iamzammm
iamzammm
About
- Username
- iamzammm
- Joined
- Visits
- 31
- Last Active
Comments
-
I did remove it.
-
The comments I've mentioned are constructive - I'm telling them the exact nature of my issues and hoping they act on it.
I play as a survivor daily and these are issues I come across nearly enough every single game and if it's not myself, it's my friends that experience them. If they find my comments to be attacking the game, then they're being too critical and not considering how frustrated people can get when a game doesn't work as it should.
I've just had my third game in a row where I've used Dead Hard and as I go to take off, I've been struck down by the killer and the so-called moment of invincibility never kicked in thanks to laggy servers.
-
@Peanits said:
As of December 17th, 11 AM ET, we have enabled the new disconnect penalty test. This new system punishes players for disconnecting excessively with an escalating timeout before they can queue again.
If you have any feedback for this test, please be sure leave it below.
Additionally, if you experience any issues with this test (e.g. Skipping straight to a longer penalty after one disconnect), please let us know roughly when it happened. Someone from BHVR will contact you through a private message in order to investigate further.
Thanks!
My game crashed, and now I need to wait 15 minutes before I can matchmake. You might want to fix this quickly, seeing as this "game" crashes at least twice a day for me and I don't fancy getting a penalty each time. How you haven't done it so that it recognises crashes from DC's is frankly beyond me but I don't even know why I expect anything from you any more.
-
@artist said:
you won't have to worry about that once this next patch comes out, this was in the PTB patch notes:
The offerings still get burnt before the game attempts to load though, so they'd still be lost
-
Are the dedicated servers on the PTB now?
-
100% agree. Hitboxes are messed up. Nothing to do with latency either because I'm getting screwed over in games with less than 50 ping, getting hit by Killers looking in a different direction or when they're a few feet away from me but still hit. Devs really need to fix this.
-
Basically every nerf that's happened to this game in the last year has been to survivor so I don't know what you're talking about, and don't go off on me because you're not happy about being unable to pick up downed survivors if they're being healed.
-
Nope, just your regular survivor, trying to play a game I like without getting screwed by lazy development.
-
No, just simply that a killer isn't going to admit that they're OP and survivors have been nerfed to kingdom come and that we can get hit from swings nowhere near.
-
I'm gonna go ahead and assume you're a killer main and not bother replying to more or less anything you've said. The whole purpose of this post was to put my views across and hope some of the devs see how messed up their game is at the moment for people trying to play survivor, which is not down to just lag. I admit that there's gonna be times when lag screws you over and does, but not in every game and certainly not with more or less every swing coming my way.
-
Then how are they registered? Because I'm taking hits left, right and center at the moment that are all miles away from me. I can see the killer swinging one way after I've moved the other direction, but I get hit or there'll be a swing from the killer from a fair distance away but it'll still hit me - this can't purely be latency issues because it's happening in games where the connection is good as well as in games where it's average. See, I thought the same thing about potential lag but the same things happen to the entire group that I play with, in more or less every game. I have a wired connection and run nothing but party chat at the same time as the game on my Xbox One X. There's definitely something wrong with the game at the moment that needs fixing because trying to play as a survivor main right now is impossible.