eSPiYa
eSPiYa
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2213638#Comment_2213638
I'd have to write you a long essay to thoroughly cover this topic, and I'm trying to do that less often. You are relatively new to the game. I feel for you; I really do. We have all been there. However, I'm a straight shooter. I would be doing you a disservice by telling you anything other than the cold, hard truth. Tunneling, Camping, Slugging, Herding, 3-Gens, and a whole lot more are just tactics, tools in the Killer's tool chest. Sometimes they are the right call and sometimes they are not. Survivors also come with a pretty well-stocked tool chest; the difference is Survivors have to work as a team for their tactics to work. I understand your frustration, but I want to assure you that it isn't the Killer who is to blame for your woes. It is a combination of your teammates and yourself. Success only comes with time. If you like you can play with me and my friends so you have a taste of what it is like to have people who:
- Attempt Safe Rescues as a first choice
- Bring Borrowed Time
- Bring DS
- Carry things like the Styptic Agent
- Are willing to risk downs as viable bait
- Unhook with themselves between the Killer and the person they are saving
- Are willing to take protection hits for the unhooked
- Are willing to trade hooks for the good of the team
- Are willing to take risks to sabotage hooks
- Are willing to steal chases and/or do shoulder saves
I could go on but I'm moving into essay territory. Long story short, it isn't the Killer's job to protect Survivors or make it easier for you to rescue them (or be saved). In fact, their job is the opposite. It is the job of SURVIVORS to protect one another. You get points for rescues; altruism is a key part of the game and advancement. You don't get those points for nothing; the DEV expect and want there to be risk so they are earned. Think about this fun fact, the game is designed to ring a big old DINNER BELL whenever someone is unhooked. The Killer is getting both an audible and visual cue when a rescue is taking place. Why would they do that if they didn't expect the Killer to return to the hook, or at least give them the opportunity? One might infer from this design that the DEV want rescues to be dangerous so that the points are earned. They also give Survivors all the tools they need to deal with the problem. I've been rescued from a face-camping Killer, right under his/her nose, more times than I can count. It isn't impossible
I'm definitely a new player. I just stop playing after I get fed-up because of these arseholes. True, they are tactics but being used almost all the time because it is effective, this need an immediate fix. Borrowed time has little chance of success because the killer will patrol the area, sneaking in has low success rate. I'll definitely get hit first before I could save the hooked survivor, and evading the killer is close 0% success rate so I'll definitely get hooked and camped later, and I doubt if others have BT or can do better. So I give up on playing too altruistic. Trading hooks is full of demerits.
The few times I used DS, proved that the killer will more tunnel me because they got pissed off because of it so I stopped using it too. Sabotaging hooks can only work if the other two survivors are chasing after the killer and watching all of the hooks near them. If I find that the survivor is on last hook, I start to do protection and steal chase that usually leads to less gen repairs.
Regarding rescue from face camping, it will only work if your teammates are SWF, I tried to work with random players to save 1, but in exchange we lost two people. Sometimes the other two, sometimes I'm one of those two that get killed.
Rescuing someone always comes with danger and adding the element of camping the entrance to basement will just make it sucks for the poor survivor, yet the killer will just benefit more on it. So to make things more balanced and fun for everyone, then making such douche play would earn them nothing. They can still do it, but in exchange they won't receive anything from it. They can go after the altruistic survivors but please don't chase the freshly unhooked one.
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@RbLen said:
Nothing will be done about it. Yes it sucks getting camped or tunneled. Just deal with it. If 3 gens pops and I just got my first hook, what am I supposed to do? I basically have to proxy camp the guy on the hook and hope to punish survivors altruism at that point.
It is fine if you chose to, but there should be a compensation for such act. Also, if you think you can't catch the survivor(specially those with object of obsession), just leave them, their builds are for getting chased and can't do much when repairing generators because they're too busy getting your attention. So there'll be only 2 survivors busy with the generators.
