Killer Perk: Multithreat

3/4/5 totems emit a terror radius equal to that of the killer. Character-specific sounds (like Huntress humming) are included as well.

Comments

  • sounds like a really interesting idea.

    i dont think a 32m TR from a totem at all times is necessary though. that would basically mean that A: survivors would always have a constant Heartbeat or B: be a really good Totem tracking tool, so it'd be working against the killer.

    what if instead it would start the Heartbeat whenever a Survivor interacts with a totem?

    the TR would be fading in as if the killer was getting closer.

    might be a Hex perk aswell, as it directly interacts with totems anyway.


    im not too sure about the lullaby (and other killer specific sounds) though...

  • @Mister_xD said:

    sounds like a really interesting idea.

    i dont think a 32m TR from a totem at all times is necessary though. that would basically mean that A: survivors would always have a constant Heartbeat or B: be a really good Totem tracking tool, so it'd be working against the killer.

    what if instead it would start the Heartbeat whenever a Survivor interacts with a totem?

    the TR would be fading in as if the killer was getting closer.

    might be a Hex perk aswell, as it directly interacts with totems anyway.

    im not too sure about the lullaby (and other killer specific sounds) though...

    That was actually the point of it: constant heartbeat on most of the map and potential totem tracking. It’s a slow down perk. Do survivors take the time to work their way TOWARD the center of a heartbeat (risky), and then break the totem? Or do they deal with the noise for the sake of gen speed and play with the increased danger of unreliable sounds?

    Might not be good to use with hexes, though Thrill of the Hunt would go nicely. Killers with bigger TRs will benefit more as it’s harder to narrow down the right direction that way.