AhoyWolf
AhoyWolf
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- AhoyWolf
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Discussions
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The perk went from great to unusably bad in a matter of one patch, can you please just rework it already? If you want to improve the new player experience giving them general perks that are not complete trash would be a good start.20 comments 281 views last activity
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All she is getting is a revert to some of her nerfs, making the beam faster pretty much just band-aids her having one less beam, she didn't use to have the fast vault immunity, and during that time she was still bad with it… She shouldn't have a cooldown on placing a drone at all really, you could remove it and tie the undetectable to some other specific action, like recalling a drone or when a11 comments 301 views last activity
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After the recent changes he got in 9.2.3, he is actually quite enjoyable to play! He still needs adjustments which I'm here to list for you all! Gameplay Increase stalk range back to 40 metres (from 32 metres) Bring back old stalk rules which were x1 stalk from far away and x0.6 stalk from up close (from x1 while standing still and x0.75 while walking) You could reduce the stalk multiplier13 comments 313 views last activity
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It has been years since this perk released and it's still garbage, literally all this perk needs to be decent can be done in under 30 seconds. Increase the window of time for you to refresh the timer from 6 seconds to 10 seconds. Current 6 seconds just isn't enough time to chain tiles together to benefit from the effect. Reduce the cooldown, there was an update a while back that decreased coold6 comments 111 views last activity
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With some nerfs undone and some buffs on top in this bugfix patch, he actually seems quite decent to play now! Less themathic for sure, Slaughtering Strike just doesn't fit him and it's another dash ability on top of dash abilities, it would fit Ghost Face more I think, but gameplay wise a bit better for sure! All he needs is a few things: Revert stalk logic Previously it was way more themat0 comments 71 views last activity
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Due to the game's spaghetti code, when a generator is blocked (for example by deadlock) while it is being remotely repaired, it will still progress. (unlike regression which doesn't happen on blocked generators) Meaning you can have a generator, that you cannot do anything about, finish in your face. :) Peak event!2 comments 191 views last activity
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For the second biggest event that we get in a year this feels like such a letdown, there is nothing new other than the remote repair I guess, giving Killers token based brutal strength is just such a lame concept with the hunt projectiles being as uninteresting as ever. I assume Killers still only can use the event add-on during the event for some reason, I assume so the devs don't have to fix i12 comments 291 views last activity
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Mirror Shards is a bad tracking tool that can actively hurt you. (the fake footstep sounds can be confused with real Survivor footsteps) Pile of Nails is just there, it doesn't do much and certainly isn't especially fun to use, the best it can do is slightly increase the Undetectable duration from Hidey-Ho Mode, yet Chucky is hardcoded to laugh whenever he is Undetectable so it doesn't do much a0 comments 21 views last activity
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Iirc BHVR said that Myers will be receiveing some changes in the upcoming patch! What I want to see, all changes that nerfed Michael (smaller stalk range, lore inaccurate stalk speed, bigger Terror Radius, smaller duration of Evil Incarnate mode) reverted. Smoother slaughtering strike, currently it feels awful to use and weaker than previous Tier 3 which is just sad. Removal of cooldowns, he h12 comments 332 views last activity
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I mean, compared to Chucky, Dracula or even Survivors, it's enormous, is there a reason why it is so damn big? The only thing that comes to mind is to see the whole Krasue model, but I don't think that's a valid reason, any other ideas?5 comments 231 views last activity
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There are 6 cosmetics, for Ace, Yun-Jin, Vittorio, Claudette, Trickster and Spirit. Every other cosmetic in there is a recolor of these 6 (which previously iirc was exclusive to deep rifts) and Claudette's head piece isn't available atm. In previous rifts you got more cosmetics or am I just misremembering?19 comments 701 views last activity
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I just don't know how BHVR folks keep making the worst perks imaginable. All this perk does is infuirate you, that's all it does, it has 50 000 conditions and takes ages to activate. You need to be injured, not broken (100% chance to go against a plague when you run this) and repairing a generator. Skill Checks are RNG so good luck getting some and you need to hit greats aswell, if you miss a s10 comments 942 views last activity
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SUMMARY OF THE ISSUE: Went into a black screen when escaping through the hatch, I was still technically in game so I had to dc otherwise I would just be stuck there (the escaped popup appeared aswell for a few seconds) PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I have no clue, try escaping through the hatch, that's when it happend to me VIDEO: I don't have a video recordi1 comments 141 views last activity
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This is not a post about bringing back Chucky's old scamper (it was removed for a good reason), this is about BHVR trying to do the same thing, that failed, again expecting different results… I don't understand what's the end goal here, can anyone explain?22 comments 651 views last activity
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Why not begin with the small steps, like increasing the carry movement speed of killers? Iirc it's 92% as of writting this, why not increase it to 105%? Then nerf Agitation to something like 8% so it's slightly stronger and still viable to pick. To compensate the gained distance, you could reduce the base wiggling timer to 14 seconds from 16 seconds so it's faster to wiggle out, with 105% moveme4 comments 111 views last activity
