Avatar

yobuddd

yobuddd

About

Username
yobuddd
Joined
Visits
8,374
Last Active

Discussions

  • I suspect this is actually intended and not a bug, but if that’s the case then the descriptions of the killer power need to reflect this. Blindness is meant to block all auras. An example from the power description says “The Nightwatch: Reveals auras of Flight of the Damned”. Because the word “aura” is used, it should be expected that blindness would apply to the power. I tested this using He
    0 comments 142 views last activity
  • Unfortunately no screenshot, but I noticed a bug in the main Treatment Theater room. In this instance the basement was in this room. Normally there is a door at the top of the basement stairs and sometimes a window vault the drops onto the basement staircase. The reason I’m making this bug report is because: The door at the top of the basement stairs was blocked off. Bug? Not sure, but I’
    0 comments 21 views last activity
  • We’re halfway through the timeline and I’m eager to see where we stand on earning those juicy rewards! Does anyone know if it’s posted somewhere or do we just have to wait for an announcement? BTW, thanks BHVR! The rewards are nice considering that this wasn’t something you had to do. Always appreciate the unexpected bonuses!
    9 comments 281 views last activity
  • Platform: PS5 Description: The interaction “Repel Crows” takes priority over “Drop Pallet”. This makes it impossible for survivors to use pallets in a chase if they’ve been birded. Reproduce: Unsure since this is the only Artist I’ve seen since the patch. The issue occurred on an Ormond map. Frequency: I’ve only seen this once.
    0 comments 21 views last activity
  • They’re bugged right now because of Ripley’s pallet trap perk. To use the gen traps, charge the perk and then let go of the gen. Stand still next to it and you’ll the see a prompt to set the trap.
    1 comments 51 views last activity
  • Their intentions: meaningless. Their preparations: futile. Their moment of triumph will result in failure Press the active ability button to activate this perk. If a survivor who is within 8 meters of you triggers an exhaustion perk within 0.5 seconds of activation, Misguided Effort will negate the effect of their perk. The survivor will still become exhausted. Misguided Effort has a cooldow
    3 comments 71 views last activity
  • She’s short. Very short. It’s difficult to run her on loops of even medium height. So what do survivors rely on? The red stain! So what happens when we slap on Beast of Prey? No more red stain! Sure, you can maybe see the top of her head on the other side of that loop, but it’s nothing but hair! Which way is it actually facing?
    3 comments 41 views last activity
  • Use the active ability on a teammate who is in the dying state to put them on the Stretcher. You can now move them at walking speed while they recover 10%/15%/20% faster than normal. When you reach a safer location, press the active ability button again to drop the Stretcher so that you can heal them directly. Any survivor can pick up or drop the stretcher with the active ability button. If 2
    2 comments 31 views last activity
  • Did they make a mistake? Was it intentional? Not sure, but my killer had Enduring and Bamboozle…… I get it it though, Bamboozle and Spirit Fury look mighty similar! Lol
    9 comments 221 views last activity
  • I’ve got enough iridescent shards to buy a new character, but I’m hesitant as maybe there’s a sale coming up during the event. Has anyone heard anything about such a possibility? If the characters go back down 4500 shards, like they did for Halloween, then I’d currently have enough to buy 3 of them! I’d hate to blow it all on just 1 and then have a sale start!
    4 comments 741 views last activity
  • Ps5 Borgo map After breaking a pallet with the chainsaw the charges for the power were stuck at zero and the chainsaw was unusable. It would still “clunk” the way it does when you attempt to rev without charges. The power icon had a white border as though the power were recharging, but was stuck at 99%. I had already chainsawed many pallets that match before this happened, so this seems to be
    0 comments 32 views last activity
  • Maybe it’s just my perception, but the custom match bots seem to have improved significantly! They’re still not great, but they’re better. Day 1: They run to edge map and throw every pallet they find on the way there. Once they get there, they just straight sprint against the wall. Day 3: They change direction when it makes sense and try to hide behind the Z-wall. Sometimes they play the window
    16 comments 552 views last activity
  • This would be introduced with some military-type survivor, similar to Bill. For those of you who don’t know, a pillbox is a half-buried, fortified structure that has about enough room inside for a soldier with a gun or turret. Normally the weapon is fired from inside through a slit, but for DBD, the perk would be entirely for protection. If you a standing in an area other enough open space, thi
    3 comments 91 views last activity
  • You know, keep spending while the offerings flip and the match loads. Make this an optional toggle. There’s a lot of downtime there which could be put to better use!
    4 comments 71 views last activity
  • Each night around 8:30, there’s about a 20 minute window in which I can get the 100% queue bonus on killer! Rest of the time it’s on survivor around the clock. I’m ready though. Not gonna miss it tonight!
    14 comments 341 views last activity
  • I suggest that when you search a chest for an item, the add-ons are surrounded by glowing borders. This indicates that the add-ons are completely locked into the item and will be kept by ANY PLAYER who escapes with the item.
    1 comments 32 views last activity
  • Based on your own experience. This may be different for everyone. Here’s my list: Rank 0-3: Wildcard. No telling if it’s a newbie or a pro behind that character. Rank 4-15: Solid teammates. Good but not great. They only make minor mistakes and can handle tense situations. Fun games all around! Rank 16-35: Killer beware, these guys are good! They’re bold and brazen, but have the skill to
    1 comments 71 views last activity
  • If you’re struggling with this one, the trick is to sneak up on it. Once you see it, hide behind objects to get closer and closer. Eventually you can dash up from nearby cover and grab it. It’ll expose you and disappear after just a few seconds of direct line of sight (maybe 4 seconds?), so the direct approach doesn’t work! Still, I found it quite unique trying to hide from my glyph! Fun stuf
    15 comments 1,431 views last activity
  • Bloodwebs take forever and are honestly a dreadful part of the game. Sometimes when I have limited time, I have to go through bloodwebs on a character I’m not playing and don’t get any actual gameplay at all. So I’d like to make 2 suggestions that would be VERY easy to implement, and would greatly reduce time spent in the bloodweb! “Click” nodes, as opposed to “click-and-hold”. They made this
    2 comments 42 views last activity
  • And I mean BIG! Maybe name him something like The Behemoth. I think it’d be so fun to against some sort of Titan! I’m imagining something that’s like 2 Nemmys tall and 2 Clowns wide! Lmao, my apologies if you prefer the metric system… This beast should be big enough that the Entity has to stretch out the proportions of indoor maps to accommodate it. And it needs to be fearsome! Powerful! Mayb
    0 comments 21 views last activity
  • Skill Socket On it’s own, this perk has no effect. When within 1 meter of another survivor, press the active ability button to view that survivor’s perks. Either cancel or choose one of the perks and press the active ability button again to request a swap. If the other survivor agrees, replace Skill Socket with the selected perk, along with any stacks, activation status, or cooldown that it ma
    1 comments 21 views last activity
  • Ok, so it’s actually kind of hilarious, but still a bug, so here’s the report. PlayStation Garden of Joy I was Feng When chased by Clown, it was Wesker’s chase music that I heard. After I died, I spectated the rest of the match. While spectating, I heard normal Clown chase music.
    0 comments 41 views last activity
  • The new longer gens are really nice for Trapper and Hag, but can be somewhat oppressive for survivors against Nurse or Blight. Maybe it makes more sense to have 90-second gens on Trapper and 70-second gens on Nurse. Obviously this is just a rough example, numbers would need fine-tuning, but you get the idea. Killer-specific gen speeds. And yes, I know some of you are thinking it: “dude, that’s
    9 comments 122 views last activity
  • Sometimes you shake a screw loose deeper inside the machine…. When you damage a generator BY INTERACTING WITH IT 7/6/5 times, earn a token up to a max of 3. When a survivor attempts to open an exit gate, all tokens are consumed. For each token, 1 random generator will fail and lose 10% of its repair progress, but it will not regress further unless you damage it. Survivors must find and complete
    0 comments 22 views last activity
  • Press the active ability button to produce a map-wide blast of light. All players (killer included) are blinded for 3/4/5 seconds. 80 second cooldown.
