A change idea to Boon: Circle of Healing

Hello everyone! We all know that CoH is a pretty highly complained about Perk. The main problem is the extremely fast healing time and that you could heal indefinitely, making hit and run based Killers pretty unviable.

Currently it works like following:

  • You set up a Boon, giving a 24 meter radius of effect.
  • Within that radius, you can heal yourself without a Med-Kit at a 50 % healing rate.
  • You gain a 90/95/100 % healing bonus.

It basically makes you heal yourself during 16 seconds while healing others with double the healing speed (8 seconds), which makes it an immensely strong effect compared to it's 2 boon partners.


To keep it at a decent strength without it being to powerful I came up with 2 ideas.

1st idea:

  • You set up a boon, giving a 24 meter radius of effect.
  • Within that radius, you can heal yourself without a Med-Kit during 18/17/16 seconds.

That would remove the doubled healing speed of CoH, making it a good self heal Perk without the need of an Item and wouldn't affect healing others in any way.


2nd idea:

  • You set up a Boon, giving a 24 meter radius of effect.
  • Within that radius, while injured, you will passively heal over time within 34/33/32 seconds.
  • Within the radius, the healing action is disabled.
  • Once Circle of Healing has successfully healed 2 Survivors, the Boon Totem automatically snuffs itself.

This would incentivise staying in the radius for a longer time rather than just quickly heal there while it stays available for everyone. The healing duration also needs to be longer since it would make healing during chases pretty easy. And since the effect is still pretty strong, it should have a limited use until it deactivates, forcing Survivors to re-bless the Totem.


What do you think?

Comments

  • @MrDardon said:

    Hello everyone! We all know that CoH is a pretty highly complained about Perk. The main problem is the extremely fast healing time and that you could heal indefinitely, making hit and run based Killers pretty unviable.

    Currently it works like following:

    • You set up a Boon, giving a 24 meter radius of effect.
    • Within that radius, you can heal yourself without a Med-Kit at a 50 % healing rate.
    • You gain a 90/95/100 % healing bonus.

    It basically makes you heal yourself during 16 seconds while healing others with double the healing speed (8 seconds), which makes it an immensely strong effect compared to it's 2 boon partners.

    To keep it at a decent strength without it being to powerful I came up with 2 ideas.

    1st idea:

    • You set up a boon, giving a 24 meter radius of effect.
    • Within that radius, you can heal yourself without a Med-Kit during 18/17/16 seconds.

    That would remove the doubled healing speed of CoH, making it a good self heal Perk without the need of an Item and wouldn't affect healing others in any way.

    2nd idea:

    • You set up a Boon, giving a 24 meter radius of effect.
    • Within that radius, while injured, you will passively heal over time within 34/33/32 seconds.
    • Within the radius, the healing action is disabled.
    • Once Circle of Healing has successfully healed 2 Survivors, the Boon Totem automatically snuffs itself.

    This would incentivise staying in the radius for a longer time rather than just quickly heal there while it stays available for everyone. The healing duration also needs to be longer since it would make healing during chases pretty easy. And since the effect is still pretty strong, it should have a limited use until it deactivates, forcing Survivors to re-bless the Totem.

    What do you think?

    I actually like the second one, although I'd add one small change:

    - Your auto heal timer is paused if your in chase.

    I can imagine some situations in which you chase a survivor in the boon, they get auto healed, you hit them again, and then their auto healed again after only 30 seconds.

  • I honestly would be fine with CoH if it were one or the other on healing. Either you can self care at full speed, or you heal allies twice as fast. The fact that it's both is far too powerful, on top of the fact that the existence of a boon gives Killers a new objective that Survivors can infinitely replace whenever they want anyways.

  • @ActualPainedFrog said:

    https://forum.deadbydaylight.com/en/discussion/306002/a-change-idea-to-boon-circle-of-healing

    I actually like the second one, although I'd add one small change:

    - Your auto heal timer is paused if your in chase.

    I can imagine some situations in which you chase a survivor in the boon, they get auto healed, you hit them again, and then their auto healed again after only 30 seconds.

    Might be a good addition, my idea was to make it 32 seconds so it's hard to auto heal during chase, but you could heal till your close to fully healed with a Med-Kit, get chased and then heal fully.

    Stopping it during chases might be good, yeah.

  • @fblurbg said:

    I honestly would be fine with CoH if it were one or the other on healing. Either you can self care at full speed, or you heal allies twice as fast. The fact that it's both is far too powerful, on top of the fact that the existence of a boon gives Killers a new objective that Survivors can infinitely replace whenever they want anyways.

    In it's current form, it's definitely to powerful.

  • No general changes to boons - just confirmed in Stream.

    CoH nerved to max 75%.

  • Every boon totem should have a different area, healing should be a small area, shadow step a mid area (the current one), and the unbreakable one, could be a bigger area.

  • @hanscardoso said:

    Every boon totem should have a different area, healing should be a small area, shadow step a mid area (the current one), and the unbreakable one, could be a bigger area.

    I like the idea of all Boons being consistent, ranges shouldn't be different.

    But my change is redundant anyways since a different change is already announced.