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@Moundshroud said:
A couple of things, a Killer that got 30K+ gave you a lot of hooks. Killers cap out (just like Survivors) in how many points they get in each grouping. 32K is a perfect game. That means your Killer got lots of hooks, lots of chase time, broke lots of pallets/walls, and pressured your Generators. I'm going to give you the benefit of the doubt and assume you aren't trying to con us. That means you are simply misinformed and making a lot of assumptions (wrong assumptions).
I play both Killer and Survivor. Most of my Survivor is in the Solo Queue. It is my experience in both that has taught me that Survivors tend to identify Camping and Tunneling INCORRECTLY most of the time, and confirmation bias makes them think it is happening far more often than it is in fact. I used to think I was being Tunneled and Camped every game too. Some wiser, more experienced people told me the same thing I'm going to tell you now:
- You are wrong.
- You need to research those terms and understand what they mean.
- You need to learn to tell the difference between a Killer's plan and Survivor's mistakes.
- You need to start recording every match to review later to see what you can do better.
- You need to start tracking what happens in your matches using your recordings to do it accurately.
- You can then take stock and understand what is actually happening and how often.
- Once you have firm grip on the reality of the situation, you need to research what approaches will work better.
- You need to put these new tactics and useful information to use in the field.
- You need to log thousands of hours in the field. There are no shortcuts to getting good.
- Last but not least, you have to always be self aware. We lie best when we lie to ourselves. We like to scapegoat. It is easier on the ego to blame other people or the game for our failures. The only person you have power over is yourself, so there is no point in applying your energy and time to anything other than trying to improve yourself.
Does that sound like a lot of work? It is work. All worthwhile things, even games, require some work. Dead by Daylight is a continuous stress test. It isn't just the fictional Survivors being forced to relieve a horrible situation over and over again; we are right their with them. You have to weigh whether or not the stress is worth the fun you are getting. You have to weigh whether you care about really getting good or just want to play for some laughs. If you want to get good, then I've given you a starting point. If you just want some laughs, ignore everything I said and just play the game. The caveat is that you should stop complaining. If you aren't willing to do what it takes to overcome those obstacles yourself, it is unrealistic to ask the DEV to do it for you.
What you call killers that are patrolling around the basement building? Or intentionally chasing the freshly unhooked survivor despite of there are other survivors near the killer? There was an instance where the killer is near me and can see me repairing a generator went back because the survivor got from opposite direction which is a lot further than me got unhooked and downed then hooked again until he died.
True, the killer on my last game hooked the other 3 survivors three times and me twice that was why he got 30k BP. Well, I saved him first and didn't know that the killer is just patrolling the shack area, and thought he's leaving. When I saw the pattern, I didn't tried to save anyone again from the basement and just focused on fixing gens. But what can I do alone playing with other stupid survivors? Everyone is fairly high ranked but they can't see that the killer is camping.
So to discourage most killers to play like an a-hole, better add some kind of deterrence. They can still do the camping and tunneling if they want to, but in exchange they won't earn points doing that. If they really want to reach higher ranks, they should start playing properly. Doing such sh-tty play proves that they are low-rankers. Do anyone here sane enough to think that a douche player should be on green and higher ranks?
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@OGlilSPOOK20 said:
Look... I don't know how long you've been playing this game... and I'm not trying to come off as a jerk or anything but if the killers decide to camp or tunnel they are allowed to do so.
It's not a punishable thing... The Devs have said it themselves. If you want to punish the killer for camping... Do the generators or if you really want to save your teammates bring Borrowed Time... If the killer is Tunneling, either be good enough to loop them for awhile so that your teammates can have enough time to finish generators or just bring DStrike.
There's perks and playstyles in this game that can help avoid all of this.
I'm sorry that you're not having a great experience with the game but it'll get better down the road, sometimes you just have to take the L from a bad gameplay and move on to the next game.
