Survivor “Hex” : Enshrine
High risk, high reward.
During the last 5 seconds of a generator’s repair time, receive a very difficult blue skill check. You will only receive this skill check once per match (so don’t miss it!)
Upon successfully hitting the blue skill check, you anoint the now-completed generator with a powerful salve. You will be granted an additional struggle phase on your 3rd hook. Furthermore, all survivors touching the generator at the time of the successful blue skill check will have their items recharged by 33%/66%/100% (but not above max).
At any point (even after your death) the killer may damage this generator, thereby removing the additional sacrifice stage. Item charge does NOT revert. The generator, which had been completed, takes 25% damage and regresses at 1.5x normal any time it is damaged for the remainder of the match. If exit gates were powered, they lose power until a 5th generator is completed again (though opening progress on the lever is not lost).
Note: The Killer will usually be unaware of this effect until he sees a survivor remain alive after the 3rd hooking. If lucky, he may notice a “damage” prompt if he passes near the generator, but killers rarely spend time near completed generators. Furthermore, killers don’t see the auras of completed generators, which makes it difficult to find the right one once he is aware of the perk.
Survivors running this perk will be able to save it for later by NOT contributing to the final 5 seconds of a generator’s repair.
Comments
Come on, let’s get some perks out there which shake up the idea of popped gens being untouchable!
I’ve got another perk idea called Equilibrium which strives for this goal as well. You can read about it here if you want: https://forum.deadbydaylight.com/en/discussion/125667/hex-equilibrium#latest