agree the mechanic needs to be changed.
You can kill a survivor in under a minute easily.
Mmm... thats kind of stretch, plus that would be a very mediocre survivor that was found really early on, managed to get tormented and down, and that he got to the cage just as another survivor rescued him, all under a minute. Mmm that survivor would probably die under a minute with any killer.
-
@OperationMintyHippo said:
https://forum.deadbydaylight.com/en/discussion/comment/1365049#Comment_1365049
He still has the ability currently to hook them if he desires. So it wouldn't change him in that aspect really. Not enough to be that big of a deal.
Okay then, lets team up tand try to make this change happen. Not trying to be ironic (maybe a little), because that change would be perfect for people that slug if they found the hooked survivor right away or who doesnt tunnel, two less perks that the survivors cant use and one perk for PH that becomes stronger (okay i just went full ironic).
Honestly i play more survivor than killer and i know good killers dont really mind DS and BT because they can bypass them by playing smart so i dont really use those perks that much. That being said PH for me would just become stronger to go against and even though that would very exciting since im trying to main him a lot of survivors wouldnt really like that me included (yes i know, im just conflicted since i play both sides).
-
@OperationMintyHippo said:
https://forum.deadbydaylight.com/en/discussion/comment/1365007#Comment_1365007
I would be okay with that. Seems fair. Give me my deliverance and you can have BBQ and Pop. I honestly don't care. It's no different than now. Would just stop flashlight saves at that point.
Nice that we can agree with something, but if you dont see how that would make PH stronger then i dont know what to tell you.
-
@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1365029#Comment_1365029
Yeah I can definitely see how hook perks could give advantages now.
You keep missing the point, the perks arent the advantages, the instant factor is, you save the time to go to the hook, that plus having information from BBQ could easily prevent a gen from being done, and as we know this game is all about time. I will say it one more time i personally would love that a cage act as hook, PH would instantly jump to top tier. Imagine downing a survivor a knowing where to go next right away. Yeah that doesnt sound like an advantage at all.
-
@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1365007#Comment_1365007
How would BBQ and Pop give extra advantages?
They wouldnt, the extra advantages are that you get instant BBQ after a down and not just BBQ, it can synergize very well with other perks too, Devour Hope for instance, Huntress lullaby, Make your choice. I personally wouldnt mind but as i said survivors will probably see as huge advantage. I can already see the post about it.
-
@Kellie said:
Why don't all hook perks apply to cages. If the cage takes away a hook state its basically a hook.
Thats the point of the cage, if makes it so every perk works then you would have and easy instant hook and also easy BBQ and easy Pop it would basically give extra advantages to the killer and i dont think survivors would be so cool with that.
-
OMG OMG OMG i was just thinking this, the first two games where so freaking good, Big Daddy as a killer would fit so well in DBD i hope the devs see this post and consider it.
-
@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1364851#Comment_1364851
Exactly. People act like killers don’t play like jerks now a days.
Nope, everyones knows that jerks exist, you just think that every killer is one.
-
@Vortec said:
https://forum.deadbydaylight.com/en/discussion/comment/1364842#Comment_1364842
There are a bunch of perks that revolve around unhooking or being hooked, not just BT and DS. You also lose the chance to wiggle free, hook sabotaging, body blocking, and flashlight saves. Hooks are a MAJOR part of a match, removing them wasn't very well thought out.
Exactly thats why smart players using PH will still use hooks for BBQ maybe even pop and will smartly know when to send survivors to the cage, the non hook works for both sides and only the top PH players will mix things up to get the upperhand.
-
@TheMonadoBoi said:
You take away Borrowed Time and DS for literally 2 days and survivors are already going craaazyyyy.
Hahaha yeap, they introduced literally the least optimal killer to tunnel with but no since it takes away bt and ds survivors get like "but i cant loop so i need my 55th chance perk to survive" .
