Feedback and Suggestions

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  • Hello :) I play both sides "equally" (55% S/45% K) in red ranks, and I noticed that the meta is still the same for years and it's pretty rare to find someone no using at least 2 meta perks. ----- I also noticed how much of the grind the game can be for new players as there are more and more perks added to the game 4 times a year. The grinding evolved a lot these past years and is way be
    4 comments 51 views last activity
  • When in a chase there are a couple sopts where a locker is right next to a pallet or window. When getting chased there you press the spacebar to vault away from the killer on your tail. Instead you jump in a locker. The problem is obvious. Please just give the option for seperate controlls. The players will figure out the keybinds.
    4 comments 121 views last activity
  • Thrill should just be a perk. What is the point of this Hex when all it does is give you a notification for each Hex totem including itself? It's utterly redundant. If you're wanting to try and protect your hexes or at least know if somebody is on it it's pointless because there's a 50/50 chance whether it's the hex that's actually doing something.
    29 comments 632 views last activity
  • Memento Moris... Very strong. Very powerful. Very annoying to play against. It allows you to get someone out of the game fast, and... the Ebony Memento Mori is the ultimate form of toxicity. It is essentially a killer's "Win the game now!" card. Oh, let me show you what is wrong with it. (and the Ivory, can't forget about that one.) Ebony memento mori: It allows you to kill anyone you hav
    31 comments 274 views last activity
  • I'd like the game better if instead of skill checks you just got button prompts to press in order. Screwing up the button prompts or not doing it fast enough causes explosions and then you can rework everything influencing skill checks to this new system. This idea is just more fun than skill checks. I don't like the timing based gameplay skill checks provide personally.
    3 comments 271 views last activity
  • I've already made a post asking for a legion buff, but what about a full scale rework? I suggested the buff assuming that a rework, if it'd ever be considered at all, would be a very VERY long time away. But why not try asking anyway? Feral Frenzy has a few key points. First is a theme: Murderous instinct and blood lust fueling the killer to go berserk and get a hell of a lot stronger. Secon
    0 comments 11 views last activity
  • Can we revert the nerf to it and just disable it when the hatch is closed? That perk was so much fun to use :(
    7 comments 51 views last activity
  • Can you just delete that map? so annoying
    6 comments 81 views last activity
  • It's ridiculously unfair for killer to play against 4swf voice comm with that perk on. Jeez
    2 comments 21 views last activity
  • Ever since the oni update came I am always up to survivors in ranks extremely higher then me, but when I play as survivor I always get killers lower then me This is really making me want to stop playing until it gets fixed
    2 comments 21 views last activity
  • Banning or Deleting anyone who is reported to using a component to gain a competitive advantage in the game. Honestly I’m sick of trying to vault or pull a pallet and all of a sudden there’s lag when there hasn’t been all game right before I pull the pallet or vault long enough so the killer can hit me. Honestly it’s sad that people lag switch just because they suck that much at this game.
    Mod
    2 comments 41 views last activity
  • Here's some feedback: invest in better "dedicated servers" or if you're not going to bother, go back to killer-hosted lobbies - they were a million times better than these woeful servers that we play on. I don't know about others, but I regularly find myself going into servers where the ping is supposedly 37-40, yet I feel like I'm playing in a server with 100+ ping where I'm bouncing backwards,
    3 comments 41 views last activity
  • Prologue Hello, if you been playing Dead by Daylight for a while now, you may have familiarized yourself with all the various status effects in the game. As you may notice, some are very good and others, laughably weak. Therefore, my goal is to make the weaker status effects not OP, but to make them more interactive for the victim. Target List Blindness Hemorrhage Exhaustion Blin
    2 comments 31 views last activity
  • sometimes the exit gates spawn so near each other, you have no chance as a survivor in the end game collapse anymore. they should spawn everytime on the other side of the map to 1. give the survivors a little chance and 2. make it more a fun mind game like this. pls change this system now, thx
    26 comments 371 views last activity
  • There's this red stain on survivor's armpits, specifically Nea and Feng Ming, it doesn't look like body hair, it doesn't look like dark spots either. It's just this red stretched out low textured stain that makes the armpits look weird. Is it blood? Is it a Wound? or is it just bad glitchy texturing that needs to be fixed? https://steamcommunity.com/sharedfiles/filedetails/?id=19
    1 comments 231 views last activity
  • Exactly as the title says. A stacking movement speed bonus in feral frenzy for every survivor affected by deep wounds or injured. Something like 2.5% per injured person and then an additional 4% per deep wounds. The bonuses should only apply after the first hit of each usage of Feral Frenzy. So he doesn't activate his ability and then get immediate usage out of it. His gameplay at best is curren
    7 comments 111 views last activity
  • So I did previous runs of Fun Buffs to Trash Perks for survivors, here , and killers, here . But since then, we've had some new perks. And some of them are good. Others are trash. And by trash, I mean sometimes they have cool intentions behind them, but I can't really see people using them. Sometimes I exaggerate 'trash' just for comedic effect... but still, I want a wide variety of perks i
    0 comments 32 views last activity
  • Ever since it started I've spent more time on DBD than any other game, yet there's no way that I will be reaching level 70. It gets to a point where it is no longer fun to play, to be forced to grind so much and not even get close to reaching the end. On top of that, this 'Battle Pass' has the weakest and most unappealing rewards, compared to other games that have implemented the 'Battle Pass'
    11 comments 2,911 views last activity
  • so I was thinking about this little change to ds while playing as laurie: What if the ds timer stops when you're on the floor? I think it would be a good idea! What do you think?
