Feedback and Suggestions
Our team will be happy to read these!
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This is pretty bizarre how one works but the other doesn't on a hatch close. The logic isn't there. Can we fix this in either way? So Noed doesn't activate or rancor does?3 comments 21 views last activity
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#1 could u guys please add my killer to DbD that would complete my life and make me happier than anybody in the world I am gonna figure out how to send pictures and show u him.0 comments 11 views last activity
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Someone beat me to it and did a far better job. My bad. https://forum.deadbydaylight.com/en/discussion/124323/the-clowns-new-power-map-pressure/p11 comments 31 views last activity
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This was just a random idea I had and thought I would throw out here, even if it is terrible and gets shot down like 90% of the posts on this forum. Anyway, so the basic premise of this killer is a semi-stealthy killer (more on that in a little bit) that possesses the ability to quickly traverse the map in a manner similar to the reworked Freddy. General Appearance - This is where the semi-ste2 comments 22 views last activity
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https://forum.deadbydaylight.com/en/discussion/126205/ghostface-needs-to-be-reworked https://forum.deadbydaylight.com/en/discussion/126205/ghostface-needs-to-be-reworked3 comments 61 views last activity
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He has needed to be reworked since his implementation - his power is too survivor dependent and it makes him incredibly unfun to play -- you are basically just basic attacking Survivors into oblivion because You Guys didn't want him to just be a 'Myers' clone, so his stalking mechanic is trash and the only use he has he crouching and removing his terror radius. May as well just be a Pig without a11 comments 111 views last activity
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I recently read that developers are looking for faster games, and I think that 90% of people believe that genrush is favored in this game and it is very obvious that the game is in favor of new survivors and that the game is very difficult for the new killers, then to balance the game, since only a very experienced killer can against a group of 4 friends, they would have to decrease the number of8 comments 61 views last activity
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I was thinking about the gen speed argument the other day and trying to look at both sides I think I found a really good answer. My thought is this, yes you could increase gen speeds but that would hurt smaller maps with not a lot to work with. At the same time, with how they are low mobility killers suffer on larger maps. So that got me thinking... Instead of "one speed fits all", why not go wi5 comments 51 views last activity
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Poor Clown, he is by far the worst Killer in the game, I like his power, but what Clown does Freddy can do 10x better. So here are some ideas to make him a lot better. Clown changes Reload Time His reload time is painfully long, I have two ideas on how to fix this issue. First Idea: Decrease the base reload time from 5 to 3 or 2.5 seconds. Second idea: Decrease the reload time to 4 seco3 comments 21 views last activity
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I like the changes to the bloodwebs that went live last summer, with 4 perks showing up on level 50+ webs. It really makes it faster to get everything back. But with more and more perks getting added to the game, it won't be very long until the entire web will need to be perks just to make the grind less... grindy. So could there be a way to select a perk to keep with each prestige? Say, prest1 comments 31 views last activity
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First and foremost, I am one of the killers that actually likes the new setup for Ruin. I like that it rewards killers for being willing to pressure gens. On the down side, I don't know that it is powerful enough to warrant the risk of a totem. I started a match the other day and my Hex: Ruin was just outside the killer shack, and it was facing the open field. You could see it from across the map0 comments 11 views last activity
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3.5.1 on Rotten Fields. The killer is next to the doorway. On Low, you can clearly see the red stain on the ground. On Ultra, it's all but hidden except for a slight bit of red reflecting off the bush. At least it's not going through the wall anymore. It's getting close to being equal, just a little more to go?5 comments 651 views last activity
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Looking at this game and watching Purple and Red ranks play: What I see here, is a game where the killer resorts to camping because they feel as though they cannot get the 1-single satisfaction of hooking a survivor before their time is up in the trial. They just got ran around pallet loops, pallet'd, vaulted, mind-gamed and jungle-gym for most of the match. Then the killer just decides to CAMP0 comments 11 views last activity
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I think the new ruin is great, but I think it wouldn't have to be a perk, I think by default all the engines would have to return when the survivors don't touch them, also the number of people working in a generator would have to be limited to just 2 people always1 comments 21 views last activity
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So the Legion has been getting some love from the devs lately with all the changes, but the core issue is still there, Legion doesn't have any chase potential. Even the Plague, the closest example: after infecting all 4 survivors, she has a potential Corrupt Purge. Legion? well you can stab them again and take a massive stun for doing so. How can we solve this? Well, we are all familiar with the3 comments 51 views last activity
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The premade should be limited to only 2 people. If we have in mind that the game was designed to play without being able to communicate with your partner, it would be good to limit the number of users who can communicate with each other.1 comments 11 views last activity