-
@bingbongboi90 said:
Pyramid head is fine. I find it actually funny a lot of people get caged because it is general time consuming tonput down the trails during the chase. OR you are Just lucky as a killer that the survivor walks over Them. I dont really care a lot about the trails i Just place them when i am patrolling and if the survivor steps on Them i am also fine with it but i only use the cage on good circumstances.
Hell i run bbq and pop on my pyramid head it is obvious i dont use the cage often😂
Exactly, yeah this topic will get old pretty quickly once survivors realize that this strat is no really that broken and they will comeback to whin about the facecamping insidious bubbas that wont leave the basement.
-
@OperationMintyHippo said:
https://forum.deadbydaylight.com/en/discussion/comment/1364766#Comment_1364766
What a fun strategy though. Just rush to get the game done so maybe you can get a more fun, interactive killer next game.
You act like every game is against a scummy tunneler, they exist sure, i only see them 1 out of 10 games. And by the way today PH population already went down at least for me so yeah rush then try again.
-
Yeah people will get tunneled for a bit until they learn that there is a an easy counter, do gens. Just like every other killer and this strategy is even better since he needs to travel all the way to the other side of the map which gives extra time to finish that last gen.
-
@SpookyStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/1364372#Comment_1364372
Yeah, I was agreeing with you. His entire existence is antithetical to tunneling.
Oh ok english isnt my first language so i was kind of confused there xD.
-
@NinjaDette1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1364346#Comment_1364346
https://forum.deadbydaylight.com/en/discussion/comment/1364357#Comment_1364357
Thanks for the tips guys I won’t give up going against him.
Sorry i didnt really gave you a tip, but my best tip right now is loop him, he is very loopable if you cab avoid his range atack.
-
@SpookyStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/1364357#Comment_1364357
Shouldn't be considering he's meant to be a counter tunnel Killer.
Sorry i didnt understand the wording there. But i dont he is a tunnel nor that promotes tunnel, the fact that his cages spawn on the other side of the map should tell you that his not meant to tunnel.
-
Also those trolls will be easily countered once you know how he works, his tunnel "tactic" isnt really that good.
-
Just as Dabihwow said is to early to tell, it only been 2 days people need to find out optimal play and the perks that best suit him.
I dont think that his top tier either but i definitely think his not Deathslinger tier either, he has a very complex kit to decide where he belongs just yet.
-
@xI_Fabi_Ix said:
https://forum.deadbydaylight.com/en/discussion/comment/1364111#Comment_1364111
Most red rank killer aren't good anyways and chances of getting broken MatchMaking are pretty high. Literally no reason to derank except if you are really bad and can't even keep up
You said it, some people are really bad killers and with this ranking system you progress just by playing, once you get to those ranks though you will find people that knows how to play and as i said no everyone plays this game with the intent of trying their hardest or trying to keep up.
-
I dont think it is though, dont get me wrong that is pretty scummy but i dont think it is bannable offense.
On the other hand some people derank for legitimate reasons. Once you get to high purples or red ranks matches start getting pretty sweaty and not everyone takes this game so seriously that they want to tryhard every match.
So i dont think every deranker should be punished because some do it for scummy reasons. Just wait for the new mmr system i guess.
-
@kazakun said:
https://forum.deadbydaylight.com/en/discussion/comment/1363835#Comment_1363835
Yeah that's been my experience playing as him. Depending on the map I really have to think about if I want to cage them or not. A lot of the time they are only in it for two seconds.
Yeap it kind suck sometimes, thats why you need to be strategic about the cages.
In one ocassion i was on a gen with another survivor and the cage spawned just next to us. You can imagine what happened to that poor gen :(
-
@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1363682#Comment_1363682
But you act like going out of your way to tunnel is so difficult when it’s really not. What he’s trying to say is that the sad part about his kit is how broken the cages are and how they indeed allow him to tunnel. Sure he has a ranged attack that can hit through pallets and walls with a Small 5 second cool down if you miss but that’s really not the point here.
Nope he is saying that going out of your way with PH is a waste of time since yo take twice as long to start the tunnel process, also we know that tunnel is not really an effective strategy against decent survivors since they can easily genrush you, so by the time you start tunneling with PH all the gens against a good time will probably be done already.
