NoRestarts
NoRestarts
About
- Username
- NoRestarts
- Joined
- Visits
- 102
- Last Active
Comments
-
Too soon 😂
-
This is super annoying, if the killer is just running back and forth, and I have no chance to open an exit, then I just head to the other side of the map and pull up youtube on my second monitor. No sense giving the killer an easy sacrifice. If the dev's want us to play, then they need to give us a fair shot at escape. Impossible situations are not fun, so I don't engage.
-
@hammertime said:
I don't know if you know this, but companies make money by selling products. Developers need to make money to keep working on DBD. You don't deserve any updates if you are unwilling to buy a character to unlock certain things.
It's true that they should be paid for their work, but its also true that video game companies make more money than the Movie, TV, and Music Industries combined:
Take that, Netflix and SpotifyEA made almost a Billion (with a "B") from microtransactions alone in 3 months:
Electronic Arts announces new details about how the business is performing; get all the numbers and info here.Like a frog in a frying pan, they just slowly turn up the heat, so you get used to it, it becomes commonplace, rather than shocking. $5 for horse armor was an outrage in 2006, now its a "deal".
I just don't see how it's justified that the cost of 1 character is almost half the cost of the game, but again, "people will buy anything".
-
Maybe I'm just old and remember what games were like before all the crazy microtransactions we see today, and somehow they still made money. The game costs $20 and comes with 15 playable characters. Even if you completely remove the costs associated with all the other things that make up the game besides playable characters, that equals about a dollar a character. More than half the cost of the game, for 2 characters, just seems steep to me, not a bargain, but that is subjective, depending on how fortunate you are in life. Some people have no concept of reasonable cost, because they have so much. Or they are just too young to remember what games used to be like. Anybody else remember Oblivion’s Horse Armor, and how “people will buy anything”?
-
@BenZ0 said:
It's just one challange and that doesnt block any path for your tome. In total you just have 2 DLC characters that are "locked" and you can STILL earn them with some easy 9k shards... Idk why you complain honestly.
Not complaining, just asking what the general feeling is. I'm a new player, so I'm a little bummed, but it's not a surprise to me in a game with so much DLC. It doesn't prevent me from playing the core game, so it's just a minor disappointment, I'm not breaking out the pitchforks. The majority of the player base may have multiple hundreds, if not thousands of hours, so may not care, that's why I'm curious, as a new player, if I'm in the minority.
And I wouldn't exactly call shards "easy", I have 50 hours in the game and still need 3000 more shards to unlock my first character. You consider 150 hours (assuming the rate of shard gain stays the same) to unlock two characters to be easy? I guess that's subjective, but that is a lot of playtime for most people.
-
@Mandy said:
As already explained to you, you accept the EULA - the EULA has all the relevant links to the website where the information is available (further links).
Also, temporary bans are not able to be appealed.
I'm not trying to argue, I genuinely am unable to find what you are referencing, and asking for help.
I have scoured the EULA, along with the links within it.
It provides information to the terms of use:
Consult our Terms of Use agreement.The privacy policy:
Learn more about our commitment to protecting your personal information. Read our privacy policy.And a link to the main website:
Explore our porfolio of bold, high-quality games for every platform. PC, console, mobile, and more. Dead by Daylight, Deathgarden, Game of Thrones, etc.I am unable to find anything directing the player to the forums for information on bannable offences.
If it is in there, and I just missed it, please help me locate it.
I checked the main website, and I don't even see a link to the Forums.
-
@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1059041#Comment_1059041
Still doesn't answer my question of how many times you disconnected on purpose to get punished for it.
I don't know, I haven't been banned yet, but if I do, apparently I can't discuss it.
The communication around DC bans is not clear, that is why I'm here.
If you find out, let me know.
-
@HellCatJane said:
https://forum.deadbydaylight.com/en/discussion/comment/1059026#Comment_1059026
Yes. This also confused me too. I read they toss them out on this forums, it was a post I think by Peanits. I'll have to look for it and get back to you.
