A major list of Killer perks changes.

Unnerving Presence

  • The skill checks' probabilities are increased by 10% and progression reward for succeding great skill checks while repairing, healing and sabotaging is reduced to just 1%
  • Survivors within your Terror Radius are faced skill checks with reduced succes zones by 40/50/60%

Brutal Strength

  • Break generators and pallets 20% quicker
  • After breaking a generator gain 3/4/5% Haste Status Effect for 16 seconds. This effect has a cooldown of 32 seconds (the idea is to compensate time wasted for damagin generators)

Agitation

  • While transporting bodies you move 14/16/18% faster and your Terror Radius is increased by 6 meters
  • Gain Undetectable Status Effect for 16 seconds after hooking a Survivor (to motivate Killers to catch Survivors off-guard or punish cocky Survivors unhooking right behind you)

Predator

  • Scratch Marks left by Survivors will spawn considerably closer together
  • If you don't chase Survivors for more than 8 seconds, you gain 5% Haste Status Effect

Bloodhound

  • You can see clouds of blood left by Injured Survivors
  • The ammount of the clouds is determined by the Survivors' bleeding frequency
  • Clouds of blood stay visible as long as pools of blood do
  • Pools of blood stay visible for an additional 2/3/4 seconds

Shadowborn

(field of view by default should be 103 degrees, not 87)

  • You can see Survivors glowing in the darkness of the Entity's realm (like Freddy sees sleeping players)
  • Survivors' Scratch Marks are slightly/moderately/considerably brighter

Dying Light

  • You become obsessed with one Survivor
  • Each time you hook someone, you gain a token, up to a maximum of 7/8/9 tokens
  • Each token reduces Survivors' repair. heal and sabotage speeds by 3%
  • The Obsession is not afflicted by Dying Light

Overcharge

  • Generators being blocked by the Entity become damaged
  • All generators after being damaged become overcharged
  • Survivors interacting with overcharged generator are faced with tremendously difficult skill check
  • Failing the skill check results in 8% generator regression

Territorial Imperative

  • Unlocks aweome potential in one Aura-reading ability. You are able to determine repair progress of 2/3/4 generators in closest proximity to each other

Fire Up

  • Each repaired generator grants 1 token
  • Each token increases speeds at which you vault, damage pallets and generators, pick up and drop Survivors, search lockers, hook, close the Hatch, open an Exit Gate by 3/3.5/4%
  • If the End Fame Collapse starts before you get all the tokens, you'll immediately achieve all possible tokens

Hangman's Trick

  • The hooking time is reduced to just 1 second
  • After hooking a Survivor you get 8/9/10% Haste Status Effect for 16 seconds
  • Hooks are no longer destroyed by sacrificing

Furtive Chase

  • You become obsessed with one Survivor
  • Each time you hook Obsession, you get 1 token. Each token reduces the Terror Radius by 25% while in a chase
  • A Survivor unhooking the Obsession immediately becomes a new Obsession
  • At 4 tokens, you have Undetectable Status Effect during chases
  • Furtive Chase is disabled after killing the Obsession, but tokens are saved (for combo with Nemesis)

Cruel Limits

  • After a generator is completed, all vaults throughout the map are blocked for 30/35/40 seconds

Mindbreaker

  • Survivors repairing generators suffer from the Exhausted Status Effect persisting for 6/7/8 seconds
  • Survivors repairing generators do not recover from any negative Status Effect

Zanshin Tactics

  • You can see Auras of pallets and vaults within a range of 20/24/28 meters

Blood Echo

  • Each time you hook a Survivor, all other Injured Survivors suffer from the Exhausted Status Effect for 35/40/45 seconds and from the Hemorrhage Status Effect until fully healed

Bitter Murmur

  • Each time a generator is completed, all Survivors' Auras are revealed to you for 5 seconds
  • After the final generator is repaired, all Survivors' Auras are revealed to you for 10 seconds

Comments

  • Unnerving Presence: its supposed to make surviviors fail skillchecks, and it does that. No need for anything else.

    Brutal Strength: only for generators? Thats useless. Again, there is no point. If buff anything, make it 25% instead of 20% faster or something.

    Agitation: Again, pointless buff. "Cocky surviviors" can see you directly, not only your aura. Undetectable wouldn't help in any way. They only thing it would do is counter Kindred, and thats not good for the game.

    Predator: Not sure whats that even supposed to mean, but chase mechanics can be abused, so no. And giving stackable haste for free is also a bad idea.

    Bloodhound: this one sounds ok, but it might be a bit too strong if used by Spirit

    Shadowborn: Fov is like that for a reason, giving 16° for everyone seems like too much...The glowing part could be interesting though. Scratch marks are visible enough, it would do nothing.

    Dying Light: thats a HUGE buff. It completly removes the risk factor from the perk, and makes it the strongest slowdown perk ever.

    Overcharge: its pretty bad right now, so this buff is ok.

    Territorial Imperative: this is a basement perk, its not good, but what you are proposing is a completly different perk. Completly overpowered in a 3 gen situation, basically Wraiths Ultra Rare addon but works for all killers.

    Fire Up: sounds reasonable to me.

    Hangman's Trick: pointless buff. This perk is weak because no one sabotages, your buff would change nothing. It would buff set-up killers and encourage camping, so no.

    Fruitive Chase: its ok, I guess

    Cruel limits: 30 seconds is already enough

    Mindbreaker: too situational and hard to balance. It could nerf certsin survivior peris fir no good reason.

    Zanshin tactics: it makes no sense to me.

    Blood Echo: cooldown is there for a reason. Its a good perk anyway.

    Bitter Murmur: that could make it stronger than BBQ, I dont think its a good idea.

  • Yes hello, I will take the overcharge buff

    And nothing else

    Thank you