AhoyWolf
AhoyWolf
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- AhoyWolf
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Platform: PC First bug: Reeling (m2) into basic attack (m1) sometimes doesn't register, so I had to spam the button multiple times. Second bug: Deathslinger turns into a smurf when reeling a Survivor, his POV just dips down a few inches. You can see some clipping in the bottom right with his arm.0 comments 21 views last activity
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Just look at the list of bugs with the finishing moris, it's absurd. They should have instead focus on simple things, like just number changes for both sides, since those as stated by the Devs themselves mostly don't require any programming time.14 comments 591 views last activity
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Distressing is a Perk that punishes / enhances Killers differently based on their Terror Radius, I think the bonus should be a flat increase so all Killers can get the same benefit. Distressing Your Terror Radius is increased by 8 metres . Gain 50/75/100% more Bloodpoints for actions in the Deviousness Category.1 comments 31 views last activity
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Probably one of the most unused Exhaustion Perks in the game, giving it the option to work on any stuns could give it a tiny bit more synergy with other Perks, thus making it much more fun.5 comments 81 views last activity
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Are you a Unicorn Medllion or R. P. D. Shoulder Walkie enjoyer? Or perhaps you just enjoy his default Bound range. I myself am a big Unicorn Medllion enjoyer, due to the consistentcy it provides to his bounds! (It literally always takes one of my add-on slots now)1 comments 41 views last activity
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With the next test mid-chapter dropping probably next weak with the base-kit unbreakable change, Killers that rely on slugging to use their highest potential will be much weaker, but there is one Killer that will be literally unplayable if they're not changed in time. If you want to use Victor as The Twins, you have to slug, there isn't a way to not slug as the Twins (well, if you want to play C5 comments 211 views last activity
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I wonder, when will the new animation for Dead Hard come? I hope it will happen this mid-chapter, I'm really interested about how will it look like. I hope that the animation will not end up in the trash can like the promised healing and totem cleansing animation changes.11 comments 361 views last activity
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Platform: PC Description: A new vfx was added in the bugfix patch 6.2.1 which I guess should only show up when Wesker is in the state in between dashes due to it disappearing pretty normally if you let the chain window elapse, however, if the second dash is used the vfx stays on the screen for quite some time, covering quite a large portion of the screen, which is mildly annoying. While in the0 comments 31 views last activity
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PC, self explanotary, if a Survivor is near a window and you vault over it, the animation of Wesker hitting someone near a window plays and the sound of the survivor screaming aswell.2 comments 71 views last activity
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Platform: PC Description: Sometimes after using Wesker's power, when moving normally, Wesker starts accelerating instantly (for example when moving left and right, instead of the smooth transition in speed, it's instant)2 comments 71 views last activity
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When charging his power, if Wesker has less than two charges, his recharge pauses, which is quite annoying, especially in clutch situations, would it be possible to change it so his power recharges even while he is ready to dash? (This also kinda reduces the cooldown, so I think you could increase to 4.5 seconds so it kinda cancels itself out)0 comments 21 views last activity
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The Blood point grind got so much better thanks to the recent changes to costs and earnings BHVR did, but there is one little problem now, if you save some bloodpoints and then want to spend everything on a character, it takes so long to do, it literally makes me want to turn of the game for a while. So I suggest an idea! Just add a "Claim All" button with the price of all the nodes in the blood0 comments 41 views last activity
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This discussion has been merged .1 comments 1 views last activity
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Just a simple add-on effect idea for The Twins, could replace the effect of Baby Teeth, even after the buff, giving Survivors the Blindness Status Effect for 30 seconds after crushing Victor is just never worth an add-on slot. Baby Teeth Charlotte keeps her Terror Radius while in the dormant state. That's it, simple add-on that allows Victor to play with some more Perks, could be used in1 comments 1 views last activity
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To be honest, the Perk will always suck, the activation condition of the endurance is either too strong (first version of Mettle of Man) or just ######### sucks (any other version). So why not just rework what bonus it gives you when it's active? Mettle of Man Evil has ways of finding you, but you know how to escape it. After taking 2 protection hits, Mettle of Man activates. While1 comments 21 views last activity
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I'm on PC, when selecting a head piece for example and having a full cosmetic on, the body and legs change to the default cosmetic and only head piece can be previewed, this prevents previews of how cosmetics would look like before you buy them.2 comments 72 views last activity
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Mettle of Man thanks to the new update has several issues. If you waste your time to take two protection hits, you now activated Mettle of Man, but cannot do anything if you want to get any benefit from it. If you're not close to the Killer, they know you have it, and will probably either avoid you or just hit you, and since BHVR wants to make everything consistent, I'm sure that it will apply D3 comments 131 views last activity