Also, avoid talks about discussing personal bans, or they will remove/lock the post most likely. Forum rule is to not discuss bans etc.
I haven't been banned yet, and will not discuss it here if I do.
I'm just trying to get as much info as possible to appeal my ban, if I do get banned.
And I'm still confused as to why there is an option to report DC's if they don't even look at them.
-
@Marcavecunc said:
Just curious but how many times did you have to disconnect for it to be considered abusive and them to ban you for a week? Because, seriously.. I doubt it's only once or twice in a day.. so yeah, if you're going to be a sore loser, don't be surprised if they put you in time-out.. it's common sense, no need to read the rules.
Sorry, but bannable offences should be clear as crystal, if they don't want people to do something.
This was not common sense to me, as again, its an option they give you in-game, with no warning, other than a forum post.
-
@HellCatJane said:
https://forum.deadbydaylight.com/en/discussion/comment/1059006#Comment_1059006
I'm not sure where or why they think you get banned for using the report feature. But that's not the case or atleast they have not said that anywhere. They merely said that if you report disconnects they toss them away and disregard them, so they just ask you not to report them at all.
The game doesn't really talk about "excessive" dc's. There's just been several posts on the forums talking about that if you disconnect excessively you will get banned - for how long or if it is permanent I am not sure. I think their main argument for having it in game was to avoid getting the game held hostage etc.
From what I've read on the game rules subforum, 1st offence is a week long ban.
I'm now facing a week long ban for using an in game option, and the official response I've been given is that I should have came to the forums first and read this post before starting my first match (without any indication from the game or the EULA that I should have done that):
@not_Queen said:
Please remember that Dead by Daylight’s end user license agreement which can be found on https://deadbydaylight.com/en/eula (the “EULA”) governs your participation and use of the game and its associated upgrades, patches, and updates and related services. In case of conflict between the EULA and this page, the EULA will prevail.
Hello, good people of the fog!
We now have a team Associate Community Managers, as well as an updated in-game report system.
With your help, we will be able to find the players who are creating a bad game experience and punish them appropriately, making the game a better place.HOW TO REPORT A PLAYER
You may only report things that happen directly to you or in a game that you were in.
Reporting for other people is not allowed and these reports will be discarded.
(ie. Reporting someone on behalf of a friend, streamer, or other)Fill the In-game report
An In-game report MUST be made. This is not optional, and is a must to help us identify the person in your game as well as find any other evidence we need.
Customer Support ticket?
- Video evidence is required or heavily suggested for some offenses, please refer to the lists below.
- Whilst you can report offenses directly to our support, please only do so for serious offenses like cheating, hacking, DOX/death threats.
Discarded reports reasons
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT
- Camping
- Slugging
- Tunneling
- Streamsniping
- Teabagging
- Bodyblocking
- Looping
- Tapping generators with ruin
NOTE:
We do not control anything that happens outside of Dead by Daylight.
This includes private Steam messages/groups/names, PS4/XBOX messages, Discord messages, Twitch/social media interactions, etc. Anything that occurs on these platforms must be reported to the respective authorities.PERMANENT BANS
List of bannable offenses
Hacking in-game exclusives and / or legacy skins
The acquiring of any in-game skin through anything other than official channels (ie. codes, giveaways, etc.)
The possession of legacy skins without earning them. The cutoff to earn legacy skins happened on November 24, 2016. If a player has obtained legacy skins after this date, then it is considered cheating.
In-game report REQUIRED / Customer Support ticket REQUIREDCheated progress / modifying your save file
We need the profile of the person you are reporting. Reportable via support team.
Using any 3rd party software or other method to cheat your save file or any measure of progress contained within your save file. This includes using someone else’s save file.
In-game report REQUIRED / Customer Support ticket REQUIREDThreats
Excessive and serious threats against someone, including DOX threats, life threats, disclosing private information, etc.
