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AhoyWolf

AhoyWolf

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AhoyWolf
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  • You know the little head movement you can currently do only while standing still, please allow us to nod while crouched like in the old days!
    0 comments 21 views last activity
  • Ever since it becoming base-kit, the perk instantly died, I have never saw it since in a match, most people just bring OTR instead for themselves, the extra speed and duration is nice but cannot really compete with any other unhook perk nowadays.
    6 comments 81 views last activity
  • Bubba is the clearest candidate to get The Unknown treatement, his charge bars overlap constantly, due to him having different charges for Tantrum, Chainsaw charge and the duration of the sweeps. There already is a special secondary icon when Bubba is in Tantrum, maybe that could be visible at all times as a secondary power icon for the tantrum itself.
    1 comments 21 views last activity
  • And male Survivors have it zoomed in, shouldn't it be the opposite? Since male models are larger shouldn't the camera be further?
    0 comments 41 views last activity
  • It was a very small window of time where it was present, in the PTB it was ~16 metres and for only one live patch he used to have an ~8 metre lullaby, fun times!
    9 comments 251 views last activity
  • I do not really get the idea behind the add-on's effect, is the 3 seconds of extra Undetectable ever useful over the base Hidey-Ho duration? Chucky still laughs quite audibly while Undetectable no matter from which source it is, any idea why does it exists and why was it even nerfed?
    0 comments 161 views last activity
  • Currently if you're solo, you need to wait for the whole team to either die or escape for their perks to show, which is a bit annoying, because sometimes I want to take a look what the Killer had, especially in chaos shuffle if I happen to die first. :( If there are more than 1 Survivor in a party, it would simply work in a way where Killer's perks would only be revealed once all of the Survivor
    3 comments 92 views last activity
  • There are way more creative ways to make her power not as effective near hooks, as of right now it is just an annoyance, especially compared to other ranged / setup Killers that can still use their power near hooked Survivors. There is a very easy fix however, instead of completely disabling the power near a hooked Survivor, have it so crows in a 16 meter radius from the hooked Survivor do not d
    5 comments 151 views last activity
  • I don't get it, it's not really for new players because it's locked behind either Shrine of Secrets or a DLC character that you need to grind for, it doesn't really provide anything for experienced players and it gets destroyed by a general free Perk: Visionary: 32 meter range (would generally reveal 3 gens anyways) Deja Vu: Infinite range for 3 generators Visionary: Has a cooldown anytime
    26 comments 702 views last activity
  • I have seen the intros thousands of times, please add an option (maybe even through steam launch options) to turn off the intro, I know it takes one click to close but it's annoying spamming a key to remove the intro as soon as possible. While at it, why do we still need to click to go into the game? You know what I mean, the screen with the "Press space to continue", why doesn't the game just a
    1 comments 21 views last activity
  • What was the point of adding them if you're not gonna expand on the idea or do anything with them for such a long time? You add a general Perk that allows Killers to break boons which was pretty neat, but not add any general boon Perk to Survivors so the Killer Perk could be used at all? So that perk only works on a mechanic locked behind "luck" through the Shrine of Secrets or a DLC… Then boons
    31 comments 952 views last activity
  • 2 comments 101 views last activity
  • SUMMARY OF THE ISSUE: Chucky has several audio issues, mainly during his Scamper, where he plays his knife sfx several times, Tiffany also incorrectly plays Chucky's voicelines when getting stunned. Chucky also lost some of his voice-lines when his manual scamper was removed, probably not a bug but would be cool if they were added back, he also lost his "looking at the player" animation while w
