hanscardoso
hanscardoso
About
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- hanscardoso
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Comments
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My guess is that, either the game has problems with proton/linux or they just don't care.
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Every boon totem should have a different area, healing should be a small area, shadow step a mid area (the current one), and the unbreakable one, could be a bigger area.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2484994#Comment_2484994
To evaluate his skill level. He'd have a good estimate of where he is placed on either side. IT's it really important? Notpe but then what's the point of having MMR? MMR is just an attempt of pairing people of equal caliber but with how much RNG DbD has you can put the same 4 people against each other, with same perks, on same map and the Map will determine how a match goes. BOth sides are influenced by RNG, how can MMR be accurate if there's RNG being a decisive factor a match result. We need fixed Maps, we already have enough Maps, RNG was a solution to the old problem of having FEW maps but there's alot of Maps now, so RNG needs to get taken out but it's been so long and the game is such a moldy spaghetty mosnter that it might very well be impossible to remove RNG and not have the game BORK.
I don't get it, we NEVER had a way to measure our skill level. All things being random just proves that its not about skill, you may argue that your ability of making the most of any scenario is skill, but then all the measures used by the game are against you, cause a bad team or a tryhard killer can drag you down. Neither the old rank system or the new mmr system could be used to measure your skill level, cause a bad RNG or a bad team can cost you the match. If the MMR really worked, we would not see a bunch of people (including me) complaining about potato teammates.
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My question is, why do you wanna know your MMR score?
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Gen rush
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Pop is not a strong perk unless the survivors are making mistakes, like falling after 10 seconds or doing gens in group.
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There should be no second lobby screen, if you are ready for the game, you are ready. It is already known that the balance of the game is affected if someone leaves the lobby, because the game needs to find someone to fill it again as soon as possible.
No one should see each other, first because the survivors cannot see the killer and, after the rest of the items are reworked, they will hopefully not be a problem.
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More Ghostface and Oni.
Less Deathslinger and Freddy.
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Any survivor from the Initials, I think they were very associated with beginners who don't know how to play, because they are the initials.
Personally I hate to play against any killer that is much better than me when solo, it's so boooooring. But against Deathslinger and Freddy I just don't play, They are broken for me in a way that drains all my (and my friend's) desire to play the game.
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I have 2 questions for you @toxicnancymain
Why do you have to chase the person who just got off the hook?
Do you leave people on the floor to avoid the DS at the early game?
If you do any of this things i think you deserve to lose to DS.
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Your monitor/tv has contrast and brightness control?
I have mine ajusted to make it better. Also there is Nvidia filters to help if you are on a PC with Nvidia Graphics.
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@BigBrainMegMain, when I say Exaustion and you read Dead Hard, I can only imagine that you had a problem reading my answer. And Dead Hard is not a perk for people that mess up. It's a strong perk, but requires a good strategy and lots of praying for the dedicated servers.
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I'd rather see they get rid of exaustion addons, not only from huntress.
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That's why i don't ask for licensed killers or survivors.
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What about let the killer have that 1 free kill that noed gave him? When I'm on hook and the killer has noed I just kill myself or tell my friends to leave while I buy them time to open the gate. It's so hard to just die and move on?
Noed gives 1 free kill, any other is survivors fault.
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the most hidden totem will most of the time be the last you'll find, so in my opinion, the best way to counter noed is to look for the totems locations as you play the game, and when the last gen pops you just look for the totem if the killer have noed. You will have more chance to find the totem. cleanse dull totems is only effective if you do all 5.
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The map choosing system is garbage, Not rare for me to play the same realm 5 matches straight.
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Take a break, find another game. Maybe you'll find a better one.
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DS is only effective if you let it be, if I happen to down a recently unhooked sv, i pick him right away, so if he DS's me, his DS is canceled. So many times the killer downed me and waited for my DS in the middle of the game, just for me to use it in the end to escape. Why can't people just accept that if they lose the game its a hint that they need to get better.
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I run OoO when solo, so the killer chases me, that simple. I'm tired of only doing generators. I see so many complain about gen rush, so i felt like changing the playstile. What i get back? Every killer say i'm on a swf, the mantra for the bad killers: "GG SWF".
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I will never enjoy playing against something that can easily break the one skill that the survivor has to learn. Loops shouldn't be able to be canceled as efficiently as it is with his snares. Any mechanics that make survivors fall faster will only make others want to rush up generators.
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I see killers complaining about SWF and genrush a lot, so I'm trying to play less with my friends and not rushing gens. And guess what? If I get 1 game without a tryhard killer I'm lucky. I love to play with object when solo, and in the end the killer always say we are SWF. Looks like nothing is good enough for killers.
