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  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/327542/every-nerf-that-dredge-needs

    I really hope Dredge doesn't get nerfed because I really like playing him. But I will admit, I do think he's a powerful killer, very close to Blight in power-level. However, if Blight and Nurse aren't being nerfed, then I don't think it would be fair to nerf Dredge.

    Honestly, I don't understand BHVRs logic to nerfs anyway. Blight and Nurse have had a free pass on nerfs for a long time, then they go and nerf Deathslinger.

    the reason that blight and nurse arent being nerfed is because they are technically high skill cap especially nurse dredge however is NOT HIGH SKILL CAP u cannot compare someone who earns all of their kills through clear calculation to someone who is lowkey only counter is chain looping. furthermore his nightfall will be like legion when first released and push new players away.

  • only way i have learned to play against him is by pressing w away from loops and when he tps back track like u would with spirit pallets are not ur friends when hes using his ability distance is and when he tps pallets are ur best friends again. my problem with this killer is he is so over kited that new players like my friends are actually turned away by the nightfall mechanic because they feel helpess they cant see where pallets are they dont really know map layouts well and even when they do find pallets they have to worry about his tp back most new survivors hang around the edge of the map as well and they hide in lockers and this killer 100% forces them to be in bbq at all times pretty much or get pulled out of a locker. Im sure hes fun to play against but i think bhvr is going to have an issue like they did when legion was first released of people A.) dcing out of matches b.) just giving up and going next match c.) leaving the game like a good chunk of the player base did when legion was released a swift fix to nightfall would fix this for new players tho.

  • its click bait to suck you in

  • I play survivor at rank 1 too and often times entire teams go down in the game :) at rank 1

    I also think that people really need to start reading patch notes and going through all the changes in the game removing the bug fixes aside from that. Balance and things added to the game are pretty heavy on the other side. Ive been a part of this community since july of 2016 I have seen every single change I have played since basically release BOTH sides. Balance updates have been almost always to fix survivors being too OP. Nerf after nerf map change after map change mechanic after mechanic. I have seen it all I have been here for it all, I am a veteran. I know what both sides feel like I know what it feels like to get absolutely dunked on by a survive with friends.


    If you can give me some solid evidence of survivor buffs in more then just a handful of places you can win this argument. Legion almost killed the game if you remember correctly the analytics for the killer were insane I think we lost upwards of 10k players after the release of legion when people started to realize there was no counter play. Lobby dodge after lobby dodge when seeing that deep wound every match. Bring me solid proof my pattowan of buffs to survivors buffs that haven't been reverted buffs that are still consistent today.


    Prove me wrong.

  • @arcnkd said:

    Despite the fact both sides get nerfed, they are primarily pushing for 2 live 2 die balance, supposedly. The problem is, it seems that for the majority of times in recent updates - the updates are done because of Survivor-player annoyance or frustration rather than because the changes were actually warranted; or at least that is how Devs word their update notes - especially with the Ruin changes and Doc changes, it was heavily worded that it was due to Survivors being upset about playing against them that they changed them.

    Couple that with some of the major upsets Killer players have (Self-Care infinite use, etc.) being ignored and (iin SC's case) Devs stating they are actually afraid to touch it because they don't want the backlash of the Survivor players (because they need 4 of them for every 1 killer player); it is easy, albeit annoying, to see why Devs come across as favoring Survivors over the Killers.

    Doctor has made no difference to me when I play survivor, If I start running across a ton of doctors I start bringing calm spirit If I notice alot of killers bringing perks to reveal survivors near by downed survivors calm spirit. It has become a regular to my build because of all the reveal perks, sometimes I bring distortion if i run into lost of aura reading killers. I don't really care about doctor if he cant find me he cant down me and I can continue with my usual.

  • @HISHTROYER said:

    https://forum.deadbydaylight.com/en/discussion/comment/1061548#Comment_1061548

    The vast majority of killers go against red ranks anyway. As soon as you hit rank 12 it will start putting you in games with swf red rank teams.

    yeah and thats because their patch isn't working but the majority of the time when i play survivor with my boyfriend who is a rank 17 btw, we get put against rank 1 killers because I am a rank 4. Imagine being in his shoes because there was a patch that was suppose to make swf go against the highest rank to match your highest rank swf

  • I'm sorry to say this but legion was reworked to his current state right now because of people abusing his powers to begin with. Had people not abused the power and didn't play the way they did the devs wouldn't have taken such drastic measures to nerf him.