And also also he needs to down you first and he can easily be looped and you have to be tormented sooooo yeah i dont see really how you can tunnel effectively with him, just go with facecamping bubba.
-
I have played against PH around 15-20 times and every single time i was far from PH when he caged someone (if he even got the chanse to cage someone since avoiding the trail is pretty easy) the cage spawned somewhat close to me or another survivor making it impossible to the killer to tunnel the survivor effectively,
-
@Blueberry said:
I don't really see an issue with him seeing cages as it's on the opposite side of the map.
That said, we can take away him seeing the cage auras in exchange for having his Rites of Judgement apply Torment on hit and reduce his recovery time after using it by 1 second. Deal?
Deal
-
@MadLordJack said:
I love how people insist that PH encourages tunelling - the killer literally has to go out of their way to tunnel someone, more so than any other killer. You get shoved to the furthest point away, potentially even into an area filled with pallets. Just because someone has no second-chance perks doesn't mean that are an easy target, it just means they have to actually run away from the killer, not towards them. And that's without mentioning the near-instant saves or the fact that the cages are a snowball tool, not a general use hooking mechanism.
And here's a hint: if you want to constantly state that you are a killer main, maybe mention some of his problems on the killer side of things, instead of a giant rant about people playing in such a way that they should literally be throwing the match because they waste so much time that could have been spent actually pressuring the generators with real hooks. Because guess what: it's far easier and more profitable to tunnel someone as Huntress, Nurse or Spirit.
100% Agree, PH tunnel "tactic" is such a time waster, you can have way better results with facecamping bubba.
-
I would completely agree with you if this was a RPG or MMO where the character can reflect youeself. But the characters on this game already have lore, as some said we know that the nurse is straight, so whats the problem knowing that Dwight had a boyfriend or Nea had a girlfriend, will it really change how you play the game?
-
@Hex_Generator said:
https://forum.deadbydaylight.com/en/discussion/comment/1349221#Comment_1349221
People were claiming it's reportable, which means they are claiming it's bannable. You don't report things unless you're looking for a punishment.
And at least one person called it 'holding the game hostage'.
And yes, I WOULD say the same thing, because hypocrisy pisses me off. if a bug happens, neither side is required to suddenly throw the match. And it's not ABUSING a bug unless a player purposefully MAKES it happen.
Not trying to fix it makes him a raging butthead, but it's not reportable.
Once again i went through the comments and i dont see anyone claiming anything just people wondering if it is reportable or bannable and some others putting context to the situation to see if it is indeed bannable. The OP even puts it as a question if that can be bannable. You keep repeating that the killer had to throw the match i dont really know why no one is saying that he should, only that maybe he should have been more compassionate with the survivor.
Anyways i think will have to agree to disagree on this one your clearly biased and a bit angry at the post itself ( i dont see why, that is the entire purpose of the forum anyways, to ask question if you are in doubt). I wonder if you knew the killer on the post and thats why you got so worked up.
Goodbye and have a good one.
-
Oh oh i wouldnt say that the game favors any sides if i were you, i already see the angry mob of killers coming to this post to trash talk survivors.
Imo i think the survivor side is still easier and any decent group of survivors should perform well against any killer. That said if you are a "skilled" killer and have great game knowledge you shouldnt really struggle that much.
-
Oh oh i wouldnt say that the game favors any sides if i were you, i already see the angry mob of killers coming to this post to trash talk survivors.
Imo i think the survivor side is still easier and any decent group of survivors should perform well against any killer. That said if you are a "skilled" killer and have great game knowledge you shouldnt really struggle that much.
-
Oh oh i wouldnt say that the game favors any sides if i were you, i already see the angry mob of killers coming to this post to trash talk survivors.
Imo i think the survivor side is still easier and any decent group of survivors should perform well against any killer. That said if you are a "skilled" killer and have great game knowledge you shouldnt really struggle that much.
