Killer Perk Idea: Torchbearer
Torchbearer
Extinguish a hex and carry its flame to any dull totem, with the effect inactive during that time. You can carry the flame for 1/2/3 minutes before the hex dies out and is lost. While carrying a flame, the auras of all dull totems are visible. Upon lighting a new totem, this perk has a 2 minute cooldown.
Comments
That's... Very creative and interesting.
I like the idea, especially with the fact that there exists some good spots, and some really bad ones. Having the ability to manually pick up a hex and place it in a more advantageous position would be really sweet on a killer like Trapper I would think. It would have counterplay too, especially if there was an animation or indicator to go with it, since survivors could always be hiding in a place you don't see them and notice that you picked up a hex.
This would be pretty dope actually. My hexes never fail to spawn in the most obvious locations.
I’m glad you guys like it! You could also use this to protect discovered hexes.
For example, you interrupt/grab somebody off of your 4-token Devour Hope hex. Close one, yikes! Better move that sucker while the survivor hangs on a time-out hook and thinks about what he’s done!
sounds better than the suggestion i had. I wanted to give totems a radius of some sort and if two survivors are in it ((prefer one since only 5 totems i think)) , it teleports to a dull totem. Counter would be destroying every totem to prevent it. New ruin is for late game it's kind of weak if the totem goes early if it stays a hex.
this shouldn't even be a perk, make this a game mechanic. survivors can easily cleanse totems and if dull totems posed more of a threat then they might go for them in the early game when they see them which saves the killer some time.
Honestly, yes! I completely agree! This would: