Was the Blast Mine and Repressed Alliance combo nerfed?

Iirc, Repressed Alliance would activate before Blast Mine, but after 3 seconds Blast Mine would replace it, am I right?

But currently if you're working on a Generator alone, you'll activate both of these Perks, which basically completely removes this Perk combo from existance.

RA alone.jpg RA + BM alone.jpg RA + BM wMeg.jpg

Or am I just going insane?

Comments

  • There is bug report and yeah you are right. This is bug or they nerfed this combo. We will see soon.

  • It's because they are both tied to the active ability button.

    Pro-Tip - don't use perks with conflicting active ability buttons in general.


    However, it should take into consideration your build order (Left to right)

    If Repressed Alliance is in front of Blast Mine, it SHOULD block the generator and preserve your mine.

    However, if you equipped blast mine before RA, you're basically telling the code to place the blast mine 0.0001s before activating Repressed Alliance.


    I believe this is the kind of issue that can be solved by equip order - but if it isn't fixing the issue, that alone needs to be resolved.


    This is an example of why a video game should try and use more than 4-5 input buttons.

    Controllers have more than 20, keyboards have dozens and dozens.


    As it stands, survivors have (other than movement) Shift to run, Ctrl to crouch, M1 to interact, M2 to use items, and E to activate abilities.

    In other games you have 1,2,3,4,5,6,q,f,r,t,z,x,c,alt,m,p,l,j,tab,tilda,mesothelioma,etc.

    This is exactly the kind of issue the devs have sadly written themselves into with their 'simplistic' design philosophy. You can see the same sort of issues with the Twins where deploying Victor and charging his M2, but it moves to Ctrl when he's out.

  • It’s an acknowledged bug.