(Minor Change?) The Doctor's Skill Check Addons
Hi.
In 3.5.0 the Doctor got new modifiers on the "Obedience" class of addons (of which there are only two anymore, including the iri king) that cause skill checks to have a chance to be reverse-oriented.
I think the power curve on the two of them is backwards. If the iridescent king provides the most powerful variation or sub-variation of each of his addons, then the iridescent king should not provide a 100% chance to turn skill checks counter-clockwise. That would be too easy to get adjusted to.
(As an aside, though I love playing Doctor, I agree that skill-check related perks and addons can be super annoying to get adjusted to -- but that's his niche, other than tracking!)
The green addon (carter's notes on obedience) not having a guaranteed chance to turn backwards means survivors have to stay on their toes about skill checks, because they could turn in either direction. This, in my opinion, is much more powerful than the guaranteed counter-clockwise skill check obedience provided by the iridescent king.
If the obedience addons were intended to be set into a hierarchical order, then I suggest either one of the following two changes be done:
Option 1: Adding nothing new, just swapping some numbers. Green addon has 100% counter-clockwise skill check chance, iri king has 50/50% counter-clockwise skill check chance.
Option 2: Add tiering to the obedience addons, and introduce new ones in lower tiers.
(Brown) Obedience Class I: +1s to snap out of it time. No change to skill checks.
(Yellow) Obedience Class II: +1s to snap out of it time. Only Madness III applies: Skill checks have a 100% chance to turn counter-clockwise.
(Green) Obedience Class III: +1s to snap out of it time. Madness II applies: Skill checks have a 100% chance to turn counter-clockwise. Madness III applies: Skill checks have a 50% chance to turn counter-clockwise.
(Purple) Obedience, Carter's Notes: +2s to snap out of it time. Madness II and III apply: Skill checks have a 50% chance to turn counter-clockwise.
(Pink) Iridescent King: Madness II and III apply: Skill checks have a 50% chance to turn counter-clockwise.
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