Honestly it has nothing to do with being over seas. Everyone that plays this games has been camped and tunnelled before, it's a common thing and you'll run into a killer that does it once or twice every ten or fifteen games. Seven games back to back is very unfortunate and I feel bad for that happening to you.
Yeah, they are allowed to, but because it is really effective, the killers that I encounter in my region used it as a tactic. It is either they want to win or earn lots of BP, it is truly effective. If I notice that a survivor is getting camped, I give up on them, but the problem is my teammates, they try hard to save them. Or even I fall victim to camping/tunneling where I'm just a pretty average player and not good at looping nor using flashlight(I suck at it, specially after the update).
It looks like it got accepted by everyone in this forum, probably because it rarely happens to them. But in my case, more than 50% of chance(probably around 80%), the killer is playing like an a-hole(playing dirty is too understatement).
Can't we just have fun? I'm fine getting killed or even get mori'ed. Just stop doing those despicable things. I love playing against good nurse and I applaud those that can do ungodly mind games.
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@Pulsar said:
Tunneling isn't cheating.
Camping isn't cheating.
Jjst because the Killer implemented a poor strategy and you allowed them to win, doesn't mean they cheated.
Yes, it is not cheating but completely an a-hole's way to play the game. And waiting for the long queue in the lobby then you'll just get killed immediately because you were camped/tunneled? I can understand if the survivor is very good at looping and/or playing toxically, but it happens even the survivor isn't good at evading the killer.
I'm talking about certain people that are willing to use cheats or everything they have just to win, won't care if the other players would get pissed off, and they have no qualms in claiming victory because it is pretty normal for them.
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@EldritchElise87 said:
If you see an aura and then Haunt in that direction its not hard to look at the tiles around and make an educated guess where someone is.
Just as I mentioned above, I moved away from the generator after spirit start haunting from the opposite end of the map, and only add-ons are to increase the duration of haunting. I don't run and I'm uninjured so there's no way for that killer to guess where I am. Imagine it, I'm in the middle of the field but it showed beside me, a meter away, facing me, and slash at me, like it knows exactly where I am as clear as day.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2208661#Comment_2208661
Her bumping was removed a long time ago. chances are she either got a lucky guess or had her volume so high she was able yo hear your footsteps/breathing with ease.
I'm sure it is not lucky guess, because it happened to me three times. After I found my place to hide, I stopped moving so there should be no footsteps to be heard. I'm not sure about breathing though. I never heard a breathing of uninjured survivor on perspective of a killer though.
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@gibblywibblywoo said:
All auras are disabled while phasing.
That's what I know too. Even blood trails unless it has a certain item. The only thing the spirit should notice are the scratch marks, moans, and bumping. There're no scratches because I didn't run, no moans because I'm not injure and I got the maxed level iron will, and there's too little chance of bumping with each other.
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@WeenieDog said:
I don't know if it's true or not. But I've had a spirit main tell me that if you look at ground while phasing , you dont trigger spine chill.
It could be possible that they saw you on bbq, phased up to you while looking at the floor and look up once they canceled their power to hit you. And I guess you might have just stayed there because spine chill didn't light up.
There's nothing wrong with the spine chill. The more the spine chill is active, the more that I don't run because of panic. The problem is since it left its hooked victim, it is already haunting and suddenly it can pinpoint where I am even though I already moved away from the generator I'm working. I moved away after I hear that it went go phasing, not before. So it should have no idea where I went.
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@IlliterateGenocide said:
did they have stridor, some addons make seeing where ur character really easy, also can i ask ur rank cause if this is the first spirit ur seeing with no mindgame sometimes wrong
I add-on item? Nah, it has only items that increases the haunting duration.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1398578#Comment_1398578
There is no way to unlock crowns except by playing that character.
Can't I just report it as an issue? I hope those are recorded in game logs.
