MythMage
MythMage
About
- Username
- MythMage
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Haven't watched the video yet (actually going to do that now), but yes. This is why Off The Record isn't that bad of a perk in SoloQ. People just don't know how to take aggro
-
Easily the best survivor perk in the game (except for bullshit perks like Decisive Crutch and Unbreakable, but ######### those perks)
-
@Chilli_man2400 said:
There is a addon that does that but it sucks it’s called Waterlogged shoe it basically makes it so if a survivor triggers a trap they get hindered but you can’t teleport to traps but it increases your movement speed to 4.5m/s
this really sucks cause your basically Clown but worse.
I know. I'm not asking to be 112.5 with useless traps. I want to be 115 with 5 normal traps
-
@ccactus623 said:
https://forum.deadbydaylight.com/en/discussion/comment/1836620#Comment_1836620
Killing the survivors is the point of the game, if you want to ignore the easy target in front of you then that's your decision but that's not the best choice. If you have over 4000 hours in the game you know exactly why people tunnel. If you're at one gen with 4 people alive and two are on death hook you need to chase one of them and not someone who's not been hooked.
Exactly. Actual malicious tunneling is bullshit, but most of what survivors see as "tunneling" is just going for the easiest and/or most valuable target available. Why would I go after the healthy Steve I haven't seen all game when I can go after this Exhausted and injured Kate that is on death hook?
-
@Seanzu said:
There shouldn't be a "power role" in dead by daylight, it's a survival simulator just as much as a murder simulator and both sides are supposed to be able to win.
You're confusing "power role" with "more powerful role". The power role is the role that is stronger in a 1v1 against another role. In DBD, that should absolutely be the case. Survivors should not be able to indefinitely 1v1 the Killer unless matchmaking really destroyed them. A Killer needs to be 4x as strong as a single survivor to balance out the asymmetrical nature of the game. rn, Killers aren't that. A good survivor can 1v1 any Killer bar Slinger, Spirit, and Nurse with next to no difficulty, and a REALLY good survivor can 1v1 everything except an equally skilled Nurse with no issues. We don't want Killers to be OP. We just want them to be powerful enough to take on the 1v4 without frustration, stress, depression, and/or rage
-
Stick in groups of 2. Always. Never leave anyone's side. Just imagine you are playing Among Us and all of your teammates you have seen do medbay scan. Just stick with someone always and Victor becomes essentially useless. After getting a hit with Victor, he is free to be kicked, which is bullshit, but I digress. Making sure that you are always with someone ensures that you cannot be affected by Victor, because he will just get kicked and then picked up and all you did was waste the Killer's time while your other 2 teammates slam gens.
If you are getting camped and/or tunneled by Victor, again, the same rule applies. 2 people should always go for the save. It's rough, but it will ensure survival. If Charlotte is the one camping, well, you're just kind of ######### if you're in the basement. Anywhere else, you can have teammates take a hit for you, or even heal you if their medkit is beefy enough.
If you are sticking close to 1 person, never heal. If you heal, then Victor will attach to you instead of downing you, which means you have to deal with him, which means Charlotte comes to get yo ass.
If you're teammates never want to be near you, you're kind of #########, kind of like when your teammates cleanse against a Plague.
Also, if you can kick Victor, the chase is just over. THAT'S the punishment. Sure, Charlotte gets her brother back within 6 seconds, but she lost all her pressure on you.
And then the normal zig zag and become impossible to hit by existing, because pouncing with Victor is insanely difficult.
-
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1837193#Comment_1837193
- All I know is that most freddy's have the worst ping.
- Well yeah thats why I play killer more.
- They favor killer hard
- Im building my pc extremely soon.
- This is correlation, not causation. Even people who have god tier computers and really good internet give hits like that occasionally.
- Again, correlation, not causation.
- False. You ever try to grab someone as Killer? It's 100% impossible. You ever try to hit someone who has Dead Hard? it's really a 50/50.
- Hell yeah dude. I wish you luck on that <3
-
OK, dis ######### gonna be a doozy.
