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yobuddd

yobuddd

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yobuddd
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  • 1) Is there any way to make skill checks occur more often for AutoDidact? 2) Botany Knowledge says “healing speed and healing item efficiency are increased by 33%”. Is “healing speed” referring to all healing speeds or just “healing item” speeds? In other words, does it apply if I don’t use an item? And does it apply if I use it on myself?
    4 comments 52 views last activity
  • They just set it down in front of me. Why? Do they not want it? Is there some greater use I could get from it? Should I swap my current item for it? What’s the overall idea behind this?
    7 comments 122 views last activity
  • Sometimes you just want to play. That’s it, just play. Forget lobbies, loadouts, etc. That’s why I propose a drop-in game mode. You decide if you want to be a survivor or killer - and that’s it! The idea is to give the feel that the game starts “in-progress”. You load up on a random map as a random character with a random selection of perks/items/add-ons/cosmetics. (None of this is relate
    3 comments 32 views last activity
  • So earlier we today was the matchmaking issue that shut down the game for hours. In the past 15 minutes or so, the game has become very unstable (on the PS4 at least.) I keep getting kicked back to the “push x to start” screen from lobbies. Killer and survivor. Managed to start a match as killer, but it errored out halfway through. I’ve got errors popping up all over the place, and now it say
    8 comments 132 views last activity
  • That’s right! I said it! Let it be known that any time a Pig is hunting me, I’m verbally calling it every food name that applies! ”Get your ham hocks off of me!” ”That’s right, crouch away like the bacon bit you are!” ”What kind of attack was that? You missed me with your — pork chop!” ”Hard to see in the tall grass? Well, that’s what you think, ya sausage link!” ”Don’t put that thing on m
    9 comments 122 views last activity
  • You’ve seen it everywhere. “Let’s stop DC’s with ______ idea.” Discussion follows for a few posts, but things very quickly devolve into: “Survivors DC more!” “Killers DC plenty and ruin 4 peoples’ games.” “This punishes people with bad connections!” “You’re salty!” “You’re toxic!” “Git Gud!” “It’s The Spirit’s fault!” On and on and on. The original idea sinks into oblivion... So I propose
    10 comments 142 views last activity
  • Sooooo. Do they just not like Meg? Is she being excluded? Not a cool kid? Is she just shy? Seriously though, I’ve seen this every match I’ve played today. Exactly the same placement. Though I can’t confirm, is it possible that this is telling me “Swf 3 + 1 solo”? That would be useful information, but if all my matches have had that combo, then that’s one heck of a coincidence! Still, this c
    10 comments 82 views last activity
  • As in, instead of killers running faster, survivors run slower after extended exertion without a breather (whether in a chase or not). This could add new elements of strategy and might help out with infinite loops (perhaps by making fatigued survivors vault slower?) New items/perks could be introduced to fight fatigue or gain benefits from it. Anyway, before I get attacked, I’m just thinking
    31 comments 702 views last activity
  • And add other empty piles around the map too! Thats the general idea (and not mine, so credit goes to the originator, whoever that was.) Imagine 15-20 piles of leaves/gravel/garbage scattered around the map. Each one takes just 3 seconds to clear. 5 of them have totems buried inside. Is there a totem beneath it? Is it empty? Is it the hex? This removes the “luck factor” of finding hexes t
    9 comments 73 views last activity
  • Legion. Lery’s. 1 DC. 2 sacrifices. Stomped the hatch. EGC starts. I find the last survivor, Jake, at the gate pulling the switch. Not even halfway done yet. He lets go, but I’m feeling generous. I nod my head and back up to a safe distance. He opens the gate. The sweet breeze of freedom blowing through his hair. He looks at the field. He looks back at me and —starts butt-dancing!?!? Yup! Tha
    31 comments 442 views last activity
  • Most players would love to take some creative ownership of aspects of the game. Imagine seeing a feature and saying “that was my idea!” or “I approved that!” When forum users create new chapters, they tend to receive very few views or comments, and that is discouraging considering the effort it takes. So let’s try a different approach! It’ll take time, but the results will be worth it! Step
    0 comments 42 views last activity
