Give survivors tokens for fast vaulting, like nurse has for blinking.

Survivors are given 15 tokens for fast vaulting. As they use tokens, they gain various effects:

  • After using 5 tokens, survivor actions are 10% louder, and 3% slower for 60 seconds.
  • After using 10 tokens, survivor actions are 15% louder, and 6% slower for 60 seconds.
  • When survivors run out of tokens, they receive the Exhausted status effect until they regenerate 3 tokens.

While healthy, tokens regenerate at 1 token per 20 seconds during a chase, and 1 token every 10 seconds outside of a chase.

While injured, tokens regenerate at 1 token per 30 seconds during a chase, and 1 token every 15 seconds outside of a chase.

If the survivors have the Mangled or Broken status effect they can only regenerate tokens outside of a chase.

Comments

  • Or make fast vaulting skill-based like it is right now.

  • So basically your token idea is a stamina bar? Doing certain actions deplete the stamina bar by X ammount, and it regenerates over time? (but using tokens, since that's what's used for most stuff like this in the game)

    EDIT: original idea, but one I don't support. stamina based stuff is fine in single player games, or team based games where both sides are equal.. if you start giving stamina to survivors for their actions, then why not give stamina to killers as well.. and in the end all that happened was slowing down an already slow game.