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Just an idea I had while playing with No Mither and Dead Hard, since you're saving some Killer's time, since they can just down you in one hit, why not save yourself some time aswell by bypassing the Deep Wounds status effect? What do you think?8 comments 41 views last activity
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I thought it worked in the PTB, but it no longer does anything, which is kind of a let down tbh.10 comments 371 views last activity
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INTRODUCTION I think The Onryō is universally agreed upon to be a weak Killer. Her base-kit is quite weak due to several reasons (stealth that isn't quite stealthy, long teleport cooldown, condemned being kinda useless), so I'm here to (hopefully) adress all of them! DELUGE OF FEAR Manifestation The Onryō no longer slows down when Manifesting . This change should encourage The O13 comments 121 views last activity
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Fits with the description of the Perk, Survivors literally murder your little twin brother in cold blood, it makes sense that they'll become your Nemesis. Make it happen please!4 comments 31 views last activity
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Ah yes, cannot wait for Self Care to take ~45 seconds .6 comments 71 views last activity
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It gives you Endurance for 80 seconds after being unhooked at tier III, which is insane in the end game, you basically cannot do anything about it if the exit gates are open, but at least this Perk will be used now so that's a plus I can look forward to.3 comments 111 views last activity
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Here you can see that BHVR changes Perks only thanks to stats, 35% healing speed is awful, it's literally a 100% Killer Perk now.66 comments 1,532 views last activity
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It seems a bit suspicious, they are showing them all over twitter (exactly two images), even tho they basically ignored them from their release, what is happening? Am I just seeing things? Take a look: https://twitter.com/DeadByBHVR/status/1539292115221594114 https://twitter.com/DeadByBHVR/status/15388995470988410952 comments 71 views last activity
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While making my suggesstion on improving Corrective Action by giving it an audio cue, I came up with a rework that would make it at least a bit more fun for the user to use. Corrective Action When a Survivor fails a Skill Check while cooperating with you, the damage will be prevented and the failed Skill Check will be redirected to you instead. If you successfully hit the Skill Check, gain1 comments 11 views last activity
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For the people who don't know, Corrective Action is a Perk that makes any Skill Check that a cooperating Survivor screws up not do any damage and instead treat it as a great Skill Check. There is an issue, when this Perk triggers, it doesn't give you any cue that it did (other than the number changing), so it doesn't seem that it even does soemthing during a match. (Even tho most of the times it2 comments 31 views last activity
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Ah yes, the peak of Challenge design, throw the game to get it, so much fun. Fun bonus on top, you need to be in a chase to trigger this, it's always great if you're near a window to trigger this and the chase doesn't start, fun fun fun.13 comments 211 views last activity
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You can hear her staticy sounds pretty clearly while she's close to you, what's the point of her stealth if the only thing it hides is the direction she's coming from? Isn't that kinda pointless? But maybe I'm just overreacting, the only Sadako I played against from her initial release was two weeks ago, which is kinda sad. I also wish she wasn't so loud while doing most of the things related to26 comments 692 views last activity
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Iirc, Repressed Alliance would activate before Blast Mine, but after 3 seconds Blast Mine would replace it, am I right? But currently if you're working on a Generator alone, you'll activate both of these Perks, which basically completely removes this Perk combo from existance.3 comments 341 views last activity
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Introduction Survivors escaping while not paying attention without an injury isn't good in any way and only hinders an already weak Killer for some pathetic bloodpoints that don't mean anything, since they're still capped at 8000. I think it could do better than that, so I made it do something completely different with some actuall positives. Padded Jaws [The Trapper] Renamed to Faulty4 comments 61 views last activity
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There currently isn't any special score event for downing people in Frenzy iirc, so I think something small wouldn't hurt, maybe 300 or 500 Bloodpoints would be great.8 comments 61 views last activity
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I know that the Legion already got one, Never-Sleep Pills, but that add-ons is actually really useful, with some other add-on actually one of his best add-on combos for chain downs or in general. So I'm gonna modify an older suggesstion from Tatariu that I really liked, but it wasn't added. Also let's say that the add-on is still Never-Sleep Pills, just so an add-on slot can be occupied. Nev0 comments 21 views last activity
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Before the add-on description update, there used to be a line that said something similar to this: Slightly decreases the detection distance of Portals. (It is 1 meter) The add-on still works like this, but this piece of information got lost after the description update, because I guess it was written before the add-on was nerfed. Please add this, thank you in advance.5 comments 71 views last activity