You can fill a support ticket to provide more information, Screenshots and video are optional, but highly recommended.
Reminder: everything that happens out of the game should be reported to the appropriate platform. (ie: Twitch, Discord, Steam, Sony, Microsoft)
In-game report REQUIRED / Customer Support ticket OPTIONALOther Hacks
In-game report under Unsportsmanlike is MANDATORY
Using 3rd party software or other tools to gain any kind of unfair advantage that wasn’t intended by the game, except if they have been whitelisted by us. We are not banning for the use of communication apps.
In-game report REQUIRED / Customer Support ticket REQUIREDTEMPORARY BAN
List of bannable offenses
24h -> 48h -> 1w -> Permanent
This is a sliding scale and determined on a case-by-case basis. If an offense is considered to be particularly egregious, the duration of the ban may skip one or more steps in this process.
Any previous permanent bans on your record will result in all future offenses being a permanent ban.
Harassment: Communications Abuse
- Insults, intimidation, hateful speech, repeated harassment
In-game report REQUIRED / Customer Support ticket OPTIONAL
Griefing: Intentional Gameplay Abuse
- Working with the opposite team to gain an advantage or grief teammates
- Targeting specific users repeatedly in order to ruin their game experience
- Holding the game hostage
In-game report REQUIRED / Customer Support ticket OPTIONAL
Exploits: Abusing bugs or errors in design to gain a competitive advantage
- Advertising exploits
- Exploit bugs, errors in design, or undocumented features to gain access to what otherwise would not be available or to obtain a competitive advantage
In-game report REQUIRED / Customer Support ticket OPTIONAL
Specific exploits that we will ban for until they are resolved:
- Bloodweb Progress/Prestige Exploit
- 2+ Killer Exploits
Unsportsmanlike Conduct
- Botting
- Lag switching
- Disconnects (leaving the match before killed or sacrificed) - DO NOT REPORT
For both Botting and Lag switching, in-game reports are REQUIRED / Customer Support ticket OPTIONAL
About Disconnects bans - DO NOT REPORT
The escalation is now 1 week / 2 weeks / 4 weeks / Permanent ban
BAN APPEALS
Cannot be appealed
- Temporary bans
- Social Media bans/blocks (Twitch, Twitter, Facebook, Instagram)
- Unofficial Fan sites / Fan groups
Forum bans: APPEALS
Please contact one of our Community Coordinators. Their contact info can be found here. https://forum.deadbydaylight.com/en/discussion/comment/685031/#Comment_685031
Permanent bans : APPEALS
Send a Ticket to support.deadbydaylight.com
If the ban is an automated EAC ban, please contact EAC directly. https://www.easy.ac/en-us/support/game/contact/appeal/Console bans
The rules are the same as the PC bans
Crossplatform ban evasion
Players who have violated our rules multiple times leading to permanent bans could get their access revoked on any accounts they make if the player is seen committing bannable offenses after the very first permanent ban. The structure and severity of these bans are followed throughout any platform.
Abuse of Support Services
This includes making false support tickets and lying to support agents. Our agents are always here to help the community. However, those making false tickets just to get a step ahead of everyone else and take advantage hinders our ability to better help everyone. Penalties include suspension of your support services, up to a permanent ban of your in-game account.
I'm also still confused on why they don't want you to report DC's, yet have DC's listed as a reportable offence. Where did you see that they disregard reports of DC's?
-
@arcnkd said:
https://forum.deadbydaylight.com/en/discussion/comment/1058972#Comment_1058972
No, you can't get in trouble for it (that I know of) -- but on their list of reportable/bannable offenses, they have 'Disconnecting' as being a behavior they don't want players to Report using in-game functions (I do it anyway; but seriously - start punishing them BHVR and man up)
@HellCatJane said:
It's not very clear. And there has been confusion...
"Disconnecting" is not currently bannable. And you are also not supposed to report players in game for disconnecting (they don't look at them and toss them out). However, "excessive disconnecting" is bannable. And will be done with their automatic in-game mechanic that determines whether or not a person is excessively disconnecting or not.
