AhoyWolf
AhoyWolf
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- AhoyWolf
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Usually they're on Tuesdays, yet there are no patch notes as of right now, does that mean we have to play with that horrible desync for longer? 😭8 comments 181 views last activity
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Just had a game where around the start of the match, me and Sable finished a gen right as Wesker came, he then proceeded to body block her next to the generator for the rest of the match, wasting everybody's time. How hard is it to implement a system where Survivors lose collision with the Killer when they get crows? I still cannot believe that after 8 y12 comments 242 views last activity
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I think The Wraith is a pretty decent Killer, he isn't hard to play which is good for beginners, and he has quite a lot of counterplay, I really like him!However, there are a few aspects of him that I think could be tweaked a little to make him feel better to play! Allow the Wraith to pickup downed Survivors while he's Cloaked, he will simply Uncloak during the animation, like when grabbing Su1 comments 41 views last activity
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It previously gave you a speed boost when it Uncloaked you, yet for several patches the speed boost doesn't apply. This makes the add-on really bad, please fix this issue.0 comments 42 views last activity
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The idea behind the perk is pretty neat, trade a few extra seconds on a Generator for the ability to transfer the progress where it matters the most, however, there are several issues with this perk, which make it way worse than it is. It takes too long to activate. Waiting 8 seconds before you can even activate the perk feels pretty bad, I assume that is to prevent toolboxes from negating the2 comments 161 views last activity
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Similar to Sadako, which can also pickup Survivors while she is Demanifested, she even gets bloodpoints for doing that! Please let the Wraith do the same thing, where he auto Uncloaks during the pickup animation like he does when taking a Survivor out of a Locker.1 comments 31 views last activity
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Lets not make the same mistake like you did with Twins, waiting over 2 years just for the entire rework to be scrapped due to being horribly balanced. Just give her a new power, think about what she can do with her drones that isn't just are control, since that was the main issue of her being hated in the first place, maybe also lean into her being a manga fan, or actually you could make her nam0 comments 61 views last activity
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When playing as the Killer, Survivor movements seem to be offseted, they do not rotate correctly and their hitbox is in a different place than it used to be. PC (Steam)0 comments 41 views last activity
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Any other Perk that grants an effect to you upon an unhook works on self-unhooks, why is Blood Rush an exception? It makes the Perk worse for no reason.7 comments 161 views last activity
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The idea behind the Perk is fun! Similar to Diversion, it is meant to distract the Killer, which could be hilarious, but the issue is that the Perk takes so much time to set up that it becomes a hassle than a fun Perk to mess with the Killer… So what are its problems? You are actively bringing the Killer to your only sole objective, which is a bad idea. You can, accidentally or intentionally,7 comments 91 views last activity
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From being a meta perk, to an accessibility perk, to a completely useless perk. Currently Spine Chill has almost no use, there is nothing the perk provides that other perks cannot do better, like Wake Up for faster Exit Gate opening speed, Deja Vu for gens, etc… So what can be done about it? It cannot completely counter stealth Killers like it did before, since the Developers are trying to dist2 comments 42 views last activity
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It's not really that common to stun the Killer back to back with pallets, unless they just don't care about being stunned due to having Spirit Fury or Enduring (or being pallet Freddy, etc…). Would the Perk really be that broken if the cooldown was removed?7 comments 221 views last activity
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There is no mention of the Unknown in the most recent Dev Update, there was a lot of feedback given about his teleport cooldown, how the movement speed decay change doesn't matter because you can still tap the power and the HUD icons, is the feedback about these being ignored or what?7 comments 201 views last activity
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After completing 3 Skill Checks, the Perk lets you see regressing generators, why is this bad? There are way too many things that actually can regress generators, so it's not a good Perk to locate the Killer, it can trigger from their kicks, but it also can trigger from their Add-ons or Perks, like Hex: Ruin or Surge. What can we do to fix this? It's quite simple actually! Remove the activati11 comments 171 views last activity
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I really like Deathslinger, I played him when he was released, I play him now, I think he's a decent Killer, but there could be a few improvements to him that would make zoning as him a bit harder but improve his other aspects! Zoning I do not like this aspect of him as a Survivor, nor as the Killer. Currently if you want to zone you just tap m2 and slow down a tiny bit. This was the main reaso4 comments 191 views last activity
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A simple buff, would make it work in way more builds.3 comments 31 views last activity
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The Perk isn't really that good of a choice to pick compared to all its alternatives, it's not really good for tracking, and it's not really good for delaying the game, it has a really long cooldown compared to most other Perks, so if you're doing well the Perk doesn't really provide that much value… I think there are quite a few easy qol changes tho! Thrilling Tremors (current) After picki6 comments 161 views last activity
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The Devotion system feels a bit underwhelming, I understand that the developers have a lot on their hands right now, new killers, killer reworks, licence handling, etc… But Devotion hasn't been talked about in years, I'm soon to be devotion 31 yet there is nothing to look forward to, since all it does is reset the shards you get per level. Would it be possible in the future when it's time to gi2 comments 62 views last activity