  • This creature of the night is shrouded in a black, misty fog, through which you barely make out the form of his body. 2 piercing eyes are clearly visible. His weapon is a spear that forms from within the shroud to pierce straight forward, stabbing the victim for a basic attack. His power is EchoLocation. (The point of this power is to be very powerful, but also very difficult to use effective
    1 comments 62 views last activity
  • ...and I said nothing, because I didn’t play Legion. Then they came for Nurse, and I said nothing, because I was not a Nurse. They have periodically sideswiped the Pig, but I said nothing since I don’t use Pig. Now they’ve decided to “look” at Spirit. Still I’ve remained silent as I don’t like Spirit. Then I learned that The Shape recently took a minor hit. I like the Shape and this makes
    9 comments 172 views last activity
  • I mean, I understand one of the rift challenges is to sabotage, but surely the multitude of sabo players I keep coming across aren’t all on the same challenge. It’s not that it bothers me, it’s just unusual. The only other thing I can think of, prolly a more likely explanation too, is that they want to sabotage event hooks. Seems kinda unfair that they can take away my event hooks (albeit tempo
    5 comments 62 views last activity
  • Over the course of the past month, when I play on PS4 as survivor, I get the message “you have been disconnected from host” nearly every time I end a match. 9 out of 10 matches essentially. This message occurs whether I survive or die, and pops up BEFORE I get to the match results screen. It’s irritating for 2 reasons: It takes 20 seconds or so for the message to load up, and I have to wait fo
    0 comments 32 views last activity
  • What was her play? 3 minutes into the match, prayer beads Spirit is slaughtering our team. I'm hanging on the hook, 2nd stage struggling because I got rescued waaaaay too soon after hooking. Meg runs up and, for no reason whatsoever, starts hook-spamming! She keeps this up until Spirit cones running back at us, then pulls me off right in front. I’m thinking “okay, whatever you toxic punk”, bu
    0 comments 32 views last activity
  • Killers vs. Survivors Make it animate. Killer attacks survivor during capture. Survivor throws pallet on killer during capture. Play a Random match. Play against a friend. Compete in a ranked mode. Perfect time-Killer during events/bloodhunts when lobby times skyrocket! Come on devs. Pleeeeeeeeease!
    6 comments 121 views last activity
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  • If Your Screen Name Includes The Following Parts... The word “Toxic” -yt -ttv xXblahblahXx lewd or distasteful references .....Then shouldn’t you pretty well expect what you’ve got coming to you? Why DC when you asked for the extra attention? (and 95% of the time your behavior during the match confirms what we suspect we’ll see.) Why cry on the forums when you get lobby-dodged? Why get al
    12 comments 241 views last activity
  • There’s no reason that a toolbox from Meg’s bloodweb shouldn’t be used by Dwight. No reason that a map offering bought by the Hag can’t be used by the Shape. They were all bought using the same stash of bloodpoints after all. I would love to see the game pool items that show up in multiple characters’ bloodwebs. All survivors pull from the same stash of items and add-ons. Same for killers with
    0 comments 21 views last activity
  • ...and she asked me to pass the message along to you guys. The map is so cramped, it’s rough to hunt with any killer. But the narrow passages and excessive amounts of junk make it overly difficult to find valid trap locations. Forget “good” trap location for maximum effect, this is referring to places where putting down a trap is even possible! hisssssssss Oh yeah, and she says those glitc
    13 comments 162 views last activity
  • Title. Need I say more? Ok, I’ll say more! Mirrored rooms. Mirrored hallways. Is this a wall or a pathway? bump . Ouch! Strange angles. Muffled sounds so that directions are hard to determine. Fewer “junk” obstacles for clear views. Everyone sees multiple reflections of everyone else most of the time. Which image is real? How do you get to that location? Someone's working a genny! Ho
    0 comments 11 views last activity
  • Would it be worth the trouble to program in? For example, when people report bugs or bannable behavior, they could say it occurred in session ID #xxx-xxxx, which displays on the match results screen. BHVR could keep a 30-day archive of matches for investigation instead of relying on players to get split-second pictures. Those of us who don’t record or stream are at a disadvantage, which leads t
    9 comments 141 views last activity
  • For example, if I use Distressing (+100% to deviousness) and BBQ (+100% to everything), would I earn 300% deviousness and 200% in other categories? I’ve tried this once, a long time ago, but it seemed like the math didn’t workout and I haven’t tried since. If they DO stack, what is the best build for raking in bps?
