MQ116
MQ116
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- MQ116
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@TheUnendingNightmare said:
Survivor slower ? No. This would literally ######### up the entire game and most of mechanics.
I also play both sides and I'm red rank on both.
WOW A RED RANK THAT'S SO HARD TO GET! And the game is far too loop-heavy the "mechanics'" you're mentioning make the game worse, imo. Making the survivors a little slower would make it more necessary to hide, play smart, instead of allowing a single survivor to buy a massive amount of time. There are plenty of pallets, speed perks, and mindgames that would still make a chase take a decent amount of time, but this would make running away in a straight line take 10 seconds to down instead of, say, 15-20. Maybe it would make SWF survivors actually try to sneak and avoid killer instead of running up to them to try and distract them. So, yea, in my opinion, "######### up the entire game" would make it much better than it is currently, because idk if you can tell or not but Dbd isn't in a great place and that's because of the killer-bullying model.
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@Pugpablo123 said:
https://forum.deadbydaylight.com/en/discussion/comment/712698#Comment_712698
Nice. Do you know why tunneling is called tunneling though? Camping and slugging at least make sense.
I always thought of it like tunnel-vision, as in when a killer tunnels they can only see the survivor they're chasing and not the others