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If he is not fixed I'm predicting this game will lose it's survivor base, which in turn will lead to longer waits and higher que times, causing people to leave. Why the dev team made a character that can 100% prevent any form of stun and M1 at almost the same time is beyond me. Not to mention the tunnel and camp is every single match because everyone is playing him because he is OP and they can g14 comments 191 views last activity
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Not much to say, should just have the band Lordi as a killer. The costumes they could have would be pretty cool :P0 comments 11 views last activity
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You guys should add him as a killer. He very scary and u should definitely give him the ability to have him jump up in sky with wings out for 5 second as he scans looking for survivors. Once he lock on a specific surviors which means his taste for them grows even more. The actual surviors should then get his face pop up on their screen to signify they being target for 5 seconds. When he then come0 comments 21 views last activity
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So my idea is to instead of running whole 3 seconds at 150% speed with perks like Sprint Burst, Lithe, Adrenaline and Balanced Landing, you gain speed during first 1.5 seconds of run (you start at 100% at it quickly increases to 150%) and run rest 1.5 seconds at 150% speed. It would make exhaustion perks less OP and still make them viable. What do you think?25 comments 262 views last activity
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DS,BT,Self-care,adrenaline, or Dead Hard. Most common build among red ranks. Why?0 comments 11 views last activity
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So killers have BBQ, a pretty useful perk with the nice bonus of extra bloodpoint gains. It's pretty nice, but survivors have We're Gonna Live Forever, which does absolutely nothing except give you bloodpoints. I personally think it's a little bit unfair that if survivors want the same bloodpoint gains killers get, they have to essentially waste an important perk slot for it. What if we took the29 comments 513 views last activity
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After seeing Joker in Mortal Kombat 11,We need Jester as a Survivor. Everyone in the Community do you agree? Even its not accurate,We need Jester as a Survivor please devs. I'm so excited after seeing Joker in MK, So devs please make a jester as a Survivor.2 comments 61 views last activity
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Okay, so we know that The Clown is kinda good at chases, but has extremely little to no map pressure, right? So I have an idea. It might sound crazy, but bear with me and please be nice, hahaha! The Clown now has a secondary power called "The Act" (name can be improved). When standing in front of a locker, pressing and holding the M2 button will now initiate the "smear" action instead of a bott30 comments 1,132 views last activity
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I understand dead hard is a situational perk that activates when the survivor is injured, but having it activate every time the survivor is injured is very unfair, especially when multiple survivors run it. It should be like DS where you can only use it once. So many survivors have escaped thanks to using die hard multiple times in the game.64 comments 1,491 views last activity
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Alien Chapter Xenomorph: Basic Attack: Tail Strike. Add-ons would extend the reach of the tail or make the strike faster, etc. Special Ability: Wall Hug. Not sure if this would be feasible with the way structures are coded, but allowing the Xenomorph to climb onto a wall or ceiling and ambush attack would be great. Egg Pods: A cross between bear traps and reverse bear traps with a gen rush6 comments 711 views last activity
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My wife started playing the killer and she wanted to play a match with me as the survivor. Its be nice, since it is only the 2 of us, if she could play as the killer and invite me as a survivor to a fully public match. I say this because the kill your friends (custom game) would only house the 2 of us and make gameplay boring. However, if when she establishes a match, if she could invite friends4 comments 51 views last activity
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And lighten maps for killers. Is this acheivable? Would you want there to be a difference? Survivors complain about the maps not being as atmospheric as they used to be but killers complain when they can't see anything. It would even make sense in the Lore, the fact that flashlights blind killers and not survivors suggest that they are sensitive to light, as if they see better in the dark.5 comments 61 views last activity
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I have noticed survivors disconnecting a lot as a survivor and killer myself. This does not make the game enjoyable at all. As a survivor, I am left with 2 other players to work with. As a killer, I cannot earn enough emblem points to pip or double pip. Sometimes, I even derank. Which categories will these bonus emblem points fall under? Answer: A new separate category callled, Disconnect Cate4 comments 51 views last activity
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Survivors now have a more interesting choice about when it is necessary to find and cleanse the Hex Totem.4 comments 61 views last activity
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Perk Crush would mark one random survivor your crush,which will lose in strength everytime your crush gets hurt.And if your crush dies, you lose all the benefits from the perk.You can also regain your crush tokens by healing your crush. To balance Perk Crush, limit it to one survivor per game. I let the devs decide what the benefits of this perk should be.0 comments 11 views last activity
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i was thinking if we wanted to get off quicker, we could do a hard skill check and activate it by pressing RB/R2/Space but it only gets 25% filled per succsession and 10% for a good but the great is so small. cool right?10 comments 331 views last activity