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All of my randomly assigned perks are tier 1, even tho in the endgame screen they show up as tier 3 perks, it's not a visual bug, because some time based perks are quite noticeable being tier 1, like DS, what is going on?4 comments 651 views last activity
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…on windows at least, it never saved me once on windows, I might have already vaulted one but for some reason the hitbox lingers on the vault like if I did a Medium Vault, not sure if that's a bug or just a skill issue… However, it works really well on pallets, not sure how different in terms of code pallets are to vault, but the faster vault speed actually helps on those unlike windows. But th6 comments 891 views last activity
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Due to this, there isn't really any variety in the builds you can do, there aren't even that many boon support perks that could buff them up or in other way change them, literally one of those support perks is a boon itself, so yea… I think some of the boons could use some little touch ups to make them a bit better, since currently for the time you spend on them they don't really provide an equa5 comments 383 views last activity
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8.2.2 gave Dracula some deserved buffs, but due to them it made the Wolf form obsolete, I'm not talking about the hug tech being gone, I'm talking about how you can just play him like The Spirit now. Only use dracula to damage and bat to catch up / roam around the map, the wolf form currently is only maybe decent at tall wall loops, otherwise you will never use it. It is kinda sad, but the medi27 comments 904 views last activity
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As of right now, Scamper isn't really that good of an ability, not in a chase at least unless you have Survivors who just run in a straight line. The time it takes to Scamper is enough for any Survivor to just duck next to the pallet/window and make you miss every single time. I think to make it at least a little bit better, the time to Scamper should be reduced from 1.3 seconds to 0.9 seconds,12 comments 161 views last activity
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Don't get me wrong, the Perk's design is decent, once you get injured and survive for a certain amount of time or the killer leaves you, you get healed back, which is a really decent effect against most killers! But it has a few issues which I want to list here, as of right now: Without any Rummage Perks or Chest Offerings, the Perk can be activated only once per match for all Survivors. If y2 comments 312 views last activity
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If you need mobility, use the Bat form, if you need a chase power, use the Vampire form, so what is the Wolf form good at? As of right now, the Wolf is most likely supposed to be a middle ground between those two, a gap closer. You hit a Survivor, then catch up with the Wolf's pounce, there are however several issues with this approach. Current issues The Wolf has a very small hitbox compare11 comments 851 views last activity
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I have been playing since 2019, almost every day, only took one longer break since I started playing, I suffer from a severe burnout and I'm not really happy with the state of the game and haven't been for a while, basic changes that take no programming time to implement instead take months or even years… The game is becoming way less fun for both sides for the sake of balance, which wouldn't be1 comments 121 views last activity
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The current effect of the Perk does almost nothing, what it can do other Perks can do 10x better. It could however get an Exhaustion treatment which would be centered around generators! Poised When a generator is completed, break into a sprint at 150% of your normal running speed for 3 seconds . Causes the Exhausted status effect for 30/25/20 seconds . This Perk cannot be used while Exh1 comments 41 views last activity
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By that I mean, Red Herring should give you a new temporary item when gathering Generator charges, when this item is used, it creates a loud noise notification for the Killer. That sounds kinda meh right? The fun starts when you drop the item on the ground, when you enter a locker while your item is one the ground, it also creates a loud noise notification at the item's position and the item get1 comments 21 views last activity
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Yet for some reason, an even simpler Killer to understand like Ghost Face has a paragraph worth of explaining. The Huntress Start with 7 Hatchets Charge for max Hatchet speed Refill at Lockers How can we Huntressify the Ghost Face's power description? I'll give it a try… The Ghost Face Night Shroud Become Undetectable Avoid being seen by Survivors Allows Stalking Special Abili2 comments 91 views last activity
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This Perk is currently alright when it works, it can help in dire situations, but those situations usually don't come very often. I think it would be cool if the Perk gave you a new walking animation while equipped, the height of the walking would be somewhere between regular walking and crouching, so it would actually do something during the trial and could help you hide better without you loos2 comments 51 views last activity
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From the patch notes I know that it boosts the haste you get from being Invigorated, but the description isn't clear at all, what does it boost? Does it boost the effect for Survivors aswell? What does it affect, the duration or the movement speed?????? So many question yet the answer isn't on the add-on itself, please change.3 comments 121 views last activity
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I'm in no words a Twins main, but I think I have played enough Twins to voice my opinion. With the Twins rework, Victor will now be able to fully down a fully healed Survivor without latching onto them, one possible issue that might arrise is Victor backrevving people because they literally have almost no chances to run away from a 150% speed Killer, creating a very uninteractive gameplay where3 comments 92 views last activity