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I already unlocked the crown on all of the non-licensed survivors aside from Quentin, Jeff, and Zarina(because I didn't bought them). So now I'm trying to unlock it for some killers that I can play as, and started it with the Doctor. I activated the pedestal but I wasn't able to get the crown after the game. Aside from playing it again and try to unlock it, any other way? I don't like playing as a killer because I'm not fond of chasing people(I'm just a casual player) and queuing time is very long.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/949780#Comment_949780
I, too, am a huge fan of stereotyping an entire country.
It is not stereotyping. It is now part of their culture. It might sounds ridiculous but it is real. Yesterday, all the killers that did camped, tunneled, and slug survivors are chinese from their main land. You can easily notice it from their profile or the way they speak in the after chat.
You can try to deny me or label me as racist, but it is the truth. Just an effortless search will show you how big and advance cheating in china is.
They think cheating or any forms of unfair way to play games as normal, if you got beaten, then they'll blame your cheats or underhanded methods are not good enough. And there's no way for solo DBD players to play underhandedly unless you know some cheats/hacks. The most normal players can do is play toxic which not average players like me can't pull off.
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Thanks! Wish they have the same way of thinking. But with my experience playing against chinese from mainland(Starcraft 2, Dota 2, PUBG), they'll try anything just to win, even playing unfairly like using cheats or take advantage of some holes. If things don't go the way they want, they'll sabotage the game just to make things worse for others than them.
Cheating got rooted in their culture, that it not only applies on games but also in other things. Like starting a riot in a school because their children were not allowed to cheat and terrible quality of materials compared to what is in the order.
So if they can't cheat, they can still take advantage of things that they are allowed to.
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@Fibijean said:
People do that to get a rise out of you. It's a waste of your time, but it's also a waste of theirs. And nothing is going to bother them more than you not rising to the bait.
So pity them for needing to be spiteful towards strangers online in order to feel good about themselves, leave them a "gg", and move on. Trying to "get back" against people like that only makes the problem worse.
I can't see it as a waste of time for them. Because they had fun doing it to other people. Same as those bastards who enjoy camping players(chainsaw + insidious against solo players). If ever they wasted their own time, they dragged other people down and wasted more than one person's time.
Playing against chinese players(not a racist but actual culture), who thinks the only way to have fun is to win at any means necessary or grief others, is no way fun. They don't know what discretion is. I'm completely fine getting killed in normal way, but not the way like this. It is really hard to find match here in SEA, like several minutes, then most of the time you get killers that are totally trash. I don't do toxic play, just average one, but still get ######### killers for 80% of the time.
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@YaiPa said:
The perk is already garbage, standing perfectly still to use it, it doesn't cancel the killer's breath, unless basement camping, you can easily see the killer, and also you kinda realize it if the killer is basement camping, based on how the match goes.
Also, is kinda hilarious that in order not to get insidious abused, you introduce a mechanic that would be super abused (also 30 meters? Do you actually know how much is it in this game?)
Well, it works here in SEA for solo players. Like, it is super effective. When I'm the first one that got hooked, everyone is falling for it like moths. There are also times I figured that the killer is using insidious, and I tried to block the entrance to the basement while trying to warn them by using the hand signals but the other 2 still rushed in there. It is completely frustrating.
Can't I have fun games at least 90% of the time? I don't care if I died on hook. But please stop camping and hunting freshly unhooked survivors. A small mistake made by a survivor will become a huge punishment if the killer is complete arsehole.
Today, out of my 12 games, all of them have killers that did camped or hunted freshly unhooked survivors 'til they died. Probably some of them stopped doing that after the first kill, but still, that survivor's time in lobby got wasted because of the arsehole killer killed them immediately. So please, add some penalty to killers that tries to kill someone immediately to discourage them from doing this. We can't completely stop this kind of behavior but at least do something that would mitigate it.
Waiting several minutes in matchmaking just to get killed within the first few minutes.
