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yobuddd

yobuddd

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yobuddd
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  • Or “capsules” or whatever they’re called. Is the hit zone (and-tight-turning-around-objects zone) different sizes for different survivors? If I play a big bulky Jeff rather than a petite Feng, is there any other downside beyond just being more visible?
    1 comments 21 views last activity
  • Affix a sparkler to up to 2/3/4 generators at a time. The gen will visually look as if it’s regressing, though it can still be damaged.
    2 comments 31 views last activity
  • I’ve been away from my PS4 for a while. Been playing the new mobile version. When you're in a chase, there’s a visual around the edge of the screen, like white wind blasting past you. Makes you feel fast. Now that Im back on PS4, it’s just FEELS so slow and sluggish when I run! Am I just spoiled from the visuals in mobile, or do you feel slow also?
    2 comments 431 views last activity
  • It's probably a bug more likely, but anyway here it is! On the saloon map, there's the gallows with the generator and the people hanging from nooses. Well, normally if you try attacking one of them, you just ricochet your weapon as though they were metal objects... -clang!- However, if you shoot one of them with DeathSlinger's harpoon, then blood spatters instead! Might work with a Huntress h
    1 comments 91 views last activity
  • This is tough to call a bug unless you search every square inch of a map, but it’s starting to seem like once in a while the hatch doesn’t spawn or open when it should. At one point today, I took a ride on a killer’s shoulder for an exhaustive 10 minute search through the swamp looking for the hatch that he wanted to give me. We went everywhere and never heard it. At a different point I went lo
    4 comments 61 views last activity
  • My wife loves the Bunny Feng hoodie! I love buying my wife things she loves! So.......we gonna make this happen?
    5 comments 2,611 views last activity
  • Say what? Buff it? What does that even mean? Well, it depends on your role. Survivors may not like this idea so much. Scenario: you're hiding in a corner hoping the killer passes you. But then the bright red search light shines directly on you and you know you're busted. My idea: let the killer see his own red stain. In the scenario above, the killer sees things just as dark as ever. If he
    0 comments 31 views last activity
  • By good I mean Fun to watch, good commentary Might provide tips for better gameplay Produces more than 1 video per month Posts videos on YouTube Is specific to PS4
    7 comments 81 views last activity
  • I mean, what are the actual numbers for how many players there are? Queue times are broken —— because too many play one side? Matchmaking is broken —— because there aren’t enough players of the same rank? If we add a new game mode, “queue times would be outrageous because there won’t be enough playing the normal game”. If we add a casual mode, “queue times would be outrageous because ther
    16 comments 811 views last activity
  • Ok so imagine these scenarios: You’re working a gen alone. Someone...anyone... runs toward your gen. Killer or survivir,no matter. A skill check appears prolly 85% of the time. A survivor crouches or walks toward your gen....nothing. Another gen pops or a survivor gets hooked. Either way there’s a loud notification. A simultaneous skill check occurs with the notification sound prolly 50% of t
    2 comments 61 views last activity
  • I’ve never really used this perk before. I have it on tier 3 for Jeff, but he still grunts and grains so loudly when injured. Is it just the killer who can’t hear me, or should it seem quiet to me as well? I tried it on Zarina at tier 1 and I think she sounded quieter, but I’m not quite sure. So now I need to ask you guys for confirmation of how it should be.
    3 comments 31 views last activity
  • ....I, as a casual solo player, throw one to avoid a hit? If I'm paired up with a tryhard team, are they going to throw the game just to grief me and then harass me later? What happens if I throw 2 of them, just to avoid taking my first hit? 😰 What if I throw the shack pallet?!?! 😱
    40 comments 1,101 views last activity
  • 0 comments 21 views last activity
  • Been seeing a lot of this today. Survivors run up into my face and stay as close to me as possible. They take up half my screen, sometimes 2 faces at once (and dang Nea’s creepy!). However, every swipe I take misses! Has something changed in the killer’s attack arc or something? Unless I have them in a vertical line through the center of my screen, attacks don’t hit. The animation shows a di
    5 comments 171 views last activity
  • This has NOT been an isolated incident. Someone goes on the hook. I run across the map to rescue them. They struggle the whole time. It’s a safe rescue because the killer is attacking/carrying someone else. They have plenty of time left on the hook, but then they let go when I’m 5 steps from them. It’s been happening with surprising regularity. What gives?!
    15 comments 251 views last activity
  • Autohaven. The map where there’s the little shack with a porch (usually with a gen) and an upstairs deck (usually with a chest. My wife says that a rocky hill is higher up than the upstairs deck. I say the deck has greater altitude. Please help us settle this!