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I do not see any of these Perks in my games period: Better Than New Blood Rush Camaraderie Corrective Action Fast Track Friendly Competition Invocation: Weaving Spiders Low Profile Lucky Star Pharmacy Poised Potential Energy Premonition Quick Gambit Red Herring Resurgence Rookie Spirit Scavenger Self Preservation Sole Survivor Solidarity Spine Chill Teamwork: Collective St36 comments 725 views last activity
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From being one of the most used Perks to being never used due to it being added as a base-kit feature, do you think the current version deserves a buff? I think yes, it does, just because it's effect was added as a base-kit feature shouldn't make the Perk basically obsolete and just being a wasted Perk slot. The first idea that comes to mind is increasing the duration of the Haste and Enduran10 comments 201 views last activity
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I have like 250 extra, cannot seem to find anything to spend them on, is this intended or did I miss something?4 comments 81 views last activity
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Some of his add-ons are quite meh, I think they either deserve a rework, or a slight change. Knife Belt Clip Anything is better than the Knife Belt Clip, why would anybody pick this over something like Walleye's Matchbook... (or literally any other add-on) After being Marked, Survivors are inflicted with the Deafened Status Effect for 10 seconds . It's time for other Killers to deafen Su0 comments 122 views last activity
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I want the Devs to know this, 90% of Exhaustion Perks are just: get a speed boost when certain conditions are met, which isn't a bad thing mind you, it's just becoming stale, since there is way more potential with Exhaustion Perks. What I mean, about 6 months ago, there was a survey talking about changing perk descriptions to make them easier to read, the devs instead of using already existing p1 comments 31 views last activity
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It wouldn't make the Perk any better really, but would be a nice QoL change.0 comments 11 views last activity
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Current Ghost Face is like, you either run Matchbox, or you don't, due to it shaving so much time it's basically a must have on him. So I think the add-on should get added slightly into his base-kit, or improve it in other ways, plus some coolder add-ons would be neat.16 comments 181 views last activity
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Overcome is in my opinion one of the most forgetable Exhaustion Perks in the game, the value you get from it is nice but not game changing like other Exhaustion Perks, and quite frankly it's quite boring. So I suggest quite a simple change for this Perk. OVERCOME When loosing a Health State, break into a sprint at 200% of your normal Running Movement speed for 2 seconds . Trumps the regul7 comments 193 views last activity
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I like how even if the main part of the Perk doesn't work (unhooking yourself in the basement), it still has the ability to be useful by giving you the aura reading after an unhook from any hook, wish more niche Perks were like this.6 comments 82 views last activity
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Do you think it would be a cool idea if Survivors got a new animation where they actually stab the Killer? I think that would be cool.2 comments 32 views last activity
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This Perk has several flaws that make it borderline useless or heavily in the Killer's favor. Requires to be done at the start of the match or it looses value Requires to be done in the basement, making you an easy target if the Killer just so happens to go around it Requires SWF, unusable in solo q, takes too long, you cannot force teammates to go afk with you Makes you broken for the rest14 comments 1,332 views last activity
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Platform: PC Description: While playing as the Singularity, it seems as tho when a Survivor uses an EMP on a biopod, you hear the sounds when it's disabled as if you're controlling it while playing as Hux, it also seems that sometimes biopods get disabled at random. Steps to Reproduce: Play as Singularity and let a Survivor EMP a Biopod while you're not controlling the Biopod. Steps to fix in0 comments 41 views last activity
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In one Patch, BHVR made it so Killer powers do not trigger vault speed perks, but currently it's hard to tell what vaults do not trigger the Perks and which ones do, for example: Chucky's Scamper does not trigger vault Perks Wesker's Bound does not trigger vault Perks Legion's Frenzy vaults do not trigger vault Perks With these Killers, you can tell when they won't benefit from vault perks,0 comments 31 views last activity
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For the love of god, please, I don't know what Perk combo to run anymore, just let me choose one or more slots to just be a random Perk and I'll be eternally grateful.6 comments 51 views last activity
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This Perk is currently too restrictive to borderline unusable. It could be summed up to this: At your last hook stage while healthy, injure yourself for 20 seconds to instantly recover exhaustion, and that's it, one time use, makes you more vulnerable, but it can activate Sprit Burst twice (maybe)... It is very high risk (being one Perk slot down until you're almost dead) for a very low reward8 comments 191 views last activity
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I recall when this Perk was shown on the PTB, most people I have seen wanted this Perk nerfed due to it pairing very well with certain Exhaustion Perks, yet right now ever since it's release, I have only seen two people run it, both of which unsuccessfuly during their adept attempts... But I wonder, anybody seen this Perk used themselves? Maybe I'm just unlucky (or lucky).16 comments 666 views last activity
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I do not have an image sadly and I cannot recall which survey it was specifically, but it was a few months ago where the devs teased super simplified Perk and Add-on descriptions, are they still coming or were they scrapped?5 comments 101 views last activity
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Just a little tweak, reduce the wake-up time after teleport to 1.4 seconds from 1.7 seconds. This would make Hux much less reliant on his post-teleport movement speed add-on. To compensate for this buff, reduce the Overclock duration to 4.4 seconds from 4.7 seconds. Just to offset the buff, would still mostly result in the same time, just more smoothly. Thank you for reading :)2 comments 62 views last activity