Feedback and Suggestions
Our team will be happy to read these!
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Decrease the amount of time it takes to get out of frenzy by a second. Such a simple change but itd make Legion much more appealing1 comments 11 views last activity
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Having a Zoom-in/out feature in the store would be a nice addition to the game imo. People could actually see certain parts of the outfits that you can't really see. Particularly I'm talking about the Demogorgon skin that released today. I would love to see the body piece zoomed in without me having to screenshot it on my PS4 and then transfer it to my phone just to zoom in on it 😂. Don't know if0 comments 61 views last activity
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After many many hours try to activate MoM I can say that it needs a buff/change, the biggest problem is that the number of protections required is too high, even with the breakout combo you cannot get tokens without preventing your teammate from being hooking (even if you take 2 hits and die in an attempt to free him from the hold),and often you are too far from the killer to obtain stack. So ho7 comments 61 views last activity
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This is not increasing the total time of 80 second gens, but instead increasing how fast generators are when MULTIPLE people are on it. For each survivor on a generator, it speeds up the generator by 10 seconds, making 50 second generators with 4 people, 60 with 3, 70 with 2, and 80 seconds with 1 According to wiki, these are the normal times for a generator11 comments 131 views last activity
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Add this stipulation to Aftercare so that survivors cannot use the perk against the user to troll: Aftercare Unlocks potential in one's aura-reading ability. You see the aura of every Survivor that: You rescue from a hook, or rescues you from a hook; You complete a healing action on, or completes a healing action on you. They also see your aura, except while they are in a chase with5 comments 131 views last activity
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So have been thinking this over for a while and this would be an easy way to keep players around and have them focus on a big picture goal. Each week you get a challenge for either survivor or killer (obviously, with the exception of one that will be explained in a minute) for a decent amount of bloodpoints. You have the option when you view the challenge to reroll once a week, BUT, each time1 comments 42 views last activity
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It's been just over 2 months since Spirit's adjustments were implemented and i'm going to be raising attention to the same issue that I raised back then. Now, I have given it some time and felt it was needed to bring up once again; the issue of Spirit having cosmetics which remove the telltale sign of her entering phase within close proximity - her shard glowing. There are multiple cosmetics tha68 comments 461 views last activity
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Sorry if it's been posted before. but I cannot understand why this isn't thing. I can understand not wanting to have 2 challenges activated at the same time if it's a challenge that can be completed on both survivor and killer. But why can't we have 1 survivor challenge active and also 1 killer challenge? It just seems slighty frustrating to have to go to my challenges and swap back and forth if1 comments 21 views last activity
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No, I don't mean a literal mutant to him as a character. I mean combine mechanics. Right now, Legion is good at keeping people injured, much like the Plague. But unlike the Plague, the Legion cannot gain any benefit from it beyond the first hit. While the Plague is an M1 killer after infecting everyone, she still has the upper hand; if you Cleanse, you give her Corrupt Purge. If you don't, s0 comments 11 views last activity
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Hello, I was recommended to share my idea about a plague rework in an email, so here I am. To be honest, I really dislike playing against her, she's incredibly annoying (just like legion) and just a pain in the ass. I think her power should get a rework, and here are my suggestions for it. One of my suggestions regarding power/puke are: Her puking ability to put a survivor in a full sick stat0 comments 31 views last activity
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Otz is right to say that ghostface, cannibal and demogorgon addons are badly done, most do not offer something good in the future do you think they can rework the addons? https://www.youtube.com/watch?v=_qQ1_uS1y1Q0 comments 1 views last activity
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To start off I play on xbox if that help with my argument, I also understand there are things like borrowed time or, the septic agent that try and prevent these things. Tunneling on this game is insane, almost every match I play if I'm the first person hooked I automatically am the one the killer goes after even if there are others standing in his way. Something needs to be done so that tunnelin10 comments 801 views last activity
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Been playing much more survivor because I don't need the extra stress in my life that killer brings. So here are my perk choices. Dead Hard - seems balanced. Can be baited but also high skill cap to use wisely. I get good use out of it like 70% of the time. Buys me more time than any of the other ones. DS - totally abusesable if you know how. Absolutely no downside or reason not to take it. Th0 comments 11 views last activity
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Second chance perks are undoubtedly needed, but are a nuisance when they get comboed with "dirty" tactics. And since I see a lot of complaining, but few suggestions, I'd like to throw my two cents: -NOED: I know I know, "just cleanse totems". But when the killer camps? "Just do gens". This perk makes camping a lose-lose situation for survivors since against a camping killer they don't have tim2 comments 31 views last activity