Gameplay wise: easily Legion. I love strategically going from target to target, understanding what my Killer Instinct is telling me about the Survivor's behaviour and acting upon that. I love leaving people crippled, and spreading pressure to the whole team in a matter of seconds. I also love Spirit. The idea of leaving survivors to use their wits and think about how to play it instead of just running around a pallet is nice, and I love playing against Spirit. Also, I'm a sucker for predicting what someone is going to do and then preparing for it, thus my love for projectile characters in TF2 and Overwatch
Aesthetic: again, easily Legion. I'm a pretty edgy guy, so the idea of a bunch of edgy teenagers is really cool. I also like the malicious but calculated Killer (as I think of when I think of Frank) feel of The Legion.
Honourable mentions: The Pig (I admire the Saw franchise, and I 100% agree with John Kramer's ideals), The Nightmare (I adore the feeling of pulling survivors into YOUR domain, and then having your way with them), and The Doctor (I love the idea of slowly cracking your victims' sanity to the point of shattering. Less so now since Mr. Carter has been reworked)
Lore: The Legion (who would have thought?). Based on the Soldiers of Mayhem archives, Frank shares alot of ideals as I do. Also, Susie best girl, no questions asked.
Honourable mentions: Pig (I also agree with Amanda's ideals) and Doctor (I would totally love to experiment on the human body like Herman Carter has)
-
Reasons this happened:
- Freddy's lunge animation is not accurate to his actual hitbox, so his lunge is extended farther than it looks, but it's still a normal 115% lunge
- Latency. You two are 100% in completely different parts of the world, so latency is gonna be a massive issue
- Dedicated Servers just ######### suck
- You're on console, and from what I know about DBD on console, framerate and latency are MASSIVE issues compared to PC
-
Remember 2016 DBD? THAT'S why survivors are getting nerf after nerf after nerf. Survivors started as ######### gods, and are still too powerful. 3 gens can get done by the time the first chase is over, and this is EXCLUDING looping. Furthermore, Killer is 100x more stressful than survivor, so Killers tend to get more frustrated/stressed; Killers see alot more of the game than the average survivor, so they have alot more stimuli to have to suffer from; Killers kind of feel neglected in certain cases, such as our complaints about DS, Unbreakable, Dead Hard, etc.
Not to say Survivor is a breeze. Survivors definitely need some compensation, but the fact of the matter is that Killer players have alot more to ######### about (and rightfully so) the higher you get on the ladder than survivors. Lower rank survivors have as much to ######### about as (proper) red rank Killers.
Also, alot of the things that were nerfed into the ground on the survivor side should have never been a thing, like instaheals, ######### pallet vacuums, and old toolboxes.
-
@gatsby said:
People sometimes forget that a lot of what makes many Killers strong is exploiting mechanics in a way that probably wasn't part of the Devs original design concept.
Hag/Twins- Using your power to essentially face camp while multitasking the other Survivors.
Spirit- Standing still for free hits because Survivors can't tell when you're using your power.
Pyramid Head- Using your power to tunnel through Decisive. Using power to hit both Survivors on unhooks.
Demo/Pig- Exploiting the "basic attack" mechanic to have permanent 8 stacks on STBL.
Huntress- Hitting Survivors with close range hatchets because the cooldown is less than a standard M1.
Wraith- Using your hitbox mechanics in cloak to push Survivors into corners or out of pallet dropping range.
Ghost Face- Using the broken stealth reveal mechanics to expose Survivors that are looking directly at you.
Any others you can think of? It's funny that all these exploits of Killers were probably complete oversights by the Devs originally and they slowly just became "features" that were part of their overall balance. Remove most of these things and a lot of these Killers would become trash tier.
Hag only essentially face camps because she is, by nature, a territorial Killer. It's like saying a security guard is camping the bank. It's kind of in his job. Besides, it has the super simple counter of HOLDING CTRL. It's really not that big of an issue.
Twins is just bad overall, and is the worst Killer they have added to the game, both strength and health wise.
Spirit. The complaint here is the fake-phase mindgame, so this is realistically just a "git gud" scenario. And if you know me at ALL, you know I'm not typically one to say just "git gud". Quite the contrary. I'll explain why I don't believe it's much of a problem, and suggest tips. But, come on dude. If she zoned you to an unfortunate side of the pallet, you were going to get hit anyway, and phasing is a gamble there, so you should ALWAYS assume she is standing still. Also, people who vault into Spirit are kind of asking for the free hit.