  • killer buff-quality of life.txt

    survivors have had nothing but nerfs for years. You know they changed hook spawns 4 times, removed pallet loops, changed jungle gyms added bloodlust changed perks, more then just self care Mettle of Man and DS. Do you remember why we lost so many survivor streamers? Because they were forced into positions with no outplay. The game wasn't fun anymore no matter how good you were you were going to lose if even 1 person on your team wasn't bringing their A game. You had to have so much synergy that the game was impossible to play without a swf. They even gave killer the ability to close the hatch the end game collapse makes it to where survivors have no choice but to die especially with the door locations almost always being on the SAME wall or within walking distance of each other to camp both of them. One perk from killers gets nerfed and it all falls apart. If you have been here through all the patches you can talk about balance because the game has been balanced to help killers win game. I play enough killer (I play spirit btw) to know that until I hit around rank 8 every kill is easy every game is easy I don't have to think to play the match I can just phase pretend to phase counter every play that a survivor makes because I can force them into predictable patterns. I can down a whole team of survivors before 3 gens are done and a lot of the time I can if they do get 4 done make sure I force them to throw 3 gens to 1 side proxy those gens get free kills pop goes the wheezle the gen that is almost done chase a bit rinse repeat til there are no pallets and everyones on last hook. It's so easy to force survivors to play MY WAY. I don't have to worry about keeping them off all my gens.


    Yes I play spirit and its kinda scumbaggy the way I play but if its a mechanic and part of the game then why would I change how I play if I don't have to.

  • @Magician said:

    https://forum.deadbydaylight.com/en/discussion/comment/1069296#Comment_1069296

    I think the problem is that survivors who let go should be penalized or it should be easier to hold on. You complain that it quickly becomes 3v1, but you say it is the killer's fault that a survivor quit. Aside from that, 4 survivors vs 1 killer means in the long run, even if every killer facecamped, you are only facecamped in at best 25% of games, considering some killers fail to hook a single person some games, so less than 25% practically. Most killers do not facecamp much, so it should be more like around 10% of the time you are facecamped to death through all your lives. I don't think it is that much of an issue. However, if you would like something changed, my suggestion would be to increase the chance of getting yourself off the hook while at the same time giving you a chance to auto blind the killer with the flashlight while on the hook if the killer is facecamping, and for that blind to last longer than typical blinds. I think that would fix it.

    except for they removed instant blind from the game because it was a form of killer bullying but camping survivors has never been considered a form of bullying, you are back tracking instead of looking for fixes to a future game.

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1069351#Comment_1069351

    Then they're hiding info during game. Which they literally don't do and would be a weird exception.

    except for they do with other things that they add to the end screen as it says defeat or victory all survivors killed disconnect bonus legit look at the end game screen really look at it and look at the little +plus what ever at the end that it shows you, same concept.

    So the real question is why is it so complicated to make rules and exceptions except when in chase, there could also be a penalty for survivors running killers around hooked survivors because tbh those survivors are throwing the game too instead of running away. There are sooo many ways to fix this problem its that no killer main wants it to be fixed because that means that they cant face camp someone that they found to be annoying all game. you could even add in a exception for when the exit gates are powered. So why is it so hard to think outside the box?


    Keep throwing reasons why it can't work and you dont want it to work instead of giving reasons for reasons it could work and thinking outside the box. If these are concerns you have with removing points for camping and you are telling me that you have considered that people might exploit it. Why haven't you thought of ways to stop people from exploiting it instead of saying the same thing the guy before you said. I can keep throwing reasons why it could for almost every reason you say it can't. If you down someone after the exit gate is powered and you really want to keep that kill fine so be it. At least at that point the survivor on the hook had a good round.

  • @JnnsMu said:

    I don't think you realize how hard it is to implement a penalty like that. There are tons of variables that would have to go into it. For example, I think that we can all agree that a killer shouldn't get punished for "camping" if he chases another survivor near that hook. If this were the case, killers would have to either stop chasing or endure a penalty as soon as a survivor that he is chasing moves towards a hook. This would give an insane amount of power to survivors.

    To that, you mind respond that the penalty could be removed if the killer is in a chase. However, this also brings problems: If a survivor abuses the "hook tech" and gets directly under the hook, there is no way to initiate a chase with that survivor but you still can't leave the hook without the hooked survivor immediately being unhooked with Borrowed Time. As another example, it could be the case that you don't know where exactly another survivor is but because you know that they are near the hook because you have seen their scratch marks, heard their breathing, seen them for a short time etc. I think we can all agree that it wouldn't be "camping" to stay near the hook and look for that survivor.

    This should've been enough to demonstrate that this issue isn't as simple as "just punish the killer for staying near a hook". However, I have one more point: If the killer wants you dead, you're not supposed to survive.

    This might sound harsh and I understand that it can be frustrating to die without a chance to do anything about it but Dead by Daylight as a 4v1. In any game state in which the game is balanced at all, the killer should have a chance to kill all 4 survivors. As long as that is the case, it is going to be quite easy for the killer to kill one specific person as long as he completely disregards all other survivors. It sucks to be on the receiving end of this but if a competent killer is ever not able to kill a single survivor, that is a major sign of imbalance.

    Conclusion: Camping sucks but it needs to be an option for the game to be balanced. Penalizing it through points is theoretically possible but way too complex to realistically do.

    there have been more complicated and complex things tackled then camping the hook, also they could always give points back without giving the killer a notification on the side saying they are getting points it could be something implemented at the end game screen. points removed for such and such.its not hard to code rules into a game they do it all the time

  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/1069251#Comment_1069251

    Yeah, that's a bummer.

    For serius, I can only assume that it would require too much of a chenge to solve camping issue. I mean, 3 v 1 will ALWAYS be easier than 4v1, and its an important part of current meta. So only way to deal with it is so surv count may not be reduced, but killer is strengthened accordingly. This change is too big and devs most likely dont want to go that far (it will be a different game at this point).

    except for the fact that survivors who get camped will just kill themselves and let go, making it a legitimate 3v1 instead of 4v1 most of the survivor base doesnt want to waste their time waiting for a game to end when they can go to the next.

  • @avilmask said:

    >Don't ever say again that killers are ignored and get treated unfairly because almost every patch is a killer quality of life patch.

    Where did I say that devs are unfair towards killers? All I did in that thread is state that playing a killer is uncomfortable. It's just too stressful to play for average player so more people prefer to play as less pressuring (in another words, passive) role of a survivor. Game needs something to change how killers are played to make them attractive, and slapping more penalties isn't the way to go ATM, it gonna make things worse. It's pointless to list, how much things got improved since times when killers were basically masochist unicorns. Yeah, things improved since then, player base is much larger and instead of 30 min que it's 10 min que to find a match as a survivor in purple ranks (to get a match missmatched by two colors or even more). Killer role is still unpopular, so changes was in a wrong direction or just not enough? Maybe right now the game goes into a spiral?

    except that they tried to incentivize killers to not camp and they chose to not use the incentive to actually leave the hook or chase survivors down. We at this point have tried everything BUT penalizing killers. We have added perks we have added game mechanic changes nerfs buffs nothing is working its still a problem. I am not saying that survivors haven't gotten buffs and changes for the better but the majority are for the worse. With the one thing survivors have consistently brought up almost every dev stream since the beginning is camping.

  • patch notes since release (reduced down for less forum space)

    Don't ever say again that killers are ignored and get treated unfairly because almost every patch is a killer quality of life patch. source= https://deadbydaylight.gamepedia.com/Patches#Patch_1.0.1_-_17_June_2016

  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068775#Comment_1068775

    Sorry, but only your title contains a solution that you assumingly suggest. The rest of the post is a large rant about camped surv not being able to play, while he buys all those cosmetics and dlcs. So without the title involved your topic doesnt even contain suggestions except for devs to "do something and fix the game" :/ i guess, naming the thread differently (properly?) would help, it could look more like general feedback and less as an actual suggestion.

    the rest of the post is giving reasons, and points even bulleted as to why i have been here since the very beginning. I have seen change after change that is actually quality of life for the killers if you want me to make another post listing all the quality of life changes made for killers I can. My problem is the solutions that they keep adding are not actually solutions and they are not actually helping improve the game play. Patch after patch since the very beginning have been to help with the chase and quality of life.

  • I bring calm spirit as part of my builds now to counter doctor rendering his aoe skill almost useless, I can continue to do what ever i was doing with the luxury of knowing he has no idea where i am unless he uses his eyes.

  • @PacifiedByDaylight said:

    I`m not going to waste my time explaining you that fair-play style that doesn`t involve any kind of camping is ALWAYS a certain way to lose the game to survivors, unless they are much worse than you.

    Just telling you that camping wouldn`t be viable, if survivors were not potatoes that are desperate for 1500 unhook points. When they learn to leave camped survivor behind for the sake of team, camping would not be a viable strategy. Until that moment, I would gladly camp and do anything in my power to win the game if it works and it certainly works.

    Read the 3rd paragraph instead of reading the title and throwing your opinion into this forum. If you want to input on my post actually read it first.

  • If I was to go through all the changes to this game since the beginning of the games release to improve the quality of life for killers, you wouldn't be defending camping as a strategy. I'm sure the majority of the people that will defend this play style on this forum will be killer mains who have since the release of this game been vocal about their wants and needs. You go to forums and shutdown survivors with actual feedback instead of listening to the problem. Did you even read anything I said or did you read the title and come here to shut my opinion down? I gave valid reason after valid reason for a change even bringing up killer perks and changes in killers favor. Survivors pay for the game just like you do.