They attempted to implement a ban timer for every time someone disconnects, that kept growing if they kept disconnecting... but they took it away. It was for test purposes.
I think there is a 3 strike rule in game bans(similar to the forums)? But I am not really sure of that either.
I am even more confused now. Where did you see that they don't want people reporting disconnects?
And if that is the case, why does one of the reasons for reporting a player list disconnects, if they don't want people reporting it?
I'm kind of freaking out because the game gives no indication that if you use an in-game option too much, you get banned.
You have no options for what maps you want to play, or the killers you don't want to play against. I didn't know that you have to put your own fun on hold, and play against maps or killers you despise, so that complete strangers get to have fun.
-
@arcnkd said:
You know that's kind of ironic that they have 'Disconnecting' too much as being bannable -- yet turn around and get upset at players for reporting people for Disconnecting... kind of counter-intuitive. Then again, only reason they don't want players reporting DC-ing players is because the playerbase can't handle it if they actually banned excessive DC-ers. So most of the time - they get away with no punishments and ruin the game experience for everyone else involved in their matches.
Wait, you can get in trouble for reporting disconnects?
Where did you see that?
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1058632#Comment_1058632
For more information, you can visit this forums post:
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system
Thanks, I've read that and the EULA, but it doesn't get to the core of my question.
If you are an new player, you come into the game and see there is an option to DC, there is nothing in the EULA, or the game (unless you report someone, which not everyone does), that tells you that using it too much will get you banned.
Just seems odd that the game does not do a better job of telling new players that using an ingame option too much will get you banned.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1058611#Comment_1058611
All bannable/non-bannable offenses can be seen in-game when reporting a player. Giving "props" will bring up a secondary popup showing different categories, such as Grief and Unsportsmanlike Conduct. Unsportsmanlike Conduct mentions player disconnections.
You have to report a player to be told the rules?
So the players that do not report other players are just out of luck?
-
@[Deleted User] said:
Here is Dead by Daylight's official EULA provided through Steam.
https://store.steampowered.com/eula/381210_eula_0
EDIT: You can also view the EULA in-game by "revoking consent" in the settings menu.
Thanks, I've read it, but the EULA does not go over things like DCing being bannable.
How are new players supposed to know this?
-
@oxygen said:
https://forum.deadbydaylight.com/en/discussion/comment/1058563#Comment_1058563
Ah, alright. Forum post I linked does have a link to the EULA near the top. The post does specify a few extra things (such as specific things that should not be reported and the like). 🙂
Right, but how are players supposed to know what is against the rules without official communication?
The percentage of players that come to the forums is small.
-
@oxygen said:
Assume this is what you're looking for?
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system
No, not a forum post, an official link, link the EULA. Not everyone comes to the forums, just wondering about the official communication of what is allowed and what is not:
Dead by Daylight is an asymmetrical multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed. -
@bomb1720 said:
https://forum.deadbydaylight.com/en/discussion/comment/1055785#Comment_1055785
why should other team mates and the killer, who like the doc, suffer? there are plenty of people who like the doc...
Life is pain, anyone that tells you different is selling you something
-
@Endstille said:
People who dc should be banned for a week. Give them time to think.
If that were the case, people would just let themselves get hooked and suicide
-
@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1051372#Comment_1051372
My point was that it wouldn't solve the real issue, which is not having a reliable way to judge distance within the game despite so many things being based on distance. If perks like Devour Hope and MYC didn't give visual indicators when you were far enough away from the hook, they'd be hell to use. I love Whispers, but it's still a big problem that I don't know how large the radius is.
No, I don't have a suggestion for a way to fix it. I just know it's a problem I struggle with.
A visual indication would be great, but far more development time would be needed for that than a simple change to text. That being said, I would be fine for that change, but the way people feel about dev time, people would probably yell even louder at that suggestion.