Pyramid Head is actually not that great at ignoring DS, since everyone and their mother would rather DIE than get tormented. It's why doing dailies for him are HORRIBLE. But, DS is complete bullshit anyway, so I really don't have a problem with it.
Demo/Pig "abusing" the basic attack requirement can really go for most killers. Billy has his chainsaw, Trapper has traps, Huntress has hatchets, Plague has Corrupt Purge. They aren't the only ones. Also, I've NEVER heard someone complain about this. It's honestly interesting to why this is seen as a problem by you. I mean, what's wrong with the weakest Killers in the game have a little specific buff when it comes to a perk? Besides, Pig's dash is harder to pull off, and Demo's lunge is pretty easy to juke, so it's not exactly just "bypassing" the penalty.
Huntress: Do you know how hard it is to pull of melee hatchets? You ultimately spend more time trying to hit it than you save by not M1ing.
Wraith: Seriously? Are you SERIOUSLY calling body-blocking an "exploit"? I'm sorry, but you gotta be out yo damn mind. This isn't a "abusing broken mechanics" thing, this is a "utilizing the tools everyone has in a specific way".
Ghost Face: This isn't abuse. This is a bug. It's not like Ghost Face players are trying to abuse the "lack of reveal" mechanics. And honestly, it's a 2 sided coin. I'll be revealed when someone is on the other side of the Ironworks of Misery, so it's not just a 1 sided issue. Either way, this isn't an exploit, this is just an unfortunate occasional bug.
Also, alot of these Killers are really good outside of the things you listed. Hag just ignores loops even better than Trapper, Spirit turns people into potatoes, Pyramid Head has strong anti-loop, Huntress is Huntress, and Ghost Face is just Myers if Tier 1 was actually useful. I don't get the arguments made here, to be perfectly honest.
-
I think you are confusing "not wanting to be tunneled" with "abusing OP combos because I'm a little ######### who can't stay alive with 7 crutch perks on my ass 24/7".
If you use DS Unbreakable against people who are legitimately and maliciously tunneling, I'm rooting for you 24/7/365. People who maliciously tunnel to ruin fun (doing it for strategic reasons is different, as is tunneling and camping when you just got rofl stomped) should 115% be punished.
However, most people use DS Unbreakable in a "smoll PP" way, where they get unhooked and take this combo and just do gens with no fear because they are just invincible, because getting stunned as Killer from a DS kind of just kills all pressure you may have, with Unbreakable there to eliminate the limited "counterplay" or just slugging the little #########. It's the DBD equivalent of the Bushwacka Jarate combo in TF2. You're supposed to be weak when in close quarters, but with that combo you just delete anyone who tries to flank you, whether it be a Spy, Scout, whatnot. Smoll PP build is the equivalent. You should be recuperating after an unhook. FFS you just got a ######### meat hook shoved through your shoulder and had your life force drained by The Entity!
But nope. I have a ######### piece of wood and rolled a nat. 20 on my Constitution check, so I can just work on gens in the Killer's face and he can't do anything.
Run what you want, but people will hate you if you abuse something blatently OP.
BTW, Freddy with ultra-slow down addons and build IS smoll PP, but doing it while purely slugging is just being a complete baby; Spirit is fine, but Stridor makes her too easy, but not smoll PP because it's too powerful, but not OP; instadowns on Killers? I've never heard ANYONE ######### about that. It's really weird, especially when every instadown perk for Killer relies on the survivors to do a certain action. That one is, quite frankly, a git gud situation, sorry m8.
-
"The only perk that was useful was Shadowborne, and that's stretching it"
I see what you did there. Funny pun, even if it wasn't intended
-
Yeah, contrary to popular belief, being nice after rofl stomping someone only makes it worse. At least if you're toxic, then you can write it off as "people are just #########", but if they are nice, it's kind of demoralizing, cuz you just feel nothing but shame.
It'll be sad to see someone who doesn't seem like an absolute shithead leave, but this game should honestly be put to rest or get some competition, because right now nothing is going to save it
-
Statistically speaking, console players are garbage compared to PC players as a whole. Exceptions can occur. Not all PC players have their heads actually on their necks rather than up their own ass, and console players aren't always 100% pure bred Irish potato. It's just more common than not that a PC player will be better than a console one.
-
Short answer, yes.
Long answer, who the ######### doesn't? The math checks out even the most basic survivor actions delays the Killer enough for 3 gens to pop at the start. The game is essentially rigged from the start.
