Rework Stake Out and This Is Not Happening
The Ruin rework killed these perks. Stake Out and This Is Not Happening both were aimed to counter the Hex. Now they are pretty useless and there are some ideas to make them decent.
THIS IS NOT HAPPENING
You perform at your best when you are under extreme stress.
- You have 8% increased Skill Check’s trigger chance while performing any skillful interaction.
- Gain 100% more BloodPoints for succeeding Skill Checks.
While Injured:
- Good Skill Check’s success zones are expanded by 30/40/50%.
- Bonus Skill Check’s success zones are added in front of Great Skill Check’s success zone.
STAKE OUT
Getting closer to the Killer fills you with determination.
- After cleansing a Totem, the Killer’s Aura is revealed to you for 3 seconds if he is within a 56 meters range and you gain a token.
- Each token increases your repair speed by 6/7/8% (max bonus to repair speed is 30/35/40%)
The idea is to compensate a bit the time Survivors spend for searching totems and cleansing them.
Comments
I do not like the idea of losing the ability to charge Stake Out while hiding in a locker.
Honestly don’t think Stake Out needs a rework, they just need to reduce the time between getting tokens from 15 to 13 seconds.
It’s a nice perk but it doesn’t see much use when there’s perks like DS, Adrenaline, Borrowed Time, Self Care, etc.
Yeah hitting greats is completely pointless yo, who wants to do what they are doing faster?!?!
A 40% boost to repair would cause gens to be finished in no time. I've cleansed every totem before the game has reached it's 3 minute mark. This would add to the ever prevalent gen rushing.