Personally, I am able to judge distance fairly well in games when given in a unit I understand. If you've ever played a sniper game with bullet drop, it's a skill you really need to develop. But I get it wouldn't help everybody, but do all QOL changes need to effect every player?
-
The point I've made several times, that nobody has been able to give me an answer to is: how does adding this effect your experience of the game?
I also want to point out that I'm not saying this should be the dev's top priority, I'm sure there are other important quality of life changes that need to be made, but that doesn't mean my suggestion is completely invalid, just because it is not the *most* important.
The only point I've seen made is that it could take away development time from changes that they want to have made, which is selfish.
I've sarcastically asked the question if I should shoot down other posts in an attempt to shift development time to what I think is important, as it's not something I would actually do, even though that is what some people here are doing.
If someone has an objection that doesn't relate to development time, I'm still waiting to hear it.
-
@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1050752#Comment_1050752
I think you get more value out of it than them adding it. Simple
Ok, so you just think I should learn it, but you don't have an objection to them adding it, and concede the point on development time being the issue?
Otherwise, it goes back to my earlier question of: should I try to manipulate development time by shooting down other people's suggestions?
-
@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1050562#Comment_1050562
You don't get it do you? It is indifferent to me, i encourage you to learn something else so you take value out of it. Knowledge is strength, being independant (lul to say that to an american) is better than being dependant on somebody.
Ofc the games were in mph, i think i was about 12 when I learned that so when I could do that with 12, i believe you are able to learn metric system too.
If you are indifferent, then why the objection?
You said it yourself, you dont want them to spend the development time because it is not something *you* need. You are trying to manipulate development time to *your* suggestions.
So if I want this implemented, should I post on all your suggestions, shooting them down, whether they impact me or not, in order to manipulate development time to my suggestion? That seems like pretty toxic behavior to me.
-
Maybe I'm wrong, but its seems like the biggest objection I've seen so far is that it would take away development time from other things.
I don't think that is a valid argument. Shooting down a suggestion that doesn't impact you at all, in order to hypothetically manipulate development time (which you know nothing about) seems pretty toxic.
Should I post on everyone else suggestions, shooting them down, so that development time is shifted to things that I think are important instead?
If you have a valid argument for why they should not add this feature, other than the selfishness of "I want them to work on my important thing instead", I would love to hear it.
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1050526#Comment_1050526
Nope, I cannot.
Unusual.
Well, if you don't comprehend units of measure at all, then you shouldn't have any objection to them adding an option.
-
@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1050516#Comment_1050516
Did you ever play nascar games?
Have fun discovering the world i guess. Will you go to other countries and be like, hey could you please convert all here so i can understand how big that building is or how far these catacombs stretch. lol
Nope, I don't play Nascar games, but I'm assuming they are all in MPH? If so, would it have been more enjoyable to you if it was in KPH? And again if so, how can you not see my point of view?
The only other country I've been to is Jamaica, I was there for a week, and units of measurement never came up.
-
@TAG said:
To be honest, I don't think I'd be able to estimate three feet in game any better than I'd be able to estimate one meter. Regardless of which one is used, as far as judging distances in-game, it may as well be Dingle-bops for me either way.
Are you American? Do you know how tall you are? You can't estimate 3 feet based on your height?
-
@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1050388#Comment_1050388
Because it feels like with the little stuff we do get, i think they need to alocate their manpower / ressources elsewhere on more pressing matters. Meanwhile nothing stops you from learning the metric system and that might come in handy, see like if you knew it already the discussion doesn't exist again 😁
I do not like translations, yes they are handy but it is best to learn other languages so you do not require them. Translations do not come without flaws, there can be grave errors in it and some stuff can not be translated as certain expressions do not exist.
I find it baffling that you refuse to learn something which can be handy in life but you do you.