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This shoul'd be in the game years ago.
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Good, now what about no one seeing nothing? Go from the first lobby straight to the game?
I think it will be much better.
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-Let's implement dedicated servers so no one will suffer from others bad ping.
But also, killers need to have consistency, so fu** you survivors, they will have the last word, despite of your good connection.
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Another update and Shelter Woods is still intact.
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What do you expect from a company that implements an automatic ban system that it cannot control. That it does not comment on the problems of the game itself unless they are very serious. It releases updates on top of updates and does not fix the most basic and old problems.
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If I want to get out of the game, I just kill myself on the hook.
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Sometimes my game crashes when the killer interacts with me, looking like a rage quit, when the truth is that the game is broken. Happened to me 4 times, the last one was a Oni, he downed me with his power, and when he was going to pick me up, he froze, and 10 seconds after the game disconnected.
Don't just think 100% of the players just rage quit on you.
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You know why they can't ballance this? This game don't have a big player base. It means that:
No fair matchmaking system;
No SWF indicator (Dodging can affect the queue time);
Whatever they do, they have to make sure will not add to the queue time.
So many good ideas in this forum, but so little can see the real situation of the game.
To be clear, i'm not making excuses to the bugs that makes us want to uninstall this ga
rbageme.sorry for my bad english.
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Sometimes when you unready in a swf, the button for configure a custom match appears, it does nothing, but its there.
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A little update, it happened again, after not happening in my shared account
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After waiting 1hr for my last ban, it happened again in the first match i played. I'm loosing my hope in this game.
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Please Fix this problem or remove the penalties.
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@Revansith said:
The screen cap you posted show the killer also disconnected. Regardless of a player disconnect, if the killer disconnect its game over, and thus his build would be seen. No advantage to your friends as the match is over. I suspect what happened is that you glitched out of the match (hence your post) and the killer needed a rift challenge. Since killer had no way to complete the challenge they quit... just a suggestion based on what I see on your screen cap.
It's always like that, the game shows both me and the killer as disconnected, but the game goes on normally.
Sometimes two or three people fall at the same time from the match.
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My technic is never slug, make them use DS as soon as possible.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1161129#Comment_1161129
I don't agree with that latter part. Slugging for a 4K is basically the only thing you can do; generally if you don't you are effectively giving them a hatch unless you know exactly where it is already and know you can make it there from a deathhook in time. The game is balanced around those existing as an option with base kit; DS and BT the game is balanced around those being an OPTION- one that happens to be so strong that everyone runs them.
The game is not balanced towards your 4k desires.
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People only have one DS, and you can get rid of it by just pick up everyone right away. You only postpone your pain by slugging someone.
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The most annoying to me are the other survivors, sometimes I feel like I'm playing against them and the killer is there for no reason.
But, a good nurse always makes me want to give up, because there is no possibility of a game. And the clown, in my opinion, can’t be more boring, because slowness shouldn’t come along with blindness, and please, someone needs to tell behavior that the redhead’s finger addon is too strong to cause blindness and slowness as well .
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I love the Oni, to play with and against.
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I do not understand the disgust for The Game, it is a map on which I locate things easily, it has 4 god pallets. I hope they don't rework this map anytime soon, there are many other bad maps that need attention.
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As a survivor I don't like small maps, and as killer I don't like big maps.
On both sides, i think hawkins is terrible.
Haddonfield is a known issue.
I think that Shelter Woods is a desert, you drop 3 pallets and the map is done.
The maps that favors 3 gen (Azarov's Resting Place, Suffocation Pit, ...) should be reworked as well.
In my opinion, The Game is a good map, can be improved, but I enjoy it.
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I agree with you, playing against SWF is frustrating. I agree to reward the killers, mainly because the point offerings are almost useless. They should get rid of all point offerings and focus on rewarding more dangerous playing styles.
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I totally understand you, I don't play much of a killer, because every time I try I'm paired with people who don't know how to play anything or people who play very well. There doesn't seem to be any balance.
When I play as a survivor, I see that some killers have no strategy, others try too hard.
Honestly, I think there are ways to improve, I don't mind waiting a little longer for a more balanced match.
I also think that creating a larger queue of survivors and killers to compare and match the best options can help.
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I think they have plenty of time to fix the game, the teams have different functions, so no, chapters should remain as scheduled.
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Medium is my favorite.
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Bug fixes and lag compensation.
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Killer sided, unless you cross with a SWF.