    0 comments 41 views last activity
  • SUMMARY OF THE ISSUE: The Good Guy has had several issues with certain animations and voice lines. For example: Tiffany uses Chucky's voicelines when she's stunned. Whenever he vaults a pallet or a window during Slice & Dice you hear his knife sfx a few times and the animation glitches for a sec. There are a few more but these are the most common ones I think. PLATFORM: PC STEP BY STEP INST
    0 comments 51 views last activity
  • I just want to ask a Developer if this is intended, Chucky used to for no real reason have his power on cooldown when the game started, since the 8.6.0 this is not the case (thank god), but it wasn't listed in the patch notes, is this intended? (I hope so)
    1 comments 81 views last activity
  • During her Ambush, if the Pig collides with a dropped Pallet or a window, she vaults over it. After the vault, she would continue her dash, as if the duration was paused during the vault, so the duration you had before the vault would be the same after the vault. A change like this would need some new animations, unless you could somewhat reuse the vault animations from the Legion, but I think
    9 comments 152 views last activity
  • I think it would be funny, similar to the Hag's Severed Hand add-on. It could replace the Punctured Eyeball add-on that nobody uses. Punctured Eyeball Hallucinations become solid and will block Survivors. Increases the maximum number of Hallucinations that can be spawned by 4 . Removes the ability to teleport to Hallucinations. If this is too weak (which it probably is), you could add a
    3 comments 51 views last activity
  • Now the duration is a bit more consistent which is nice I guess, but if you manage to have bloodlust for a very long duration (which you shouldn't btw), this Perk then doesn't really do anything. Even the bloodpoint boost got removed… I don't get it, why didn't you just completely rework the Perk? That effect was bad and now is even worse in some cases.
    23 comments 331 views last activity
  • They received some nice QoL changes, they are not a bad killer by any means, but there are still quite a lot of issues with their design (slug heavy playstyle) and still a few bugs, I wonder if the devs will take a second look at them or are we stuck with the current version of The Twins?
    26 comments 451 views last activity
  • I'm not sure if either of those are bugs, but I think having both would be nice QoL changes, Victor would be at least able to use consistently use one type of Perk at least.
    3 comments 131 views last activity
  • Just a thought, with all the 3rd person Killers coming lately, what if Victor was one aswell? You already kinda go into 3rd person for a sec when he latches onto a Survivor, him moving a bit slower but having a 3rd person camera could be cool haha, what do you think tho?
    5 comments 61 views last activity
  • Currently when Snug injures you during an animation, there isn't much feedback, a slightly different sound plays and you just get injured, there should be a small biting animation for Snug! So the Survivors understand what just happened, it wouldn't really affect gameplay that much, just a little delay before Snug returns to the houndmaster. What do you think?
    1 comments 11 views last activity
  • SUMMARY OF THE ISSUE: Whenever I open the game, it sets itself to Fullscreen, turns AA on and turns off FSR, this started happening a few days ago, I need to reset it back everytime I open the game ADDITIONAL DESCRIPTION: I always set my FSR on, turn off AA and set the game to Windowed Fullscreen, but ever since a few days ago I have to manually set it each time I turn the game on PLATFORM: PC
    2 comments 51 views last activity
  • While standing on a placed Portal without having a different Portal highlighted, press the Active Ability button to destroy it. No longer only tied to Survivors, you can now spend some of your time to regain a useless Portal, very simple, very effective. If proved to be a bit too good: Decreased the number of available Portals from 6 to 5 . What do you think?