Knowing a little how game development works, each instance that a number appears in description text is a variable, so they can adjust it as needed to increase or decrease the values. All you would need is a conversion formula and to replace the word "Meter" with "Feet", this is not significant development time, compared to something like a new character, that requires a character model, texturing, animation, sounds, new mechanics, etc. Also, localization is typically done by another company, for the larger studios, it may take no development time away from the actual game.
I choose not learn Metric because it is not practical to learn in my country, we do not use it.
Let me ask you this, if I was releasing a racing game in Europe, and I only had it in MPH, I should tell everyone asking for a conversion to KPH to just convert it to KPH in their head?
-
@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/125678/unit-conversion-to-imperial-please
It's...in-game units, not real life...they could say '40 boxes' and we'd still understand.
Giving a metric number would make zero sense, since there is no metric version of the game.
I don't understand your post. The game is currently in metric, when it says something is 40 Meter's away, that is a real life measurement, not in game units.
A typical person is 5 to 6 feet tall, so when something has a range of 10 feet, I know that is approximately 2 character models in length away from me. When it says it has a range of 10 meters, I have no concept for how far away that is.
-
@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1050246#Comment_1050246
Sure there were german versions available as well.
Actually everybody is being taught english in germany, starting in elementary school.
See it the other way around, we bother to learn your language, we bother to understand your system, you should do the same and we would not have this discussion in the first place.
I don't agree with the idea that "I had to do X in school, so you should too".
But let me ask, if the developer speaks English, do you believe that there should be no language translation, and if you want to play you need to learn English?
Again, I am not asking for anything to be taken away, only added.
Can you explain your resistance to that?
Let's say that tomorrow they patch the game, and there is an option to change the unit of measure in the settings, how exactly does that affect your game?
Why do you care?
-
@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1050192#Comment_1050192
Actually back in the days, games were sold in OT (original tone) so you had an english version and not changed one because we like to have the product in the way it was done and not changed, translation mistakes etc.
But you were given the option to choose which version you wanted to use, so those that were not taught English could still play it, correct?
I just making a suggestion for accessibility, not asking them to take anything away, I don't understand the resistance. If you like metric, use metric.
I mean, a lot of the world speaks English, right? The only language that is spoken more is Chinese, but that is due to their massive population, and mostly limited to China. There are only 371 Million Native English Speakers, yet there are 611 Million non-native speakers, more than any other language. But regardless of that fact, I would never say that all other languages are dumb and everyone should just learn English, since it's the most popular.
-
@Fibijean said:
I apologise for the rudeness of the commenter above me. But this sort of feature really isn't necessary. Everyone else in the world has had to learn roughly how long a foot is in order to engage with American media, it's really not difficult to do it the other way around. If it helps, a metre is just over three feet - around 3.3 feet, I believe.
Thank you for having a calm and polite discussion, it is rare these days.
As I mentioned to the other poster, games should be made as accessible as possible.
You would not sell a game in Germany without German translations, right? I mean, you could, but it probably wouldn't sell as well.
It's just a suggestion, which is what this sub-forum is for. I'm not making demands, or calling the metric system dumb, the devs can take it or leave it.
The last thing I'll say is that just because you, or most of the world don't need something, doesn't mean everyone doesn't. Most of the world doesn't need a colorblind mode, but for those that do need it, it is very much appreciated.
-
@Plaquer said:
Yes, because you'll definitely understand once its in feet, just calculate it yourself you lazy prick, don't expect the devs to cater to your every whim just because you can't use a ######### calculator
There's the hate and sarcasm I've come to expect posting simple requests on forums.
And yes, I will understand once it's in a unit of measurement I was taught.
I'm not asking them to remove the metric system, just give a option to switch, if it is something the player doesn't understand.
By your logic, all American games should only be made in English with no localization, if you want to play the game, you should just learn English.
I personally think you should make a game as accessible as possible to as many people as possible, with features like local translations, which would include units of measurement.
-
Uh, I can't tell if you're being serious, or if it's the all too typical sarcastic post.
Apologies if it's the former, but in this case, a measurement conversion of meter to foot would be appropriate: