**Ruin Tentative** Give a NOTE !

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Do you think it's more effective then the upcoming one ?

Comments

  • Pair it with Lullaby and it will demolish newer players, the reason it got nerfed in the first place or nevermind scratch what I just said. Even without Lullaby it would destroy them. It's a freaking perk, it shouldn't assure you a win, and that at any rank.

    I would still rate it 5/10 because the first effect paired with another smaller one would actually be a better compromise.

  • @Sinner5Gonn4Sin said:

    Pair it with Lullaby and it will demolish newer players, the reason it got nerfed in the first place or nevermind scratch what I just said. Even without Lullaby it would destroy them. It's a freaking perk, it shouldn't assure you a win, and that at any rank.

    I would still rate it 5/10 because the first effect paired with another smaller one would actually be a better compromise.

    Atleast it would have to be paired with something to demolish newer players (While also being another hex)

    But i could agree that 15% is a tad too much.

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/996468#Comment_996468

    Atleast it would have to be paired with something to demolish newer players (While also being another hex)

    But i could agree that 15% is a tad too much.

    Even without it, Rank 20s tend to blow up gens like crazy because the QTE mechanic, while not hard when you get used to it, is pretty complicated when you need to look for the killer from differents angles at the same time. People just buying the game shouldn't be losing to Hags thanks to Ruin only, that's my point.

    Even at higher rank, what if the killer is coming to you/trying to snipe you, would you rather apply half a PGTW by yourself to your own gen thanks to RNG only or take a hit ?

    If you come up with an equivalent side effect that has nothing to do with RNG, I would definitively rather that version over the one they are currently experimenting.

  • Well.... For the procentage just change the values .My opinion about new ruin 1 survivor in chase other 3 doing gens .If he can hold the killer for 1 min that's 3 gens done .And this new ruin is not gonna be a must like the old one ,doesn t have map pressure when my ,,tentative,, have some potential in map pressure survivors are gonna spend that time searching for ruin instead of doing gens repairing penalty is nasty .Well for new players is not that tought like the original ,whatever newbies are gonna handle it.The problem with rank 20 players is that you can t affor ruin or even if you get it you still have a lot of basics missing, so the real problem is matchmaking it s kinda broke rignt now.

  • Makes sense

    As for numbers, I would propose:

    -11/13/15% repair speed

    +6/8/10% regression on failed skillcheck (base is 10%, so its going to be 16/18/20% total)