    7 comments 671 views last activity
  • Lol
    That’s right buddy, sit there and t-bag me in the exit area. Take that hit right before you leave. Show me you’re not afraid. Revel in your win! Oh, whoops! That’s right, I had Franklin’s. Wow that was a mighty fancy medkit with syringe and green add-on you left behind there! Darn! Might've looked around and seen the other medkit and flashlight laying on the ground there, but all that bobbing
    8 comments 91 views last activity
  • 1st, it’s confusing for new players who don’t realize it only affects auras. 2nd, most blindness effects are short-lived, temporary effects of add-ons which only persist for a minute. Yes, there is a hex, but it’s only good if it survives to mid-game. (The first person hit or hooked doesn’t really care that he’s blind.) Therefore, I propose a more direct effect that could cause “blindness” in
    16 comments 211 views last activity
  • Maybe the elite players get good use from portals, but I sure don’t. At least not enough to make any of the many portal add-ons worth it. And there are so very many. Shred, on the other hand... To me, that’s his primary ability. But the best I’ve seen so far is “slightly increase missed attack recovery speed”, or the same thing with 1 additional portal. And they don’t even stack! How about mod
    9 comments 301 views last activity
  • Toggle on/off. Matchmaking begins in the background as soon as your “match results” screen from the previous match loads up. If a lobby is found before you finish reviewing your results, then when you close out you will drop right into the lobby with however much countdown time is remaining. (Also, can we make offerings auto-populate the last-used in the loadout like addons do?) Make it happen
    1 comments 1 views last activity
  • It’s a common argument. Longer gen times vs they are fine. Personally, I feel like they are too fast, but I also understand the issue from both sides. As survivor, staring at a gen bar gets boring. As killer, having 2-3 gens pop during your first chase is discouraging at best. So If we were to Increase repair times, we need to address both of these concerns to keep everyone happy. Here’s
    11 comments 672 views last activity
  • I mean heck! It must be some pretty good stuff. Long-lasting too! What kind is it?
    7 comments 121 views last activity
  • This is a quick concept idea. I have not thought about perks or anything else yet. The DroneMaster: a steampunk-styled killer with remote control drones. His special power is that upon downing a survivor, he can attach a floating, spherical drone to their foot. The drone flies at eye-level and drags the survivor to a nearby hook while the killer continues to hunt. Base 3-minute cooldown betw
    2 comments 11 views last activity
  • (Feel free to make up new ones here too!) Introducing Demogorgon, AKA: Demogarbanzo Demogummybear Demadog Demadaddy Demogargle (you guys take it from here!)
    12 comments 111 views last activity
  • I know that “naming and shaming” is a no-no, but are we allowed to discuss creative or humorous screen-names we’ve seen, in a manner completely unrelated to gameplay? It would be a positive “wow that’s clever!” You know, giving props? Anyway, I’m pretty sure I know the answer to this 😕, but boy oh boy have I seen some doozies I’d like to share!
    2 comments 41 views last activity
  • Haddonfield, surviving against Freddy. He slashed me over the top of a picket fence (and no, not the jumpable “window” part.) Has this always been possible?
