thelioncid
thelioncid
About
- Username
- thelioncid
- Joined
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Comments
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Thanks, I didn't see it, but it still seems like a very lame excuse, and why did they propose something they weren't going to be able to do?
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It is disappointing; it would be nice if they at least gave me an explanation, but we're not even getting that, and I'd say the skin problem is more serious.
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the cenobite
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@MasterGrit said:
There are some discussion about this in thai group so. Want to know your thought about this and maybe official answer ? Lol.
the developers said there is a homosexual person but I think this is nea karlsson.
in short, no
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although it would be cool I doubt that they would do something like that in any case, they would leave survivors as with the dlc ash vs evil dead
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1063307#Comment_1063307
How many games did you play as killer and survivor?
I found it
- 342 survivor
- 131 killer
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I don't mind losing more as a survivor, I just don't understand so many protests
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1063307#Comment_1063307
How many games did you play as killer and survivor?
I can't find this statistic
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@yermom said:
https://forum.deadbydaylight.com/en/discussion/comment/1063312#Comment_1063312
I'm really trying to respond here. I understand that you're non native, but I read your post like this:
Many survivors will say that they will win 80% of the time, but I have played killer many times without ruin, and won. I used to use Ruin with surveillance with some killers, but now i don't, in comparison.
We go in parts.
- I play 80% more survivor than murderer.
- but I earn more as a murderer and confuse me to say that being a survivor is easier.
- I didn't use ruin and I still don't use it.
- I now use it for the supervision combo.
- I don't understand the nerf ruin scandal.
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@yermom said:
Sorry... this is really hard to understand. Even as someone who is trying to see past the whole ESL stuff.
????
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it will not eliminate any of them are optimal to adapt both as a survivor and as a killer, some may be annoying at times, but the grace is in the randomness of the games
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For me he is a fun killer, he is one of the ones with more game and with whom I have more murders. I like their aesthetics and how to extend the games, just as I like to play against them I like to dodge frenzy
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I did it, I already have several friends and they love the game, I don't know why I shouldn't, the game is very fun and the waiting times have improved a lot
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I don't care about the victory, I like the games to be interesting and complicated, but I don't like to be executed at the beginning and as assassins they hide all the time. That's boring
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1012993#Comment_1012993
Slugging is one of these "dirty" strategies and you said it's one of your ideas of keeping the pressure.
One thing is to knock everyone down to bleed or hang and another is to prevent them from repairing by pulling one and getting distracted in lifting it.
also this is in case they do gem rush
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@thelioncid said:
https://forum.deadbydaylight.com/en/discussion/comment/1012996#Comment_1012996
rank 7 for now I play legion, plague, doctor, gost face, sometimes I trap a survivor as I see it necessary sometimes I leave one on the ground to stop working, give me another time to hunt another attempt to press on certain engines so that they join those I want by A donation on the map I dream to have many pallets thrown at the beginning and many more mini strategies
I usually carry barbecue and vocation, the rest depends on killer
edit: for example with supervision directed by the legion, with gost I am all ears, plague tanatofovia and corupta of interruption
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@Khar said:
https://forum.deadbydaylight.com/en/discussion/121850/ruin-was-not-necessary-to-win-why-so-much-fuss
What's your rank, killer, build, and method of keeping up pressure?
rank 7 for now I play legion, plague, doctor, gost face, sometimes I trap a survivor as I see it necessary sometimes I leave one on the ground to stop working, give me another time to hunt another attempt to press on certain engines so that they join those I want by A donation on the map I dream to have many pallets thrown at the beginning and many more mini strategies
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@Dustin said:
Ruin wasn't necessary to win but it was necessary if you want to reduce the chances of the killer playing in an unfun manner for survivors. Expect a lot more tunneling, camping to secure kills and other unfun strategies to compensate for lack of Ruin.
