Remove brown BP offerings
And change splinters to work as survivor puddings or bps when used.
And change splinters to work as survivor puddings or bps when used.
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In my opinion: All single category BP offering just need to have their effects doubled if not tripled just to get BP returns properly.
The survival category for example unless you escape as the obsession will almost NEVER refund their own BP but if it was doubled let alone tripled then they actually could give more BP then they costed.
Speaking of the survivor category, they should give bloodpoints for each hook you live through (so basically points for getting unhooked, maybe survival points for everytime someone safely unhooks you?)
Or like 5 survival points per second you're still in the game. So for a 10 minutes game, you'd get 3,000 points? And the extra 5,000 if you escape? I guess they would need to make that lower than 5 otherwise the 7,000 for getting the hatch is a bit pointless, since any type of escape would max out your survival points, but you get the idea.
Mhm I like the idea of being actively doing something to earn survival points that way. So if you're doing something (generator, altruistic action, totem, being chased, or just being in the killer's radius like you do for boldness points) it counts towards your survival score at the end of the match, and it persists a few seconds after finishing.. bit like Leader and Streetwise.. "This effect persists for 15 seconds after finishing an action."