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Is that a bug? Or did the Aura finally got the killer power treatement and no longer works with perks and status effects? (blindness)5 comments 321 views last activity
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In my opinion the long awaited Michael Myers rework is a complete failure for several reasons… Old Myers rewarded smart, distant stalking for faster progress. New Myers pushes you to stalk mid-chase, the penalty for moving is negligible, you build Tier 3 quite fast, and the reduced stalk range makes stealthier plays worse. Slaughtering Strike is overloaded with sound effects, from Survivor POV0 comments 183 views last activity
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He has like 50 000 new sound effects for EVERYTHING he does, tiering up? new sound effect, 50% of your gauge up? new sound effect, readying your power? new sound effect, using your power? new sound effect, and so on… From atmospheric sounds to sfx polution on a stealth killer. I'm not sure what happened but all of his new animations are so half-assed, his knife from the Survivors' POV looks like12 comments 261 views last activity
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Out of the 2 most recent chapters, there are like 3 out of 12 perks great or at least usable, what is happening?12 comments 241 views last activity
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That add-on is pretty much useless, 2% just doesn't do anything, I propose one of two simple changes: Running Shoes Increases Slice & Dice movement speed by 10% . Simple, impactful, when run would be a middle ground between old Chucky's movement speed and current movement speed, would love to have it! Running Shoes Whenever using Scamper, gain a stackable 5% haste for the duratio2 comments 31 views last activity
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Is it bugged? I have played a lot of matches since the chapter released yet I've never got the new map, what was the special map queue for when new maps don't get it?13 comments 501 views last activity
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Either as base-kit or as an add-on, I think that would be pretty neat, the Axe would obviously disappear when hitting the door and go on a cooldown like if you missed.0 comments 1 views last activity
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Without a build specific for it, the Perk is pretty much unusable, like any other chest perk by default there aren't even enough chests to activate the perk more than once. The perk takes way too much time to set up, it's not worth going around the map looking for chests, opening them, then again spending time looking for pallets worth resetting… And for what reward? A pallet that can be easily3 comments 401 views last activity
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What happened? Was all the talk about "Operation Health" just a marketing push to ride the Five Nights at Freddy's wave and pull in as many new players as possible? Because right now, the game is in awful state. Why are some patches delayed for polish, while this easily one of the worst updates we've had was pushed out as-is? Clown is an unbalanced mess. He might be fun to play as, but he became33 comments 841 views last activity
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With the recent change, map offerings only grant a 20% chance to get the map you want, which is pretty much unusable, would you rather have a chance to get a map or have more bloodpoints or spawn alone? You cannot even tell if the offering worked since you can still get the map even if the offering didn't really do anything. I think right now we have two options, buffing them back to 100% isn't23 comments 401 views last activity
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You know, the purple guy, why not make the add-on very rare so the color fits with his name? That would be really cool, the effect itself is imo kinda meh, fitting for a rare or uncommon add-on. I would maybe make the Celebrate Poster add-on rare with the effects of the current Purple Guy Drawing add-on (so the aura reveals) And then make the Purple Guy Drawing very rare with the effects of1 comments 51 views last activity
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If you have seen in the PTB, the new add-on philosophy for items is 5 add-ons of each rarity, but I'm not really sure if that would work for toolboxes really… Toolboxes have two components to them, repairing generators faster and sabotaging, with only 5 add-ons I'm not sure if the variety would be really good enough for both use cases you know. And it also seems like the devs want to reduce blo9 comments 132 views last activity
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It's pretty clear that the devs do not want to decrease the post-Fly cooldown, the 0.1 second reduction from this add-on just isn't worth an add-on slot. However, I think the add-on could be pretty easily reworked! Why not something like this, instead of decreasing the post-Fly cooldown, it would increase Fly movement speed! Potion of Speed Increases movement-speed of the Fly spell by 15%.1 comments 21 views last activity
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Currently the Perk reveals the Killer's Aura whenever you either fast exit a Locker (which briefly Exhausts you) or use and Exhaustion Perk, this seems like a pretty good perk so far right? But all that it boils down to is the Aura reveal duration, which currently is at a laughable 2 seconds, with that you can easily miss the Killer's Aura and get pretty much no use out of the Perk. I think the10 comments 201 views last activity
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Using cameras to find Springtrap feels pointless in Solo Q, it gives almost no real advantage. In SWF, it's more useful since you can share his location instantly, making the aura reveal redundant. The Issues 1. Wasted Time: If you don’t find him, you’ve wasted several seconds and gain nothing, not even bloodpoints. 2. Weak Reveal: If you do find him: The reveal can be blocked by the13 comments 391 views last activity
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Just had a decent game as Killer, killed two Survivors, one generator remaining, then the two last Survivors decided that the best course of action would be to just hide, I didn't thought much of it because of the new and "improved" AFK crow system. Well guess what, I have spent ~8 minutes in a match just looking for those Survivors without any Generator progress being made, after that they prob3 comments 51 views last activity