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With the new anniversary getting closer, do you think Survivors could get something that isn't just a glorified loading screen? Every single thing other than chase is just waiting in one spot for X amount of seconds, wouldn't it be more fun if Survivors actually had to travel the map? For example get something from point A to point B? (other than themselves of course) Or maybe some new minigame26 comments 371 views last activity
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With the reworked add-ons some Killers are getting lately, the best ones are most of the time the common and uncommon add-ons, why is that? Meanwhile add-ons like Frank's Mix Tape from the Legion (which I think should have it's effect switched with Stolen Sketch Book but who cares I guess) or Knife Belt Clip from the Ghost Face are ranked as higher quality add-ons even tho their effects don't de7 comments 91 views last activity
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On PC, the add-on's description is missing a bullet point, which triggers every cell in my body, please add one to give my soul some rest, thank you.0 comments 41 views last activity
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Do you remember how in patch 2.7.0 the Legion's Fatigue got increased? Well, with it the Tunnel Vision in Fatigue got heavily increased aswell, making the Legion almost blind while in the Fatigue. So I suggest this, reduce the Fatigue Tunnel Vision back to how it was pre-patch 2.7.0, there currently isn't a good reason to make the Legion almost blind while in Fatigue, since you can already tell4 comments 101 views last activity
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I mean, of course not, but I want to ask, with the Legion update in the next mid-chapter, will this penalty get removed? I don't see a point in it other than to limit an already limited power that cannot reliably down people. It's a relic from the first time the Legion was released and I think with the Legion's update it's time to remove it completely, since it doesn't serve any gameplay purpose34 comments 571 views last activity
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If BHVR insists on keeping the Auras of Breakable Walls shown to the Survivor, for example via Windows of Opportunity, they could at least change the color to red or something different than yellow, since Survivors cannot interact with them in any way, and they can also be easily confused as pallets from some angles.1 comments 11 views last activity
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I'll try to predict a few add-on effects that we might see with the Legion add-on changes! So the first thing I'm 100% sure about is that they won't keep the reduction of Deep Wounds from Frank's Mix Tape and Stab Wounds Study, since that proved to be a pretty outdated mechanic and it would be foolish to just keep it, and also pretty garbage if I'm being honest. One of the things that cam22 comments 501 views last activity
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Do you remember when you wanted to use Shred, but you clicked the button a tiny bit early so it resulted in a lunge attack? Well, not any more, since now it cancels the attack, exactly like Huntress's hatchets. I wonder when it was changed, I didn't see anybody talking about this, not patch notes, nothing.11 comments 391 views last activity
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I don't get it, Sadako has an add-on that makes Survivors Oblivious when they are near a TV, but she can already be Undetectable base-kit, so why ever use this add-on? Or even include it on a stealth Killer? Can anybody explain?6 comments 161 views last activity
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Sadako isn't by any means the worst Killer in the game, but I think there is room for improvements. Televisions Sadako's main strength from my ~25 games with her was suprising Survivors mid-chase with the TV Projection, sadly there currently is a very long cooldown when Sadako projects onto her TVs, so the most fun part about her power cannot be used very often, so I suggest a few changes to2 comments 61 views last activity
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It does make sense, when a Survivor screams, their action is canceled. A game ago I just manifested infront of a Survivor that was unhooking, they were looking at me and screamed, thus it prevented the unhook completely and I basically got a free juicy down!2 comments 81 views last activity
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Clicking on the DLC in featured links me to steam, but with the chapter nowhere to be seen, is there a delay?12 comments 321 views last activity
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What if Any Means Necessary didn't have a cooldown? Would it be too much? If it didn't have one, the Pallet picking up animation length would need to be split into tiers instead of the cooldown, so for example it would take 5/4.5/4 seconds to pick up a dropped pallet and to discourage spamming for points, the score event for resetting a Pallet could be gained only once per 30 seconds , what d6 comments 41 views last activity
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Common, even Deep Wounds is better at blinding people than the so called "Blidness" Status Effect will ever be. How pathethic can a Status Effect be when another Status Effect completely unrelated to the former does a better job at it?2 comments 71 views last activity
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I was wondering ever since I teleported to a TV for the first time, I cannot see anything on the wiki as of now, does anybody know how fast she is?9 comments 401 views last activity
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I just played a game against Nemesis and was pretty confused by their Terror Radius constantly switching on and off, especially when zombies were around, like if they had it's Terror Radius instead, so I got an idea! So what if one of the weaker add-ons from the Nemesis added Terror Radius to Zombies? For example Zombies could have a 16m Terror Radius which could confuse some Survivors, espe4 comments 51 views last activity