    3 comments 71 views last activity
  • It could do a couple of things: Hides your Aura from the Killer Hides Scratch Marks Not sure about these next two following effects, so I separated them: Hides Pools of Blood Hides grunts of pain I just want to see some Perk effects streamlined and made more consistent, there are a lot of Perks that hide your scratch marks, but some do hide your blood aswell, some don't, some also do x
    0 comments 21 views last activity
  • Pretty much none of them are terrible, yet they do not give The Unknown interesting or fun stuff to play with. Most of them boil down to "apply x status effect when x happens", I think some of them could be reworked to do way more interesting things tho! Punctured Eyeball Reduces UVX blast area by 20% . (2.25 metres to 1.8 metres) Increases UVX recharge speed by 20% . (7 seconds to 5.6
    4 comments 462 views last activity
  • Ever since his release, his store page has been pretty much the same. As far as I know, he has been given only two cosmetics since release, which are either event only or from the rift… He has been given literally no other cosmetics, there is one coming maybe in the next rift from the community contest, but nothing from BHVR themselves, please give my boy some cosmetics :(
    1 comments 31 views last activity
  • I love really like the Unknown, its power is really simple yet you can do a lot of things with it! I just think he needs a few small buffs here and there to truly make him feel great to play! Reduce the post-teleport cooldown from 1.4 seconds to 1 second. BHVR recently buffed The Unknown's base teleport speed from 1.7 seconds to 1.4 seconds. To compensate, they nerfed the add-on from 50% to 1
    4 comments 141 views last activity
  • I don't get it, the nerf wasn't announced, we're now stuck with it till January (or even longer if BHVR just goes with "we'll fix it later" like they always do). What's the point of a PTB if you're just gonna throw huge changes like this into damn bug-fixes? And then you just ignore all that has been said about him, or at least I haven't seen any dev even mentioning the Chucky nerf. What's the
    1 comments 31 views last activity
  • Making Snug vault faster was a really good call, now he feels really fluid, even tho his animation is kinda jank right now, much appreciated. I think right now she needs only a few things, mostly qol changes! Snug should be able to move at least a tiny bit during redirect, so you have better chances at catching Survivors. The Search tag system is worse than before, right now it's the same has
    3 comments 61 views last activity
  • Thinking about it, Beast of Prey is the only bloodpoint gaining Killer Perk left, but the Perk on its own is so bad that it couldn't be buffed along with the other bloodpoint perks that were changed recently. So my theory is that maybe we could finally see this dogwater perk reworked soon! :D Fingers crossed.
    1 comments 31 views last activity
  • Nobody really liked the recent changes, will they be reverted? If not at least partially reverted?
    14 comments 241 views last activity
  • The new movement speed feels terrible, nerfing the movement speed by 50% is comparable to 2.7.0 Legion being 125% in Frenzy, it feels awful. Please, if not fully reverting it, at least consider partially reverting these changes, for example: Movement speed to 8.8m/s Duration to 1.5 seconds Now you have a dodgeable movement speed which gives Survivors enough time to react and Chucky now trav
    0 comments 61 views last activity
  • I'm all for making Chucky more fun to play against, I think nerfing his speed is a good call, but reducing it by a whoping 2m/s - 50% (from 10m/s - 250% to 8m/s - 200%) is maybe a bit too much. I suggest this: Buff the speed to 8.8m/s - 220% (from 8m/s - 200%, was 10m/s - 250%) So he is at least twice his default movement speed, which would feel way better. Nerf the duration to 1.5 seconds
    11 comments 211 views last activity
  • I think The Trapper is alright, he will never be a good Killer in the current game due to how fast paced it is, but he doesn't have to be, if you don't play him with the mindset of getting 4ks every match and don't get tilted very easily, he is quite chill to play. However, even tho I think he doesn't have to be a "good" Killer to be good, some changes could be made to make him a bit smoother to
    0 comments 11 views last activity
  • This build will not really make you Survive more, but that's not the point of the build, with this build you'll be a second or even third healthstate for your other SoloQ teammates! Shoulder the Burden to grant extra hook-state to tunneled or great players, extra-health state if they go down, Iron Will due to you most likely being injured a lot, and a per
    3 comments 101 views last activity
  • I got inspired by the Houndmaster's search path! When a Survivor becomes trapped, if you have them in your FOV and move towards them your movement speed is increased by 50% (so 6m/s)! It wouldn't really change trapper, it would at least give him some map mobility (at least a tiny bit) and it would make going for Survivor across the map a viable option instead of just a waste of time. If you th