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Anyone else finding survivor gameplay too easy? If one person chases for a bit and even just 2 other people do gens while the last is a potato I feel like I'm winning games too often. Perhaps having currently gameplay as a "casual" mode. But make "ranked" gameplay harder for survivors (easier killer gameplay will attract lots of killers) but less rewarding for killers (having "casual" mode more3 comments 21 views last activity
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What I would do I would reduce map size first while out ruin back to normal then when all map size are smaller put the ruin back the same as they have it but make it little bit stronger so it not like what happening now like make it so ruin has a bigger effect until it’s broken right now killers are haveing a tuff time working with out the old ruin1 comments 51 views last activity
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I would like to propose a change to the no mither perk so it is worth using, currently its not good because you're telling the killer at the start of the match you have it, and they know not to slug you because you can pick yourself up. My change to no mither would be this 1. You start the match at full health but when you are injured the perk activates and you can no longer be healed. 2. The1 comments 31 views last activity
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I feel like progression in the tome is way too slow. Even if you do challenges which a lot are egregious in their length anyway sometimes, it takes forever even tier up once sometimes and if you want to keep on top of progression, that is to get at least a tier a day a lot of the time. Some people including myself don't have the time to put in the hours every day to rank up and I feel like it's4 comments 81 views last activity
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First Aid Lessons: When another survivor is injured and is working on a generator you can heal them up to 20/35/50% of their health state with 80%/65%/50% reduced healing speed. Skill check chances are slightly/slightly/moderately increased.2 comments 21 views last activity
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I'm here just to question why bad killers use it as a crutch. Most of the time resulting in their only kill. It's just certain days I go on this luck streak of killers who are SO BAD, i literally just ran an oni for 5 minutes around 1 pallet,so it begins with us all blinding and pallet slamming him quite a lot. Getting triggered reading that? don't forget he is learning, no one said it'd be easy.131 comments 2,853 views last activity
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Hello, after the last patch blind and stun doesn't always free your teammate... The killer didn't have any perks to prevent that.1 comments 41 views last activity
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Sorry for the title, I just figured it would grab attention. I just feel like everyone else making balance suggestions is making the same mistake that the devs have been. You've been making band-aid fixes to vital issues. The objective itself is unbalanceable. Gens need overhauling completely. As does ranked. I recommend changing generators. Massively increase the amount of time taken to do a0 comments 61 views last activity
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Killer: Instead of hooking each survivor 3 times to kill them, the killers need to achieve 12 total hooks across all survivors to achieve their "win". (More details later). Survivors are granted 3 hook escape attempts before the entity restrains them. If a survivor is on the hook for more than 2.5 cumulative minutes, they are granted an option to "give up" and instantly die. Giving up grants t0 comments 31 views last activity
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Why this thing happen? I want the game be more prettier don't dark.0 comments 11 views last activity
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I am a huge fan of DBD, and have played over 500hrs of it, and ive loved every moment i spent in the entity's realm. DBD has come a long way, I played when there was only 3 killers, and the game has grown and improved so much since then, and I love it. But recently, I haven't played it much, and I think I know why. I remember when i first played DBD and how when I heard the heartbeat, I could fee0 comments 22 views last activity
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Okay here me out would anyone rather be mori'd On deathook instead of being put on a hook sometimes to just switch it up so I say what if the killer could carry the survivor to a specific location on the map and mori them there the spots would be rare and few so if a killer wanted to get it would have to risk an easy hook i cant be the only survivor who likes a good mori every now and then also t4 comments 41 views last activity
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RBTs are supposed to be scary and slow down the game. However, they don't... RBTs are supposed to slow down the game yet they are activated by the game progressing. I won't get into the many problems that RBTs have, but do you think that RBTs should be activated instantly or maybe 30 seconds after placed instead of being activated by a generator?48 comments 931 views last activity
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There aren't 5 survivors in one trial... yes, i know what they mean, it's just worded poorly.1 comments 61 views last activity
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Hi everyone. This is my first post here and Ive put a lot of thought into this. First off, I finally stopped playing just before the spirit rework and oni release (unrelated) as I was so sick of the game. I had previously played pretty obsessively over a 14 month period and I finally realised I played DbD in the hope it would become the game I wanted, not the game it actually was. I LOVE horror a10 comments 171 views last activity