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@PeenutsButt3r said:
You only see one game in a hundred match or more, it's boring to play like that as the killer, possibly memeing
more than 60% of killers here in SEA are boring killers. Chinese and Thailanders are well-known here as players who just want to win at any cost. In DBD they just camp, tunnel freshly unhooked survivors, and even using the combo mentioned in the title. Most of them are playing not for "normal" fun, but either they grief players or plainly just to win.
On other games, they are well known in cheating just to ensure they would win.
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@Watery said:
https://forum.deadbydaylight.com/en/discussion/comment/706112#Comment_706112
Then report them, and write a ticket to support about it. Provide the info needed, and most importantly; bring evidence.
I always report those that I suspect of using lag-switch, I don't record gameplays because of it is too much a hassle and want to make sure that every resources I have goes to the game because this game is badly optimized.
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@Dragonredking said:
If you don't want camper just rank up to red rank and that should fix that.
It is not a fix. I'm more of a casual player and I can't really use that 180/360 move which increases your chance of escaping a chase.
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Well, I'm talking about the last few months. Aside from terrible optimization, I keep on encountering these arseholes, and worst are those that doing lag-switch or hosts that have terrible internet connection(green latency before game starts, but rubber-banding in the middle of the game, or when in chase).
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@Cymer said:
Are you looking for help or just to blow of steam?
Camping and tunneling sucks, but what build where they running?
Was Remember Me in play and you the obsession?
What build do you use?
Was you team over altruistic and rewarded the killer?
How can you prevent to get hooked in the first place or improve your looping skills?
Survivors are as strong if not stronger then the killer if played right.
It is our fault if we got hooked, but not when camped or tunneled. We can improve our looping and evading skills, but you will eventually get caught because killers. But it is not a reason you have to get camped, right?
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@Carlosylu said:
It's quite BS when playing solo, but if you're in SWF you sir have a bad team right there...
I'm always playing solo for around a year now. My friends already moved on to other games. And I believe SWF rarely happens here in SEA. Only played against SWF at least twice in my 2 years playing this game, though I'm a survivor main.
@Carpemortum said:
Now? Its only now?
Hon this has BEEN happening.
It's a matter of playing through it to higher ranks. Or punishing those tou see camp by DOING GENS.
If you get camped, it sucks, not much to do, but when it's someone else, spread the lesson.
You will never change people camping or tunneling. It is in some cases the MOST effective way to complete their objective.
Most of these campers would change if they got punished properly, the current punishment is too lukewarm, negligible to be exact and the victims are the ones who gets punished severely right now. And on solo lobby, yeah, you can just continue working on generator, but you can always find survivors trying to help those that getting camped and few gens getting repaired because we can't communicate. Well, even if there's voice/text chat, ppl here in SEA don't talk to each other on other games because of language barrier.
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@survivormain1105 said:
https://forum.deadbydaylight.com/en/discussion/comment/706047#Comment_706047
Agreed it takes to long to find a good ish lobby just to die in mins to camping.
And the sad thing is it's in all ranks. Low and high. Camping should be more negative then positive.
In red ranked killers, I only encountered this kind of behavior once in my 2 years playing this game. A bit rare on purple, but lower ranks are plagued by this issue. With my skills and being a casual player, reaching and staying at red ranks is really hard.
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@survivormain1105 said:
Facts I agree so much. I hate being camped and tunneled every game. I'm one that doesn't play super toxic I'm ok with stealth dodging. I understand that I wont win every game. But come on man. Camping really pisses me off .
I'm not sure with other regions, but here in SEA, you would find lots of lobby on red ping(300ms to 500ms), so you have to re-lobby lots of times until you pings that are below 200ms(above 200ms is despite of being yellow, it is really awful). After finding one, then you got camped and tunneled immediately when you got hooked. It feels like you've wasted lots of your time. And when I find the other survivors getting camped or tunneled, I feel bad for them that I just disconnect because of the killer being total of an #########. I can't say that leaving the game would punish the killer because they receive around 5000 points, but it is more frustrating playing with them.