-
The reason the Twins have to slug is because they are weak. Transitioning from Victor to Charlotte (or vice versa) takes WAAAAY too long. Furthermore, Victor is weak at alot of loops, and his pounce is about as easy to juke as ######### Plague vomit. And when you DO miss, the chase just ends. It's over. You made 1 mistake, and now all that pressure on that survivor is just gone, with 0 benefit to you.
Charlotte is just useless outside of kicking pallets and hooking survivors, and Victor is really exploitable at basically everything. He doesn't even act as a good sonar because you still have to unbind, then walk, then choose a good spot, then return to Charlotte. It takes SO LONG. Survivors can even bypass it by crouching and then kicking Victor.
I'm just waiting to see a video of or play against a good Twins player where they don't mass slug constantly. It will never exist, because the Twins rely on slugging so damn much. Oni relies on slugging alot too, but that's only to maximize his power's value. You can easily win a match as Oni without slugging. The Twins... not so much.
-
Just rework him into something similar to Freddy 1.0
Freddy 1.0 was REALLY fun (I haven't played it, since I came in after Oni came out, but from the looks of it it was fun as hell). Freddy is the master of the Dream World, yeah? He also likes to play with his victims. He also is limited to the Dream World. So why is his power just teleport to gens and slow people with blood? That doesn't feel great. I love Freddy, but rn he's just a better Clown.
-
Bag addons were always a must pick for him. Now the Tar Bottle or Iridescent Stone is the other must pick.
-
Because people find him boring. Whenever I'm in a bad mood and just want to ruin some poor souls' days, I just run ######### Freddy. This build consists of Red Paint Brush, Swing Chains, and a Cut Coin (Coin is only for extra "######### you")
There are 2 variants of the build:
Variant 1: Sloppy Butcher, Thanataphobia, Hex: Ruin, Tinkerer
Variant 2: Knock Out, Thanataphobia, Hex: Ruin, Hex: Undying
And I just slug.
And slug.
And slug.
Needless to say, I've gotten countless DCs and countless death threats and other forms of S A L T.
-
@Inji said:
In an active chase sounds like footsteps, grass/corn, and breathing are usually masked by the chase music. If the killer isnt in an active chase you would be surprised by how much these sounds stand out.
Never understood WHY killers get actively hindered audio-wise during a chase, but yeah, sounds like breathing and footsteps stand out SOOOOO much when outta chase
-
This is very accurate.
However, you forgot the salty/taunting endgame chat. This is the reason I've done nothing but ######### Freddy for the past day (######### Freddy is Red Paint Brush comboed with Swing Chains for the early game crawl of generators, then I run Ruin, Undying, Knock Out, and Thanataphobia, then not hook anyone until bleedout timers get to 5%, with a Cut Coin as an extra "######### you")
-
@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1831461#Comment_1831461
Is missing a skillcheck really 10%? I always thought it was 5%. It certainly doesn't look like 10%. Weird.
yep. it's 10%
-
@DontNerf said:
So I want to start by saying that at this moment kicking a Gen with no regression perks like Overcharge and pop is ABYSMAL its confuses me that kicking a gen pretty much does nothing to it and just a simple tap from a survivor stops its regressions.
I think kicking a gen by default should have more of an effect, there's a few ways that you could do this,
1, An 8% regression everytime you kick a Gen by default with out any regression perks.
2, it applys 200% regression when kicked (like ruins regression but only for that kicked gen)
3, gens need to be worked on for 10 seconds before the regression goes away, what i mean by this is that a Gen will continue to regression with tapped and needs to be fully worked on for a decent amount of time for its regression to stop apply when not being repaired.
What do you think of these ideas?
- NO! Missing a skill check is 10% regression. 8% is WAAAY too much. Maybe something like 2%? Nothing much, but something
- I whole heartedly agree, but Ruin would definitely have to be soft reworked, because that would just be OP unless it's the same regression for both, in which case it would be borderline useless.
- 5 seconds would be perfect. 10 seconds is 1/8 of a generator, and that's probably a bit too long if we are adding all these other things on top of it.
-
I agree. I miss old Bumper Billy, or old Nurse. I've never liked playing Billy seriously, but now half his addons are revolved around the Overheat mechanic that is barely an issue unless you're trying to learn him, in which case it's awful. And Nurse just feels SOOOO clunky to play. An already frustrating Killer to play is horrible with the charges changes.
