Legion Addition: Make Him A Mutant!
No, I don't mean a literal mutant to him as a character.
I mean combine mechanics. Right now, Legion is good at keeping people injured, much like the Plague. But unlike the Plague, the Legion cannot gain any benefit from it beyond the first hit. While the Plague is an M1 killer after infecting everyone, she still has the upper hand; if you Cleanse, you give her Corrupt Purge. If you don't, she is still a threat and you're exposed. Its a choice but its one that still gives her the upper hand. That's why Iike playing her so much. :P
Legion? Not so much. Sure, he gains information, but beyond that? He's in need of a different mechanic, something to help him along.
I have something in mind here, which will give him a sort of Plague/Ghostface mutant vibe:
- The Legion will be allowed to hit a survivor multiple times in Feral Frenzy without losing the power. Hitting a fresh target grants him full power, and hitting an already injured one gives him a chunk back. In exchange of hitting a target already in the Deep Wound status effect, he gives them a "Lesion" (yes, this is named this way on purpose, I'm so clever, ik). He can give a survivor up to three lesions.
- At one lesion, they are affected by the Blindness status effect from enduring the pain.
- At two lesions, they are affected by Hemorrhaging even after being healed to full.
- At three lesions, they are affected by Obliviousness and Exposed when healed to full.
- These effects linger until the Legion has downed them. After being downed with three lesions, they are removed and must be reapplied.
I think using the Lesion system will help him get more reward from using Feral Frenzy, as well as help synergize with addons that let him hit players twice. He becomes more of a threat both to individual players and to a team by being able to capitalize on gains.
Now this does mean some of his addons need to change so I'll address them here too:
SMILEY FACE PIN: [Brown]
- Hitting a survivor while in the Deep Wound status effect will reduce the timer of the Deep Wound moderately.
STAB WOUND STUDY: [Purple]
- Upon hitting an uninjured Survivor while in Feral Frenzy, automatically add one lesion to them.
- Considerably reduces the mending timer for all survivors.
FRANK'S MIXTAPE: [Purple]
- Slightly increases speed while in Feral Frenzy.
- Moderately increases additional power gained from stabbing someone in the Deep Wound status effect while in Feral Frenzy.
Justification: The reduction on the timer for Deep Wound is damn near useless, hence its spot in Brown. While in chase, in terror radius, and while actually mending, the Deep Wound will not go down. So that's why I decided to change up the purples, because anything dealing with the Deep Wound status effect is hot garbage.
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