    2 comments 21 views last activity
  • As of right now, that cosmetic alone is the most expensive thing you can buy in the game, unless you have some Auric Cells saved up, you need to pay 20€ to get it. And for this price, what does it come with? New dog breed with different sounds (cool) Some new lobby animations And that's it, Houndmaster herself is just a Very Rare cosmetic overpriced to oblivion, you don't even get a new mor
    9 comments 391 views last activity
  • And I will simply list them here with some possible fixes! Cooldown Inconsistent cooldown due to Snug's travel time Cooldown bug where you need to backstep to Snug for it to start POSSIBLE FIX: Remove cooldowns, Snug's travel time is enough (if you need you can make him slightly slower while going back to you to compensate) Redirect Redirects are really hard to execute due to Snug's
    4 comments 161 views last activity
  • I appreciate that you're trying to make Chest Perks and Chests themselves better or more attractive to use, however all of these nice QoL changes and buffs you have made is pretty much negated by the amount of Chests in the Trial… Without an Offering, you basically cannot even use some Perks to their full potential, some Perks cannot even be activated if one of your teammates decides to also be
    0 comments 11 views last activity
  • As of right now, BHVR has managed to fix the Search cooldown, which is great! However, there are a few issues with other aspect of the cooldowns, which I'm gonna list here. You sometimes need to backstep when Snug is coming back to you for the game to realize to start the cooldown period. This is most likely a bug, although very annoying one indeed. Reduce the Houndmaster's chase cooldown,
    0 comments 31 views last activity
  • I think it’s time to add more Chests by default into the Trials. The default 3 just doesn’t feel like enough. There are 4 Survivors, but one of them often gets left without an item, which feels a bit unfair. I think the default amount of Chests should be increased to 5! With 5 Chests, every Survivor could grab an item, plus there’d be one extra to fight over! But if you feel really generous, yo
    7 comments 91 views last activity
  • Even tho the devs tried to spice things up with different abillities, all of them basically boil down to: press a button to increase X action by X percent, the only thing unique to the mode is rebuilding pallets, yet even that isn't quite as thrilling as it seemed to be at first glance, you just go to a pallet and hold a button for a while, no new minigame, no challenge at all, just a long cooldo
    5 comments 211 views last activity
  • I just got an idea about moris in 2v8! I think it's really funny that we get to do them in the mode at all! But wouldn't it be cool if both Killers could be in the mori? A new special mori animation depending on which Killers are in the Trial! I think it would be really cool, but probably time consuming to do due to all Killers that are able to be mixed up and depending on how would this idea be
    14 comments 161 views last activity
  • The wiki mentiones that you can make him pounce on you by taunting him during his Search, how can you do it?
    0 comments 41 views last activity
  • I think a Perk that uses this system would be really cool! Obviously with some added upside and a few modifications! (I'm a sucker for Perks that hinder you for some other benefits) How about something like this: Perk Name Running for longer than 30 seconds reduces your running speed by 12.5% . Reduces the stagger from falling by 75% . When you
    1 comments 41 views last activity
  • I enjoy the idea of Chests, but currently there aren't that many Perks that could benefit from them existing in a Trial, which is kinda sad, so I'm here today to give the Developers some ideas for maybe a future Chest Perks! (keep in mind that I'm counting with the changes introduced in 8.4.0 that were done to Chests!) Twist of Fate This is not going to help. Allows you to close opened Ch
    0 comments 31 views last activity
  • With the new buff to Chests in the Patch 8.4.0 which makes them open in only 8 seconds instead of the previous 10 seconds, to get the fastest Chest opening speed you need: Pharmacy : +100% Spine Chill : +6% Resilience : +9% A teammate with Leader : +25% (can only stack this once) A teammate with Better than New : +16% (not sure if this Perk stacks so I'm gonna assume it does not) 1
    11 comments 402 views last activity
  • I'm trying to figure out how many perks work when you heal someone with For the People! Currently I know of: Clean Break (PTB) Buckle Up Teamwork: Power of Two Blood Pact Are there any others?
    1 comments 332 views last activity
  • Currently waiting for the dev update (which I hope comes out today) so here are some Perk ideas I just came up with. I do not really care how balanced the Perks are, but I'll try my best! I'm also gonna freestyle some of the names because I'm not good at making them haha Survivors Clear Vision At the start of the Trial, reveals the Auras of all Chests, Totems and Generators for 40/50/60 secon
    2 comments 32 views last activity
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