BHVR should have reduced the size of larger maps and balanced out broken loops before nerfing Ruin quite honestly. Didn't need a Ruin nerf to say god windows are broken and unfun to play against but I guess only the survivors fun matters. Granted I believe a Ruin nerf would and should eventually happen but not before the rest of the game was balanced.
I have never used these dirty strategies, but it is true that the lack of ruin will increase them in other killers.
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the problem is not the range you have to know when to follow a survivor if you see that it is too good wait for the right time to end the
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1012973#Comment_1012973
From the guy saying green ranks are like red ranks.
the ranching is broken so this does not have much to do with me and I found very red and green ranges very good I do not say that they are the same only that there is no great increase in difficulty
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that the whole game depends on a perk seems unfortunate
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1012968#Comment_1012968
You're playing potatoes. Sorry.
it is not my fault that you are not good enough is my opinion. I win 90% of games without ruin against high ranks and only one year of play
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@Satelit said:
Nurse,Spirit and Billy are the only killers who can apply real pressure,M1 killers are gonna have a hard time without ruin.
I don't play nurse or billy and spirit so much that I don't
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@ASurvkillivorer said:
Red rank or opinion irrelevant.
Red Rank 4k without ruin= potatoes who for some reason aren't working on gens.
Most games match me with red ranks. I don't feel that they are much worse than purple or green ones.
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/121850/ruin-was-not-necessary-to-win-why-so-much-fuss
ruin was needed to win in some games, like large maps for example, also ruin allowed killers to play NICE, I.E no tunnel, mass slug, camp. try to get 3 hooks on each person. etc. to make the game fun for everyone. you can't be in 4 places at once so this "just keep up the pressure" is a statement that has NO MEANING because of that
you have to know when to chase a murderer or not when to hang when a generator snores when to follow a south you as a quiller you have to dominate the game not to follow the game of the survivor, yevare maybe 50 games without ruin with palage, legion, doctor and ghost face in green and purple ranges it opens lost as 10 games for letting me coax by the games of the survivors it is simple to maintain the pressure is easy if inporting the map how difficult it is to know when you are doing it right
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That is what I have been thinking from the beginning. I develop indie and I know how difficult it is, I hope your dream is fulfilled and that we work together for the wishes of the entity;)
PD:I'm not native English, I'm so sorry
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/983683#Comment_983683
I don't think you understood what I said.
This is an example:
I own Halloween and give the rights for DBD to make a dlc, I agree with the look of the characters, maps, perks and addons. we sign a contract stating that they can no longer change anything without my approval.
The DBD devs cannot let their community change the perks and addons since that would break their contract with me. I would have to make a new contract stating that I allow strangers to change how my movie is represented in the game
But why would I allow my movie to be possible be represented in a bad way? And will I get paid for this change in the contract?
The DBD devs are able to introduce custom perks and icons, but for that to happen they would have to make a new agreement with every license holder, which can probably cost a lot of money and won't be that beneficiall for the game
There is also the option to limit those who are licensed but I understand what you say. besides that in a way I would lose the grace of not being able to change all
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@Thatbrownmonster said:
I own the subreddit Perkbydaylight and I can tell you I really want it, but I can guess why the developers why won't add this feature:
-Licensed chapters
All licensed chapters come with their perks, which the license holder agreed on, but with this modifications people can turn the chapters perks into something that ruins the brand.
Let's say I pick up the perk Babysitter and turn the logo into a poop emoji.
If a streamer streams and shares how babysitter is bad by representing it with a poop emoji BHVR can get liable for this since they are allowing the community to make fun of a license
That is why you can get banned from modifying the perks, the chances might be low but there is still a chance since the anti-cheat can detect modifying the files as cheating
they could make a content filter as modifications have made in some games
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molaría ver algo como esto
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tengo un discor con 50 personas que juegan que yo y mis amigos hemos ido conociendo
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ya contacte y dicen que aun no tienen solución aun solo queda esperar gracias por contestar