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I play this game a lot on console, I do work on computer, I also paint as a hobby and a job. Meaning my wrists are at a high risk of getting absolutely demolished if I game too much. Pressing the x button repeteadly in such a fast pace has definetely been the worst of all the things I do to my wrists, and I really really hope the devs can take into consideration either an option to change the but7 comments 61 views last activity
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Seriously, the hit boxes on this game are ######### and need to be fixed. https://youtu.be/UQmwGL5pQOE4 comments 41 views last activity
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Legion has high mobility but drawback is so big you rarely use it for actual mobility. Make his self stun 2 sec instead of 4 sec if he didn't hit anyone, or rework it to depend on frenzy duration and number of hits you made, similar to nurse stun so 4 seconds is maximum possible cooldown duration. Thank you4 comments 31 views last activity
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For me when the change of the anti-hem came in I was happy about it, but after seeing the effects I think it should be changed. Im not saying it should be an instant heal for 2 states, but it should be for 1. They can really only be found at higher levels or in prestige blood webs and they are expensive so they should be worth it. Another idea would be to keep it the way it is but shorten the t4 comments 51 views last activity
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Ah, these two. Considered the most useless debuffs in the game. I would disagree that Blindness is bad, but there’s room for improvement, which is what I plan on seeking out in this short post. Blindness This status effect blocks all aura-reading by the user. The other effect of this is that you cannot see the Killer’s red stain while inflicted with this effect, which is a huge ouch when pla0 comments 11 views last activity
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I think its a neat little feature that will make basement more dangerous to hide in.5 comments 31 views last activity
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Just my idea to make this perk stronger. Wake Up! Unlocks potential in one's Aura-reading ability. Once all Generators are powered, Exit Gates are revealed to you when within a range of 128 metres . While opening an Exit Gate, reveal Aura of the Exit Gate, Killer's Aura and all Survivor Auras to all Survivors within a range of 64 metres. While Wake Up! is active, you open Exit Gates2 comments 52 views last activity
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Unless I misunderstood or missed something, I believe this is how it works: A gen that has been hit with Surge can't be further regressed. In other words, Surge can't affect the same gen twice in a short span of time. Surge only procs on downs, which don't tend to occur back-to-back as a matter of course. They might happen, probably won't - all depending on what Killer is in play (if the15 comments 111 views last activity
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Why Barbecue & chilly shows the survivors’ aura but “We’re gonna live forever” doesn’t give any infoWhy “Barbecue & chilly” shows the survivors’ aura but “We’re gonna live forever” doesn’t show the killer’s aura or at least give some info?56 comments 1,522 views last activity
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What if killers start the trial holding all their hex totems (perks) so then they go place them where theu want then the perk activates once the hex is placed by you Thoughts4 comments 51 views last activity
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Hi. In 3.5.0 the Doctor got new modifiers on the "Obedience" class of addons (of which there are only two anymore, including the iri king) that cause skill checks to have a chance to be reverse-oriented. I think the power curve on the two of them is backwards. If the iridescent king provides the most powerful variation or sub-variation of each of his addons, then the iridescent king should not0 comments 511 views last activity
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It is a simple solution to survivor abuse of disconnecting to give their SWF the hatch.Just do it. For those cases where the DC isn't connected to the survivor, then it is fair for the survivors and killers.36 comments 641 views last activity
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Allow generators hit by his bottles to regress. Also get rid of the "HMPHH!" sound effect whenever he vaults a window. That's all.3 comments 31 views last activity
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The matchmaking status of korean servers is already in a state of ruin. It is not common for 19rank and red rank to meet, but Korean server users have to deal with the survivors of the red rank from 15rank.0 comments 11 views last activity
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Make sure to be specific.12 comments 161 views last activity
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The Ruin rework killed these perks. Stake Out and This Is Not Happening both were aimed to counter the Hex. Now they are pretty useless and there are some ideas to make them decent. THIS IS NOT HAPPENING You perform at your best when you are under extreme stress. You have 8% increased Skill Check’s trigger chance while performing any skillful interaction. Gain 100% more BloodPoints4 comments 182 views last activity
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Okay, but can we just talk about how cool of a addition "the nun" would be to the game? The map could be the abbey, and the survivors father burke and sister irene. Just imagine, okay? The thought of running around an big abbey makes me all excited. Obviously the movie wasn't the best but for a dlc? C'mon.0 comments 71 views last activity
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Just had a match with 4 survive with friends noobs running OOO. Couldn't mindgame one single time and they all escaped, most boring trash match of all times. Going to play facecamp bubba now. Nice perk by the way LUL33 comments 461 views last activity