    3 comments 31 views last activity
  • POV increase for killer is a mandatory change that needs to happen for console. The main problem is you can't move the camera fast enough on console to deal with jukes. On PC it is a non issue, but you literally can't keep up with jukes on console. The camera is just not wide enough to counter the slower camera speed. Also they need to add a system that disconnects players automatically from
    0 comments 1 views last activity
  • Today, someone slugged and watched me until I die, and I'm the last one who fell down. Unbreakable is completely useless against these #########. Once you are down, there's nothing you can do anymore. Better if there's a mechanic that would give players a chance. It is really boring to play against sluggers - completely a waste of time.
    7 comments 52 views last activity
  • If you're not going to bother to fix or put a real penalty to the issue of camping and tunneling, the least thing you could do is make a system to block those players who make it absolutely impossible to even play. You can't ignore this anymore. You can't keep allowing people to ruin the game, in all honesty it gets more and more tiring everyday. I hope you realize that if you don't make someth
    3 comments 61 views last activity
  • Being able to see aura of your traps when playing trapper instead of trying to find the angle to position yourself around the walls so you can see them. That would be great fruitcakes! 👌 You make even Bethesda look good. Keep it up.
    0 comments 11 views last activity
  • It only lasts for two minutes which is short time already considering exit gates still need to open; and the perk is low tier to begin with. It should behave like adrenaline and not trigger while you are on the hook.
    0 comments 11 views last activity
  • Plz work it out with Lionsgate to include Hello Zepp or some version of it as Pig's chase music it'd be really really cool <3
    0 comments 31 views last activity
  • I've completed every other challenge except this one, I can't stop other survivors from completing them without me. It's literally making me more angry than I've even been when playing this game. Why did they think you could complete 4 gens!?
    3 comments 31 views last activity
  • Honestly I tried so hard to refrain from this kind of post. I thought to myself, "The developers are only human" but you guys have just proven to let customers down on a recurring basis. Here's why: For starters, you guys are holding off on community engaging events. This seems reasonable, given you guys justify this because of wanting to improve the game. That is perfectly good reason, I
    8 comments 132 views last activity
  • Small Game should not activate when trap or totem is on upper or bottom level. Example: You play on The Game map. SM activates. You search for totem/trap but you find nothing, because you are on bottom level of the map and totem/trap is on level above you. I think it would be better if it would not activate in situations like that. What do you think?
    0 comments 1 views last activity
  • so i have been trying to get all achievements in the game i have 100 out of them all so far they are pretty much all survivor ones i have been trying so much to get adept killer ones i only managed to get trapper and wraith due to getting low ranks but im rank 10 getting red rank survivors and it is almost impossible to get the achievements because of how the system works i think it could work if
    9 comments 51 views last activity
  • obviously there are much more important bugs and fixes but can we please see a fix to this braid. It’s all stiff when it moves and sits inside of her in game. I’m glad it doesn’t randomly slow the game down and freeze it when you put it on but I loved how it moved back in the day. I mean for awhile even her other braids were all wonky and clipping but they seem good now.
    1 comments 131 views last activity
  • The free Rift: 31 Levels do not grant anything 24 Levels just grant event currency 2 Levels grant a survivor only charm 3 Levels grant a killer only charm 4 Levels grant a multi charm 1 rare Survivor piece (Nea) 1 rare Killer piece (Huntress) 1 uncommon Survivor piece (David) 1 very rare Killer piece (Hag, DLC) 1 very rare Killer weapon (Trapper) 1 very rare Survivor piece (Claudette)
    2 comments 31 views last activity
  • Hope : The growing odds of a successful escape fill you with hope and give you wings. As soon as the Exit Gates are powered, you gain a 5 / 6 / 7 % Haste No One Left Behind : It is inconceivable to leave someone behind. Once at least one Exit Gates has been opened, triggering the Endgame Collapse , gain 50 / 75 / 100 % more Bloodpoints for actions in the Altruism
    1 comments 21 views last activity
  • I dont know if im the only one on console that this has happened to but I have never gotten the new map. And that makes me think why is it we cant select the map. Yes i know it could be down to people will know the map and whatever but still they can know every map. But I feel just like selecting your survivor killer perks and add-ons before the match starts you should be able to select a map and
    1 comments 11 views last activity
  • I would like to find matches again Sincerely, A tired red rank
    12 comments 181 views last activity
  • I find it totally ridiculous that you can climb so easy to rank in this game, a person with 100 hours cannot be in red rank with people with over 5000 hours, then people complain that the killers are broken or that the survivors are very strong and it is totally logical. There is a rank system that makes no sense, there is no table of positions to compare with others, but even so there are rank.
