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xshatteredmindx

xshatteredmindx

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xshatteredmindx
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  • @Royval said:

    there’s really no tell on high your mmr is unless you just start playing against p100 nurses, blights, draculas. It sucks because your teammates feel like they’re players with less than 200 hours into the game.

    I am playing against P100 killers, yes. A LOT of P100 Kaneki, Wesker, Huntress, Billy, Spring Trap and Blight. I see those the most. Sometimes Clown and obviously Krasue since she's so new. I have thousands of hours from when I previously played, but as I mentioned, I was away (for at least a year) so I got really rusty.

  • I

    @OnryosTapeRentals said:

    From what we know of the system, MMR for Survivors essentially boils down to escapes versus kills. Dying lowers your MMR, and escaping through the gates raises it. Unfortunately the system is very barebones and doesn't do a good job of determining a player's actual skill level.

    There are some MMR changes on the horizon though. I believe they're slated to drop this year or next year. Hopefully they change the system to be a bit more accurate and robust.

    Iron Will is a decent perk, but given that you're struggling with chases I think an Exhaustion perk would serve you a lot better. Could I ask what Survivors you play? If grunts of pain bother you, there are some Survivors that are naturally quieter like Ace or Ada that might suit you better. You might not need Iron Will on them.

    If you can't or don't want to swap out Iron Will though, there's other non-Exhaustion chase perks you could go for. Resilience, Finesse, or Windows of Opportunity might be good options.

    I play Kate, Mikaela, Sable, Thalita, Yun Jin, and sometimes Ada and Lara. My build switches a lot, right now I'm doing Iron Will, Second Wind, OTR and Windows of Opportunity. Iron Will has saved my butt so many times where the killer would have found me if I didn't have it. I think if I were more confident in chases then the grunts of pain might not bother me as much. I'll test with Ada and see though. I do hope MMR can be adjusted because some of these killers are just way too good to play against lol.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1623414#Comment_1623414

    Neas Head looks horrible from the back. But even if they would fix that, the Hoodie would clip with the long Hairstyles of her.

    In general, the lock of Cosmetics gives some possibilities which were not possible before. Kates Hair is an example, it is longer than usual.

    I feel like if that's the case they should be able to figure out a way to make it work with all cosmetics, or don't release them.

  • @ProfoundEnding said:

    https://forum.deadbydaylight.com/en/discussion/comment/1623395#Comment_1623395

    Locking Jane's and even Nea's heads I dont understand. Kate's has longer hair that would 100% clip with her cowboy hat and backpack so they're likely trying to avoid that.

    Let us decide though. They have tons of cosmetics that look wonky as hell, clearly her hair being clipped by a cowboy hat won't change anything.

  • @YaiPa said:

    who cares?? they made locked skins to make you spend 10$ flat. Apparently too many people for their likings bought only some pieces. Also, there's an excuse they invented about cosmetic clipping that nobody really cares, but ehi, money over all.

    Clearly many people care. There's no shortage of money on this game, they have tons of players who spend tons of money. They've started getting greedy and it's going to cost them.

  • OR they can just stop trying to control how we customize our characters 🤷‍♀️

  • @Respectfulnancymain said:

    If you dont like them dont buy them🤷

    I didn't say I don't like them, I'm saying I don't like that they're locked. Did you even read?

  • Yeah I noticed sometime we get points if they quit, sometimes we don't. I hope so too!