-
I'd make it to be this:
While Visionary is active, see the auras of all generators with 75% or more progress.
Whenever you see the aura of a generator, it's intensity will be directly correlated to it's progress (Like All-Seeing: Spirit or Fuming Mixtape)
This way, it allows you to see which generators are high priority and also gives some useful utility whenever you see a gen's aura with a map or Deja Vu
-
Someone a bit salty
-
@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1830753#Comment_1830753
Ok?
Sound advice.
My point is that while being burnt out COULD be an issue, it's completely overlooking the fact that, well, the game has issues. Saying "you're just burnt out" is basically saying "everything you are complaining about is irrelevant"
SWF IS an issue. Playing like a douche IS an issue. Not saying either of those fit OP's issue, or whether or not they are valid arguments in that situation, but saying "just switch to survivor" is basically saying "I don't care about your issues, just stop bitching already, just ignore the glaring issues and just abuse them instead"
Then again, SoloQ is it's own issue in and of itself, so nothing really gets solved.
-
@Clevite said:
Dude, it's a game. Perhaps try not to take it so seriously.
I'd recommend taking breaks, or switch and play some survivor games.
You will have games where you get dunked on. It happens.
But ofcourse, if it frustrates you too much, then by all means, uninstall.
"Maybe you're just burnt out. Try playing some survivor, you know? Or-or maybe play another game for a change, go play Civilization or something"
Pretty good job so far
-
or the people who sit on the hatch with a key for 9 hours. Just earlier had someone do that. I just hatch, then patrol doors, then I remember they have a key. Halfway through the EGC I check the hatch and sure enough she's just sitting there. Why do people do this? Seriously. Dick move
-
Or maybe because they are SOOOO clunky to play.
Or maybe because the best playstyle is a slug and camp heavy one.
Or maybe because they suffer from Legion syndrome where 1 mistakes deletes your power and ruins your momentum.
Or maybe because they get punished for downing a survivor if another just happens to be nearby.
Or maybe because they are slow as all hell at doing anything.
Or maybe because Victor is just the whole Killer.
There's alot of reasons to not play The Twins
-
Pretty sure it is, but logically speaking it shouldn't be. As long as you aren't the last survivor and the EGC hasn't started, the survivors are the only ones who can hold the game hostage if the Killer bodyblocks a survivor all game, cuz it's up to the survivors to complete the generators. If it was up to me, the Wraith would NOT be in the wrong here, since he technically isn't preventing the game from progressing. However, it's BHVR, so I'm pretty sure it's reportable
-
@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/1829752#Comment_1829752
Someone didn't bother to read the part where I said list one change. Please don't use this to create paragraph long wish lists for changes in the game.
It says nothing about "one change". Someone didn't bother to read their own post.
Come on dude. Seriously? At least proofread your post before you talk ######### about someone not bothering to read it
-
Decisive Strike: Honestly, I'm just done explaining what the rework would be, so if you want to know, hunt through my comments, cuz it's not worth my time. As for why, well, we need anti-tunneling measures that are actually anti-tunnel but not have to waste a perk slot.
Barbeque And Chili: The grind is dumb and Killers kind of need incentive to not camp.
We're Gonna Live Forever: Again, the grind is dumb but make it to where you don't have to be heavily altruistic to get 4 stacks
Kindred: Just remove the Killer portion and it would be an incredible buff to SoloQ.
Corrupt Intervention: Until they add the Trial Warmup type thing they are doing (eventually), maybe make Corrupt slow all gen speeds by 50% for 80 seconds, just so that the Killer can get a head start. Only reason I wouldn't want regular Corrupt as base is because some Killers, like Hag, Legion, and Hillbilly are actually worse with it than without
-
@gibblywibblywoo said:
The fact that Spirit players consider literally doing nothing some sort of "high level mindgame" should tell you all you need to know.
Yes, cuz looking away (hiding red light) is so much more skillful -_-
The entire game doesn't sound skillful at all if you describe it at the most basic level. It requires a TON of context
-
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1829462#Comment_1829462
No the problem is not vaulting into her. When you play smart as spirit you stand still so that behind the survivor is the map border. Same how there is a better side to break the pallet. The spirit has now a safe hit without phasing when the survivor leaves the tile.