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Most modern Killers with dash abilities don't go below this number, The Pig kinda struggles on mid loops, I think boosting her speed would be quite a good change!20 comments 361 views last activity
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The developers have gutted the add-on the same way they did The Skull Merchant, just for it to be reworked in a future patch, it has been several months and the add-on is still useless without a new effect, when will the promised new effect arrive?9 comments 121 views last activity
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Streamers is an add-on from Springtrap that reduced the time it takes to travel through doors from 3 seconds to 2.4 seconds (20%), it was a nice QoL feel add-on, but nothing that would really have a huge impact on the match, why was it nerfed to 2.55 seconds (15%)? Is there a reason or is this one of those random nerfs?65 comments 1,735 views last activity
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There is not a single word in the Perk's description with the word "boon" in it, and the perk doesn't affect blessing speeds afaik.8 comments 171 views last activity
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It's only usable against completely new players, against players who learned to hit their Skill Checks it doesn't do anything, and for the ones who mastered their Skill Checks it even helps them! Unnerving Presence increases Skill Check trigger odds by 10%, there is a Perk from Alan Wake which increases it by the same amount with a heavy downside, so Unnerving Presence is technically better for1 comments 41 views last activity
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Most of his add-ons are in a great spot! However some might use a few adjustments. Party Hat Current Effect: Increases Fire Axe AOE by 150% (so to 250%) over 3 seconds, reduces AOE duration by 50%. Why does this add-on have a downside? Wouldn't it better to make the add-on a bit more simpler? New Effect: Increases Fire Axe AOE by 150% (so to 250%). You no longer need to wait for the effe0 comments 31 views last activity
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Why are recent perks added with such a low amount of aura reading? It makes the perk pretty much worthless without any Aura read extenders, is this the intention? to be useless without those perks? YOu can blink and miss it, please extend these aura duration to at least 4 seconds.4 comments 151 views last activity
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It mentions that it allows you to mass progress to a level of the bloodweb, but at a higher bloodweb costs, what does that mean specifically?11 comments 1,172 views last activity
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I understand that SoS is for new players, but would it hurt to either increase the amount of bloodpoints you get for shards? 100k bloodpoints is just a laughably small number for the amount of shards you need to give it, at least 500k bloodpoints would be a pretty good deal, otherwise I don't think it's ever worth it.2 comments 31 views last activity
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Currently it doesn't seem like you get any, a +250 bloodpoints would be really nice!1 comments 11 views last activity
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There should be a indicator to how long the timer is paused for, I think that would be nice. Could be something smilar to Dance With Me, where you can see the duration of the Perk on the icon.0 comments 11 views last activity
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Is it really just for bloodpoints? Or are there any perks that work with this now?6 comments 161 views last activity
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Currently it seems to be a bit weak for a very rare add-on, putting a vaulting speed buff on top of the other effects would make it way better and way more strategic of an add-on to use! For those who don't know what the add-on does: When in the AOE of the Fire Axe, grants +25% pallet/wall/generator breaking speed Lingers for 5 seconds after leaving the AOE0 comments 11 views last activity
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There can only spawn 3 Chests, 2 randomly around the map, one in the basement and maybe another one depending on the map (but it's usually hidden or locked until some requirement is reached) Could you please add 2 more chests by default into the trials? There are 4 Survivors so by default currently only 3 can get items, Chest perks are weaker or only usable once without Chest offerings or Rummag4 comments 111 views last activity
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It used to also linger for 2 seconds after the Survivor was no longer carried, would this still be too powerful on mobility Killers? I think we already have tons of better aura perks, why not make this one better too?0 comments 11 views last activity
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Currently, it reveals the Auras of unopened Chests, but it allows you to close open Chests, so it reveals Auras for something that you cannot interact with, and once you can it hides them? I think that's backwards. It should be: Gain the ability to see the auras of opened Chests and kick to close them. While you're at it, what if instead of revealing the Auras of near Survivors Chests did an3 comments 41 views last activity
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Hello, I think Springtrap is in a really good spot! But currently there is a small issue with auras, unlike other Killers, Springtrap's security doors are massive, which in return makes their Aura massive aswell and they clutter the screen a bit, especially when you cannot do anything with the further doors. What if instead of seeing all the doors at all times, you would only be able to see 3 ne0 comments 21 views last activity
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I don't know why it needs a token system at all, it just arbitrarily makes the perk weaker for no reason, it should just simply be: When breaking pallets or breakable walls, Survivors in a 36 meter range scream and reveal their location for 6 seconds. Boom, much better perk, very inconsistent in value still, still worse than Nowhere To Hide, but at least you don't need to care about a Token s2 comments 21 views last activity
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Perks that affect it got nerfed (Up The Ante from 3% to 1% per Survivor), luck is no longer a thing affecting gameplay unless you bring an offering or a Perk. What's the point of keeping it? Either expand upon it with chests for example or remove it, it has been 9 years and luck is still pretty much pointless.10 comments 281 views last activity