Can we please buff killer during end-game?
Especially with the recent Ruin rework, end-game killer perks and exit gate times need to be revisited. A few ideas (any or all of the following):
- Increase base exit game open times. It simply happens all too quick while the killer may be mid-chase, particularly if, say, Adrenaline and/or Hope are in use. And of course the random chance that the gates are across the map, and you're playing a low-mobility killer.
- Rebuff Remember Me. This perk can be a powerful option to slow a match down, but not when it requires stacks to be built up against only one player (who may not be seen during the match). The original added gate opening time is fair, in my opinion.
- Buff Blood Warden. Make it so that it resets the 60-second gate blocking timer every time a survivor is hooked with a gate opened. It would add more intensity to the end-game choice of going to rescue a fellow survivor or not.
Thoughts?
Comments
I really dont have too much issue during EGC as killer.
I really dont expect to get more then one kill
Endgame is fine, early game needs to be better for killer.
3. would be broken
Scenario:
But it is, after all, a situational perk. Easily countered by survivors not powering the gates themselves; leaving if they suspect Blood Warden; or going somewhere else on the map away from the gates. And remember that end game collapse is slowed by a downed or hooked survivor.
Perhaps rather than resetting the 60-second timer, it could add an additional 20 seconds for each successive hook? Would that be more reasonable?
If it's so situational, then there's no reason to buff it, I mean, it *is* a situational perk!
The only situation it would be good is if everyone running the perk started slugging and opening the gates themselves, situational indeed.
But yes, 15-20 seconds more would be more reasonable than reseting the whole timer.