Now the survivor has limited choices. And while the spirit is only standing still she can see which choice the survivor is making.
But the point i want to make is that spirit dont need this mindgame same like she dont needed the old vault mindgame.
Well, that's not what most people are bitching about, yeah? Sure, that happens, but either way you're #########, doesn't matter if it's a Spirit or not. Just break the pallet and a free hit.
Also, the thing is, if you want to capitalize off of the survivor's lack of options, you have to phase at some point, and if the survivor jukes you as you phase, then you just lost a free hit when you COULD have broken the pallet and gotten a free hit. I really don't see the point ur trying to make here
-
I like the comp rule in a tourney Otzdarva participated in: if 3 or more gens are still yet to be completed, you cannot repair generators while injured.
-
In my personal opinion, her "standing still" mindgame is very weak. The only people who complain about it are people who vault into her.
Standing still can be a good mindgame overall for every Killer, for example Otzdarva does one often where he will show his red light, turn around, and stand still. 2 seconds later, a survivor walks into him. Is that considered no skill and cheap? Of course not. You made a survivor think you're doing one thing when in fact you are doing another. That's all Spirit's fake phasing is, and why it's a perfectly valid and respectable mindgame just like any other. However, it's one of the easiest mindgames to outplay, since it's really easy to lose LOS or gain distance, forcing the Spirit to phase, which can be used against her.
It should stay in the game and people need to gain more than 2 brain cells when versing the Spirit
-
@AskingForHelp said:
https://forum.deadbydaylight.com/en/discussion/comment/1828393#Comment_1828393
No because I’ve played this game since it came out I’m red rank on both sides. Although my killer rank slips to purple sometimes because I don’t play it as much so when the rank resets it sets me back a color. But anyways, yes the gens actually don’t get done and even if they do the killer usually gets the last guy with 1-2 gens left. Its consistently happening in every single game. Red rank survivors don’t have to escape to be red rank. They’re not expected to escape. I firmly believe You’re supposed to die in this game. It’s designed that way. And if they don’t it’s on the person playing killer. They just need a different game plan. The killer is absolutely the dominant side in this game. The maps are too small for killers current speed and there is such an immense lack of hiding in this game. You’re meant to get caught, you’re meant to die lol
I'll try and find the post where the guy says it, but someone has broken down exactly how long it takes to finish 1 full chase and hook them with 0 looping whatsoever, just someone holding W. There's a reason why the few tourneys that exist is just "how little can the Killer lose?" Gens are 100% too fast, and when you ignore healing or altruism, toolboxes, BNP, splitting up on generators, it just becomes impossible to keep up with
-
@ReverseVelocity said:
You think Head On is bad? That's nothing compared to what Windows of Opportunity can do.
What did you do to this poor man lmao
-
@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/214623/no-killer-or-their-perks-are-op
So you're trying to tell me the following aren't OP:
Iri Head Huntress
Double Iri Docs
Spirit as a whole
Mint Rag/Rusty Shackle Hag
Face Camping Bubba
Freddy's impossible to determine lunge
1st hook mori's were also severely overpowered as they enabled a killer to take out a survivor in the first 30-60 seconds of a match.
1st hook moris are the only thing I will agree with you there.
Iri head is stupid strong, but has the same counterplay as regular huntress, so if Iri head huntress is OP, then maybe base Huntress needs to be looked at. But she's not OP, so Iri Head isn't an issue balance wise
Double Iri Doc is SUPER ######### ANNOYING, but not OP, not in the slightest.
I will never understand complaints about Spirit. She has counterplay, she has ways you can deal with her. I think Stridor on Spirit is OP, but Spirit otherwise is perfectly balanced and fun to verse IMO
Mint Rag Hag isn't OP. Very very strong, yes, but not OP. Rusty Shackles, well, the only time that becomes an issue is if she's able to grab you, but that's not very common. It's hella annoying, but it's fine
Face Camping Bubba? Did you REALLY just say that's OP? Are we playing the same 1v4 asymmetrical horror game where 1 full chase = 3+ gens being done? Seriously? If it was a 1v1, then yeah, face camping Bubba OP as all hell. But in the 1v4, omfg don't make me laugh
"Freddy's impossible to determine lunge" every lunge is impossible to determine due to latency. Also, his lunge is the same as every other Killer's, he just doesn't have an animation that fits it because he's so short and his arms aren't that long. I'm all for Freddy getting extendo arms like from the movies to match his hitbox, but it's the same as every other lunge.