    5 comments 91 views last activity
  • Disclaimer: This killer is not IN ANY WAY intended to represent, depict, satire, or even resemble ANY political leader from any party in any country during any point in history. The killer will wear a nice, fancy suit and tie. He will walk around with a fancy, straight “rich-guy” cane which he will use as his weapon. He’s got a nice head of hair, but a twisted face with a hideous grimace. He
    8 comments 102 views last activity
  • Like totems, if you don’t finish the action, it starts from the beginning when you try again.
    0 comments 31 views last activity
  • And let’s face it, when there’s a mismatch (say red vs green), it’s actually unfair to BOTH players involved!
    2 comments 42 views last activity
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  • Right now it seems a bit one-sided. If you want the big payout, you gotta go commit a murder. Makes sense, because that can be tough (devour hope) or expensive (mori). But shouldn’t there be something equally challenging, and rewarding, for survivors? Escape by hatch, for example. Some people absolutely hate playing killer, so let’s not punish them with more limited ritual options. Some people
    8 comments 61 views last activity
  • Those white striped shirts are practically neon! Had one try to stealth me in the cornfield. Sorry, no dice!
    7 comments 161 views last activity
  • Ok so I was thinking about the game and it occurred to me that the title is odd since time-of-day doesn’t really play a role. Enter the Dead by Daylight game mode! No generators. No exit gates. No EGC. Instead we have a bar at the top of the screen just like in EGC, but instead of 2 minutes, it’s a 60 minute timer which survivors can affect. The goal, survive until the sun comes up OR kill e
    5 comments 151 views last activity
  • It’s official. Demogorgon is live on all systems. He seems like a cool killer and all, but -sigh- he’s a beast, not a “person”. It’s a slippery slope, and we’ve just lunged head-first down the slide. There is no longer any reasoning or tradition that BHVR can point to for justification in denying other beast killers. What’s next on the list? Werewolf? (Yawn) Grey Alien? (Please no) Dragon?
    16 comments 641 views last activity
  • First, the numbers I use are merely suggestions to illustrate the idea. Ok, so you go down, get picked up, wiggle, wiggle, wiggle, and hook. 90% of the time wiggling is futile, and only serves to wear out your gaming equipment and finger ligaments. I have seen numerous posts where people experience physical pain from this, as well as from struggling on the hook. Wiggling, however, is an importa
    20 comments 391 views last activity
  • The Entity’s Realm changes and corrupts people. As a survivor, your existence in this place is beginning to take its toll. You feel the flames of evil licking at the fringes of your consciousness...... (I’m looking at you here, Nea!) At a range of 24m/48m/unlimited, you can see glowing green scratch marks left behind by the killer. They last for the standard duration that killers typically se
    3 comments 41 views last activity
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  • I propose a new interaction that is available in a select few situations, namely body blocks. You’re running to a pallet with the killer right behind you, but dadgum it! A Blendette is standing in the way waiting for her stun chance and you can’t get through. You just KNOW that when she does pull that pallet, you’ll be in the wrong side of it and suffer the consequences. But wait! What’s this
    0 comments 11 views last activity
  • Ok guys, this one is serious! My wife and I made a bet against each other and I’ve got $10 on the line here! The swamp map, obviously it’s called Backwater, but did it used to be called Blackwater in the past? (Note the L after the B). We didn’t see anything about a change on the wiki, but maybe you guys would know. Did it change or has it always been this name? I won’t tell you which side I’
    21 comments 351 views last activity
  • I think this feature would go a long way toward letting players play to their strengths. Hear me out: You’re a relatively new player. You focus on gens, but rarely survive or win chases. So you adjust your categories. You crank Objectives up to 14k max. As you move the slider, you see the maximums on the other 3 categories reduce equally. Now each of the others has a max of 6k bloodpoints.
    0 comments 11 views last activity
  • Last night I came up with this perk idea on the fly as part of a meme/joke killer I made up, but the more I thought about it today, the more I liked it! I think this would actually see a lot of use if it were added into the game, especially in combination with Thrill of the Hunt. What do you think? Hex: “That’s Not Fair” - When a survivor begins cleansing this totem, they cannot cancel the actio
    Mod
    6 comments 112 views last activity
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