    1 comments 21 views last activity
  • Back in October there was a big scare about PC hackers being able to “brick” consoles - as in destroy them with malicious code somehow. The general advice was to keep crossplay disabled. I’ve has crossplay off ever since, but now there this big juicy bloodpoint bonus taunting me! I never heard about a resolution to this threat, so now I’m asking the community. Is the danger still there?
    3 comments 41 views last activity
  • My idea is this: after 2 minutes of searching for a match, your bloodpoints at the top of the screen tick up by 2 per second until you find a lobby. Same thing if you’re in a lobby that needs more players. This is no game-breaking amount, but helps to alleviate the tedious wait a bit. Also, it might give you juuust enough to get that one last bloodweb node before a match!
    11 comments 141 views last activity
  • Sure wish we could do that on the main game. Survivors in particular since killer add-ons are so specific. Offerings though. Maps and party streamers should be shared across roles as well!
    0 comments 41 views last activity
  • I’ve seen on the forums that people in general appreciate Dredge matches, or so I thought. My last few games when I kill as Dredge have suffered from instant-DC of 1 to 3 survivors once they realize who I am. Is he unpopular? Is it just them? And while I’m at it, is the DC penalty disabled right now or something? Anyway, how do you feel about Dredge games in general?
    59 comments 911 views last activity
  • The moment their feet touch the ground from rescue, they get trapped. I’ve never seen this until today - is it a bug in the new update? PS4, Ormand
    0 comments 11 views last activity
  • If not, the you STILL have to search chests early to save your item from Meg! And you’ve gotta get yourself injured quickly to boot!
    11 comments 101 views last activity
  • ….it’s going to be tough for killers to figure out exactly which perks a survivor is using ….deep-wound-nightfall-Dredge is going to be insanely strong and very common ….streamers may have trouble considering they’ll start spending an inordinate amount of time with deep wound darkness in general. Altogether I like the perk changes, but I thought I might make some predictions here.
    1 comments 121 views last activity
  • This really irritates me and has cost me several hooks now! Normal hooks don’t have a red aura anymore when they’re dead. Scourge hooks still glow white though. When I’m dodging flashlights and only get a quick glance, I don’t usually see anything more than the glowing pole. To me, that’s enough to pick my direction and go. And yet…… when I get there I realize it’s a dead hook! Yes, I know t
    4 comments 111 views last activity
  • Will this perk still deactivate after 2 minutes if nobody goes down in that time? Or is it being changed to be entirely dependent on a survivor going down before it deactivated? If it’s the latter, then there’s going to be a huge issue with AFK killers.
    2 comments 71 views last activity
  • I’m sticking with my masked characters, but over these past 2 days, the only other mask I’ve seen in-game was on the killer. Is there some bug the prevents you from seeing them on other survivors, or is nobody interested in showing off? Time to equip Ace’s golden card wings a fly like the wind!