    3 comments 51 views last activity
  • For April Fool's Day only, make actual adjustments in the game: Disable all survivor perks except Calm Spirit. Force it to be used simultaneously in all 4 perk slots. Disable all killer perks except Spies From the Shadows. Force it to be used simultaneously in all 4 perk slots. 😂 🤣
    5 comments 201 views last activity
  • Think of this as an in-match bloodpoints market. In every match there will be a special chest beside a table with a silver offering bowl. Place an item into the bowl, then search the chest to retrieve the brown (common) version of that item. It doesn’t matter if the item offered has charges remaining or not. If you offer a brown item, there will be nothing in the chest. Any time you offe
    2 comments 41 views last activity
  • You’ve smuggled out contraband from previous trials. Set 1 bear trap. You can pick it up again 120/90/60 seconds after setting it. You may reset the trap in-place with no cooldown. All survivors see the trap’s aura within 24 meters. Only the killer can trigger the trap.
    0 comments 11 views last activity
  • PS4, happens multiple times across several matches. Upon starting feral frenzy, I hit a survivor but there is no sound indicating this. No slash sound, hit sound, no scream. Any other survivor I hit sounds right, the problem is only for the first one hit after starting the frenzy. This will occur several times in a match, but does not happen EVERY time. Sometimes the first survivor hit sound
    0 comments 71 views last activity
  • 3/4/5 totems emit a terror radius equal to that of the killer. Character-specific sounds (like Huntress humming) are included as well.
    2 comments 61 views last activity
  • You move with dedication and solid, sure footing. Any scratch marks you leave remain visible to the killer for 1/2/3 minutes. You can’t find where I am when all you know is where I’ve been. And me, I’ve been everywhere! -the new Explorer survivor.
    6 comments 62 views last activity
  • The imp is a 6th player. An assistant to the killer provided by the Entity. The imp is a short, fast little creature that is unable to injure or hook survivors. However, he can help out in other ways: He can attack survivors to interrupt actions (like sabo) and make them scream. This does not cause injury. Hitting a survivor gives them very mild stumble. Useful when the killer is chasing som
    18 comments 211 views last activity
  • We’ve all seen the correlation between forum complaints and changes. Endless complaints about nurse, followed by nerf. same for spirit. Freddy was overhauled. doctor was changed. DS was nerfed. There was the start of a coordinated assault on Billy, but that seems to have fizzled out. Well now things are starting to get really interesting. I have never seen so many threads complaini
    26 comments 351 views last activity
  • This is a b8 post designed to b8 the b8-ers into posting their b8-iest b8s! Rules: you get to make a 1-sentence statement that would typically send half the community into a tizzy. That’s it! So let’s see it. Show me your best b8 m8!
    16 comments 71 views last activity
  • I must’ve landed at least 12 shots this match, but my deviousness category rang in at 7566. Close, but still, this guy will hardly ever max it out!
    1 comments 81 views last activity
  • I posted this earlier, but in the wrong section. Whoops. Since the update, I’ve noticed a couple small inconsistencies that might be intentional or were maybe just overlooked. Either way, here you go. I’ll add to this if I discover more. Sabateur Perk: If you’re in a locker when a teammate is being carried, you can still see hook auras. The locker’s blindness status is supposed to block aur
    0 comments 31 views last activity
  • Correct me if I’m wrong (because I probably am), but I thought the new MMR ranking/matchmaking system was going live with today’s update. I’m still seeing player ranks on the post-game tally, soooo yeah. If not today, when is it slated to go live?
    Mod
    2 comments 61 views last activity
  • https://youtu.be/kTJbE3sfvlI A hypnotic creature of the dark woods that infects your mind! There’s gotta be some way this can be incorporated into the game! Please, share your ideas:
    2 comments 41 views last activity
  • 3 comments 61 views last activity
  • Ok, so Ruin changed, there was outrage, old news, yaddy-ya. I haven’t played for a couple months and just started back tonight. Well all I can say is people aren’t searching so much for hexes anymore..... and my Devour Hope loves it!!! I’ve paved a path with their lifeless bodies! I even had 2 games back to back with 4K Devour Hope mories! With Trapper! Admittedly, I’m at low ranks due to my
    0 comments 51 views last activity
  • “Awesome killer, so fun!” ”He’s too strong, nerf him!” “His ranged hit boxes are so unforgiving! Buff him!” “These perks are fun, but I love the new hangman’s trick!” ”Breakable walls in shack?! I quit!” ”Bodyblocking sabo squads! Ahhhh! “I don’t want to keep the toolbox, I want to keep the stuff in it!” On and on. Everyone has an opinion 2 days into the ptb, but there are a lot of us c
    29 comments 2,661 views last activity
  • He can walk right through, but survs think the wall is still up!! Eh? Eh?
    2 comments 51 views last activity
  • With the changes to sabotage, I think it’d make sense. ”Sabotage a hook within 6 meters of a carried survivor for 1500 bp to Boldness”. Maybe link it to the survivor wiggling free after the sabo, or not.
    0 comments 11 views last activity
  • 9 comments 111 views last activity
  • (Killer perk) Hex: Equilibrium - While active, this hex has no effect. When it is cleansed, all 7 gens explode, start regressing, and the total combined repair progress is spread evenly across all gens. Completed gens are NOT immune to this effect. For the remainder of the match, the killer can damage gens 5%/10%/15% more quickly. Early game this can almost completely reset the survivors, as
    17 comments 311 views last activity
  • High risk, high reward. During the last 5 seconds of a generator’s repair time, receive a very difficult blue skill check. You will only receive this skill check once per match (so don’t miss it!) Upon successfully hitting the blue skill check, you anoint the now-completed generator with a powerful salve. You will be granted an additional struggle phase on your 3rd hook. Furthermore, all surviv
    1 comments 41 views last activity
  • First things first - this is prolly a really stupid idea. But hey, might as put it out there and see.... Ok, so we have dedicated servers. Each server has a specific group of people signed in. How about letting these people congregate at the Campfire Plaza while waiting for a lobby. Imagine an MMORPG, top-down view. It can be low graphics and have a population limit (100, 300, 500, 1,000 p
    1 comments 21 views last activity
  • This perk activates any time survivors start working on a gen. If they stop interacting with it (as in zero survivors are actively interacting) then it becomes blocked by the Entity for 20/40/60 seconds. There is no cooldown or limit to how many gens can be blocked at once. Killers can still kick blocked gens, but regression doesn’t begin until the block expires. “Dude, they're just tools, it a
    16 comments 172 views last activity
  • Yes, I’m trying to make you jealous. It worked too, huh!? 😁
    8 comments 42 views last activity
  • Everyone talks about wanting new objectives, hating “gen rush”, the game is stale, on and on. Well I’ve got a solution for you! Enter the Death Or Daylight game mode! No generators. No exit gates. No EGC. Instead we have a bar at the top of the screen just like in EGC, but instead of 2 minutes, it’s 60 minutes! (Yes, I know, 60 minutes... trust me on this, read on) The goal, survive until the
    29 comments 481 views last activity
  • Hex: Equilibrium - While active, this hex has no effect. When the hex is cleansed before exit gates are powered, every generator explodes and all generator progress is spread evenly across all 7 generators. Completed generators (at 100%) will be reduced to the same level as the others, and will need to be completed again. (The more generator progress there is overall, the higher the equilibrium l
    3 comments 91 views last activity
  • I know this post looks long, but trust me, you won’t be disappointed! It’ll go faster than you think anyway, as much fun as it is!! 😉 This is a remake of a killer I posted a while back. TL:DR is that he can teleport survivors directly to a hook——with some effort. Please, read on..... The Physicist This killer resembles a scientist. Tall, skinny, white or grey lab coat, crazy hair. Due to
    5 comments 111 views last activity
  • It’s violent game, we can all agree. So when can we see lasting damage on survivors? A hole in the shoulder from the hook. gashes and slashes from attacks. new killers that an hack off arms or feet to slow down their movement / repair speed. Once this is implemented, we can really diversify into entirely new play strategies!
    5 comments 81 views last activity
  • Comms can be kinda unfair, but that’s not the debate I’m trying to start here. I think I have an idea for a fair way to address the issue. I posted this in a different thread earlier and want to see if it can hold its own as a stand-alone thread: BHVR needs to add their own voicechat system and make it easier to use than the 3rd party stuff currently in use. If it’s easy and conveniently in-gam
    2 comments 31 views last activity
  • Torchbearer Extinguish a hex and carry its flame to any dull totem, with the effect inactive during that time. You can carry the flame for 1/2/3 minutes before the hex dies out and is lost. While carrying a flame, the auras of all dull totems are visible. Upon lighting a new totem, this perk has a 2 minute cooldown.
    6 comments 91 views last activity
  • A common concern with the Ruin change is the fact that hexes don’t have a very long life-expectancy. Calling it a “late game hex” is almost an oxymoron. Nonetheless, these changes could go into effect as is and still keep the perk viable..........if there was just one small tweak: Quite simply, make it inactive at the start of the game. No hex. No effect. Have the killer activate a dull tote
    7 comments 101 views last activity
  • If the bug is too hard to track down or takes too long to fix, can we just program a rock or invisible wall or something at the bottom of every basement staircase to block it? People will learn soon enough not to work on that tome challenge at the moment. It is a fair drawback to both sides as killers can’t access those hooks and survivors can’t access a guaranteed chest. On the upside, nobody
    4 comments 102 views last activity
  • Has anyone else noticed how much more responsive and smooth the main screen and lobby screens are now? I play PS4 and the sluggish jitteryness of these screens has made it quite a chore to even click the button I want. This is so much better! Yes, fix the bugs (basement bug in particular), but please don’t get rid of this new smoothness! It’s so freeing!
    0 comments 22 views last activity
  • .....but I feel dirty now. Not my style at all! Oh, and FYI firecrackers count.
    1 comments 62 views last activity
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