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I used to dislike it and always thought a new system like what we have now would be better but I was completely wrong. Red ranks have been so watered down that its almost impossible to win solo. They get pulled out of lockers, they play like green ranks, some in post game chat reveal they were aware of basic features in the game. Todays red ranks are yesterdays green ranks. Its awful being out w3 comments 21 views last activity
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And change splinters to work as survivor puddings or bps when used.4 comments 41 views last activity
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In the current state, the wake up perk is not a useful perk for most players, as it is only necessary in matches that opening the gate faster is decisive. The current effects are not bad, so new ones could be added, in case there are only one survivor left in the game. They would be: As the last survivor in the match, touching the door switch means that, when released, it continues to passively0 comments 11 views last activity
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I just want to know how to do that you can see killers red stain through wall, like it is on PC when you set details to low, but how on console, do you guys know?3 comments 62 views last activity
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As a red-ranked survivor, my biggest challenge when I introduce a friend to the game is that if I play SWF with them, they're going to get crushed going against a high-ranked killer. However, if BHVR reverted matchmaking the way it was, the killer will get frustrated going against high-ranked survivors and the new player will still get crushed going against a mid-ranked killer. So I have a coupl0 comments 11 views last activity
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Introduction: Each of us remembers how scary it was to play this game, the first hours...when you sneaked in tall grass and was afraid to lean out, with the slightest heartbeat from the radius of terror. And how the attitude towards the game has changed after hundreds of hours of play. You are no longer afraid of anything, and the whole point of the game is to run faster than a maniac, fast rep16 comments 161 views last activity
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Hello, could you do something with opening "archive window" in lobby/after match/after start game/everytime? it is very annoying.1 comments 71 views last activity
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I keep getting matched with the same killer everyday and he keeps bringing ivorys and tunneling me. I litrally cant play cause we both play at the same time so its just him over and over. So please dont let us get matched with the same killer 2 times in a row or let us block them4 comments 31 views last activity
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It's known that Myers add-ons that slow him down are considered weak. If tombostone is arguable, since it's "a free mori" perk (though, comparing to a piece, it slows you, takes longer to charge, and the fact that it doesn't end t3 is pointless since how long mori is and nobody gonna stick around anyway), vanity mirror goes straightly to the garbage bin because it removes all benefits of t1, lock0 comments 11 views last activity
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I’m not a Survivor main by any means, but when I do I play Survivor, I don’t like running meta Perks like Adren and Borrowed because I don’t think they’re fun. Most of them have a rather passive effect and don’t really feel engaging to use. The problem is, most Perks that are engaging are underused, either through being weak in and of themselves, encouraging a style of play most people don’t enjo1 comments 32 views last activity
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As I play more survivor for rift challenges, I realize perks are not the answer to anti-tunneling. Things like increasing wiggle progression or starting a (invisible) bar at full and it goes down over 60 seconds after you are unhooked and if you get hit within that time, you can wiggle free faster/quicker. There needs to be anti-tunneling mechanics added, not band-aid perks.13 comments 131 views last activity
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In every main area (examples: coldwind barn, lerys middle room, or thomson house) you can tamper with light switches and give a generator notification as a distraction, also turns on the light to the gen permanently no matter what regression. Rarity: Ultra Rare3 comments 31 views last activity
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When a survivor completes a generator, they are debuffed for a period of time with an indicator similar to exhaustion and exposed.Survivor vault speed is decreased if they finished the generator and if survivors were injured, they suffer from hemorrhage and reduced gen speed status effect for a short period.1 comments 21 views last activity
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I think it would be pretty cool to have Charles Lee Ray (Chucky) as a licensed Killer in DBD. I would imagine walking around as Charles Lee Ray in human form while carrying a good Guy doll in one had by hair of the doll or something and a Knife in the other hand. His powers would be transferring his soul into the Good Guy doll and you would take control of the doll for a period of time then would7 comments 661 views last activity
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Is there more of a future to DBD? New in game emotes? I believe this game could be more even if there is a sequel. Could there be expansions? What if the lobbies could have chat interactions? Does anyone else think the dev's should build more?5 comments 21 views last activity
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Anytime a survivor is unhooked or unhooks himself, the unhooked and his rescuer are affected by the Oblivious status effect for 10/15/20 seconds. All your hooking actions are 50% faster. //// Basically this perk will now make being unhooked very dangerous for the survivors, and it doesn't encourage camping, because if the survivors see you, what is the point of the perk? In addition, it woul2 comments 31 views last activity