    45 comments 781 views last activity
  • Imagine if there was essentially a map pack released. Perhaps a bunch of new locales. Perhaps one additional map per existing realm! I think this would tremendously freshen up the game and might be worth producing in place of a normal chapter. I know a lot of you would say “let’s do a game health chapter”, and that’s completely legitimate. But I’m hoping to get your take on maps vs. normal cha
    2 comments 31 views last activity
  • Entirely optional. Each time you join a lobby you can toggle a button that shows your currently selected offering over your character’s head. Why do this? Well, mainly to let other players know that you’re bringing something stackable - in particular party streamers and event cakes. Aside from this, you can use this to show that you’re bringing something harmless like a brown bloodpoint offeri
    3 comments 52 views last activity
  • You ‘ll notice it when you drop down from the 2nd floor by walking off the edge of the roof or out the broken wall (but not when ‘vaulting’). Basically if you have any sort of momentum at all, you smack into an invisible solid wall that makes you drop straight down instead of forward-down. It feels a little janky, but whatever, no big deal. Where I see a bigger issue is that this wall seems to
    2 comments 71 views last activity
  • All day long, all day! If I try to play a killer match then the wait time is ridiculous! So I guess that means the killers won,right? All the survivors have been killed off. The infestation has been eradicated. The gens will be forever safe and The Entity shall feast no more! Ok I’m just being goofy. After all, nothing else to do while I wait for a lobby. I understand that this is realistic
    4 comments 171 views last activity
  • Lemme start off with my current situation at the moment. I’m searching for a lobby right now. I’m using Clown. I don’t really like Clown, but I’m trying for my Adepts. I have over 800k bloodpoints and a Dredge (who I really like) that still needs a lot of perks! Still waiting while I type this. Lots of time and money on my hands, but no way to spend it where I want to. Can we add a character
    0 comments 11 views last activity
  • …distribute their earned bloodpoints amongst all remaining players! As long as it’s greater than the quitter bonus, that is. If it’s a start-of-match DC with no points, then award the quitter bonus instead. The point of this is the psychology behind it. “Oh no, I’m being moried. Well bleep you killer and take a quarter of everything I’ve worked so hard to earn!” Just an example, but you get t
    5 comments 41 views last activity
  • Selecting 2 challenges simultaneously. I understand it’s supposed to be 1 killer challenge and 1 survivor challenge, but regardless I can’t get both to toggle at once. Am I just dumb that I can’t figure out how to do it or is this a feature for later updates?
    1 comments 61 views last activity
  • Maybe it’s because I play on console, but anytime I try to snuff a boon I have to waste far too much time making multiple micro-adjustments just to get the interaction to appear. Take a step backward, look left, step forward, side-step. The interaction will flicker and then disappear most of the time. If I just spam the control then I’ll just start the snuff, end it, and lose the interaction b
    9 comments 111 views last activity
  • A Reason to Leave: You may activate this perk once per match, and only when there are 2 or more generators left to repair. When a teammate is hooked, activate this perk at an empty hook and The Entity will transport the hooked teammate to the hook you are at. (If there is more than one hooked survivor, the survivor transported will be chosen at random). Both hooks involved become Scourge Hooks
    2 comments 41 views last activity
  • There are sooooo many charms! Some good ones to be sure, but I don’t have the time to find them. It’s like search results on Google, after the first 2 pages, you’re done. I wouldn’t mind browsing through them all, but there’s gotta be a better way than the “page” system. Maybe a continuous scroll with bigger pics or something. I dunno, but something. There’s a reason everyone is using the sa
    0 comments 21 views last activity
  • Your lair is your power. The basement is twice as deep as normal and it has 2 sets of stairs - one at each end. One staircase leads to the main building and the other staircase leads to the killer shack. When carrying a survivor within 8 meters of a basement staircase, wiggle progression is reduced by 40%/50%60%. Anytime auras are read in the basement, or from the basement, the basement’s re
    4 comments 81 views last activity
  • For me, it’s No Mither. But sometimes I hear streamers call it No Mither. Since it sounds so different from what I hear in my head, I dunno, it just drives me crazy! So here we have it, you tell me, is it No Mither or No Mither?
    22 comments 363 views last activity
  • Huge map, 14 gens, 4 exit gates, 10 players, 2 teams. The red killer hunts the 4 blue survivors and defends the red gens. And vice-versa! Opposing killers can attack and stun each other. Opposing survivors can body block and sandbag each other. There are red and blue versions of scratch marks, loud noise notifications, auras, generators, totems, and exit gates All other assets (like hooks, c
    0 comments 31 views last activity
  • PS4 btw. I have no way of knowing if the game is still actually active or. It…. :(
    2 comments 41 views last activity
  • He used to work security - watching CCTV screens all night - before he was taken by the Entity. His job hasn’t changed….. Typical M1 killer with the ability to plant up to 9 large, ghastly eyeballs around the map. Each eyeball acts as a security camera. If he plants a 10th, the the first one shrivels away. At any point, the killer can enshroud himself in a dark cloth cloak. His view becomes a 3
    0 comments 31 views last activity
‹ 1 2 3 … 9