-
OK, this has to be some top tier bait, because holy ######### I refuse to believe that someone actually thinks that gen-rush doesn't exist.
Welp, time to "gen rush" as survivor, then go off and "camp" and "tunnel" as Killer, cuz those don't really exist either, yeah?
In all seriousness, if you do believe this and it isn't some S++++ tier bait, you are a fool to think that 3 gens don't pop by the time you get your first hook against actually good survivors (not red ranks, good survivors. There's a difference). Even if you just hold W and not loop at all against a 115% Killer, 3 gens will be done by the time that survivor gets hooked. This isn't even anecdotal. This is pure concrete math, based on movement speed, removing variables and time it takes to do all sorts of actions.
-
@LowSpecGamersMatter said:
https://forum.deadbydaylight.com/en/discussion/comment/1819059#Comment_1819059
not working for me, tried everything from duking to zik zaking to 360ing. Well, visually I dodged the hit by a mile. But game says "NO" and I get hit anyway with a gigantic hitbox
Well, that's not the hitbox then now is it? It's latency, just like every other issue with this game when it comes to hits connecting, latency is a fault here. Whenever I play against or as The Twins, everything misses by a mile because I/the survivor just exist and have A and D keys.
-
@EvanSnowWolf said:
I'm not gonna chase the same Survivor for more than 30 seconds. I have a map to pressure. If you evade me that long, take your W and move on.
It's sad that this is how the game is played. I really wish I could chase survivors longer
-
Nea mains are really bad. As Killer, they are the most toxic ######### you will ever meet. As survivor, they are Blendettes in training.
Ace just overall has that feel of "screw you, I'm god", and alot of people who play him think that way too (from my experience)
Bills are similar to Nea mains.
Jake is just a massive warpig overall.
And most of all, screw David mains.
-
@seatowngirl said:
I kind of like the disorganized chaos of public matches. There's a pretty steep learning curve surviving. Not everyone is 100% btdt proficient. Plus some are doing challenges, so the objective isn't really always universal. If it's too frustrating why not just swf?
Lol as if I have friends
-
@Squirrel_Thicc said:
Just a tip. When you explain your frustrations and criticisms in a calm matter, people take you more seriously.
Nobody takes you seriously when you scream and cry about things.
I am calm. I'm a bit frustrated, because holy ######### is soloq hell rn, but I'm calm. I probably should have bolded instead of all caps to signify I'm just emphasizing my words
-
@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1823080#Comment_1823080
Legion is right in the middle of the pack in terms of kill efficiency, even among the best players. There's no way I can construe Legion as "weakest" given the data I have.
Well, seeing as the data BHVR has shared with us technically shows that Nurse is the worst Killer in the game, I'd say the data is kind of flawed. IMO Legion is a high B tier Killer, no question.
-
@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/1824987#Comment_1824987
Yeah I had friends like this before they all quit because of match making. We'd go into a KYF and one of them would just throw every single pallet and I was like, wait do yo really play like this? The stun the killer four times challenge for me will only get done if a killer is farming. I don't stun the killer four times in 40 games.
Yeah, I have a friend that relies on Self-Care and Urban Evasion, and thinks he's a god. Typical Jake main lmao
-
@JinSime said:
https://forum.deadbydaylight.com/en/discussion/214224/psa-all-bad-survivor-players
I think you need to chill down a bit. I'd say 90% of the survivors you play with won't even read this.
Now, about throwing pallets after being hit. I play on PS4 and I have a problem that many times I need to press the button earlier than standing at the pallet to throwing it down in time not to be hit. But sometimes I press the button, am hit before the animation and the pallet still gets dropped, after the hit (I also admit that I usually press the button to drop 2-3 times, just to be sure)...
It's not the same when I play on pc, because on pc you can interact with things in "real time"... in PS4 it has a slight button press lag that I need to compensate by antecipating some moves and judgements... and I get locked on it.
So it happens sometimes and even I hate it, but...
Oh, no, I mean when you get hit, rush to the pallet, throw it, then continue running. Getting hit through a pallet isn't your fault