    0 comments 51 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • Why not just have the exhausted and hemorrhage status effects be permanent until the survivors heal? I don't think it would be be too OP. The entire point of the perk is to make healing a higher priority than gens or risk getting caught without Dead Hard, Sprint Burst, etc. available. But right now it's a really underwhelming perk because survivors can just wait out the cooldown.
    3 comments 41 views last activity
  • I'm a survivor main but in my opinion keys in it's current state are broken (along with mori's), need to be reworked. When I play killer I've lost count the amount of times I've made a come back with two or one gen remaining, which wouldn't be possible if a survivor brought a key into the game. On the other side the survivors could 3 or 4 gen themselves, use up all the pallets that surrounded t
    3 comments 41 views last activity
  • I have very little time to play and would really like to raise the level of the characters I play, but it takes a long time to get blood points and place my prestige 3 and level 50 characters with all the perks. Please put the blood spots in the store to sell I would love it. 🙏
    3 comments 51 views last activity
  • Right now Technician only reduces the sound of SURVIVOR WORKING ON THE GENERATOR, but the sound of the Generator is still the same and killers can still hear it from far away making this perk absolutely garbage. Please make the generator sound itself reduced within the range as well
    1 comments 21 views last activity
  • I've had it happen pretty often, either one person quits during the loading screen or one/more disconnect during the game, and in both cases it usually results in losing pips because at that point the game's length is shortened drastically. It would be nice to see a system set in place where there's a condition within gaining/losing pips where it considers if someone disconnected, and if it did
    0 comments 1 views last activity
  • Besides the missing dynamics I also miss bad weather from time to time. On the Ormond-Map, there could be a good blizzard from time to time. On the others, heavy rain and thunderstorm would be a nice change. I simply want to reduce the visibility for both sides and make the maps a bit more varied. @CrispyBiscuit made the following suggestion: I also think you could add something like thu
    2 comments 31 views last activity
  • I like the kindred change a lot. So I hope similar change could be done for every aura reading perks. Here are some examples I had in mind Bond. If it supposed to be a bond should work both ways. Maybe distance can be reduced but definitely, I should be able to tell if someone spying on me with Bond. It helps team play and counters abusive users. Empathy. You can be seen while injured, or inju
    0 comments 11 views last activity
  • The Legion received some changes back in patch 3.4.0 increasing their speed and fixing button addons. However, the Legion still has many others issues they suffer from. Thus, I would like to share some proposed changes I had to help improve the Stabby Gang. 1. Lower the base Cooldown of Feral Frenzy to 3 seconds. Currently the cooldown is extraordinarily massive for no apparent reason having l
    17 comments 381 views last activity
  • The amount of items, characters, killers, perks in this game is getting crazy, as you can see the game is getting more and even more chapters in the future. The playerbase during x2 bloodpoints is doubled, make the game more appealing, especially for newcomers.
    6 comments 61 views last activity
  • Remove large maps and dark maps from Ranked map pool. Map rework is also necessary.
    0 comments 12 views last activity
  • Mostly survivors (i dont remember a killer dcing because of a secret offering) will dc because they see the secret offering. They always assume its a mori but sometimes i bring shroud of separation and someone dcs on the loading screen. If we just make the secret offerings not appear survivors would be none the wiser. Its just annoying to get a game put on shroud of seperation or maybe like cypre
    20 comments 321 views last activity
  • Don't get me wrong, I use mouse and keyboard but just recently I've bought a PS4 and started using the controller on DBD on PC, I've noticed that there's so much missed opportunity with these controllers like vibration or hell, even the speaker on the controller. What if you could put the heartbeat on the controller? Also I'm not sure if DBD *actually* supports PS4 controllers, I think Steam con
    1 comments 771 views last activity
  • Currently if a player disconnects, there are a lot of insignificant bonuses which often do not actually apply to your points. But in all cases, if any existing player continues to play they are at a disadvantage for point gains, and held liable for having a lack of game points, which can often lead to losing a rank. Example 1: Playing as killer, if a survivor disconnects, there are less survivo
    2 comments 281 views last activity
  • Have Fun Everyone I'm Back! I'll Chill Out... one day! <3
    0 comments 11 views last activity